RedisRepository 分享和糾錯
一. 寫在前面
畢業(yè)工作后,今天終于能回家了,回想了一些這半年來所做的內(nèi)容,總是覺得還停留在那么基礎(chǔ)的水平 ,在解決各種問題的過程中,自己的創(chuàng)新思路比較少,靠搜索來的比較多 。不想做16年的總結(jié)了 ,希望17年能學(xué)更多的我愛的技術(shù),看更多的開源代碼,能學(xué)到更多的設(shè)計思想和代碼思路,能再更新這兩年來對代碼的理解。
這篇分享,主要是彌補(bǔ)我之前RedisRepository的不足。
半年前由于我StackExchange.Redis文檔閱讀不足,所分享的RedisRepository有所錯誤。下面列舉我的主要錯誤:
錯誤1,沒有單例化ConnectionMultiplexer Redis連接對象,并且我天真的以為給單例對象加鎖,在并發(fā)情況下,會限制了Redis的性能。
錯誤2,在主從情況下,我以為在發(fā)生手動切換的時候,我們要訂閱切換事件,并在事件發(fā)生后,動態(tài)改變連接對象指向的Endpoint。
當(dāng)我再一次仔細(xì)閱讀文檔時,才明白我的錯誤,這是一篇遲到的修正,但是我自用的repository自我感覺還是有很多不足之處,所以我真的需要老司機(jī)的指點和建議。
修正1,Redis連接對象創(chuàng)建的代價很大,并且單例加鎖并不會影響Redis性能,因為在發(fā)生網(wǎng)絡(luò)請求的期間,連接對象并沒有在等待中。
修正2,Redis主從時,在哨兵切換主從關(guān)系后,StackExchange.Redis會為我們識別新的主從,不需要我們做任何操作。
目前為止我還有兩個疑問。
疑問1,在看文檔后沒有明確結(jié)果。當(dāng)做主從讀寫分離時, 我們在Endpoint Collection集合中添加多個節(jié)點就會自動讀寫分離?還是說需要 我們在讀取命令的方法中指定CommandFlags.PreferSlave? 我認(rèn)為是后者吧?所以我在我所有的讀取方法都指定了PreferSlave。 老司機(jī)們怎么說?
疑問2,我使用LuaScript.Prepare(lua)后再Load出來,執(zhí)行l(wèi)ua總是無效果,并且LuaScript.GetCachedScriptCount()為0. 不過我直接使用ScriptEvaluateAsync卻是好用的,老司機(jī)如果有好的例子,希望老司機(jī)給些指導(dǎo)或者分享。
二. 代碼結(jié)構(gòu),僅供參考

結(jié)構(gòu)大概就是這樣,RedisAsyncHelper下的所有類都是部分類,他們的類名稱是RedisHelper。他們共同實現(xiàn)了IRedisHelper的接口,并且留下了詳細(xì)的注釋。
同步版本和異步版本的目錄結(jié)構(gòu)是一樣的。
三. 預(yù)備階段
CommonHelper中的兩個幫助類:
RedisInnerTypeHelper.cs
using StackExchange.Redis;
using System.Collections.Generic;
using System.Linq;
namespace Fantasy.RedisRepository.CommonHelper
{
internal class RedisInnerTypeHelper
{
public static List<T> RedisValuesToGenericList<T>(RedisValue[] redisValues)
{
var result = new List<T>();
redisValues.ToList().ForEach(r => result.Add(SerializeHelper.Deserialize<T>(r)));
return result;
}
public static RedisValue[] GenericListToRedisValues<T>(List<T> values)
{
var redisValues = new List<RedisValue>();
values.ForEach(v => redisValues.Add(SerializeHelper.Serialize(values)));
return redisValues.ToArray();
}
public static RedisKey[] GenericListToRedisKeys(List<string> keys)
{
var redisKeys = new List<RedisKey>();
keys.ForEach(k => redisKeys.Add(k));
return redisKeys.ToArray();
}
}
}
SerializeHelper.cs
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
namespace Fantasy.RedisRepository.CommonHelper
{
internal static class SerializeHelper
{
/// <summary>
/// 字節(jié)數(shù)組序列化
/// </summary>
/// <param name="o"></param>
/// <returns></returns>
internal static byte[] Serialize(object o)
{
if (o == null)
{
return null;
}
BinaryFormatter binaryFormatter = new BinaryFormatter();
using (MemoryStream memoryStream = new MemoryStream())
{
binaryFormatter.Serialize(memoryStream, o);
byte[] objectDataAsStream = memoryStream.ToArray();
return objectDataAsStream;
}
}
/// <summary>
/// 字節(jié)數(shù)組反序列化
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="stream"></param>
/// <returns></returns>
internal static T Deserialize<T>(byte[] stream)
{
if (stream == null)
{
return default(T);
}
BinaryFormatter binaryFormatter = new BinaryFormatter();
using (MemoryStream memoryStream = new MemoryStream(stream))
{
T result = (T)binaryFormatter.Deserialize(memoryStream);
return result;
}
}
}
}
Config中的配置類:
ConfigHelper.cs
using System;
using System.Configuration;
namespace Fantasy.RedisRepository.Config
{
internal class ConfigHelper
{
internal static T Get<T>(string appSettingsKey, T defaultValue)
{
