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非常實(shí)用的Android圖片工具類(lèi)

 更新時(shí)間:2017年06月22日 11:26:02   作者:灬布衣丶公爵丨  
這篇文章主要為大家詳細(xì)介紹了非常實(shí)用的Android圖片工具類(lèi),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文實(shí)例為大家分享了Android圖片工具類(lèi)的具體代碼,供大家參考,具體內(nèi)容如下

import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.CompressFormat;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;

/**
 * 圖片工具類(lèi)
 * @author wwj
 * 2013/7/3
 */
public class ImageUtil {
  /**圖片的八個(gè)位置**/
  public static final int TOP = 0;      //上  
  public static final int BOTTOM = 1;      //下
  public static final int LEFT = 2;      //左
  public static final int RIGHT = 3;      //右
  public static final int LEFT_TOP = 4;    //左上
  public static final int LEFT_BOTTOM = 5;  //左下
  public static final int RIGHT_TOP = 6;    //右上
  public static final int RIGHT_BOTTOM = 7;  //右下
  
  /**
   * 圖像的放大縮小方法
   * @param src    源位圖對(duì)象
   * @param scaleX  寬度比例系數(shù)
   * @param scaleY  高度比例系數(shù)
   * @return 返回位圖對(duì)象
   */
  public static Bitmap zoomBitmap(Bitmap src, float scaleX, float scaleY) {
    Matrix matrix = new Matrix();
    matrix.setScale(scaleX, scaleY);
    Bitmap t_bitmap = Bitmap.createBitmap(src, 0, 0, src.getWidth(), src.getHeight(), matrix, true);
    return t_bitmap;
  }
  
  /**
   * 圖像放大縮小--根據(jù)寬度和高度
   * @param src
   * @param width
   * @param height
   * @return
   */
  public static Bitmap zoomBimtap(Bitmap src, int width, int height) {
    return Bitmap.createScaledBitmap(src, width, height, true);
  }
  
  /**
   * 將Drawable轉(zhuǎn)為Bitmap對(duì)象
   * @param drawable
   * @return
   */
  public static Bitmap drawableToBitmap(Drawable drawable) {
    return ((BitmapDrawable)drawable).getBitmap();
  }
  
  
  /**
   * 將Bitmap轉(zhuǎn)換為Drawable對(duì)象
   * @param bitmap
   * @return
   */
  public static Drawable bitmapToDrawable(Bitmap bitmap) {
    Drawable drawable = new BitmapDrawable(bitmap);
    return drawable;
  }
  
  /**
   * Bitmap轉(zhuǎn)byte[]
   * @param bitmap
   * @return
   */
  public static byte[] bitmapToByte(Bitmap bitmap) {
    ByteArrayOutputStream out = new ByteArrayOutputStream();
    bitmap.compress(Bitmap.CompressFormat.PNG, 100, out);
    return out.toByteArray();
  }
  
  /**
   * byte[]轉(zhuǎn)Bitmap
   * @param data
   * @return
   */
  public static Bitmap byteToBitmap(byte[] data) {
    if(data.length != 0) {
      return BitmapFactory.decodeByteArray(data, 0, data.length);
    }
    return null;
  }
  
  /**
   * 繪制帶圓角的圖像
   * @param src
   * @param radius
   * @return
   */
  public static Bitmap createRoundedCornerBitmap(Bitmap src, int radius) {
    final int w = src.getWidth();
    final int h = src.getHeight();
    // 高清量32位圖
    Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);
    Paint paint = new Paint();
    Canvas canvas = new Canvas(bitmap);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(0xff424242);
    // 防止邊緣的鋸齒
    paint.setFilterBitmap(true);
    Rect rect = new Rect(0, 0, w, h);
    RectF rectf = new RectF(rect);
    // 繪制帶圓角的矩形
    canvas.drawRoundRect(rectf, radius, radius, paint);
    
    // 取兩層繪制交集,顯示上層
    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
    // 繪制圖像
    canvas.drawBitmap(src, rect, rect, paint);
    return bitmap;
  }
  
