Android自定義環(huán)形LoadingView效果
最近項目有要用到環(huán)形的進度條,Github上有一個類似的DashedCircularProgress控件,但是他畫的進度是通過設置畫筆的虛線效果來實現(xiàn)間隔的:progressPaint.setPathEffect(new DashPathEffect(new float[]{dashWith, dashSpace}, dashSpace));如果內層還有一層圓環(huán),在動態(tài)設置時,內層和外層有細微的偏差.于是我在原有基礎上改了一個,實現(xiàn)了我要的效果(設置進度時可以選擇加動畫或者不加動畫):

控件實現(xiàn):
這個控件繼承RelativeLayout,在onDraw時做了兩件事:
1、先畫出底部的黑色環(huán)形;
2、按照當時的進度值畫出對應比例的外層綠色環(huán)形.
對外提供一個接口,回調當前進度值:
public interface OnValueChangeListener {
void onValueChange(float value);
}
核心繪制類:
InternalCirclePainterImp2,繪制內層的黑色的環(huán)形:
/**
* @author Chuck
*/
public class InternalCirclePainterImp2 implements InternalCirclePainter {
private RectF internalCircle;//畫出圓弧時,圓弧的外切矩形
private Paint internalCirclePaint;
private int color;
private float startAngle = 270f;
int arcQuantity=100;//等分(圓弧加間隔),比如arcQuantity=100時,表示將有100個圓弧,和100個空白間隔
float ratio=0.5f;//每段圓弧與圓弧加間隔之和的比例,ratio=0.5表示每個圓弧與相鄰的間隔弧度比是1:1
private int width;
private int height;
private int internalStrokeWidth = 48;//圓環(huán)寬度
public InternalCirclePainterImp2(int color, int progressStrokeWidth, int arcQuantity,float ratio) {
this.color = color;
this.internalStrokeWidth = progressStrokeWidth;
this.arcQuantity = arcQuantity;
if(ratio>0&&ratio<1){
this.ratio = ratio;
}
init();
}
private void init() {
initExternalCirclePainter();
}
private void initExternalCirclePainter() {
internalCirclePaint = new Paint();
internalCirclePaint.setAntiAlias(true);
internalCirclePaint.setStrokeWidth(internalStrokeWidth);
internalCirclePaint.setColor(color);
internalCirclePaint.setStyle(Paint.Style.STROKE);
}
//圓弧外切矩形
private void initExternalCircle() {
internalCircle = new RectF();
float padding = internalStrokeWidth * 0.5f;
internalCircle.set(padding, padding , width - padding, height - padding);
initExternalCirclePainter();
}
@Override
public void draw(Canvas canvas) {
float eachAngle=360f/arcQuantity;
float eachArcAngle=eachAngle*ratio;
for(int i=0;i<arcQuantity*2;i++){
if(i%2==0){//遇到偶數(shù)就畫圓弧,基數(shù)則跳過
canvas.drawArc(internalCircle, startAngle+eachAngle*i/2, eachArcAngle, false, internalCirclePaint);
}
else{
continue;
}
}
}
public void setColor(int color) {
this.color = color;
internalCirclePaint.setColor(color);
}
@Override
public int getColor() {
return color;
}
@Override
public void onSizeChanged(int height, int width) {
this.width = width;
this.height = height;
initExternalCircle();
}
}
ProgressPainterImp2,繪制內層的黑色的環(huán)形:
/**
* @author Chuck
*/
public class ProgressPainterImp2 implements ProgressPainter {
private RectF progressCircle;
private Paint progressPaint;
private int color = Color.RED;
private float startAngle = 270f;
private int internalStrokeWidth = 48;
private float min;
private float max;
private int width;
private int height;
private int currentPecent;//當前的百分比
int arcQuantity=100;//等分(圓弧加間隔),比如arcQuantity=100時,表示將有100個圓弧,和100個空白間隔
float ratio=0.5f;//每段圓弧與圓弧加間隔之和的比例,ratio=0.5表示每個圓弧與相鄰的間隔弧度比是1:1
public ProgressPainterImp2(int color, float min, float max, int progressStrokeWidth, int arcQuantity,float ratio) {
this.color = color;
this.min = min;
this.max = max;
this.internalStrokeWidth = progressStrokeWidth;
this.arcQuantity = arcQuantity;
this.ratio = ratio;
init();
Log.e("ProgressPainterImp","構造函數(shù)執(zhí)行");
}
private void init() {
initInternalCirclePainter();
}
private void initInternalCirclePainter() {
progressPaint = new Paint();
progressPaint.setAntiAlias(true);
progressPaint.setStrokeWidth(internalStrokeWidth);
progressPaint.setColor(color);
progressPaint.setStyle(Paint.Style.STROKE);
}
//初始化外切的那個矩形
private void initInternalCircle() {
progressCircle = new RectF();
float padding = internalStrokeWidth * 0.5f;