string text = ConfigurationManager.AppSettings[appSettingsKey];
if (string.IsNullOrWhiteSpace(text))
return defaultValue;
try
{
var value = Convert.ChangeType(text, typeof(T));
return (T)value;
}
catch
{
return defaultValue;
}
}
}
}
RedisClientConfig.cs
namespace Fantasy.RedisRepository.Config
{
internal class RedisClientConfig
{
private static string _server = ConfigHelper.Get("RedisServer", "115.xx.xx.31");
/// <summary>
/// 節(jié)點IP
/// </summary>
public static string Server
{
get { return _server; }
set { _server = value; }
}
private static int _port = ConfigHelper.Get("RedisPort", 6380);
/// <summary>
/// 節(jié)點端口
/// </summary>
public static int Port
{
get { return _port; }
set { _port = value; }
}
private static string _slaveServer = ConfigHelper.Get("SlaveServer", "115.xx.xx.31");
/// <summary>
/// 節(jié)點IP
/// </summary>
public static string SlaveServer
{
get { return _slaveServer; }
set { _slaveServer = value; }
}
private static int _slavePort = ConfigHelper.Get("SlavePort", 6381);
/// <summary>
/// 節(jié)點端口
/// </summary>
public static int SlavePort
{
get { return _slavePort; }
set { _slavePort = value; }
}
private static string _auth = ConfigHelper.Get("RedisAuth", "fantasy..");
/// <summary>
/// 節(jié)點密碼
/// </summary>
public static string RedisAuth
{
get { return _auth; }
set { _auth = value; }
}
private static int _defaultDatabase = ConfigHelper.Get("RedisDataBase", 0);
/// <summary>
/// redis默認(rèn)0號庫
/// </summary>
public static int DefaultDatabase
{
get { return _defaultDatabase; }
set { _defaultDatabase = value; }
}
private static int _connectTimeout = 10000;
public static int ConnectTimeout
{
get { return _connectTimeout; }
set { _connectTimeout = value; }
}
private static int _connectRetry = 3;
public static int ConnectRetry
{
get { return _connectRetry; }
set { _connectRetry = value; }
}
private static bool _preserveAsyncOrder = false;
public static bool PreserveAsyncOrder
{
get { return _preserveAsyncOrder; }
set { _preserveAsyncOrder = value; }
}
}
}
RedisConnection.cs
using Fantasy.RedisRepository.Config;
using StackExchange.Redis;
namespace Fantasy.RedisRepository
{
/// <summary>
/// Redis連接類
/// </summary>
public static class RedisConnection
{
private static ConnectionMultiplexer _connection;
private static readonly object SyncObject = new object();
/// <summary>
/// redis連接對象,單例加鎖不影響性能
/// </summary>
public static ConnectionMultiplexer GenerateConnection
{
get
{
if (_connection == null || !_connection.IsConnected)
{
lock (SyncObject)
{
var configurationOptions = new ConfigurationOptions()
{
Password = RedisClientConfig.RedisAuth,
EndPoints =
{
{RedisClientConfig.Server, RedisClientConfig.Port},
{RedisClientConfig.SlaveServer, RedisClientConfig.SlavePort}
}
};
_connection = ConnectionMultiplexer.Connect(configurationOptions);
}
}
return _connection;
}
}
}
}
四. RedisHelper
實際上就是做了層序列化包裝而已。
IRedisHelper:
using System;
using StackExchange.Redis;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Fantasy.RedisRepository.RedisHelpers
{
/// <summary>
/// 異步方法接口 --Author 吳雙 www.cnblogs.com/tdws
/// 存入數(shù)據(jù)均為方法內(nèi)部序列化后的byte,所以取數(shù)據(jù)的時候需要反序列化時,請指定正確的數(shù)據(jù)類型
/// </summary>
public partial interface IRedisHelper
{
#region Redis數(shù)據(jù)類型—String
/// <summary>
/// 將任何數(shù)據(jù)以redis string存儲
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="value"></param>
