欧美bbbwbbbw肥妇,免费乱码人妻系列日韩,一级黄片

Android自定義控件之圓形、圓角ImageView

 更新時間:2022年05月19日 08:22:33   作者:Snser  
這篇文章主要為大家詳細介紹了Android自定義控件之圓形、圓角ImageView的相關資料,具有一定的參考價值,感興趣的小伙伴們可以參考一下

一、問題在哪里?

問題來源于app開發(fā)中一個很常見的場景——用戶頭像要展示成圓的:

 二、怎么搞?

機智的我,第一想法就是,切一張中間圓形透明、四周與底色相同、尺寸與頭像相同的蒙板圖片,蓋在頭像上不就完事了嘛,哈哈哈!

在背景純色的前提下,這的確能簡單解決問題,但是如果背景沒有這么簡單呢?

在這種不規(guī)則背景下,有兩個問題:

1)、背景圖常常是適應手機寬度縮放,而頭像的尺寸又是固定寬高DP的,所以固定的蒙板圖片是沒法保證在不同機型上都和背景圖案吻合的。

2)、在這種非純色背景下,哪天想調整一下頭像位置就得重新?lián)Q圖片蒙板,實在是太難維護了……

所以呢,既然頭像圖片肯定是方的,那就就讓ImageView圓起來吧。

三、開始干活

基本思路是,自定義一個ImageView,通過重寫onDraw方法畫出一個圓形的圖片來:

public class ImageViewPlus extends ImageView{
  private Paint mPaintBitmap = new Paint(Paint.ANTI_ALIAS_FLAG);
  private Bitmap mRawBitmap;
  private BitmapShader mShader;
  private Matrix mMatrix = new Matrix();
  
  public ImageViewPlus(Context context, AttributeSet attrs) {
    super(context, attrs);
  }
  
  @Override
  protected void onDraw(Canvas canvas) {
    Bitmap rawBitmap = getBitmap(getDrawable());
    if (rawBitmap != null){
      int viewWidth = getWidth();
      int viewHeight = getHeight();
      int viewMinSize = Math.min(viewWidth, viewHeight);
      float dstWidth = viewMinSize;
      float dstHeight = viewMinSize;
      if (mShader == null || !rawBitmap.equals(mRawBitmap)){
        mRawBitmap = rawBitmap;
        mShader = new BitmapShader(mRawBitmap, TileMode.CLAMP, TileMode.CLAMP);
      }
      if (mShader != null){
        mMatrix.setScale(dstWidth / rawBitmap.getWidth(), dstHeight / rawBitmap.getHeight());
        mShader.setLocalMatrix(mMatrix);
      }
      mPaintBitmap.setShader(mShader);
      float radius = viewMinSize / 2.0f;
      canvas.drawCircle(radius, radius, radius, mPaintBitmap);
    } else {
      super.onDraw(canvas);
    }
  }

  private Bitmap getBitmap(Drawable drawable){
    if (drawable instanceof BitmapDrawable){
      return ((BitmapDrawable)drawable).getBitmap();
    } else if (drawable instanceof ColorDrawable){
      Rect rect = drawable.getBounds();
      int width = rect.right - rect.left;
      int height = rect.bottom - rect.top;
      int color = ((ColorDrawable)drawable).getColor();
      Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
      Canvas canvas = new Canvas(bitmap);
      canvas.drawARGB(Color.alpha(color), Color.red(color), Color.green(color), Color.blue(color));
      return bitmap;
    } else {
      return null;
    }
  }
}

分析一下代碼:

canvas.drawCircle 決定了畫出來的形狀是圓形,而圓形的內容則是通過 mPaintBitmap.setShader 搞定的。

其中,BitmapShader需要設置Bitmap填充ImageView的方式(CLAMP:拉伸邊緣, MIRROR:鏡像, REPEAT:整圖重復)。

這里其實設成什么不重要,因為我們實際需要的是將Bitmap按比例縮放成跟ImageView一樣大,而不是預置的三種效果。

所以,別忘了 mMatrix.setScale 和 mShader.setLocalMatrix 一起用,將圖片縮放一下。

四、更多玩法 —— 支持邊框

看下面的效果圖,如果想給圓形的頭像上加一個邊框,該怎么搞呢?

public class ImageViewPlus extends ImageView{
  private Paint mPaintBitmap = new Paint(Paint.ANTI_ALIAS_FLAG);
  private Paint mPaintBorder = new Paint(Paint.ANTI_ALIAS_FLAG);
  private Bitmap mRawBitmap;
  private BitmapShader mShader;
  private Matrix mMatrix = new Matrix();
  private float mBorderWidth = dip2px(15);
  private int mBorderColor = 0xFF0080FF;
  
  public ImageViewPlus(Context context, AttributeSet attrs) {
    super(context, attrs);
  }
  
