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C#中進(jìn)程的掛起與恢復(fù)

 更新時(shí)間:2017年03月27日 10:15:17   作者:楚人無(wú)衣  
這篇文章主要介紹了C#中進(jìn)程的掛起與恢復(fù)操作方法,非常不錯(cuò),具有參考借鑒價(jià)值,需要的朋友可以參考下

1. 源起:

仍然是模塊化編程所引發(fā)的需求。產(chǎn)品經(jīng)理難伺候,女產(chǎn)品經(jīng)理更甚之~:p

純屬戲謔,技術(shù)方案與產(chǎn)品經(jīng)理無(wú)關(guān),芋頭莫怪!

VCU10項(xiàng)目重構(gòu),要求各功能模塊以獨(dú)立進(jìn)程方式實(shí)現(xiàn),比如:音視頻轉(zhuǎn)換模塊,若以獨(dú)立進(jìn)程方式實(shí)現(xiàn),如何控制其暫停、繼續(xù)等功能呢?

線程可以Suspend、Resume,c#內(nèi)置的Process沒(méi)有此類方法,咋整?

山窮水盡疑無(wú)路,柳暗花明又一村。情到濃時(shí)清轉(zhuǎn)薄,此情可待成追憶!

前篇描述了進(jìn)程間數(shù)據(jù)傳遞方法,此篇亦以示例演示其間控制與數(shù)據(jù)交互方法。

 2、未公開的API函數(shù):NtSuspendProcess、NtResumeProcess

此類函數(shù)在MSDN中找不到。

思其原因,概因它們介于Windows API和 內(nèi)核API之間,威力不容小覷。怕二八耙子程序員濫用而引發(fā)事端,因此密藏。

其實(shí)還有個(gè)NtTerminateProcess,因Process有Kill方法,因此可不用。

但再隱秘的東西,只要有價(jià)值,都會(huì)被人給翻出來(lái),好酒不怕巷子深么!

好,基于其,設(shè)計(jì)一個(gè)進(jìn)程管理類,實(shí)現(xiàn)模塊化編程之進(jìn)程間控制這個(gè)需求。

3、ProcessMgr

直上代碼吧,封裝一個(gè)進(jìn)程管理單元:

public static class ProcessMgr
 {
  /// <summary>
  /// The process-specific access rights.
  /// </summary>
  [Flags]
  public enum ProcessAccess : uint
  {
   /// <summary>
   /// Required to terminate a process using TerminateProcess.
   /// </summary>
   Terminate = 0x1,
   /// <summary>
   /// Required to create a thread.
   /// </summary>
   CreateThread = 0x2,
   /// <summary>
   /// Undocumented.
   /// </summary>
   SetSessionId = 0x4,
   /// <summary>
   /// Required to perform an operation on the address space of a process (see VirtualProtectEx and WriteProcessMemory).
   /// </summary>
   VmOperation = 0x8,
   /// <summary>
   /// Required to read memory in a process using ReadProcessMemory.
   /// </summary>
   VmRead = 0x10,
   /// <summary>
   /// Required to write to memory in a process using WriteProcessMemory.
   /// </summary>
   VmWrite = 0x20,
   /// <summary>
   /// Required to duplicate a handle using DuplicateHandle.
   /// </summary>
   DupHandle = 0x40,
   /// <summary>
   /// Required to create a process.
   /// </summary>
   CreateProcess = 0x80,
   /// <summary>
   /// Required to set memory limits using SetProcessWorkingSetSize.
   /// </summary>
   SetQuota = 0x100,
   /// <summary>
   /// Required to set certain information about a process, such as its priority class (see SetPriorityClass).
   /// </summary>
   SetInformation = 0x200,
   /// <summary>
   /// Required to retrieve certain information about a process, such as its token, exit code, and priority class (see OpenProcessToken, GetExitCodeProcess, GetPriorityClass, and IsProcessInJob).
   /// </summary>
   QueryInformation = 0x400,
   /// <summary>
   /// Undocumented.
   /// </summary>
   SetPort = 0x800,
   /// <summary>
   /// Required to suspend or resume a process.
   /// </summary>
   SuspendResume = 0x800,
   /// <summary>
   /// Required to retrieve certain information about a process (see QueryFullProcessImageName). A handle that has the PROCESS_QUERY_INFORMATION access right is automatically granted PROCESS_QUERY_LIMITED_INFORMATION.
   /// </summary>
   QueryLimitedInformation = 0x1000,
   /// <summary>
   /// Required to wait for the process to terminate using the wait functions.
   /// </summary>
   Synchronize = 0x100000
  }
  [DllImport("ntdll.dll")]
  private static extern uint NtResumeProcess([In] IntPtr processHandle);
  [DllImport("ntdll.dll")]
  private static extern uint NtSuspendProcess([In] IntPtr processHandle);
  [DllImport("kernel32.dll", SetLastError = true)]
  private static extern IntPtr OpenProcess(
   ProcessAccess desiredAccess,
   bool inheritHandle,
   int processId);
  [DllImport("kernel32.dll", SetLastError = true)]
  [return: MarshalAs(UnmanagedType.Bool)]
  private static extern bool CloseHandle([In] IntPtr handle);
  public static void SuspendProcess(int processId)
  {
   IntPtr hProc = IntPtr.Zero;
   try
   {
    // Gets the handle to the Process
    hProc = OpenProcess(ProcessAccess.SuspendResume, false, processId);
    if (hProc != IntPtr.Zero)
     NtSuspendProcess(hProc);
   }
   finally
   {
    // Don't forget to close handle you created.
    if (hProc != IntPtr.Zero)
     CloseHandle(hProc);
   }
  }
  public static void ResumeProcess(int processId)
  {
   IntPtr hProc = IntPtr.Zero;
   try
   {
    // Gets the handle to the Process
    hProc = OpenProcess(ProcessAccess.SuspendResume, false, processId);
    if (hProc != IntPtr.Zero)
     NtResumeProcess(hProc);
   }
   finally
   {
    // Don't forget to close handle you created.
    if (hProc != IntPtr.Zero)
     CloseHandle(hProc);
   }
  }
 }

