c++利用stl set_difference對車輛進出區(qū)域進行判定
更新時間:2017年03月13日 22:32:28 作者:Leckun
這篇文章主要介紹了set_difference,用于求兩個集合的差集,結(jié)果集合中包含所有屬于第一個集合但不屬于第二個集合的元素,需要的朋友可以參考下
核心代碼
#include <iostream> #include <vector> #include <string> #include <algorithm> using namespace std; struct _AREA_VECTOR_STRUCT { int nAreaType;//區(qū)域類型 int nAreaID;//區(qū)域ID }; void CtestDlg::OnBnClickedButton2() { vector<_AREA_VECTOR_STRUCT> structAreaHistory;//車輛上一次所在區(qū)域 vector<_AREA_VECTOR_STRUCT> structAreaNow;//車輛本次所在區(qū)域 vector<_AREA_VECTOR_STRUCT> OutStructAreaVector;//輸出區(qū)域 _AREA_VECTOR_STRUCT structVehicle; //模擬上一次車輛所在的區(qū)域集合 structVehicle.nAreaType = 2; structVehicle.nAreaID = 0x45; structAreaHistory.push_back(structVehicle); structVehicle.nAreaID = 0x7A; structAreaHistory.push_back(structVehicle); structVehicle.nAreaID = 0x88; structAreaHistory.push_back(structVehicle); structVehicle.nAreaType = 3; structVehicle.nAreaID = 0x55; structAreaHistory.push_back(structVehicle); structVehicle.nAreaID = 0x88; structAreaHistory.push_back(structVehicle); //模擬本次車輛所在的區(qū)域集合 structVehicle.nAreaType = 2; structVehicle.nAreaID = 0x88; structAreaNow.push_back(structVehicle); structVehicle.nAreaID = 0x45; structAreaNow.push_back(structVehicle); structVehicle.nAreaID = 0x11; structAreaNow.push_back(structVehicle); structVehicle.nAreaType = 3; structVehicle.nAreaID = 0x55; structAreaNow.push_back(structVehicle); //排序,先按區(qū)域類型排序,再按區(qū)域ID排序 sort(structAreaHistory.begin(), structAreaHistory.end(),[] (_AREA_VECTOR_STRUCT structArea1, _AREA_VECTOR_STRUCT structArea2)->bool { if(structArea1.nAreaType != structArea2.nAreaType) return structArea1.nAreaType < structArea2.nAreaType; else return structArea1.nAreaID < structArea2.nAreaID; }); sort(structAreaNow.begin(), structAreaNow.end(),[] (_AREA_VECTOR_STRUCT structArea1, _AREA_VECTOR_STRUCT structArea2)->bool { if(structArea1.nAreaType != structArea2.nAreaType) return structArea1.nAreaType < structArea2.nAreaType; else return structArea1.nAreaID < structArea2.nAreaID; }); int a = 0; //求差,結(jié)果為離開區(qū)域的集合(出區(qū)域) set_difference(structAreaHistory.begin(), structAreaHistory.end(), structAreaNow.begin(), structAreaNow.end(), back_inserter(OutStructAreaVector), [](_AREA_VECTOR_STRUCT structArea1, _AREA_VECTOR_STRUCT structArea2)->bool { if(structArea1.nAreaType != structArea2.nAreaType) return structArea1.nAreaType < structArea2.nAreaType; else return structArea1.nAreaID < structArea2.nAreaID; }); if(OutStructAreaVector.size() != 0) { TRACE("出"); } OutStructAreaVector.clear();//先清空 //反過來求差,結(jié)果為新進入的區(qū)域集合(新進區(qū)域) set_difference(structAreaNow.begin(), structAreaNow.end(), structAreaHistory.begin(), structAreaHistory.end(), back_inserter(OutStructAreaVector), [](_AREA_VECTOR_STRUCT structArea1, _AREA_VECTOR_STRUCT structArea2)->bool { if(structArea1.nAreaType != structArea2.nAreaType) return structArea1.nAreaType < structArea2.nAreaType; else return structArea1.nAreaID < structArea2.nAreaID; }); if(OutStructAreaVector.size() != 0) { TRACE("重新進"); } }
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