C#多線程數(shù)組模擬socket
更新時(shí)間:2017年06月30日 09:59:22 作者:北冥冰皇
這篇文章主要為大家詳細(xì)介紹了C#多線程數(shù)組模擬socket的相關(guān)代碼,具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下
本文實(shí)例為大家分享了C#多線程數(shù)組模擬socket的具體代碼,供大家參考,具體內(nèi)容如下
代碼如下
//實(shí)例化線程組
Thread[] clientThreads = new Thread[numThread];
for (int i = 0; i < numThread; i++)
{
clientThreads[i] = new Thread(new ParameterizedThreadStart(SocketClient));
clientThreads[i].Start(i);
}
多線程組模擬socket發(fā)送
static void SocketClient(object s)
{
//本機(jī)地址字符串
string strAddress = (13010001000 + Convert.ToInt32(s)).ToString() + "0";
IPHostEntry ipHost = Dns.Resolve(ipServer);
IPAddress ipAddress = ipHost.AddressList[0];
IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, portServer);
//實(shí)例化套接字
Socket socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
socketClient.Connect(ipEndPoint);
WriteLine(string.Format("Successfully connected to {0}! Socket Client {1}", socketClient.RemoteEndPoint, strAddress));
byte[] byteAddr = new byte[6];
byteAddr[0] = Convert.ToByte(strAddress.Substring(0, 2), 0x10);
byteAddr[1] = Convert.ToByte(strAddress.Substring(2, 2), 0x10);
byteAddr[2] = Convert.ToByte(strAddress.Substring(4, 2), 0x10);
byteAddr[3] = Convert.ToByte(strAddress.Substring(6, 2), 0x10);
byteAddr[4] = Convert.ToByte(strAddress.Substring(8, 2), 0x10);
byteAddr[5] = Convert.ToByte(strAddress.Substring(10, 2), 0x10);
Packet pkt = new Packet();
byte[] heartpkt = pkt.SendHeartPkt(byteAddr, addrTarget);
int times = timerdata / timerheart;
Random rd = new Random();
while (true)
{
for (int i = 0; i < times - 1; i++)
{
socketClient.Send(heartpkt);
WriteLine(string.Format("Send: {0}! \r\n Socket Client {1}", pkt.BytesToStr(heartpkt), strAddress));
System.Threading.Thread.Sleep(1000 * timerheart);
}
UInt16 i1 = (UInt16)rd.Next(100);
UInt16 i2 = (UInt16)rd.Next(100);
UInt16 i3 = (UInt16)rd.Next(100);
UInt16 i4 = (UInt16)rd.Next(100);
UInt16 i5 = (UInt16)rd.Next(100);
byte[] byte1 = BitConverter.GetBytes(i1);
byte[] byte2 = BitConverter.GetBytes(i2);
byte[] byte3 = BitConverter.GetBytes(i3);
byte[] byte4 = BitConverter.GetBytes(i4);
byte[] byte5 = BitConverter.GetBytes(i5);
byte[] databyte = new byte[10];
databyte[0] = byte1[1];
databyte[1] = byte1[0];
databyte[2] = byte2[1];
databyte[3] = byte2[0];
databyte[4] = byte3[1];
databyte[5] = byte3[0];
databyte[6] = byte4[1];
databyte[7] = byte4[0];
databyte[8] = byte5[1];
databyte[9] = byte5[0];
byte[] datapkt = pkt.SendDataPkt(byteAddr, addrTarget, databyte);
socketClient.Send(datapkt);
WriteLine(string.Format("Send: {0}! \r\n Socket Client {1}", pkt.BytesToStr(datapkt), strAddress));
System.Threading.Thread.Sleep(1000 * timerheart);
}
}
catch (Exception ex)
{
WriteLine(string.Format("Exception:{0} \r\n Socket Client {1}", ex.ToString(), strAddress));
}
}
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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