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Android仿Flipboard動(dòng)畫(huà)效果的實(shí)現(xiàn)代碼

 更新時(shí)間:2018年01月17日 14:15:58   作者:吃掉你了喔  
這篇文章主要介紹了Android仿Flipboard動(dòng)畫(huà)效果的實(shí)現(xiàn)代碼,本文圖文并茂給大家介紹的非常詳細(xì),需要的朋友可以參考下

1.上原圖

前幾天在 Hencoder 征稿看到的Filpboard 里的的動(dòng)畫(huà)效果:

Filipboard.gif

先bb一句:在看本文的同時(shí),如果覺(jué)得我寫的模糊看不太懂的可以直接拉到文末,配合完整代碼再一步一步看。

2.實(shí)現(xiàn) 整體思路:

用手機(jī)拍下來(lái),逐幀觀看了許久,恍然大悟,就是一張紙,折起一邊之后,讓其對(duì)折線繞中心點(diǎn)旋轉(zhuǎn)。

關(guān)聯(lián)自定義 ViewCamera 來(lái)控制對(duì)折幅度, canves 控制旋轉(zhuǎn)。

具體:

每當(dāng)對(duì)折線旋轉(zhuǎn)的時(shí)候,圖標(biāo)總是一邊是折起來(lái)的,一邊是平鋪的,且中心對(duì)稱,所以將它整體分為兩部分來(lái)繪制。

使用 canvesClipRect() 方法可以輕松實(shí)現(xiàn)切割畫(huà)布。

應(yīng)該也能順著想到給 canves 做動(dòng)畫(huà)讓折疊線(切割線)動(dòng)起來(lái),這里會(huì)有一個(gè)問(wèn)題,即:對(duì)折線是動(dòng)起來(lái)了,可繪制內(nèi)容也會(huì)跟著動(dòng)起來(lái),那我們要的是只有分割線在中間旋轉(zhuǎn)實(shí)時(shí)分割圖標(biāo),所以有個(gè)小技巧,

先這樣:

canvas.rotate(-degreeZ);
 canvas.clipRect(0, -centerY, centerX, centerY);

再這樣:

canvas.rotate(degreeZ);
 canvas.drawBitmap(bitmap, x, y, paint);

嗯對(duì),在旋轉(zhuǎn)畫(huà)板的代碼之后做切割,切割之后呢又讓他以完全相同的角度反向旋轉(zhuǎn),再繪制圖標(biāo),這樣就可以實(shí)現(xiàn)之前讓切割線旋轉(zhuǎn),而圖標(biāo)不動(dòng)的目的了。

先貼這部分代碼,明天寫剩余部分:

protected void onDraw(Canvas canvas) {
 super.onDraw(canvas);
 int bitmapWidth = bitmap.getWidth();
 int bitmapHeight = bitmap.getHeight();
 int centerX = getWidth() / 2;
 int centerY = getHeight() / 2;
 int x = centerX - bitmapWidth / 2;
 int y = centerY - bitmapHeight / 2;
 // 不動(dòng)的另一部分
  canvas.save();
 canvas.translate(centerX, centerY);
 canvas.rotate(-degreeZ);
 canvas.clipRect(-centerX, -centerY, 0, centerY);
 canvas.rotate(degreeZ);
 canvas.translate(-centerX, -centerY);
 canvas.drawBitmap(bitmap, x, y, paint);
  canvas.restore();
}

這時(shí)候看到的效果應(yīng)該是這樣的:

切割線旋轉(zhuǎn)

接下來(lái)寫和它中心對(duì)稱的另一半:

因?yàn)槭侵行膶?duì)稱,旋轉(zhuǎn)速度一致,只需要變更切割的部分為對(duì)稱部分,所以這部分代碼只需要將前一部分代碼復(fù)制然后修改這一行 :

canvas.clipRect(-centerX, -centerY, 0, centerY);

為:

canvas.clipRect(0,-centerY,centerX,centerY);

就可以實(shí)現(xiàn)目的。

完整代碼:

protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int bitmapWidth = bitmap.getWidth();
int bitmapHeight = bitmap.getHeight();
int centerX = getWidth() / 2;
int centerY = getHeight() / 2;
int x = centerX - bitmapWidth / 2;
int y = centerY - bitmapHeight / 2;
 // 不動(dòng)的另一部分
 canvas.save();
 canvas.translate(centerX, centerY);
 canvas.rotate(-degreeZ);
 canvas.clipRect(-centerX, -centerY, 0, centerY);
 canvas.rotate(degreeZ);
 canvas.translate(-centerX, -centerY);
 canvas.drawBitmap(bitmap, x, y, paint);
 canvas.restore();
 // 被折起來(lái)的另一部分
 canvas.save();
 canvas.translate(centerX,centerY);
 canvas.rotate(-degreeZ);
 canvas.clipRect(0,-centerY,centerX,centerY);
 canvas.rotate(degreeZ);
 canvas.translate(-centerX,-centerY);
 canvas.drawBitmap(bitmap,x,y,paint);
 canvas.restore();
}

這時(shí)候運(yùn)行代碼的效果就是 沒(méi)有效果。因?yàn)槲覀兝L制的兩部分一直是中心對(duì)稱,雖然我們知道它在動(dòng),但是看起來(lái)仿佛只是繪制了一張靜態(tài)的圖標(biāo)。

不著急,這時(shí)候就需要給它對(duì)折起來(lái)的這一半加上 Camera ,讓它 “折起來(lái)”。

在代碼里添加 Camera 經(jīng)典四步:

camera.save();
 camera.rotateY(degreeY);
 camera.applyToCanvas(canvas);
 camera.restore();