/// <param name="timeout"></param>
/// <returns></returns>
Task<bool> StringSetAsync<T>(string key, T value, TimeSpan? timeout = null);
/// <summary>
/// 對數(shù)值進(jìn)行減法操作,默認(rèn)-1
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns>操作后的結(jié)果</returns>
Task<long> StringDecrementAsync(string key, long value = 1L);
/// <summary>
/// 對數(shù)值進(jìn)行加法操作,默認(rèn)+1
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns>操作后的結(jié)果</returns>
Task<long> StringIncrementAsync(string key, long value = 1L);
/// <summary>
/// 從redis string中以指定類型取出
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
Task<T> StringGetAsync<T>(string key);
#endregion
#region Redis數(shù)據(jù)類型—Hash
/// <summary>
/// 向Hash key中存儲任意類型任意值
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="field"></param>
/// <param name="value"></param>
/// <returns>是否成功</returns>
Task<bool> HashSetAsync<T>(string key, string field, T value);
/// <summary>
/// 批量 向Hash key中存儲任意類型任意值
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="hashFields"></param>
/// <returns>無返回值</returns>
Task HashMultiSetAsync<T>(string key, Dictionary<string, T> hashFields);
/// <summary>
/// 對指定hash key中制定field做數(shù)量增加操作 默認(rèn)自增1
/// 如果此操作前key不存在 則創(chuàng)建。 如果此操作前該field不存在或者非數(shù)字 則先被置0,再被繼續(xù)操作
/// </summary>
/// <param name="key"></param>
/// <param name="field"></param>
/// <param name="incrCount"></param>
/// <returns>操作后的結(jié)果</returns>
Task<long> HashIncrementAsync(string key, string field, long incrCount = 1);
/// <summary>
/// 對指定hash key中制定field做數(shù)量增加操作 默認(rèn)自減1
/// 如果此操作前key不存在 則創(chuàng)建。 如果此操作前該field不存在或者非數(shù)字 則先被置0,再被繼續(xù)操作
/// </summary>
/// <param name="key"></param>
/// <param name="field"></param>
/// <param name="decrCount"></param>
/// <returns>操作后的結(jié)果</returns>
Task<long> HashDecrementAsync(string key, string field, long decrCount = 1);
/// <summary>
/// 從指定Hash中 刪除指定field
/// 如果key或者field不存在,則false
/// </summary>
/// <param name="key"></param>
/// <param name="field"></param>
/// <returns>是否成功</returns>
Task<bool> HashDeleteFieldAsync(string key, string field);
/// <summary>
/// 從指定Hash key中 批量刪除指定field
/// 如果key或者field不存在,則false
/// </summary>
/// <param name="key"></param>
/// <param name="fields"></param>
/// <returns>移除數(shù)量</returns>
Task<long> HashMultiDeleteFieldAsync(string key, List<string> fields);
/// <summary>
/// 從指定Hash key中獲取指定field值
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="field"></param>
/// <returns></returns>
Task<T> HashGetAsync<T>(string key, string field);
/// <summary>
/// 從指定Hash key中判斷field是否存在
/// </summary>
/// <param name="key"></param>
/// <param name="field"></param>
/// <returns></returns>
Task<bool> HashFieldExistAsync(string key, string field);
/// <summary>
/// 獲取指定Hash key中的所有field的值
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
Task<List<T>> HashValuesAsync<T>(string key);
/// <summary>
/// 獲取指定Hash key中所有 field名稱及其Value
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
Task<Dictionary<string, T>> HashGetAllAsync<T>(string key);
/// <summary>
/// 獲取指定Hash key中所有field
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
Task<List<string>> HashFieldsAsync(string key);
#endregion
#region Redis數(shù)據(jù)類型—List
/// <summary>
/// 在指定pivot后插入value, 如果pivot不存在,則返回-1, 如果key不存在,則返回0
/// 如果存在多個相同指定的的pivot,則插入第一個指定pivot后面.
