Android 自定義view仿支付寶咻一咻功能
支付寶上有一個(gè)咻一咻的功能,就是點(diǎn)擊圖片后四周有水波紋的這種效果,今天也寫一個(gè)類似的功能。
效果如下所示:
思路:
就是幾個(gè)圓的半徑不斷在變大,這個(gè)可以使用動(dòng)畫縮放實(shí)現(xiàn),還有透明動(dòng)畫
還有就是這是好幾個(gè)圓,然后執(zhí)行的動(dòng)畫有個(gè)延遲效果,其實(shí)這些動(dòng)畫是放在一起執(zhí)行的,熟悉屬性動(dòng)畫的知道已經(jīng)給我們提供了同步執(zhí)行動(dòng)畫和順序執(zhí)行動(dòng)畫的實(shí)現(xiàn)api,也會(huì)會(huì)有人說這幾個(gè)view就是在onDraw()方法中畫幾個(gè)圓,可能會(huì)說我還要繼承容器view去onLayout()方法中這些子view添加在某個(gè)特定的區(qū)域,當(dāng)然這也是可以的,其實(shí)簡單的就是以圖片為中心(圖片imageview在父view的中心),然后畫圓,指定每個(gè)字view的寬和高就行了,具體看代碼:
package com.zhifubaoxiuyixiu.view; import android.animation.Animator; import android.animation.AnimatorSet; import android.animation.ObjectAnimator; import android.content.Context; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.Gravity; import android.view.View; import android.view.animation.AccelerateDecelerateInterpolator; import android.widget.FrameLayout; import java.util.ArrayList; /** * Created by admin on 2016/12/29. */ public class ZhifubaoFrameLayout extends FrameLayout { private int rippleColor = Color.parseColor("#0099CC");//水波紋的顏色 private int radius = 0;//水波紋圓的半徑 private long anim_duration = 3000;//動(dòng)畫執(zhí)行的時(shí)間 private int water_ripple_count = 6; private int scale = 6;//動(dòng)畫縮放比例 private long animDelay;//動(dòng)畫延遲的時(shí)間 private Paint paint; private AnimatorSet animatorSet; private ArrayList<Animator> animatorList; private FrameLayout.LayoutParams rippleParams; private ArrayList<WateRipple> rippleViewList=new ArrayList<WateRipple>(); private boolean isAnimRunning = false; public ZhifubaoFrameLayout(Context context) { this(context,null); } public ZhifubaoFrameLayout(Context context, AttributeSet attrs) { this(context,attrs,0); } public ZhifubaoFrameLayout(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); initPaint(); addChildView(); initAnim(); } /** * 初始化動(dòng)畫 */ private void initAnim() { animatorSet = new AnimatorSet(); animatorSet.setInterpolator(new AccelerateDecelerateInterpolator()); animatorList=new ArrayList<Animator>(); for(int i=0;i<rippleViewList.size();i++){//幾個(gè)水波紋 final ObjectAnimator scaleXAnimator = ObjectAnimator.ofFloat(rippleViewList.get(i), "ScaleX", 1.0f, scale); scaleXAnimator.setRepeatCount(ObjectAnimator.INFINITE); scaleXAnimator.setRepeatMode(ObjectAnimator.RESTART); scaleXAnimator.setStartDelay(i * animDelay); scaleXAnimator.setDuration(anim_duration); animatorList.add(scaleXAnimator); final ObjectAnimator scaleYAnimator = ObjectAnimator.ofFloat(rippleViewList.get(i), "ScaleY", 1.0f, scale); scaleYAnimator.setRepeatCount(ObjectAnimator.INFINITE); scaleYAnimator.setRepeatMode(ObjectAnimator.RESTART); scaleYAnimator.setStartDelay(i * animDelay); scaleYAnimator.setDuration(anim_duration); animatorList.add(scaleYAnimator); final ObjectAnimator alphaAnimator = ObjectAnimator.ofFloat(rippleViewList.get(i), "Alpha", 1.0f, 0f); alphaAnimator.setRepeatCount(ObjectAnimator.INFINITE); alphaAnimator.setRepeatMode(ObjectAnimator.RESTART); alphaAnimator.setStartDelay(i * animDelay); alphaAnimator.setDuration(anim_duration); animatorList.add(alphaAnimator); } animatorSet.playTogether(animatorList); } /** * 添加水波紋子view */ private void addChildView() { radius = 32; animDelay=350; rippleParams=new FrameLayout.LayoutParams((int)(2*(radius)),(int)(2*(radius))); rippleParams.gravity = Gravity.CENTER; for(int i=0;i<water_ripple_count;i++){//幾個(gè)水波紋 WateRipple rippleView=new WateRipple(getContext(),paint); addView(rippleView,rippleParams); rippleViewList.add(rippleView); } } /** * 初始化畫筆 */ private void initPaint() { paint = new Paint(); paint.setAntiAlias(true); paint.setColor(rippleColor); paint.setStyle(Paint.Style.FILL); } /** * 