欧美bbbwbbbw肥妇,免费乱码人妻系列日韩,一级黄片

Java 小游戲開發(fā)之俄羅斯方塊

 更新時(shí)間:2017年07月22日 10:13:35   投稿:lqh  
這篇文章主要介紹了Java 小游戲開發(fā)之俄羅斯方塊的相關(guān)資料,這里實(shí)現(xiàn)俄羅斯方塊的實(shí)例和實(shí)現(xiàn)效果給大家看下,學(xué)習(xí)java基礎(chǔ)的朋友的好資料,需要的朋友可以參考下

Java項(xiàng)目 俄羅斯方塊

一、心得

二、游戲?qū)嵗?/strong>

游戲截圖

目錄結(jié)構(gòu)

三、代碼

1、主界面 Tetris.java

package com.fry.tetris;

import java.util.Arrays;
import java.util.Random;

/**
 * 4格方塊 
 */
public class Tetromino {
  protected Cell[] cells = new Cell[4];
  /** 保存旋轉(zhuǎn)的相對于軸位置狀態(tài) */
  protected State[] states;
  
  /** 隨機(jī)生成 4格方塊, 使用簡單工廠方法模式! 
   * randomTetromino 隨機(jī)生成一個(gè)四格方塊 
   * 這個(gè)方面的返回值是多態(tài)的!
   * */
  public static Tetromino randomTetromino(){
    Random r = new Random();
    int type = r.nextInt(7);
    switch(type){
    case 0: return new T();
    case 1: return new I();
    case 2: return new J();
    case 3: return new L();
    case 4: return new O();
    case 5: return new S();
    case 6: return new Z();
    }
    return null;
  }
  
  public Cell[] getCells() {
    return cells;
  }

  /** 下落 */
  public void softDrop(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveDown();
    }
  }
  public void moveRight(){
    //System.out.println("moveRight()");
    for(int i=0; i<cells.length; i++){
      this.cells[i].moveRight();
    }
  } 
  public void moveLeft(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveLeft();
    }
  }
  private int index = 100000;
  /** 在 Tetromino 上添加方法 */
  public void rotateRight() {
    index++;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//獲取當(dāng)前的軸
    //軸與相對位置的和作為旋轉(zhuǎn)以后的格子位置
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  /** 在 Tetromino 上添加方法 */
  public void rotateLeft() {
    index--;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//獲取當(dāng)前的軸
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  
  @Override
  public String toString() {
    return Arrays.toString(cells); 
  }
  
  /** Tetromino 類中添加的 內(nèi)部類 用于記錄旋轉(zhuǎn)狀態(tài) */
  protected class State{
    int row0,col0,row1,col1,row2,col2,row3,col3;

    public State(int row0, int col0, int row1, int col1,
        int row2, int col2,
        int row3, int col3) {
      this.row0 = row0;
      this.col0 = col0;
      this.row1 = row1;
      this.col1 = col1;
      this.row2 = row2;
      this.col2 = col2;
      this.row3 = row3;
      this.col3 = col3;
    }   
  }
  
}//Tetromino 類的結(jié)束
class T extends Tetromino{
  public T() {
    cells[0] = new Cell(0, 4, Tetris.T);
    cells[1] = new Cell(0, 3, Tetris.T);
    cells[2] = new Cell(0, 5, Tetris.T);
    cells[3] = new Cell(1, 4, Tetris.T);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1, 0),
        new State(0,0, -1,0, 1,0, 0,-1),
        new State(0,0, 0,1, 0,-1, -1,0),
        new State(0,0, 1,0, -1,0, 0,1)};
  }
}
class I extends Tetromino{
  public I() {
    cells[0] = new Cell(0, 4, Tetris.I);
    cells[1] = new Cell(0, 3, Tetris.I);
    cells[2] = new Cell(0, 5, Tetris.I);
    cells[3] = new Cell(0, 6, Tetris.I);
    states = new State[]{
        new State(0,0, 0,1, 0,-1, 0,-2),
        new State(0,0, -1,0, 1,0,2,0)};
  }
}
class L extends Tetromino {
  public L() {
    cells[0] = new Cell(0, 4, Tetris.L);
    cells[1] = new Cell(0, 3, Tetris.L);
    cells[2] = new Cell(0, 5, Tetris.L);
    cells[3] = new Cell(1, 3, Tetris.L);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,-1 ),
        new State(0,0, -1,0, 1,0, -1,-1),
        new State(0,0, 0,1, 0,-1, -1,1),
        new State(0,0, 1,0, -1,0, 1,1)};  
  }
}

