C++實(shí)現(xiàn)二叉樹基本操作詳解
樹是一種重要的非線性數(shù)據(jù)結(jié)構(gòu),二叉樹是樹型結(jié)構(gòu)的一種重要類型。本學(xué)年論文介紹了二叉樹的定義,二叉樹的存儲(chǔ)結(jié)構(gòu),二叉樹的相關(guān)術(shù)語(yǔ),以此引入二叉樹這一概念,為展開二叉樹的基本操作做好理論鋪墊。二叉樹的基本操作主要包含以下幾個(gè)模塊:二叉樹的遍歷方法,計(jì)算二叉樹的結(jié)點(diǎn)個(gè)數(shù),計(jì)算二叉樹的葉子結(jié)點(diǎn)個(gè)數(shù),二叉樹深度的求解等內(nèi)容。
前序遍歷(遞歸&非遞歸)
- 訪問(wèn)根節(jié)點(diǎn)
- 前序訪問(wèn)左子樹
- 前序訪問(wèn)右子樹
//前序非遞歸
void PrevOrder()
{
stack<Node*> s;
Node *cur = _root;
while (cur || !s.empty())
{
while (cur)
{
cout << cur->_data << " ";
s.push(cur);
cur = cur->_left;
}
//此時(shí)當(dāng)前節(jié)點(diǎn)的左子樹已遍歷完畢
Node *tmp = s.top();
s.pop();
cur = tmp->_right;
}
cout << endl;
}
//前序遞歸
void PrevOrderR()
{
_PrevOrder(_root);
cout << endl;
}
void _PrevOrder(Node *root)
{
if (root == NULL) //必須有遞歸出口?。?!
return;
cout << root->_data << " ";
_PrevOrder(root->_left);
_PrevOrder(root->_right);
}
中序遍歷(遞歸&非遞歸)
- 中序訪問(wèn)左子樹
- 訪問(wèn)根節(jié)點(diǎn)
- 中序訪問(wèn)右子樹
//中序非遞歸
void InOrder()
{
stack<Node*> s;
Node *cur = _root;
while (cur || !s.empty())
{
while (cur)
{
s.push(cur);
cur = cur->_left;
}
//此時(shí)當(dāng)前節(jié)點(diǎn)的左子樹已遍歷完畢
Node *tmp = s.top();
cout << tmp->_data << " ";
s.pop();
cur = tmp->_right;
}
cout << endl;
}
//中序遞歸
void InOrderR()
{
_InOrder(_root);
cout << endl;
}
void _InOrder(Node *root)
{
if (root == NULL)
return;
_InOrder(root->_left);
cout << root->_data << " ";
_InOrder(root->_right);
}
后序遍歷(遞歸&非遞歸)
//后序非遞歸
//后序遍歷可能會(huì)出現(xiàn)死循環(huán),所以要記錄下前一個(gè)訪問(wèn)的節(jié)點(diǎn)
void PostOrder()
{
stack<Node*> s;
Node *cur = _root;
Node *prev = NULL;
while (cur || !s.empty())
{
while (cur)
{
s.push(cur);
cur = cur->_left;
}
Node *tmp = s.top();
if (tmp->_right && tmp->_right != prev)
{
cur = tmp->_right;
}
else
{
cout << tmp->_data << " ";
prev = tmp;
s.pop();
}
}
cout << endl;
}
//后序遞歸
void PostOrderR()
{
_PostOrder(_root);
cout << endl;
}
void _PostOrder(Node *root)
{
if (root == NULL)
return;
_PostOrder(root->_left);
_PostOrder(root->_right);
cout << root->_data << " ";
}
層序遍歷
從根節(jié)點(diǎn)開始,依次訪問(wèn)每層結(jié)點(diǎn)。
利用隊(duì)列先進(jìn)先出的特性,把每層結(jié)點(diǎn)從左至右依次放入隊(duì)列。
void LevelOrder() //利用隊(duì)列!??!
