C# .NET中Socket簡(jiǎn)單實(shí)用框架的使用教程
前言
一說(shuō)到Socket,想必大家都或多或少有所涉及,從最初的計(jì)算機(jī)網(wǎng)絡(luò)課程,講述了tcp協(xié)議,而Socket就是對(duì)協(xié)議的進(jìn)一步封裝,使我們開(kāi)發(fā)人員能夠更加容易輕松的進(jìn)行軟件之間的通信。
這個(gè)星期剛好接受一個(gè)共享車(chē)位鎖的項(xiàng)目,需要使用Socket與硬件進(jìn)行通信控制,說(shuō)白了也就是給鎖發(fā)送指令,控制其打開(kāi)或者關(guān)閉,再就是對(duì)App開(kāi)放操作接口,使其方便測(cè)試以及用戶的使用。這其中核心就是Socket的使用,再開(kāi)發(fā)出這個(gè)功能之后,我發(fā)現(xiàn)使用起來(lái)很不方便,于是耗時(shí)2天抽象其核心功能并封裝成框架,最后使用這個(gè)框架將原來(lái)的項(xiàng)目重構(gòu)并上線,極大的提高了軟件的可拓展性,健壯性,容錯(cuò)率。
個(gè)人堅(jiān)信的原則:萬(wàn)物皆對(duì)象
好了,不廢話了,下面進(jìn)入正文
正文:
1、首先簡(jiǎn)單講下C#中Socket的簡(jiǎn)單使用。
第一步:服務(wù)端監(jiān)聽(tīng)某個(gè)端口
第二步:客戶端向服務(wù)端地址和端口發(fā)起Socket連接請(qǐng)求
第三步:服務(wù)端收到連接請(qǐng)求后創(chuàng)建Socket連接,并維護(hù)這個(gè)連接隊(duì)列。
第四步:客戶端和服務(wù)端已經(jīng)建立雙工通信(即雙向通信),客戶端和服務(wù)端可以輕松方便的給彼此發(fā)送信息。
至于簡(jiǎn)單使用的具體實(shí)現(xiàn)代碼全部被我封裝到項(xiàng)目中了,如果需要學(xué)習(xí)簡(jiǎn)單的實(shí)現(xiàn),可以看我的源碼,也可以自行百度,有很多的教程
2、核心,框架的使用
其實(shí),說(shuō)其為框架,可能有點(diǎn)牽強(qiáng),因?yàn)槊總€(gè)人對(duì)框架都有自己的理解,但是類(lèi)庫(kù)和框架又有什么本質(zhì)區(qū)別呢?全部都是代碼~哈哈,扯遠(yuǎn)了
首先,空說(shuō)無(wú)憑,先放上所有的代碼:
服務(wù)端源文件:
SocketServer.cs
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
namespace Coldairarrow.Util.Sockets
{
/// <summary>
/// Socket服務(wù)端
/// </summary>
public class SocketServer
{
#region 構(gòu)造函數(shù)
/// <summary>
/// 構(gòu)造函數(shù)
/// </summary>
/// <param name="ip">監(jiān)聽(tīng)的IP地址</param>
/// <param name="port">監(jiān)聽(tīng)的端口</param>
public SocketServer(string ip, int port)
{
_ip = ip;
_port = port;
}
/// <summary>
/// 構(gòu)造函數(shù),監(jiān)聽(tīng)I(yíng)P地址默認(rèn)為本機(jī)0.0.0.0
/// </summary>
/// <param name="port">監(jiān)聽(tīng)的端口</param>
public SocketServer(int port)
{
_ip = "0.0.0.0";
_port = port;
}
#endregion
#region 內(nèi)部成員
private Socket _socket = null;
private string _ip = "";
private int _port = 0;
private bool _isListen = true;
private void StartListen()
{
try
{
_socket.BeginAccept(asyncResult =>
{
try
{
Socket newSocket = _socket.EndAccept(asyncResult);
//馬上進(jìn)行下一輪監(jiān)聽(tīng),增加吞吐量
if (_isListen)
StartListen();
SocketConnection newClient = new SocketConnection(newSocket, this)
{
HandleRecMsg = HandleRecMsg == null ? null : new Action<byte[], SocketConnection, SocketServer>(HandleRecMsg),
HandleClientClose = HandleClientClose == null ? null : new Action<SocketConnection, SocketServer>(HandleClientClose),
HandleSendMsg = HandleSendMsg == null ? null : new Action<byte[], SocketConnection, SocketServer>(HandleSendMsg),
HandleException = HandleException == null ? null : new Action<Exception>(HandleException)
};
newClient.StartRecMsg();
ClientList.AddLast(newClient);
HandleNewClientConnected?.Invoke(this, newClient);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
}
}, null);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
}
}
#endregion
#region 外部接口
/// <summary>
/// 開(kāi)始服務(wù),監(jiān)聽(tīng)客戶端
/// </summary>
public void StartServer()
{
try
{