class J extends Tetromino {
  public J() {
    cells[0] = new Cell(0, 4, Tetris.J);
    cells[1] = new Cell(0, 3, Tetris.J);
    cells[2] = new Cell(0, 5, Tetris.J);
    cells[3] = new Cell(1, 5, Tetris.J);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,1),
        new State(0,0, -1,0, 1,0, 1,-1),
        new State(0,0, 0,1, 0,-1, -1,-1),
        new State(0,0, 1,0, -1,0, -1,1 )};
  }
}

class S extends Tetromino {
  public S() {
    cells[0] = new Cell(0, 4, Tetris.S);
    cells[1] = new Cell(0, 5, Tetris.S);
    cells[2] = new Cell(1, 3, Tetris.S);
    cells[3] = new Cell(1, 4, Tetris.S);
    states = new State[]{
      new State(0,0, 0,1, 1,-1, 1,0 ),
      new State(0,0, -1,0, 1,1, 0,1 )};
  }
}

class Z extends Tetromino {
  public Z() {
    cells[0] = new Cell(1, 4, Tetris.Z);
    cells[1] = new Cell(0, 3, Tetris.Z);
    cells[2] = new Cell(0, 4, Tetris.Z);
    cells[3] = new Cell(1, 5, Tetris.Z);
    states = new State[]{
        new State(0,0, -1,-1, -1,0, 0,1 ),
        new State(0,0, -1,1, 0,1, 1,0 )};
  }
}

class O extends Tetromino {
  public O() {
    cells[0] = new Cell(0, 4, Tetris.O);
    cells[1] = new Cell(0, 5, Tetris.O);
    cells[2] = new Cell(1, 4, Tetris.O);
    cells[3] = new Cell(1, 5, Tetris.O);
    states = new State[]{
        new State(0,0, 0,1, 1,0, 1,1 ),
        new State(0,0, 0,1, 1,0, 1,1 )};
  }
}

二、Cell.java

package com.fry.tetris;

import java.awt.Image;

/**
 * 格子
 * 每一個(gè)小格子,就有所在的行 列 和圖片 
 */
public class Cell {
  private int row;
  private int col;
  //private int color;
  private Image image;//格子的貼圖
  
  public Cell() {
  }

  public Cell(int row, int col, Image image) {
    super();
    this.row = row;
    this.col = col;
    this.image = image;
  }

  public int getRow() {
    return row;
  }

  public void setRow(int row) {
    this.row = row;
  }

  public int getCol() {
    return col;
  }

  public void setCol(int col) {
    this.col = col;
  }
  
  
  public Image getImage() {
    return image;
  }

  public void setImage(Image image) {
    this.image = image;
  }

  public void moveRight(){
    col++;
    //System.out.println("Cell moveRight()" + col); 
  }
  
  public void moveLeft(){
    col--;
  }
  
  public void moveDown(){
    row++;
  }
  
  @Override
  public String toString() {
    return "["+row+","+col+"]";
  }
}

三、功能實(shí)現(xiàn) Tetromino.java

package com.fry.tetris;

import java.util.Arrays;
import java.util.Random;

/**
 * 4格方塊 
 */
public class Tetromino {
  protected Cell[] cells = new Cell[4];
  /** 保存旋轉(zhuǎn)的相對于軸位置狀態(tài) */
  protected State[] states;
  
  /** 隨機(jī)生成 4格方塊, 使用簡單工廠方法模式! 
   * randomTetromino 隨機(jī)生成一個(gè)四格方塊 
   * 這個(gè)方面的返回值是多態(tài)的!
   * */
  public static Tetromino randomTetromino(){
    Random r = new Random();
    int type = r.nextInt(7);
    switch(type){
    case 0: return new T();
    case 1: return new I();
    case 2: return new J();
    case 3: return new L();
    case 4: return new O();
    case 5: return new S();
    case 6: return new Z();
    }
    return null;
  }
  