{
queue<Node*> q;
Node *front = NULL;
//1.push根節(jié)點(diǎn)
if (_root)
{
q.push(_root);
}
//2.遍歷當(dāng)前節(jié)點(diǎn),push當(dāng)前節(jié)點(diǎn)的左右孩子,pop當(dāng)前節(jié)點(diǎn)
//3.遍歷當(dāng)前節(jié)點(diǎn)的左孩子,再遍歷右孩子,循環(huán)直至隊(duì)列為空
while (!q.empty())
{
front = q.front();
cout << front->_data << " ";
if (front->_left)
q.push(front->_left);
if (front->_right)
q.push(front->_right);
q.pop();
}
cout << endl;
}
求二叉樹的高度
size_t Depth()
{
return _Depth(_root);
}
size_t _Depth(Node *root)
{
if (root == NULL)
return 0;
else if (root->_left == NULL && root->_right == NULL)
return 1;
else
{
size_t leftDepth = _Depth(root->_left) + 1;
size_t rightDepth = _Depth(root->_right) + 1;
return leftDepth > rightDepth ? leftDepth : rightDepth;
}
}
求葉子節(jié)點(diǎn)的個(gè)數(shù)
size_t LeafSize()
{
return _LeafSize(_root);
}
size_t _LeafSize(Node *root)
{
if (root == NULL)
return 0;
else if (root->_left == NULL && root->_right == NULL)
return 1;
else
return _LeafSize(root->_left) + _LeafSize(root->_right);
}
求二叉樹第k層的節(jié)點(diǎn)個(gè)數(shù)
size_t GetKLevel(int k)
{
return _GetKLevel(_root, k);
}
size_t _GetKLevel(Node *root, int k)
{
if (root == NULL)
return 0;
else if (k == 1)
return 1;
else
return _GetKLevel(root->_left, k - 1) + _GetKLevel(root->_right, k - 1);
}
完整代碼如下:
template<class T>
struct BinaryTreeNode
{
T _data;
BinaryTreeNode *_left;
BinaryTreeNode *_right;
BinaryTreeNode(const T& d)
:_data(d)
, _left(NULL)
, _right(NULL)
{}
};
template<class T>
class BinaryTree
{
public:
typedef BinaryTreeNode<T> Node;
BinaryTree()
:_root(NULL)
{}
BinaryTree(T *arr, size_t n, const T& invalid)
{
size_t index = 0;
_root = _CreateBinaryTree(arr, n, invalid, index);
}
BinaryTree(const BinaryTree<T>& t)
:_root(NULL)
{
_root = _CopyTree(t._root);
}
BinaryTree<T>& operator=(const BinaryTree<T>& t)
{
if (this != t)
{
Node *tmp = new Node(t._root);
if (tmp != NULL)
{
delete _root;
_root = tmp;
}
}
return *this;
}
~BinaryTree()
{
_DestroyTree(_root);
cout << endl;
}
//前序非遞歸
void PrevOrder()
{
stack<Node*> s;
Node *cur = _root;
while (cur || !s.empty())
{
while (cur)
{
cout << cur->_data << " ";
s.push(cur);
cur = cur->_left;
}
//此時(shí)當(dāng)前節(jié)點(diǎn)的左子樹已遍歷完畢
Node *tmp = s.top();
s.pop();
cur = tmp->_right;
}
cout << endl;
}
//前序遞歸
void PrevOrderR()
{
_PrevOrder(_root);
cout << endl;
}
//中序非遞歸
void InOrder()
{
stack<Node*> s;
Node *cur = _root;
while (cur || !s.empty())
{
while (cur)
{
s.push(cur);
cur = cur->_left;
}
//此時(shí)當(dāng)前節(jié)點(diǎn)的左子樹已遍歷完畢
Node *tmp = s.top();
cout << tmp->_data << " ";
s.pop();
cur = tmp->_right;
}
cout << endl;
}
//中序遞歸
void InOrderR()
{
_InOrder(_root);
cout << endl;
}
//后序非遞歸
//后序遍歷可能會(huì)出現(xiàn)死循環(huán),所以要記錄下前一個(gè)訪問(wèn)的節(jié)點(diǎn)
void PostOrder()
{
stack<Node*> s;
Node *cur = _root;
Node *prev = NULL;
while (cur || !s.empty())
{
while (cur)
{
s.push(cur);
cur = cur->_left;
}
Node *tmp = s.top();
if (tmp->_right && tmp->_right != prev)
{
cur = tmp->_right;
}
else
{
cout << tmp->_data << " ";
prev = tmp;
s.pop();
}
}
cout << endl;
}
//后序遞歸
void PostOrderR()
{
_PostOrder(_root);
cout << endl;
}
void LevelOrder() //利用隊(duì)列?。?!
{
queue<Node*> q;
Node *front = NULL;
//1.push根節(jié)點(diǎn)
if (_root)
{
q.push(_root);
}
//2.遍歷當(dāng)前節(jié)點(diǎn),push當(dāng)前節(jié)點(diǎn)的左右孩子,pop當(dāng)前節(jié)點(diǎn)
//3.遍歷當(dāng)前節(jié)點(diǎn)的左孩子,再遍歷右孩子,循環(huán)直至隊(duì)列為空
while (!q.empty())
{
front = q.front();
cout << front->_data << " ";
if (front->_left)
q.push(front->_left);
if (front->_right)
q.push(front->_right);
q.pop();
}
cout << endl;
}
size_t Size()
{
return _Size(_root);
}
size_t LeafSize()
{
return _LeafSize(_root);
}
size_t GetKLevel(int k)
{
return _GetKLevel(_root, k);
}
size_t Depth()
{
return _Depth(_root);
}
Node* Find(const T& d)
{
return _Find(_root, d);
}
protected:
Node* _CreateBinaryTree(T *arr, size_t n, const T& invalid, size_t& index)
{
Node *root = NULL;
if (index < n && arr[index] != invalid)
{
root = new Node(arr[index]);
index++;
root->_left = _CreateBinaryTree(arr, n, invalid, index);
index++;
root->_right = _CreateBinaryTree(arr, n, invalid, index);
}
return root;
}
Node* _CopyTree(Node *root)
{
Node *newRoot = NULL;
if (root)
{
newRoot = new Node(root->_data);
newRoot->_left = _CopyTree(root->_left);
newRoot->_right = _CopyTree(root->_right);
}
return newRoot;
}
void _DestroyTree(Node *root)
{
if (root)
{
_Destroy(root->_left);
_Destroy(root->_right);
delete root;
}
}
void _PrevOrder(Node *root)
{
if (root == NULL) //必須有遞歸出口?。。?