  /**
   * 創(chuàng)建選中帶提示圖片
   * @param context
   * @param srcId
   * @param tipId
   * @return
   */
  public static Drawable createSelectedTip(Context context, int srcId, int tipId) {
    Bitmap src = BitmapFactory.decodeResource(context.getResources(), srcId);
    Bitmap tip = BitmapFactory.decodeResource(context.getResources(), tipId);
    final int w = src.getWidth();
    final int h = src.getHeight();
    Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);
    Paint paint = new Paint();
    Canvas canvas = new Canvas(bitmap);
    //繪制原圖
    canvas.drawBitmap(src, 0, 0, paint);
    //繪制提示圖片
    canvas.drawBitmap(tip, (w - tip.getWidth()), 0, paint);
    return bitmapToDrawable(bitmap);
  }
  
  /**
   * 帶倒影的圖像
   * @param src
   * @return
   */
  public static Bitmap createReflectionBitmap(Bitmap src) {
    // 兩個(gè)圖像間的空隙
    final int spacing = 4;
    final int w = src.getWidth();
    final int h = src.getHeight();
    // 繪制高質(zhì)量32位圖
    Bitmap bitmap = Bitmap.createBitmap(w, h + h / 2 + spacing, Config.ARGB_8888);
    // 創(chuàng)建燕X軸的倒影圖像
    Matrix m = new Matrix();
    m.setScale(1, -1);
    Bitmap t_bitmap = Bitmap.createBitmap(src, 0, h / 2, w, h / 2, m, true);
    
    Canvas canvas = new Canvas(bitmap);
    Paint paint = new Paint();
    //  繪制原圖像
    canvas.drawBitmap(src, 0, 0, paint);
    // 繪制倒影圖像
    canvas.drawBitmap(t_bitmap, 0, h + spacing, paint);
    // 線(xiàn)性渲染-沿Y軸高到低渲染
    Shader shader = new LinearGradient(0, h + spacing, 0, h + spacing + h / 2, 0x70ffffff, 0x00ffffff, Shader.TileMode.MIRROR);
    paint.setShader(shader);
    // 取兩層繪制交集,顯示下層。
    paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
    // 繪制渲染倒影的矩形
    canvas.drawRect(0, h + spacing, w, h + h / 2 + spacing, paint);
    return bitmap;
  }
  
  
  /**
   * 獨(dú)立的倒影圖像
   * @param src
   * @return
   */
  public static Bitmap createReflectionBitmapForSingle(Bitmap src) {
    final int w = src.getWidth();
    final int h = src.getHeight();
    // 繪制高質(zhì)量32位圖
    Bitmap bitmap = Bitmap.createBitmap(w, h / 2, Config.ARGB_8888);
    // 創(chuàng)建沿X軸的倒影圖像
    Matrix m = new Matrix();
    m.setScale(1, -1);
    Bitmap t_bitmap = Bitmap.createBitmap(src, 0, h / 2, w, h / 2, m, true);

    Canvas canvas = new Canvas(bitmap);
    Paint paint = new Paint();
    // 繪制倒影圖像
    canvas.drawBitmap(t_bitmap, 0, 0, paint);
    // 線(xiàn)性渲染-沿Y軸高到低渲染  
    Shader shader = new LinearGradient(0, 0, 0, h / 2, 0x70ffffff,
        0x00ffffff, Shader.TileMode.MIRROR);
    paint.setShader(shader);
    // 取兩層繪制交集。顯示下層。
    paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
    // 繪制渲染倒影的矩形
    canvas.drawRect(0, 0, w, h / 2, paint);
    return bitmap;
  }
  
  
  public static Bitmap createGreyBitmap(Bitmap src) {
    final int w = src.getWidth();
    final int h = src.getHeight();
    Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);
    Canvas canvas = new Canvas(bitmap);
    Paint paint = new Paint();
    // 顏色變換的矩陣
    ColorMatrix matrix = new ColorMatrix();
    // saturation 飽和度值,最小可設(shè)為0,此時(shí)對(duì)應(yīng)的是灰度圖;為1表示飽和度不變,設(shè)置大于1,就顯示過(guò)飽和
    matrix.setSaturation(0);
    ColorMatrixColorFilter filter = new ColorMatrixColorFilter(matrix);
    paint.setColorFilter(filter);
    canvas.drawBitmap(src, 0, 0, paint);
    return bitmap;
  }
  