//實(shí)例化套接字(ip4尋址協(xié)議,流式傳輸,TCP協(xié)議)
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//創(chuàng)建ip對(duì)象
IPAddress address = IPAddress.Parse(_ip);
//創(chuàng)建網(wǎng)絡(luò)節(jié)點(diǎn)對(duì)象包含ip和port
IPEndPoint endpoint = new IPEndPoint(address, _port);
//將 監(jiān)聽(tīng)套接字綁定到 對(duì)應(yīng)的IP和端口
_socket.Bind(endpoint);
//設(shè)置監(jiān)聽(tīng)隊(duì)列長(zhǎng)度為Int32最大值(同時(shí)能夠處理連接請(qǐng)求數(shù)量)
_socket.Listen(int.MaxValue);
//開(kāi)始監(jiān)聽(tīng)客戶端
StartListen();
HandleServerStarted?.Invoke(this);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
}
}
/// <summary>
/// 所有連接的客戶端列表
/// </summary>
public LinkedList<SocketConnection> ClientList { get; set; } = new LinkedList<SocketConnection>();
/// <summary>
/// 關(guān)閉指定客戶端連接
/// </summary>
/// <param name="theClient">指定的客戶端連接</param>
public void CloseClient(SocketConnection theClient)
{
theClient.Close();
}
#endregion
#region 公共事件
/// <summary>
/// 異常處理程序
/// </summary>
public Action<Exception> HandleException { get; set; }
#endregion
#region 服務(wù)端事件
/// <summary>
/// 服務(wù)啟動(dòng)后執(zhí)行
/// </summary>
public Action<SocketServer> HandleServerStarted { get; set; }
/// <summary>
/// 當(dāng)新客戶端連接后執(zhí)行
/// </summary>
public Action<SocketServer, SocketConnection> HandleNewClientConnected { get; set; }
/// <summary>
/// 服務(wù)端關(guān)閉客戶端后執(zhí)行
/// </summary>
public Action<SocketServer, SocketConnection> HandleCloseClient { get; set; }
#endregion
#region 客戶端連接事件
/// <summary>
/// 客戶端連接接受新的消息后調(diào)用
/// </summary>
public Action<byte[], SocketConnection, SocketServer> HandleRecMsg { get; set; }
/// <summary>
/// 客戶端連接發(fā)送消息后回調(diào)
/// </summary>
public Action<byte[], SocketConnection, SocketServer> HandleSendMsg { get; set; }
/// <summary>
/// 客戶端連接關(guān)閉后回調(diào)
/// </summary>
public Action<SocketConnection, SocketServer> HandleClientClose { get; set; }
#endregion
}
}
using System;
using System.Net.Sockets;
using System.Text;
namespace Coldairarrow.Util.Sockets
{
/// <summary>
/// Socket連接,雙向通信
/// </summary>
public class SocketConnection
{
#region 構(gòu)造函數(shù)
public SocketConnection(Socket socket,SocketServer server)
{
_socket = socket;
_server = server;
}
#endregion
#region 私有成員
private readonly Socket _socket;
private bool _isRec=true;
private SocketServer _server = null;
private bool IsSocketConnected()
{
bool part1 = _socket.Poll(1000, SelectMode.SelectRead);
bool part2 = (_socket.Available == 0);
if (part1 && part2)
return false;
else
return true;
}
#endregion
#region 外部接口
/// <summary>
/// 開(kāi)始接受客戶端消息
/// </summary>
public void StartRecMsg()
{
try
{
byte[] container = new byte[1024 * 1024 * 2];
_socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>
{
try
{
int length = _socket.EndReceive(asyncResult);
//馬上進(jìn)行下一輪接受,增加吞吐量
if (length > 0 && _isRec && IsSocketConnected())
StartRecMsg();
if (length > 0)
{
byte[] recBytes = new byte[length];