  public Cell[] getCells() {
    return cells;
  }

  /** 下落 */
  public void softDrop(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveDown();
    }
  }
  public void moveRight(){
    //System.out.println("moveRight()");
    for(int i=0; i<cells.length; i++){
      this.cells[i].moveRight();
    }
  } 
  public void moveLeft(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveLeft();
    }
  }
  private int index = 100000;
  /** 在 Tetromino 上添加方法 */
  public void rotateRight() {
    index++;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//獲取當(dāng)前的軸
    //軸與相對位置的和作為旋轉(zhuǎn)以后的格子位置
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  /** 在 Tetromino 上添加方法 */
  public void rotateLeft() {
    index--;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//獲取當(dāng)前的軸
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  
  @Override
  public String toString() {
    return Arrays.toString(cells); 
  }
  
  /** Tetromino 類中添加的 內(nèi)部類 用于記錄旋轉(zhuǎn)狀態(tài) */
  protected class State{
    int row0,col0,row1,col1,row2,col2,row3,col3;

    public State(int row0, int col0, int row1, int col1,
        int row2, int col2,
        int row3, int col3) {
      this.row0 = row0;
      this.col0 = col0;
      this.row1 = row1;
      this.col1 = col1;
      this.row2 = row2;
      this.col2 = col2;
      this.row3 = row3;
      this.col3 = col3;
    }   
  }
  
}//Tetromino 類的結(jié)束
class T extends Tetromino{
  public T() {
    cells[0] = new Cell(0, 4, Tetris.T);
    cells[1] = new Cell(0, 3, Tetris.T);
    cells[2] = new Cell(0, 5, Tetris.T);
    cells[3] = new Cell(1, 4, Tetris.T);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1, 0),
        new State(0,0, -1,0, 1,0, 0,-1),
        new State(0,0, 0,1, 0,-1, -1,0),
        new State(0,0, 1,0, -1,0, 0,1)};
  }
}
class I extends Tetromino{
  public I() {
    cells[0] = new Cell(0, 4, Tetris.I);
    cells[1] = new Cell(0, 3, Tetris.I);
    cells[2] = new Cell(0, 5, Tetris.I);
    cells[3] = new Cell(0, 6, Tetris.I);
    states = new State[]{
        new State(0,0, 0,1, 0,-1, 0,-2),
        new State(0,0, -1,0, 1,0,2,0)};
  }
}
class L extends Tetromino {
  public L() {
    cells[0] = new Cell(0, 4, Tetris.L);
    cells[1] = new Cell(0, 3, Tetris.L);
    cells[2] = new Cell(0, 5, Tetris.L);
    cells[3] = new Cell(1, 3, Tetris.L);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,-1 ),
        new State(0,0, -1,0, 1,0, -1,-1),
        new State(0,0, 0,1, 0,-1, -1,1),
        new State(0,0, 1,0, -1,0, 1,1)};  
  }
}

class J extends Tetromino {
  public J() {
    cells[0] = new Cell(0, 4, Tetris.J);
    cells[1] = new Cell(0, 3, Tetris.J);
    cells[2] = new Cell(0, 5, Tetris.J);
    cells[3] = new Cell(1, 5, Tetris.J);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,1),
        new State(0,0, -1,0, 1,0, 1,-1),
        new State(0,0, 0,1, 0,-1, -1,-1),
        new State(0,0, 1,0, -1,0, -1,1 )};
  }
}

class S extends Tetromino {
  public S() {
    cells[0] = new Cell(0, 4, Tetris.S);
    cells[1] = new Cell(0, 5, Tetris.S);
    cells[2] = new Cell(1, 3, Tetris.S);
    cells[3] = new Cell(1, 4, Tetris.S);
    states = new State[]{
      new State(0,0, 0,1, 1,-1, 1,0 ),
      new State(0,0, -1,0, 1,1, 0,1 )};
  }
}

class Z extends Tetromino {
  public Z() {
    cells[0] = new Cell(1, 4, Tetris.Z);
    cells[1] = new Cell(0, 3, Tetris.Z);
    cells[2] = new Cell(0, 4, Tetris.Z);
    cells[3] = new Cell(1, 5, Tetris.Z);
    states = new State[]{
        new State(0,0, -1,-1, -1,0, 0,1 ),
        new State(0,0, -1,1, 0,1, 1,0 )};
  }
}

class O extends Tetromino {
  public O() {
    cells[0] = new Cell(0, 4, Tetris.O);
    cells[1] = new Cell(0, 5, Tetris.O);
    cells[2] = new Cell(1, 4, Tetris.O);
    cells[3] = new Cell(1, 5, Tetris.O);
    states = new State[]{
        new State(0,0, 0,1, 1,0, 1,1 ),
        new State(0,0, 0,1, 1,0, 1,1 )};
  }
}