/// 即鏈表從左向右查找,遇到指定pivot,則確定位置
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="pivot">list中的一個值</param>
/// <param name="value"></param>
/// <returns></returns>
Task<long> ListInsertAfterAsync<T>(string key, string pivot, T value);
/// <summary>
/// 在指定pivot前插入value, 如果pivot不存在,則返回-1, 如果key不存在,則返回0
/// 如果存在多個相同指定的的pivot,則插入第一個指定pivot前面.
/// 即鏈表從左向右查找,遇到指定pivot,則確定位置
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="pivot"></param>
/// <param name="value"></param>
/// <returns></returns>
Task<long> ListInsertBeforeAsync<T>(string key, string pivot, T value);
/// <summary>
/// 從鏈表左側(cè)彈出第一個元素(彈出能獲取到該元素并且被刪除)
/// 如果key不存在 或者鏈表為空 則為null
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
Task<T> ListLeftPopAsync<T>(string key);
/// <summary>
/// 從鏈表左側(cè)增加一個元素,key不存在則被創(chuàng)建
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns>返回操作后的鏈表長度</returns>
Task<long> ListLeftPushAsync<T>(string key, T value);
/// <summary>
/// 從鏈表左側(cè)批量增加元素,如果 a b c 則c會在鏈表左側(cè)第一位 b第二位 a第三位
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="values"></param>
/// <returns>返回操作后的鏈表長度</returns>
Task<long> ListLeftMultiPushAsync<T>(string key, List<T> values);
/// <summary>
/// 獲取鏈表長度,不存在key則為0
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
Task<long> ListLengthAsync<T>(string key);
/// <summary>
/// 獲取鏈表中所有數(shù)據(jù),從左側(cè)start開始到stop結(jié)束,從0—-1則認(rèn)為獲取全部,默認(rèn)獲取全部
/// start為負(fù)數(shù)則代表從鏈表右側(cè)開始,-1為右側(cè)第一位,-2為右側(cè)第二位
/// start要小于stop,否則返回null
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="start"></param>
/// <param name="stop"></param>
/// <returns></returns>
Task<List<T>> ListRangeAsync<T>(string key, long start = 0L, long stop = -1L);
/// <summary>
/// 從鏈表中一處count數(shù)量的value. count大于0則從左至右,count小于0則從右至左,count=0則移除全部
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="value"></param>
/// <param name="count"></param>
/// <returns></returns>
Task<long> ListRemoveAsync<T>(string key, T value, long count = 0L);
/// <summary>
/// 從右側(cè)彈出第一個元素(彈出能獲取到該元素并且被刪除)
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
Task<T> ListRightPopAsync<T>(string key);
/// <summary>
/// 從鏈表右側(cè)加入元素,如果 rpush a b c 則c為右側(cè)第一位 b第二位 c第三位
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
Task<long> ListRightPushAsync<T>(string key, T value);
/// <summary>
/// 從右側(cè)批量插入,和左側(cè)相反
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="values"></param>
/// <returns></returns>
Task<long> ListRightMultiPushAsync<T>(string key, List<T> values);
/// <summary>
/// 在鏈表指定索引處,插入元素
/// 正數(shù)索引從0開始,代表左側(cè)。負(fù)數(shù)從-1開始 代表從右側(cè)。-1為右側(cè)第一位
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="index"></param>
/// <param name="value"></param>
/// <returns></returns>
Task ListSetByIndexAsync<T>(string key, int index, T value);
/// <summary>
/// 留下start到stop之間的數(shù)據(jù)。負(fù)數(shù)代表從右側(cè)尋找 -1為右側(cè)第一位
/// </summary>
/// <param name="key"></param>
/// <param name="start"></param>
/// <param name="stop"></param>
/// <returns></returns>
Task ListTrimAsync(string key, long start, long stop);
/// <summary>
/// 獲取指定index的值,負(fù)數(shù)代表從右側(cè)尋找 -1為右側(cè)第一位
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="index"></param>
/// <returns></returns>
Task<T> ListGetByIndexAsync<T>(string key, long index);
#endregion
#region Redis數(shù)據(jù)類型—Set
/// <summary>
/// 向指定集合中增加一個元素
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
Task<bool> SetAddAsync<T>(string key, T value);
/// <summary>
/// 指定集合計算操作operation枚舉,指定計算結(jié)果將存的目標(biāo)destKey,指定需要參與計算的多個key
/// </summary>
/// <param name="operation"></param>
/// <param name="destKey"></param>
/// <param name="combineKeys"></param>
/// <returns></returns>