  @Override
  protected void onDraw(Canvas canvas) {
    Bitmap rawBitmap = getBitmap(getDrawable());
    if (rawBitmap != null){
      int viewWidth = getWidth();
      int viewHeight = getHeight();
      int viewMinSize = Math.min(viewWidth, viewHeight);
      float dstWidth = viewMinSize;
      float dstHeight = viewMinSize;
      if (mShader == null || !rawBitmap.equals(mRawBitmap)){
        mRawBitmap = rawBitmap;
        mShader = new BitmapShader(mRawBitmap, TileMode.CLAMP, TileMode.CLAMP);
      }
      if (mShader != null){
        mMatrix.setScale((dstWidth - mBorderWidth * 2) / rawBitmap.getWidth(), (dstHeight - mBorderWidth * 2) / rawBitmap.getHeight());
        mShader.setLocalMatrix(mMatrix);
      }
      mPaintBitmap.setShader(mShader);
      mPaintBorder.setStyle(Paint.Style.STROKE);
      mPaintBorder.setStrokeWidth(mBorderWidth);
      mPaintBorder.setColor(mBorderColor);
      float radius = viewMinSize / 2.0f;
      canvas.drawCircle(radius, radius, radius - mBorderWidth / 2.0f, mPaintBorder);
      canvas.translate(mBorderWidth, mBorderWidth);
      canvas.drawCircle(radius - mBorderWidth, radius - mBorderWidth, radius - mBorderWidth, mPaintBitmap);
    } else {
      super.onDraw(canvas);
    }
  }

  private Bitmap getBitmap(Drawable drawable){
    if (drawable instanceof BitmapDrawable){
      return ((BitmapDrawable)drawable).getBitmap();
    } else if (drawable instanceof ColorDrawable){
      Rect rect = drawable.getBounds();
      int width = rect.right - rect.left;
      int height = rect.bottom - rect.top;
      int color = ((ColorDrawable)drawable).getColor();
      Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
      Canvas canvas = new Canvas(bitmap);
      canvas.drawARGB(Color.alpha(color), Color.red(color), Color.green(color), Color.blue(color));
      return bitmap;
    } else {
      return null;
    }
  }
  
  private int dip2px(int dipVal)
  {
    float scale = getResources().getDisplayMetrics().density;
    return (int)(dipVal * scale + 0.5f);
  }
}

看代碼中,加邊框實際上就是用實心純色的 Paint 畫了一個圓邊,在此基礎上畫上原來的頭像即可。

需要的注意的地方有三個:

1)、圓框的半徑不是 radius ,而應該是 radius - mBorderWidth / 2.0f 。想象著拿著筆去畫線,線其實是畫在右圖中白色圈的位置,只不過它很粗。

2)、在ImageView大小不變的基礎上,頭像的實際大小要比沒有邊框的時候小了,所以 mMatrix.setScale 的時候要把邊框的寬度去掉。

3)、畫頭像Bitmap的時候不能直接 canvas.drawCircle(radius, radius, radius - mBorderWidth, mPaintBitmap) ,這樣你會發(fā)現(xiàn)頭像的右側和下方邊緣被拉伸了(右圖)

為什么呢?因為 Paint 默認是以左上角為基準開始繪制的,此時頭像的實際區(qū)域是右圖中的紅框,而超過紅框的部分(圓形的右側和下方),自然被 TileMode.CLAMP效果沿邊緣拉伸了。

所以,需要通過挪動坐標系的位置和調整圓心,才能把頭像畫在正確的區(qū)域(右圖綠框)中。

五、更多玩法 —— 支持xml配置

既然有了邊框,那如果想配置邊框的寬度和顏色該如何是好呢?

基本上兩個思路:

1)、給ImageViewPlus加上set接口,設置完成之后通過 invalidate(); 重繪一下即可;

2)、在xml里就支持配置一些自定義屬性,這樣用起來會方便很多。

這里重點說一下支持xml配置自定義屬性。

自定義控件要支持xml配置自定義屬性的話,首先需要在 \res\values 里去定義屬性:

<?xml version="1.0" encoding="utf-8"?> 
<resources> 
  <attr name="borderColor" format="color" />
  <attr name="borderWidth" format="dimension" />

  <declare-styleable name="ImageViewPlus"> 
    <attr name="borderColor" />
    <attr name="borderWidth" />
  </declare-styleable> 
</resources>