以上就是java實(shí)現(xiàn)俄羅斯方塊的實(shí)例,如有疑問請留言或者到本站社區(qū)討論,感謝閱讀,希望能幫助到大家,謝謝大家對本站的支持!

相關(guān)文章

  • java 類加載與自定義類加載器詳解

    java 類加載與自定義類加載器詳解

    本文主要介紹了java 類加載與自定義類加載器。具有一定的參考價(jià)值,下面跟著小編一起來看下吧
    2017-01-01
  • java8之lambda表達(dá)式用法總結(jié)

    java8之lambda表達(dá)式用法總結(jié)

    這篇文章主要介紹了java8之lambda表達(dá)式用法總結(jié),需要的朋友可以參考下
    2020-02-02
  • mybatis 加載配置文件的方法(兩種方式)

    mybatis 加載配置文件的方法(兩種方式)

    這篇文章主要介紹了mybatis 加載配置文件的方法,通過實(shí)例代碼給大家介紹了mybatis 加載配置文件的兩種方式,需要的朋友可以參考下
    2017-12-12
  • Java比較器實(shí)現(xiàn)方法項(xiàng)目案例

    Java比較器實(shí)現(xiàn)方法項(xiàng)目案例

    這篇文章主要介紹了Java比較器實(shí)現(xiàn)方法,結(jié)合具體項(xiàng)目案例形式分析了Java比較器相關(guān)排序操作技巧,需要的朋友可以參考下
    2019-03-03
  • Java中深拷貝,淺拷貝與引用拷貝的區(qū)別詳解

    Java中深拷貝,淺拷貝與引用拷貝的區(qū)別詳解

    這篇文章主要為大家詳細(xì)介紹了Java面試中常遇見的問題:深拷貝、淺拷貝與引用拷貝的區(qū)別,文中通過示例進(jìn)行了詳細(xì)講解,需要的可以參考一下
    2022-08-08
  • 使用Spring注入Hibernate驗(yàn)證框架

    使用Spring注入Hibernate驗(yàn)證框架

    這篇文章主要介紹了使用Spring注入Hibernate驗(yàn)證框架方式,具有很好的參考價(jià)值,希望對大家有所幫助。如有錯誤或未考慮完全的地方,望不吝賜教
    2021-12-12
  • 深入理解java自旋鎖

    深入理解java自旋鎖

    這篇文章主要介紹了如何深入理解java自旋鎖,文中通過示例代碼介紹的非常詳細(xì),對大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價(jià)值,下面和小編來一起學(xué)習(xí)下吧
    2019-05-05
  • 挑戰(zhàn)4道Java試題

    挑戰(zhàn)4道Java試題

    這篇文章主要為大家分享了4道Java基礎(chǔ)題,幫助大家鞏固基礎(chǔ)知識,夯實(shí)java基礎(chǔ)技能,感興趣的朋友快點(diǎn)挑戰(zhàn)
    2015-12-12
  • java運(yùn)行時(shí)數(shù)據(jù)區(qū)域和類結(jié)構(gòu)詳解

    java運(yùn)行時(shí)數(shù)據(jù)區(qū)域和類結(jié)構(gòu)詳解

    這篇文章主要介紹了java運(yùn)行時(shí)數(shù)據(jù)區(qū)域和類結(jié)構(gòu),具有很好的參考價(jià)值,希望對大家有所幫助。如有錯誤或未考慮完全的地方,望不吝賜教
    2021-07-07
  • 深入了解Java中的static關(guān)鍵字

    深入了解Java中的static關(guān)鍵字

    這篇文章主要為大家詳細(xì)介紹了Java中的static關(guān)鍵字的用法的相關(guān)資料,文中的示例代碼講解詳細(xì),具有一定的借鑒價(jià)值,感興趣的小伙伴可以學(xué)習(xí)一下
    2022-11-11

最新評論