Task<long> SetCombineAndStoreAsync(SetOperation operation, string destKey, List<string> combineKeys);
/// <summary>
/// 指定集合計算操作operation枚舉,指定需要參與計算的多個key
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="operation"></param>
/// <param name="combineKeys"></param>
/// <returns></returns>
Task<List<T>> SetCombineAsync<T>(SetOperation operation, List<string> combineKeys);
/// <summary>
/// 指定值是否存在于指定集合中
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
Task<bool> SetContainsAsync<T>(string key, T value);
/// <summary>
/// 獲取指定集合中元素個數(shù)
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
Task<long> SetLengthAsync(string key);
/// <summary>
/// 獲取指定集合中的所有元素
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
Task<List<T>> SetMembersAsync<T>(string key, T value);
/// <summary>
/// 從sourceKey移除指定value到目標(biāo)distKey集合當(dāng)中
/// 如果sourceKey存在指定value則返回true,否則不做任何操作返回false
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="sourcekey"></param>
/// <param name="distKey"></param>
/// <param name="value"></param>
/// <returns></returns>
Task<bool> SetMoveAsync<T>(string sourcekey, string distKey, T value);
/// <summary>
/// 從指定集合當(dāng)中隨機(jī)取出一個元素
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
Task<T> SetRandomMemberAsync<T>(string key);
/// <summary>
/// 從指定集合隨機(jī)彈出(刪除并獲?。┮粋€元素
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
Task<T> SetPopAsync<T>(string key);
/// <summary>
/// 從集合中隨機(jī)彈出(刪除并獲取)多個元素
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
Task<List<T>> SetRandomMembersAsync<T>(string key);
/// <summary>
/// 從集合中移除指定元素
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
Task<bool> SetRemoveAsync<T>(string key, T value);
/// <summary>
/// 從集合中批量移除元素
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="values"></param>
/// <returns></returns>
Task<long> SetMultiRemoveAsync<T>(string key, List<T> values);
#endregion
#region Redis數(shù)據(jù)類型—SortSet
#endregion
#region Redis Key操作
/// <summary>
/// 刪除指定key
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
Task<bool> KeyDeleteAsync(string key);
/// <summary>
/// 設(shè)置key過期時間具體DateTime
/// </summary>
/// <param name="key"></param>
/// <param name="expireAt"></param>
/// <returns></returns>
Task<bool> KeyExpireAtAsync(string key, DateTime expireAt);
/// <summary>
/// 設(shè)置key在將來的timeout后過期(TimeSpan)
/// </summary>
/// <param name="key"></param>
/// <param name="timeout"></param>
/// <returns></returns>
Task<bool> KeyExpireInAsync(string key, TimeSpan timeout);
/// <summary>
/// key重命名
/// </summary>
/// <param name="key"></param>
/// <param name="newKey"></param>
/// <returns></returns>
Task<bool> KeyRenameAsync(string key, string newKey);
/// <summary>
/// 判斷key是否已存在
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
Task<bool> KeyExistsAsync(string key);
#endregion
#region Redis Transcation
/// <summary>
/// 在事務(wù)中執(zhí)行一系列redis命令。注意:在委托中的一系列命令的所有 值 都需要進(jìn)行字節(jié)數(shù)組序列化
/// </summary>
/// <param name="ranOperations"></param>
/// <returns></returns>
Task<bool> DoInTranscationAsync(Action<ITransaction> ranOperations);
#endregion
Task<RedisResult> Test();
}
}
RedisHelper部分類RedisStringHelperAsync.cs
using System;
using Fantasy.RedisRepository.CommonHelper;
using StackExchange.Redis;
using System.Threading.Tasks;
namespace Fantasy.RedisRepository.RedisHelpers
{
/// <summary>
/// Redis異步操作類 String部分類
/// </summary>
internal partial class RedisHelper// : IRedisHelper
{
private static IDatabase _client;
internal RedisHelper()
{
_client = RedisConnection.GenerateConnection.GetDatabase();
}
#region String 寫操作
/// <summary>
/// 將任何數(shù)據(jù)添加到redis中
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="value"></param>