然后在ImageViewPlus的構造函數(shù)中去讀取這些自定義屬性:

private static final int DEFAULT_BORDER_COLOR = Color.TRANSPARENT;
  private static final int DEFAULT_BORDER_WIDTH = 0;
  
  public ImageViewPlus(Context context, AttributeSet attrs) {
    super(context, attrs);
    //取xml文件中設定的參數(shù)
    TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.ImageViewPlus);
    mBorderColor = ta.getColor(R.styleable.ImageViewPlus_borderColor, DEFAULT_BORDER_COLOR);
    mBorderWidth = ta.getDimensionPixelSize(R.styleable.ImageViewPlus_borderWidth, dip2px(DEFAULT_BORDER_WIDTH));
    ta.recycle();
  }

在xml布局中使用自定義屬性:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
  xmlns:tools="http://schemas.android.com/tools"
  xmlns:snser="http://schemas.android.com/apk/res/cc.snser.imageviewplus"
  android:layout_width="match_parent"
  android:layout_height="match_parent"
  android:background="@drawable/wallpaper"
  android:orientation="vertical"
  tools:context="${relativePackage}.${activityClass}" >
  
  <cc.snser.imageviewplus.ImageViewPlus
    android:id="@+id/imgplus"
    android:layout_width="200dp"
    android:layout_height="300dp"
    android:layout_marginBottom="50dp"
    android:layout_centerHorizontal="true"
    android:layout_alignParentBottom="true"
    android:src="@drawable/img_square"
    snser:borderColor="#FF0080FF"
    snser:borderWidth="15dp" />
  
</RelativeLayout>

六、更多玩法 —— 圓角ImageView

搞定了圓形ImageView以及對應的邊框,那如何實現(xiàn)下面這種圓角的ImageView呢?

 

其實原理上一樣,把 canvas.drawCircle 對應改成 canvas.drawRoundRect 就OK了,直接貼代碼吧:

public class ImageViewPlus extends ImageView{
  /**
   * android.widget.ImageView
   */
  public static final int TYPE_NONE = 0;
  /**
   * 圓形
   */
  public static final int TYPE_CIRCLE = 1;
  /**
   * 圓角矩形
   */
  public static final int TYPE_ROUNDED_RECT = 2;  
  
  private static final int DEFAULT_TYPE = TYPE_NONE;
  private static final int DEFAULT_BORDER_COLOR = Color.TRANSPARENT;
  private static final int DEFAULT_BORDER_WIDTH = 0;
  private static final int DEFAULT_RECT_ROUND_RADIUS = 0;
  
  private int mType;
  private int mBorderColor;
  private int mBorderWidth;
  private int mRectRoundRadius;
  
  private Paint mPaintBitmap = new Paint(Paint.ANTI_ALIAS_FLAG);
  private Paint mPaintBorder = new Paint(Paint.ANTI_ALIAS_FLAG);
  
  private RectF mRectBorder = new RectF();
  private RectF mRectBitmap = new RectF();
  
  private Bitmap mRawBitmap;
  private BitmapShader mShader;
  private Matrix mMatrix = new Matrix();
  
  public ImageViewPlus(Context context, AttributeSet attrs) {
    super(context, attrs);
    //取xml文件中設定的參數(shù)
    TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.ImageViewPlus);
    mType = ta.getInt(R.styleable.ImageViewPlus_type, DEFAULT_TYPE);
    mBorderColor = ta.getColor(R.styleable.ImageViewPlus_borderColor, DEFAULT_BORDER_COLOR);
    mBorderWidth = ta.getDimensionPixelSize(R.styleable.ImageViewPlus_borderWidth, dip2px(DEFAULT_BORDER_WIDTH));
    mRectRoundRadius = ta.getDimensionPixelSize(R.styleable.ImageViewPlus_rectRoundRadius, dip2px(DEFAULT_RECT_ROUND_RADIUS));
    ta.recycle();
  }
  