Array.Copy(container, 0, recBytes, 0, length);
//處理消息
HandleRecMsg?.Invoke(recBytes, this, _server);
}
else
Close();
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
Close();
}
}, null);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
Close();
}
}
/// <summary>
/// 發(fā)送數(shù)據(jù)
/// </summary>
/// <param name="bytes">數(shù)據(jù)字節(jié)</param>
public void Send(byte[] bytes)
{
try
{
_socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>
{
try
{
int length = _socket.EndSend(asyncResult);
HandleSendMsg?.Invoke(bytes, this, _server);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
}
}, null);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
}
}
/// <summary>
/// 發(fā)送字符串(默認(rèn)使用UTF-8編碼)
/// </summary>
/// <param name="msgStr">字符串</param>
public void Send(string msgStr)
{
Send(Encoding.UTF8.GetBytes(msgStr));
}
/// <summary>
/// 發(fā)送字符串(使用自定義編碼)
/// </summary>
/// <param name="msgStr">字符串消息</param>
/// <param name="encoding">使用的編碼</param>
public void Send(string msgStr,Encoding encoding)
{
Send(encoding.GetBytes(msgStr));
}
/// <summary>
/// 傳入自定義屬性
/// </summary>
public object Property { get; set; }
/// <summary>
/// 關(guān)閉當(dāng)前連接
/// </summary>
public void Close()
{
try
{
_isRec = false;
_socket.Disconnect(false);
_server.ClientList.Remove(this);
HandleClientClose?.Invoke(this, _server);
_socket.Close();
_socket.Dispose();
GC.Collect();
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
}
}
#endregion
#region 事件處理
/// <summary>
/// 客戶端連接接受新的消息后調(diào)用
/// </summary>
public Action<byte[], SocketConnection, SocketServer> HandleRecMsg { get; set; }
/// <summary>
/// 客戶端連接發(fā)送消息后回調(diào)
/// </summary>
public Action<byte[], SocketConnection, SocketServer> HandleSendMsg { get; set; }
/// <summary>
/// 客戶端連接關(guān)閉后回調(diào)
/// </summary>
public Action<SocketConnection, SocketServer> HandleClientClose { get; set; }
/// <summary>
/// 異常處理程序
/// </summary>
public Action<Exception> HandleException { get; set; }
#endregion
}
}
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace Coldairarrow.Util.Sockets
{
/// <summary>
/// Socket客戶端
/// </summary>
public class SocketClient
{
#region 構(gòu)造函數(shù)
/// <summary>
/// 構(gòu)造函數(shù),連接服務(wù)器IP地址默認(rèn)為本機(jī)127.0.0.1
/// </summary>
/// <param name="port">監(jiān)聽(tīng)的端口</param>
public SocketClient(int port)
{
_ip = "127.0.0.1";
_port = port;
}
/// <summary>
/// 構(gòu)造函數(shù)
/// </summary>
/// <param name="ip">監(jiān)聽(tīng)的IP地址</param>
/// <param name="port">監(jiān)聽(tīng)的端口</param>
public SocketClient(string ip, int port)
{
_ip = ip;
_port = port;
}
#endregion
#region 內(nèi)部成員
private Socket _socket = null;
private string _ip = "";
private int _port = 0;
private bool _isRec=true;
private bool IsSocketConnected()
{
bool part1 = _socket.Poll(1000, SelectMode.SelectRead);
bool part2 = (_socket.Available == 0);
if (part1 && part2)
return false;
else
return true;
}
/// <summary>
/// 開(kāi)始接受客戶端消息