/// <param name="timeout"></param>
/// <returns></returns>
public async Task<bool> StringSetAsync<T>(string key, T value, TimeSpan? timeout = null)
{
return await _client.StringSetAsync(key, SerializeHelper.Serialize(value), timeout);
}
public async Task<long> StringDecrementAsync(string key, long value = 1L)
{
return await _client.StringDecrementAsync(key, value);
}
public async Task<long> StringIncrementAsync(string key, long value = 1L)
{
return await _client.StringIncrementAsync(key, value);
}
#endregion
#region String 讀操作
/// <summary>
/// 根據(jù)key獲取指定類型數(shù)據(jù)
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
public async Task<T> StringGetAsync<T>(string key)
{
return SerializeHelper.Deserialize<T>(await _client.StringGetAsync(key, CommandFlags.PreferSlave));
}
#endregion
}
}
RedisHelper部分類RedisHashHelperAsync.cs
using Fantasy.RedisRepository.CommonHelper;
using StackExchange.Redis;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Fantasy.RedisRepository.RedisHelpers
{
/// <summary>
/// Redis異步操作類 Hash部分類
/// </summary>
internal partial class RedisHelper
{
#region Hash 寫操作
public async Task<bool> HashSetAsync<T>(string key, string field, T value)
{
return await _client.HashSetAsync(key, field, SerializeHelper.Serialize(value));
}
public async Task HashMultiSetAsync<T>(string key, Dictionary<string, T> hashFields)
{
List<HashEntry> entries = new List<HashEntry>();
hashFields.ToList().ForEach(d => entries.Add(new HashEntry(d.Key, SerializeHelper.Serialize(d.Value))));
await _client.HashSetAsync(key, entries.ToArray());
}
public async Task<long> HashIncrementAsync(string key, string field, long incrCount = 1)
{
return await _client.HashIncrementAsync(key, field, incrCount);
}
public async Task<long> HashDecrementAsync(string key, string field, long decrCount = 1)
{
return await _client.HashDecrementAsync(key, field, decrCount);
}
public async Task<bool> HashDeleteFieldAsync(string key, string field)
{
return await _client.HashDeleteAsync(key, field);
}
public async Task<long> HashMultiDeleteFieldAsync(string key, List<string> fields)
{
List<RedisValue> values = new List<RedisValue>();
fields.ForEach(f => values.Add(f));
return await _client.HashDeleteAsync(key, values.ToArray());
}
#endregion
#region Hash 讀操作
/// <summary>
/// Redis 指定hash類型key中field是否存在
/// </summary>
/// <param name="key"></param>
/// <param name="field"></param>
/// <returns></returns>
public async Task<bool> HashFieldExistAsync(string key, string field)
{
return await _client.HashExistsAsync(key, field, CommandFlags.PreferSlave);
}
public async Task<List<string>> HashFieldsAsync(string key)
{
RedisValue[] values = await _client.HashKeysAsync(key, CommandFlags.PreferSlave);
return RedisInnerTypeHelper.RedisValuesToGenericList<string>(values);
}
public async Task<List<T>> HashValuesAsync<T>(string key)
{
var values = await _client.HashValuesAsync(key, CommandFlags.PreferSlave);
return RedisInnerTypeHelper.RedisValuesToGenericList<T>(values);
}
public async Task<T> HashGetAsync<T>(string key, string field)
{
return SerializeHelper.Deserialize<T>(await _client.HashGetAsync(key, field, CommandFlags.PreferSlave));
}
public async Task<Dictionary<string, T>> HashGetAllAsync<T>(string key)
{
HashEntry[] entries = await _client.HashGetAllAsync(key, CommandFlags.PreferSlave);
Dictionary<string, T> dic = new Dictionary<string, T>();
entries.ToList().ForEach(e => dic.Add(e.Name, SerializeHelper.Deserialize<T>(e.Value)));
return dic;
}
#endregion
}
}
RedisHelper部分類RedisListHelperAsync.cs
using Fantasy.RedisRepository.CommonHelper;
using StackExchange.Redis;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Fantasy.RedisRepository.RedisHelpers
{
/// <summary>