  @Override
  protected void onDraw(Canvas canvas) {
    Bitmap rawBitmap = getBitmap(getDrawable());
    
    if (rawBitmap != null && mType != TYPE_NONE){
      int viewWidth = getWidth();
      int viewHeight = getHeight();
      int viewMinSize = Math.min(viewWidth, viewHeight);
      float dstWidth = mType == TYPE_CIRCLE ? viewMinSize : viewWidth;
      float dstHeight = mType == TYPE_CIRCLE ? viewMinSize : viewHeight;
      float halfBorderWidth = mBorderWidth / 2.0f;
      float doubleBorderWidth = mBorderWidth * 2;
      
      if (mShader == null || !rawBitmap.equals(mRawBitmap)){
        mRawBitmap = rawBitmap;
        mShader = new BitmapShader(mRawBitmap, TileMode.CLAMP, TileMode.CLAMP);
      }
      if (mShader != null){
        mMatrix.setScale((dstWidth - doubleBorderWidth) / rawBitmap.getWidth(), (dstHeight - doubleBorderWidth) / rawBitmap.getHeight());
        mShader.setLocalMatrix(mMatrix);
      }
      
      mPaintBitmap.setShader(mShader);
      mPaintBorder.setStyle(Paint.Style.STROKE);
      mPaintBorder.setStrokeWidth(mBorderWidth);
      mPaintBorder.setColor(mBorderWidth > 0 ? mBorderColor : Color.TRANSPARENT);
      
      if (mType == TYPE_CIRCLE){
        float radius = viewMinSize / 2.0f;
        canvas.drawCircle(radius, radius, radius - halfBorderWidth, mPaintBorder);
        canvas.translate(mBorderWidth, mBorderWidth);
        canvas.drawCircle(radius - mBorderWidth, radius - mBorderWidth, radius - mBorderWidth, mPaintBitmap);
      } else if (mType == TYPE_ROUNDED_RECT){
        mRectBorder.set(halfBorderWidth, halfBorderWidth, dstWidth - halfBorderWidth, dstHeight - halfBorderWidth);
        mRectBitmap.set(0.0f, 0.0f, dstWidth - doubleBorderWidth, dstHeight - doubleBorderWidth);
        float borderRadius = mRectRoundRadius - halfBorderWidth > 0.0f ? mRectRoundRadius - halfBorderWidth : 0.0f;
        float bitmapRadius = mRectRoundRadius - mBorderWidth > 0.0f ? mRectRoundRadius - mBorderWidth : 0.0f;
        canvas.drawRoundRect(mRectBorder, borderRadius, borderRadius, mPaintBorder);
        canvas.translate(mBorderWidth, mBorderWidth);
        canvas.drawRoundRect(mRectBitmap, bitmapRadius, bitmapRadius, mPaintBitmap);
      }
    } else {
      super.onDraw(canvas);
    }
  }

  private int dip2px(int dipVal)
  {
    float scale = getResources().getDisplayMetrics().density;
    return (int)(dipVal * scale + 0.5f);
  }
  
  private Bitmap getBitmap(Drawable drawable){
    if (drawable instanceof BitmapDrawable){
      return ((BitmapDrawable)drawable).getBitmap();
    } else if (drawable instanceof ColorDrawable){
      Rect rect = drawable.getBounds();
      int width = rect.right - rect.left;
      int height = rect.bottom - rect.top;
      int color = ((ColorDrawable)drawable).getColor();
      Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
      Canvas canvas = new Canvas(bitmap);
      canvas.drawARGB(Color.alpha(color), Color.red(color), Color.green(color), Color.blue(color));
      return bitmap;
    } else {
      return null;
    }
  }
}
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
  xmlns:tools="http://schemas.android.com/tools"
  xmlns:snser="http://schemas.android.com/apk/res/cc.snser.imageviewplus"
  android:layout_width="match_parent"
  android:layout_height="match_parent"
  android:background="@drawable/wallpaper"
  android:orientation="vertical"
  tools:context="${relativePackage}.${activityClass}" >
  
  <cc.snser.imageviewplus.ImageViewPlus
    android:id="@+id/imgplus"
    android:layout_width="200dp"
    android:layout_height="300dp"
    android:layout_marginBottom="50dp"
    android:layout_centerHorizontal="true"
    android:layout_alignParentBottom="true"
    android:src="@drawable/img_rectangle"
    snser:type="rounded_rect"
    snser:borderColor="#FF0080FF"
    snser:borderWidth="10dp"
    snser:rectRoundRadius="30dp" />
  
</RelativeLayout>
<?xml version="1.0" encoding="utf-8"?> 
<resources> 
  <attr name="type"> 
    <enum name="none" value="0" /> 
    <enum name="circle" value="1" /> 
    <enum name="rounded_rect" value="2" />
  </attr>
  <attr name="borderColor" format="color" />
  <attr name="borderWidth" format="dimension" />
  <attr name="rectRoundRadius" format="dimension" />

  <declare-styleable name="ImageViewPlus"> 
    <attr name="type" />
    <attr name="borderColor" />
    <attr name="borderWidth" />
    <attr name="rectRoundRadius" />
  </declare-styleable>
</resources>

七、Demo源碼

Android自定義圓形ImageView

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。

相關文章

最新評論