progressCircle.set(padding, padding , width - padding, height - padding);
initInternalCirclePainter();
}
@Override
public void draw(Canvas canvas) {
float eachAngle=360f/arcQuantity;
float eachArcAngle=eachAngle*ratio;
int quantity=2*arcQuantity*currentPecent/100;
for(int i=0;i<quantity;i++){
if(i%2==0){//遇到偶數(shù)就畫圓弧,基數(shù)則跳過
canvas.drawArc(progressCircle, startAngle+eachAngle*i/2, eachArcAngle, false, progressPaint);
}
else{
continue;
}
}
}
public float getMin() {
return min;
}
public void setMin(float min) {
this.min = min;
}
public float getMax() {
return max;
}
public void setMax(float max) {
this.max = max;
}
public void setValue(float value) {
this.currentPecent = (int) (( 100f * value) / max);
}
@Override
public void onSizeChanged(int height, int width) {
Log.e("ProgressPainterImp","onSizeChanged執(zhí)行");
this.width = width;
this.height = height;
initInternalCircle();
}
public int getColor() {
return color;
}
public void setColor(int color) {
this.color = color;
progressPaint.setColor(color);
}
}
可以自定義的屬性:
<declare-styleable name="CircularLoadingView"> <attr name="base_color" format="color" /> <!--內層圓環(huán)的顏色--> <attr name="progress_color" format="color" /><!--進度圓環(huán)的顏色--> <attr name="max" format="float" /><!--最小值--> <attr name="min" format="float" /><!--最大值--> <attr name="duration" format="integer" /><!--動畫時長--> <attr name="progress_stroke_width" format="integer" /><!--圓環(huán)寬度--> <!--等分(圓弧加間隔),比如arcQuantity=100時,表示將有100個圓弧,和100個空白間隔--> <attr name="argQuantity" format="integer" /> <!--每段圓弧與圓弧加間隔之和的比例,ratio=0.5表示每個圓弧與相鄰的間隔弧度比是1:1--> <attr name="ratio" format="float" /> </declare-styleable>
調用:
main_activity.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
xmlns:custom="http://schemas.android.com/apk/res-auto"
android:background="#ffffff"
>
<!--自定義控件,繼承RelativeLayout-->
<qdong.com.mylibrary.CircularLoadingView
android:id="@+id/simple"
custom:base_color="@color/pager_bg"
custom:min="0"
custom:max="100"
custom:argQuantity="100"
custom:ratio="0.6"
custom:progress_color="@android:color/holo_green_light"
custom:progress_icon="@mipmap/ic_launcher"
custom:duration="1000"
custom:progress_stroke_width="28"
android:layout_centerInParent="true"
android:layout_width="200dp"
android:layout_height="200dp">
<RelativeLayout
android:layout_centerInParent="true"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:layout_centerInParent="true"
android:textSize="20sp"
android:layout_centerHorizontal="true"
android:id="@+id/number"
android:text="0"
android:gravity="center"
android:textColor="@color/pager_bg"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</RelativeLayout>
</qdong.com.mylibrary.CircularLoadingView>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Set_Value"
android:id="@+id/button"
android:layout_alignParentBottom="true"
android:layout_alignParentStart="true"/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Animation"
android:id="@+id/button3"
android:layout_alignTop="@+id/button"
android:layout_alignParentEnd="true"/>
</RelativeLayout>
MainActivity:
findViewById(R.id.button).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
try {
mDashedCircularProgress.setValue(66);//沒有動畫的,直接設置
} catch (Exception e) {
e.printStackTrace();
}
}
});
findViewById(R.id.button3).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
try {
mDashedCircularProgress.setValue(0);//無動畫,歸零
mDashedCircularProgress.setValueWithAnimation(100,2000);//帶動畫
} catch (Exception e) {
e.printStackTrace();
}
}
});
Github地址:https://github.com/506954774/AndroidCircularLoadingView
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。
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