  /**
   * 保存圖片
   * @param src
   * @param filepath
   * @param format:[Bitmap.CompressFormat.PNG,Bitmap.CompressFormat.JPEG]
   * @return
   */
  public static boolean saveImage(Bitmap src, String filepath, CompressFormat format) {
    boolean rs = false;
    File file = new File(filepath);
    try {
      FileOutputStream out = new FileOutputStream(file);
      if(src.compress(format, 100, out)) {
        out.flush();  //寫(xiě)入流
      }
      out.close();
    } catch (FileNotFoundException e) {
      e.printStackTrace();
    } catch (IOException e) {
      e.printStackTrace();
    }
    return rs;
  }
  
  /**
   * 添加水印效果
   * @param src    源位圖
   * @param watermark  水印
   * @param direction  方向
   * @param spacing 間距
   * @return
   */
  public static Bitmap createWatermark(Bitmap src, Bitmap watermark, int direction, int spacing) {
    final int w = src.getWidth();
    final int h = src.getHeight();
    Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);
    Canvas canvas = new Canvas(bitmap);
    canvas.drawBitmap(src, 0, 0, null);
    if(direction == LEFT_TOP) {
      canvas.drawBitmap(watermark, spacing, spacing, null);
    } else if(direction == LEFT_BOTTOM){
      canvas.drawBitmap(watermark, spacing, h - watermark.getHeight() - spacing, null);
    } else if(direction == RIGHT_TOP) {
      canvas.drawBitmap(watermark, w - watermark.getWidth() - spacing, spacing, null);
    } else if(direction == RIGHT_BOTTOM) {
      canvas.drawBitmap(watermark, w - watermark.getWidth() - spacing, h - watermark.getHeight() - spacing, null);
    }
    return bitmap;
  }
  
  
  /**
   * 合成圖像
   * @param direction
   * @param bitmaps
   * @return
   */
  public static Bitmap composeBitmap(int direction, Bitmap... bitmaps) {
    if(bitmaps.length < 2) {
      return null;
    }
    Bitmap firstBitmap = bitmaps[0];
    for (int i = 0; i < bitmaps.length; i++) {
      firstBitmap = composeBitmap(firstBitmap, bitmaps[i], direction);
    }
    return firstBitmap;
  }

  /**
   * 合成兩張圖像
   * @param firstBitmap
   * @param secondBitmap
   * @param direction
   * @return
   */
  private static Bitmap composeBitmap(Bitmap firstBitmap, Bitmap secondBitmap,
      int direction) {
    if(firstBitmap == null) {
      return null;
    }
    if(secondBitmap == null) {
      return firstBitmap;
    }
    final int fw = firstBitmap.getWidth();
    final int fh = firstBitmap.getHeight();
    final int sw = secondBitmap.getWidth();
    final int sh = secondBitmap.getHeight();
    Bitmap bitmap = null;
    Canvas canvas = null;
    if(direction == TOP) {
      bitmap = Bitmap.createBitmap(sw > fw ? sw : fw, fh + sh, Config.ARGB_8888);
      canvas = new Canvas(bitmap);
      canvas.drawBitmap(secondBitmap, 0, 0, null);
      canvas.drawBitmap(firstBitmap, 0, sh, null);
    } else if(direction == BOTTOM) {
      bitmap = Bitmap.createBitmap(fw > sw ? fw : sw, fh + sh, Config.ARGB_8888);
      canvas = new Canvas(bitmap);
      canvas.drawBitmap(firstBitmap, 0, 0, null);
      canvas.drawBitmap(secondBitmap, 0, fh, null);
    } else if(direction == LEFT) {
      bitmap = Bitmap.createBitmap(fw + sw, sh > fh ? sh : fh, Config.ARGB_8888);
      canvas = new Canvas(bitmap);
      canvas.drawBitmap(secondBitmap, 0, 0, null);
      canvas.drawBitmap(firstBitmap, sw, 0, null);
    } else if(direction == RIGHT) {
      bitmap = Bitmap.createBitmap(fw + sw, fh > sh ? fh : sh,
          Config.ARGB_8888);
      canvas = new Canvas(bitmap);
      canvas.drawBitmap(firstBitmap, 0, 0, null);
      canvas.drawBitmap(secondBitmap, fw, 0, null);
    }
    return bitmap;
  }
  
  
}

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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