/// </summary>
public void StartRecMsg()
{
try
{
byte[] container = new byte[1024 * 1024 * 2];
_socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>
{
try
{
int length = _socket.EndReceive(asyncResult);
//馬上進(jìn)行下一輪接受,增加吞吐量
if (length > 0 && _isRec && IsSocketConnected())
StartRecMsg();
if (length > 0)
{
byte[] recBytes = new byte[length];
Array.Copy(container, 0, recBytes, 0, length);
//處理消息
HandleRecMsg?.Invoke(recBytes, this);
}
else
Close();
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
Close();
}
}, null);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
Close();
}
}
#endregion
#region 外部接口
/// <summary>
/// 開(kāi)始服務(wù),連接服務(wù)端
/// </summary>
public void StartClient()
{
try
{
//實(shí)例化 套接字 (ip4尋址協(xié)議,流式傳輸,TCP協(xié)議)
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//創(chuàng)建 ip對(duì)象
IPAddress address = IPAddress.Parse(_ip);
//創(chuàng)建網(wǎng)絡(luò)節(jié)點(diǎn)對(duì)象 包含 ip和port
IPEndPoint endpoint = new IPEndPoint(address, _port);
//將 監(jiān)聽(tīng)套接字 綁定到 對(duì)應(yīng)的IP和端口
_socket.BeginConnect(endpoint, asyncResult =>
{
try
{
_socket.EndConnect(asyncResult);
//開(kāi)始接受服務(wù)器消息
StartRecMsg();
HandleClientStarted?.Invoke(this);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
}
}, null);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
}
}
/// <summary>
/// 發(fā)送數(shù)據(jù)
/// </summary>
/// <param name="bytes">數(shù)據(jù)字節(jié)</param>
public void Send(byte[] bytes)
{
try
{
_socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>
{
try
{
int length = _socket.EndSend(asyncResult);
HandleSendMsg?.Invoke(bytes, this);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
}
}, null);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
}
}
/// <summary>
/// 發(fā)送字符串(默認(rèn)使用UTF-8編碼)
/// </summary>
/// <param name="msgStr">字符串</param>
public void Send(string msgStr)
{
Send(Encoding.UTF8.GetBytes(msgStr));
}
/// <summary>
/// 發(fā)送字符串(使用自定義編碼)
/// </summary>
/// <param name="msgStr">字符串消息</param>
/// <param name="encoding">使用的編碼</param>
public void Send(string msgStr, Encoding encoding)
{
Send(encoding.GetBytes(msgStr));
}
/// <summary>
/// 傳入自定義屬性
/// </summary>
public object Property { get; set; }
/// <summary>
/// 關(guān)閉與服務(wù)器的連接
/// </summary>
public void Close()
{
try
{
_isRec = false;
_socket.Disconnect(false);
HandleClientClose?.Invoke(this);
}
catch (Exception ex)
{
HandleException?.Invoke(ex);
}
}
#endregion
#region 事件處理
/// <summary>
/// 客戶端連接建立后回調(diào)
/// </summary>
public Action<SocketClient> HandleClientStarted { get; set; }
/// <summary>
/// 處理接受消息的委托
/// </summary>
public Action<byte[], SocketClient> HandleRecMsg { get; set; }
/// <summary>
/// 客戶端連接發(fā)送消息后回調(diào)
/// </summary>
public Action<byte[], SocketClient> HandleSendMsg { get; set; }
/// <summary>
/// 客戶端連接關(guān)閉后回調(diào)
/// </summary>
public Action<SocketClient> HandleClientClose { get; set; }
/// <summary>
/// 異常處理程序