4、進(jìn)程控制

我權(quán)且主進(jìn)程為宿主,它通過(guò)Process類調(diào)用子進(jìn)程,得其ID,以此為用。其調(diào)用代碼為:

 private void RunTestProcess(bool hidden = false)
  {
   string appPath = Path.GetDirectoryName(Application.ExecutablePath);
   string testAppPath = Path.Combine(appPath, "TestApp.exe");
   var pi = new ProcessStartInfo();
   pi.FileName = testAppPath;
   pi.Arguments = this.Handle.ToString();
   pi.WindowStyle = hidden ? ProcessWindowStyle.Hidden : ProcessWindowStyle.Normal;
   this.childProcess = Process.Start(pi);
   txtInfo.Text = string.Format("子進(jìn)程ID:{0}\r\n子進(jìn)程名:{1}", childProcess.Id, childProcess.ProcessName);
   ...
  }

控制代碼為:    

private void btnWork_Click(object sender, EventArgs e)
  {
   if (this.childProcess == null || this.childProcess.HasExited)
    return;
   if ((int)btnWork.Tag == 0)
   {
    btnWork.Tag = 1;
    btnWork.Text = "恢復(fù)";
    ProcessMgr.SuspendProcess(this.childProcess.Id);
   }
   else
   {
    btnWork.Tag = 0;
    btnWork.Text = "掛起";
    ProcessMgr.ResumeProcess(this.childProcess.Id);
   }
  }

子進(jìn)程以一定時(shí)器模擬其工作,向主進(jìn)程拋進(jìn)度消息:

 private void timer_Tick(object sender, EventArgs e)
  {
   if (progressBar.Value < progressBar.Maximum)
    progressBar.Value += 1;
   else
    progressBar.Value = 0;
   if (this.hostHandle != IntPtr.Zero)
    SendMessage(this.hostHandle, WM_PROGRESS, 0, progressBar.Value);
  }

代碼量就這么的少,簡(jiǎn)單吧……

5、效果圖:

為示例,做了兩個(gè)圖,其一為顯示子進(jìn)程,其二為隱藏子進(jìn)程。

實(shí)際項(xiàng)目調(diào)用獨(dú)立進(jìn)程模塊,是以隱藏方式調(diào)用的,以宿主展示其處理進(jìn)度,如此圖:

后記:

擴(kuò)展思路,一些優(yōu)秀的開源工具,如youtube_dl、ffmpeg等,都以獨(dú)立進(jìn)程方式存在,且可通過(guò)CMD管理通信。

以此進(jìn)程控制原理,可以基于這些開源工具,做出相當(dāng)不錯(cuò)的GUI工具出來(lái)。畢竟相對(duì)于強(qiáng)大的命令行,人們還是以簡(jiǎn)單操作為方便。

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