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          1. WPF中自定義GridLengthAnimation

             更新時間:2017年05月20日 16:10:38   作者:HelyCheng  
            這篇文章主要為大家詳細介紹了WPF中自定義GridLengthAnimation的相關(guān)資料,具有一定的參考價值,感興趣的小伙伴們可以參考一下

            需求

            我們想在編輯一個列表中某一個條目時,將編輯的詳情內(nèi)容也放置當前面,比如右側(cè)。

            可以通過將一個Grid,分成兩個Cloumn,動態(tài)調(diào)整兩個Cloumn的Width,就可以實現(xiàn)這個需求。

            我們知道,Clomun的Width是個,而默認的動畫沒有這樣子的。我們就需要自己實現(xiàn)這樣一人動畫。

            設(shè)計
            我們從Animation的類圖上看到

            我們可以從需求

            我們想在編輯一個列表中某一個條目時,將編輯的詳情內(nèi)容也放置當前面,比如右側(cè)。

            可以通過將一個Grid,分成兩個Cloumn,動態(tài)調(diào)整兩個Cloumn的Width,就可以實現(xiàn)這個需求。

            我們知道,Clomun的Width是個GridLength,而默認的動畫沒有這樣子的。我們就需要自己實現(xiàn)這樣一人動畫。

            設(shè)計

            我們從Animation的類圖上看到AnimationTimeline繼承,重寫其GetCurrentValue

            public class GridLengthAnimation : AnimationTimeline
              {
                /// <summary>
                /// Returns the type of object to animate
                /// </summary>
                public override Type TargetPropertyType => typeof(GridLength);
             
                /// <summary>
                /// Creates an instance of the animation object
                /// </summary>
                /// <returns>Returns the instance of the GridLengthAnimation</returns>
                protected override System.Windows.Freezable CreateInstanceCore()
                {
                  return new GridLengthAnimation();
                }
             
                /// <summary>
                /// Dependency property for the From property
                /// </summary>
                public static readonly DependencyProperty FromProperty = DependencyProperty.Register("From", typeof(GridLength),
                  typeof(GridLengthAnimation));
             
                /// <summary>
                /// CLR Wrapper for the From depenendency property
                /// </summary>
                public GridLength From
                {
                  get
                  {
                    return (GridLength)GetValue(GridLengthAnimation.FromProperty);
                  }
                  set
                  {
                    SetValue(GridLengthAnimation.FromProperty, value);
                  }
                }
             
                /// <summary>
                /// Dependency property for the To property
                /// </summary>
                public static readonly DependencyProperty ToProperty = DependencyProperty.Register("To", typeof(GridLength),
                  typeof(GridLengthAnimation));
             
                /// <summary>
                /// CLR Wrapper for the To property
                /// </summary>
                public GridLength To
                {
                  get
                  {
                    return (GridLength)GetValue(GridLengthAnimation.ToProperty);
                  }
                  set
                  {
                    SetValue(GridLengthAnimation.ToProperty, value);
                  }
                }
             
                /// <summary>
                /// Animates the grid let set
                /// </summary>
                /// <param name="defaultOriginValue">The original value to animate</param>
                /// <param name="defaultDestinationValue">The final value</param>
                /// <param name="animationClock">The animation clock (timer)</param>
                /// <returns>Returns the new grid length to set</returns>
                public override object GetCurrentValue(object defaultOriginValue,
                  object defaultDestinationValue, AnimationClock animationClock)
                {
                  double fromVal = ((GridLength)GetValue(GridLengthAnimation.FromProperty)).Value;
             
                  double toVal = ((GridLength)GetValue(GridLengthAnimation.ToProperty)).Value;
             
                  if (fromVal > toVal)
                    return new GridLength((1 - animationClock.CurrentProgress.Value) * (fromVal - toVal) + toVal, GridUnitType.Star);
                  else
                    return new GridLength(animationClock.CurrentProgress.Value * (toVal - fromVal) + fromVal, GridUnitType.Star);
                }
            

            如上所示,我們仿著默認動畫實現(xiàn)了From,To,同時將其屬性定義為GridLength,當動畫執(zhí)行時,我們重寫了GetCurrentValue,使其根據(jù)From/To屬性相關(guān)聯(lián)。

            優(yōu)化

            通過以上代碼,我們實現(xiàn)了在GridLength變化時,實現(xiàn)動畫。但是,試用后我們發(fā)現(xiàn),動畫,有點太線性。這個時候,怎么辦?

            可以通過引入EasingFunction來實現(xiàn)。我們知道EasingFunction其實就是一個與時間t有關(guān)的時間函數(shù)f(t).通過時間函數(shù)的處理,我們使動畫過渡不要那么線性。

             /// <summary>
                /// The <see cref="EasingFunction" /> dependency property's name.
                /// </summary>
                public const string EasingFunctionPropertyName = "EasingFunction";
             
                /// <summary>
                /// Gets or sets the value of the <see cref="EasingFunction" />
                /// property. This is a dependency property.
                /// </summary>
                public IEasingFunction EasingFunction
                {
                  get
                  {
                    return (IEasingFunction)GetValue(EasingFunctionProperty);
                  }
                  set
                  {
                    SetValue(EasingFunctionProperty, value);
                  }
                }
             
                /// <summary>
                /// Identifies the <see cref="EasingFunction" /> dependency property.
                /// </summary>
                public static readonly DependencyProperty EasingFunctionProperty = DependencyProperty.Register(
                  EasingFunctionPropertyName,
                  typeof(IEasingFunction),
                  typeof(GridLengthAnimation),
                  new UIPropertyMetadata(null));
            

            對應(yīng)的,還要重寫GetCurrentValue函數(shù)。

            public override object GetCurrentValue(object defaultOriginValue,
                  object defaultDestinationValue, AnimationClock animationClock)
                {
                  double fromVal = ((GridLength)GetValue(FromProperty)).Value;
             
                  double toVal = ((GridLength)GetValue(ToProperty)).Value;
             
                  //check that from was set from the caller
                  //if (fromVal == 1)
                  //  //set the from as the actual value
                  //  fromVal = ((GridLength)defaultDestinationValue).Value;
             
                  double progress = animationClock.CurrentProgress.Value;
             
                  IEasingFunction easingFunction = EasingFunction;
                  if (easingFunction != null)
                  {
                    progress = easingFunction.Ease(progress);
                  }
             
             
                  if (fromVal > toVal)
                    return new GridLength((1 - progress) * (fromVal - toVal) + toVal, GridUnitType.Star);
             
                    return new GridLength(progress * (toVal - fromVal) + fromVal, GridUnitType.Star);
                }
            

            使用

             <anim:GridLengthAnimation Storyboard.TargetProperty="Width" From="0" To="*" Duration="0:0:0.5"/>
            

            以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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