/// </summary>
public Action<Exception> HandleException { get; set; }
#endregion
}
}
上面放上的是框架代碼,接下來(lái)介紹下如何使用
首先,服務(wù)端使用方式:
using Coldairarrow.Util.Sockets;
using System;
using System.Text;
namespace Console_Server
{
class Program
{
static void Main(string[] args)
{
//創(chuàng)建服務(wù)器對(duì)象,默認(rèn)監(jiān)聽(tīng)本機(jī)0.0.0.0,端口12345
SocketServer server = new SocketServer(12345);
//處理從客戶端收到的消息
server.HandleRecMsg = new Action<byte[], SocketConnection, SocketServer>((bytes, client, theServer) =>
{
string msg = Encoding.UTF8.GetString(bytes);
Console.WriteLine($"收到消息:{msg}");
});
//處理服務(wù)器啟動(dòng)后事件
server.HandleServerStarted = new Action<SocketServer>(theServer =>
{
Console.WriteLine("服務(wù)已啟動(dòng)************");
});
//處理新的客戶端連接后的事件
server.HandleNewClientConnected = new Action<SocketServer, SocketConnection>((theServer, theCon) =>
{
Console.WriteLine($@"一個(gè)新的客戶端接入,當(dāng)前連接數(shù):{theServer.ClientList.Count}");
});
//處理客戶端連接關(guān)閉后的事件
server.HandleClientClose = new Action<SocketConnection, SocketServer>((theCon, theServer) =>
{
Console.WriteLine($@"一個(gè)客戶端關(guān)閉,當(dāng)前連接數(shù)為:{theServer.ClientList.Count}");
});
//處理異常
server.HandleException = new Action<Exception>(ex =>
{
Console.WriteLine(ex.Message);
});
//服務(wù)器啟動(dòng)
server.StartServer();
while (true)
{
Console.WriteLine("輸入:quit,關(guān)閉服務(wù)器");
string op = Console.ReadLine();
if (op == "quit")
break;
}
}
}
}
客戶端使用方式:
using Coldairarrow.Util.Sockets;
using System;
using System.Text;
namespace Console_Client
{
class Program
{
static void Main(string[] args)
{
//創(chuàng)建客戶端對(duì)象,默認(rèn)連接本機(jī)127.0.0.1,端口為12345
SocketClient client = new SocketClient(12345);
//綁定當(dāng)收到服務(wù)器發(fā)送的消息后的處理事件
client.HandleRecMsg = new Action<byte[], SocketClient>((bytes, theClient) =>
{
string msg = Encoding.UTF8.GetString(bytes);
Console.WriteLine($"收到消息:{msg}");
});
//綁定向服務(wù)器發(fā)送消息后的處理事件
client.HandleSendMsg = new Action<byte[], SocketClient>((bytes, theClient) =>
{
string msg = Encoding.UTF8.GetString(bytes);
Console.WriteLine($"向服務(wù)器發(fā)送消息:{msg}");
});
//開(kāi)始運(yùn)行客戶端
client.StartClient();
while (true)
{
Console.WriteLine("輸入:quit關(guān)閉客戶端,輸入其它消息發(fā)送到服務(wù)器");
string str = Console.ReadLine();
if (str == "quit")
{
client.Close();
break;
}
else
{
client.Send(str);
}
}
}
}
}
最后運(yùn)行測(cè)試截圖:

總結(jié):
其最方便之處在于,將如何創(chuàng)建連接封裝掉,使用人員只需關(guān)注連接后發(fā)送什么數(shù)據(jù),接收到數(shù)據(jù)后應(yīng)該如何處理,等等其它的很多事件的處理,這其中主要依托于匿名委托的使用,Lambda表達(dá)式的使用。
框架里面主要使用了異步通訊,以及如何控制連接,詳細(xì)我就不多說(shuō)了,大家應(yīng)該一看就懂,我只希望能給大家?guī)?lái)便利。
好了,以上就是這篇文章的全部?jī)?nèi)容了,希望本文的內(nèi)容對(duì)大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價(jià)值,如果有疑問(wèn)大家可以留言交流,謝謝大家對(duì)腳本之家的支持。
最后,附上所有源碼項(xiàng)目地址,若覺(jué)得有一定價(jià)值,還請(qǐng)點(diǎn)贊~
GitHub地址:https://github.com/Coldairarrow/Sockets
本地下載:http://xiazai.jb51.net/201709/yuanma/Sockets(jb51.net).rar
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