/// Redis異步操作類 Hash部分類
/// </summary>
internal partial class RedisHelper
{
#region Hash 寫操作
public async Task<bool> HashSetAsync<T>(string key, string field, T value)
{
return await _client.HashSetAsync(key, field, SerializeHelper.Serialize(value));
}
public async Task HashMultiSetAsync<T>(string key, Dictionary<string, T> hashFields)
{
List<HashEntry> entries = new List<HashEntry>();
hashFields.ToList().ForEach(d => entries.Add(new HashEntry(d.Key, SerializeHelper.Serialize(d.Value))));
await _client.HashSetAsync(key, entries.ToArray());
}
public async Task<long> HashIncrementAsync(string key, string field, long incrCount = 1)
{
return await _client.HashIncrementAsync(key, field, incrCount);
}
public async Task<long> HashDecrementAsync(string key, string field, long decrCount = 1)
{
return await _client.HashDecrementAsync(key, field, decrCount);
}
public async Task<bool> HashDeleteFieldAsync(string key, string field)
{
return await _client.HashDeleteAsync(key, field);
}
public async Task<long> HashMultiDeleteFieldAsync(string key, List<string> fields)
{
List<RedisValue> values = new List<RedisValue>();
fields.ForEach(f => values.Add(f));
return await _client.HashDeleteAsync(key, values.ToArray());
}
#endregion
#region Hash 讀操作
/// <summary>
/// Redis 指定hash類型key中field是否存在
/// </summary>
/// <param name="key"></param>
/// <param name="field"></param>
/// <returns></returns>
public async Task<bool> HashFieldExistAsync(string key, string field)
{
return await _client.HashExistsAsync(key, field, CommandFlags.PreferSlave);
}
public async Task<List<string>> HashFieldsAsync(string key)
{
RedisValue[] values = await _client.HashKeysAsync(key, CommandFlags.PreferSlave);
return RedisInnerTypeHelper.RedisValuesToGenericList<string>(values);
}
public async Task<List<T>> HashValuesAsync<T>(string key)
{
var values = await _client.HashValuesAsync(key, CommandFlags.PreferSlave);
return RedisInnerTypeHelper.RedisValuesToGenericList<T>(values);
}
public async Task<T> HashGetAsync<T>(string key, string field)
{
return SerializeHelper.Deserialize<T>(await _client.HashGetAsync(key, field, CommandFlags.PreferSlave));
}
public async Task<Dictionary<string, T>> HashGetAllAsync<T>(string key)
{
HashEntry[] entries = await _client.HashGetAllAsync(key, CommandFlags.PreferSlave);
Dictionary<string, T> dic = new Dictionary<string, T>();
entries.ToList().ForEach(e => dic.Add(e.Name, SerializeHelper.Deserialize<T>(e.Value)));
return dic;
}
#endregion
}
}
RedisLuaHelper.cs 這里打算裝一些功能行l(wèi)ua腳本, 外部依然是傳key一類的參數(shù),這個不完整,只是個實例。
using StackExchange.Redis;
using System.Threading.Tasks;
namespace Fantasy.RedisRepository.RedisHelpers
{
internal partial class RedisHelper
{
public async Task<RedisResult> LuaMutilGetHash()
{
string lua = @"local result={}
for i, v in ipairs(KEYS) do
result[i] = redis.call('hgetall',v)
end
return result";
var res = await _client.ScriptEvaluateAsync(lua, new RedisKey[] { "people:1", "people:2", "people:3" });
var res1= LuaScript.GetCachedScriptCount();
return res;
}
}
}
關(guān)于Transcation的封裝,我個人沒有什么好的方法,提供了這樣一個方法
public async Task<bool> DoInTranscationAsync(Action<ITransaction> runOperations)
{
var tran = RedisConnection.GenerateConnection.GetDatabase().CreateTransaction();
runOperations(tran);
return await tran.ExecuteAsync();
}
RedisFactory.cs
using Fantasy.RedisRepository.RedisHelpers;
namespace Fantasy.RedisRepository
{
public class RedisFactory
{
/// <summary>
/// 外部訪問redis入口,暫時只暴露異步方法
/// </summary>
/// <returns></returns>
public static IRedisHelper CreateRedisRepository()
{
return new RedisHelper();
}
}
}
以上就是本文的全部內(nèi)容,希望本文的內(nèi)容對大家的學(xué)習(xí)或者工作能帶來一定的幫助,同時也希望多多支持腳本之家!
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