開啟動(dòng)畫 */ public void startRippleAnimation(){ if(!isRunning()){ for(WateRipple wateRipple:rippleViewList){ wateRipple.setVisibility(VISIBLE); } animatorSet.start(); isAnimRunning=true; } } /** * 動(dòng)畫停止運(yùn)行 */ public void stopAnimation(){ if(isRunning()){ animatorSet.cancel(); isAnimRunning=false; } } /** * 判斷是否動(dòng)畫在運(yùn)行 * @return */ public boolean isRunning(){ return isAnimRunning; } /** * ui不可見時(shí)關(guān)閉動(dòng)畫 * @param visibility */ @Override protected void onWindowVisibilityChanged(int visibility) { super.onWindowVisibilityChanged(visibility); if(visibility==View.INVISIBLE||visibility ==View.GONE){ stopAnimation(); } } }
每個(gè)水波紋view
package com.zhifubaoxiuyixiu.view; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.view.View; /** * Created by admin on 2016/12/29. */ public class WateRipple extends View { private Paint mPaint; public WateRipple(Context context, Paint paint){ super(context); if(paint==null){ this.mPaint = new Paint(); }else{ this.mPaint = paint; } setVisibility(View.INVISIBLE);//剛開始設(shè)置不可見 } public WateRipple(Context context) { super(context); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int radius=(Math.min(getWidth(),getHeight()))/2; canvas.drawCircle(radius,radius,radius,mPaint); } }
圓形圖片:
package com.zhifubaoxiuyixiu.view; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Shader; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.OvalShape; import android.util.AttributeSet; import android.view.View; import com.zhifubaoxiuyixiu.R; /** * Created by admin on 2016/12/29. */ public class CircleView extends View { private BitmapShader bitmapShaderp ; private ShapeDrawable shapeDrawable; public CircleView(Context context) { this(context,null); } public CircleView(Context context, AttributeSet attrs) { this(context, attrs,0); } public CircleView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); initBitmap(); } private void initBitmap() { Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.grid); shapeDrawable = new ShapeDrawable(new OvalShape()); bitmapShaderp = new BitmapShader(bitmap, Shader.TileMode.CLAMP,Shader.TileMode.CLAMP); shapeDrawable.getPaint().setShader(bitmapShaderp); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); shapeDrawable.setBounds(0,0,getWidth(),getHeight()); shapeDrawable.draw(canvas); } }
布局文件:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" > <com.zhifubaoxiuyixiu.view.ZhifubaoFrameLayout android:layout_width="match_parent" android:layout_height="match_parent" android:id="@+id/root" > <com.zhifubaoxiuyixiu.view.CircleView android:layout_width="64dp" android:layout_height="64dp" android:layout_centerInParent="true" android:id="@+id/imageView" android:layout_gravity="center" android:src="@mipmap/grid"/> </com.zhifubaoxiuyixiu.view.ZhifubaoFrameLayout> </RelativeLayout>
使用:
package com.zhifubaoxiuyixiu; import android.app.Activity; import android.os.Bundle; import android.view.View; import com.zhifubaoxiuyixiu.view.CircleView; import com.zhifubaoxiuyixiu.view.ZhifubaoFrameLayout; public class MainActivity extends Activity { private CircleView imageView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); imageView = (CircleView) findViewById(R.id.imageView); final ZhifubaoFrameLayout root = (ZhifubaoFrameLayout) findViewById(R.id.root); imageView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { root.startRippleAnimation(); } }); } }
以上所述是小編給大家介紹的Android 自定義view仿支付寶咻一咻功能,希望對(duì)大家有所幫助,如果大家有任何疑問請(qǐng)給我留言,小編會(huì)及時(shí)回復(fù)大家的。在此也非常感謝大家對(duì)腳本之家網(wǎng)站的支持!
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