return;
cout << root->_data << " ";
_PrevOrder(root->_left);
_PrevOrder(root->_right);
}
void _InOrder(Node *root)
{
if (root == NULL)
return;
_InOrder(root->_left);
cout << root->_data << " ";
_InOrder(root->_right);
}
void _PostOrder(Node *root)
{
if (root == NULL)
return;
_PostOrder(root->_left);
_PostOrder(root->_right);
cout << root->_data << " ";
}
size_t _Size(Node *root)
{
if (root == NULL)
return 0;
else
return _Size(root->_left) + _Size(root->_right) + 1;
}
size_t _LeafSize(Node *root)
{
if (root == NULL)
return 0;
else if (root->_left == NULL && root->_right == NULL)
return 1;
else
return _LeafSize(root->_left) + _LeafSize(root->_right);
}
size_t _GetKLevel(Node *root, int k)
{
if (root == NULL)
return 0;
else if (k == 1)
return 1;
else
return _GetKLevel(root->_left, k - 1) + _GetKLevel(root->_right, k - 1);
}
size_t _Depth(Node *root)
{
if (root == NULL)
return 0;
else if (root->_left == NULL && root->_right == NULL)
return 1;
else
{
size_t leftDepth = _Depth(root->_left) + 1;
size_t rightDepth = _Depth(root->_right) + 1;
return leftDepth > rightDepth ? leftDepth : rightDepth;
}
}
Node* _Find(Node *root, const T& d)
{
if (root == NULL)
return NULL;
else if (root->_data == d)
return root;
else if (Node *ret = _Find(root->_left, d))
return ret;
else
_Find(root->_right, d);
}
protected:
Node *_root;
};
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
相關(guān)文章
c++動(dòng)態(tài)內(nèi)存管理與智能指針的相關(guān)知識(shí)點(diǎn)
為了更容易同時(shí)也更安全地使用動(dòng)態(tài)內(nèi)存,新的標(biāo)準(zhǔn)庫(kù)提供了兩種智能指針(smart pointer)類型來(lái)管理對(duì)象,下面這篇文章主要給大家介紹了關(guān)于c++動(dòng)態(tài)內(nèi)存管理與智能指針的相關(guān)知識(shí)點(diǎn),需要的朋友可以參考下2022-03-03
c#中實(shí)現(xiàn)退出程序后自動(dòng)重新啟動(dòng)程序的方法
下面小編就為大家?guī)?lái)一篇c#中實(shí)現(xiàn)退出程序后自動(dòng)重新啟動(dòng)程序的方法。小編覺得挺不錯(cuò)的,現(xiàn)在就分享給大家,也給大家做個(gè)參考。一起跟隨小編過(guò)來(lái)看看吧2017-01-01
c語(yǔ)言小游戲程序之彈跳小球的實(shí)現(xiàn)代碼
這篇文章主要介紹了c語(yǔ)言小游戲程序之彈跳小球的實(shí)現(xiàn)代碼,本文通過(guò)實(shí)例代碼給大家介紹的非常詳細(xì),對(duì)大家的學(xué)習(xí)或工作具有一定的參考借鑒價(jià)值,需要的朋友可以參考下2020-12-12
C語(yǔ)言小游戲之簡(jiǎn)易版三子棋(棋盤可自由擴(kuò)展)
這篇文章主要為大家詳細(xì)介紹了C語(yǔ)言實(shí)現(xiàn)三子棋游戲,還可以自由擴(kuò)展棋盤大小,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下2021-11-11
C語(yǔ)言實(shí)現(xiàn)大數(shù)值金額大寫轉(zhuǎn)換的方法詳解
這篇文章主要為大家詳細(xì)介紹了如何利用C語(yǔ)言實(shí)現(xiàn)大數(shù)值金額大寫轉(zhuǎn)換的功能,文中的示例代碼講解詳細(xì),感興趣的小伙伴可以跟隨小編一起了解一下2023-03-03
C 語(yǔ)言中strstr函數(shù)實(shí)例詳解
這篇文章主要介紹了C 語(yǔ)言中strstr函數(shù)實(shí)例詳解的相關(guān)資料,需要的朋友可以參考下2017-07-07