當(dāng)然不考慮直接加上這些代碼是不行的,因?yàn)槲覀兪?對(duì)折",意味著 折起來(lái)的部分也要和 切割線 同步旋轉(zhuǎn),

所以這些代碼應(yīng)該這樣插入進(jìn)去:

// 被折起來(lái)的另一部分
 canvas.save();
 camera.save();
 canvas.translate(centerX, centerY);
 canvas.rotate(-degreeZ);
 camera.rotateY(degreeY);
 camera.applyToCanvas(canvas);
 canvas.clipRect(0, -centerY, centerX, centerY);
 canvas.rotate(degreeZ);
 canvas.translate(-centerX, -centerY); 
 canvas.drawBitmap(bitmap, x, y, paint);
 camera.restore(); 
 canvas.restore();

這時(shí)候再運(yùn)行代碼:

已然完成百分之80

嘿,原動(dòng)畫(huà)的要求已經(jīng)完成80%了。現(xiàn)在去加上最后的動(dòng)畫(huà): 之前不動(dòng)的一半也被折起來(lái)了,這個(gè)很簡(jiǎn)單修改不動(dòng)的那一部分的代碼:

// 不動(dòng)的另一部分
 canvas.save();
 camera.save();
 canvas.translate(centerX, centerY);
 canvas.rotate(-degreeZ);
 canvas.clipRect(-centerX, -centerY, 0, centerY);
 canvas.rotate(degreeZ);
 camera.rotateX(degreeY2);
 camera.applyToCanvas(canvas);
 canvas.translate(-centerX, -centerY);
 canvas.drawBitmap(bitmap, x, y, paint);
 camera.restore();
 canvas.restore();

運(yùn)行代碼,ok,完成~

對(duì)了,還有個(gè)細(xì)節(jié),仔細(xì)觀察發(fā)現(xiàn) 中間旋轉(zhuǎn)動(dòng)畫(huà)旋轉(zhuǎn)速度 越來(lái)越 的,所以使用 LinearOutSlowInInterpolator 這個(gè)插補(bǔ)器。

關(guān)于屬性動(dòng)畫(huà),還有后面的更多的定制性以及細(xì)節(jié)優(yōu)化,比如重寫 onMeasure() ,動(dòng)畫(huà)屬性抽離就不說(shuō)了,整體思路以及一些細(xì)節(jié)思考我感覺(jué)都講出來(lái)了,不知道是不是只有我一個(gè)人懂的那種。好懶啊,想睡覺(jué)。想下班,想吃雞。

完成版

最后推薦一下大佬 扔物線 的學(xué)習(xí)網(wǎng)站 hencoder :http://hencoder.com/ 不僅免費(fèi),而且賊6~

雖然我猜也沒(méi)多少人能堅(jiān)持看到這里,好慘,捂臉。

項(xiàng)目碼云地址:  https://gitee.com/alucode/AsFilpBoard

完整代碼:

public class FlipBoardView extends View {
private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
private Bitmap bitmap;
private Camera camera = new Camera();
int degreeZ;
int degreeY;
int degreeY2;
//中間旋轉(zhuǎn)動(dòng)畫(huà)
private ObjectAnimator animator = ObjectAnimator.ofInt(this, "degreeZ", 0, 270);
//第一段折起動(dòng)畫(huà)
private ObjectAnimator animator1 = ObjectAnimator.ofInt(this, "degreeY", 0, -45);
//最后一段折起動(dòng)畫(huà)
private ObjectAnimator animator2 = ObjectAnimator.ofInt(this, "degreeY2", 0, -45);
AnimatorSet animatorSet;
public FlipBoardView(Context context) {
 super(context);
}
public FlipBoardView(Context context, @Nullable AttributeSet attrs) {
 super(context, attrs);
}
public FlipBoardView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
 super(context, attrs, defStyleAttr);
}
{
 //糊臉修正,給camera 做z軸距離適配,避免繪制糊臉
 DisplayMetrics displayMetrics = getResources().getDisplayMetrics();
 float newZ = -displayMetrics.density * 6;
 camera.setLocation(0, 0, newZ);
 bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.maps);
 animator.setDuration(1000);
 animator.setStartDelay(500);
 animator.setInterpolator(new LinearOutSlowInInterpolator());
 animator1.setDuration(800);
 animator1.setStartDelay(500);
 animator1.setInterpolator(new LinearInterpolator());
 animator2.setDuration(500);
 animator2.setStartDelay(500);
 animator2.setInterpolator(new LinearInterpolator());
 animatorSet = new AnimatorSet();
 animatorSet.playSequentially(animator1, animator, animator2);
 animatorSet.addListener(new AnimatorListenerAdapter() {
 @Override
 public void onAnimationEnd(Animator animation) {
  super.onAnimationEnd(animation);
  try {
  Thread.sleep(500);
  } catch (InterruptedException e) {
  e.printStackTrace();
  }
  degreeZ = 0;
  degreeY = 0;
  degreeY2 = 0;
  animatorSet.start();
 }
 });
}
@Override
protected void onAttachedToWindow() {
 super.onAttachedToWindow();
 animatorSet.start();
}
@Override
protected void onDetachedFromWindow() {
 super.onDetachedFromWindow();
 animatorSet.end();
}
@SuppressWarnings("unused")
public void setDegreeZ(int degreeZ) {
 this.degreeZ = degreeZ;
 invalidate();
}
@SuppressWarnings("unused")
public void setDegreeY(int degreeY) {
 this.degreeY = degreeY;
 invalidate();
}
public void setDegreeY2(int degreeY2) {
 this.degreeY2 = degreeY2;
 invalidate();
}
/**
 * 原理:從折 線分為兩部分繪制,其實(shí)是繪制了兩個(gè)bitmap 一個(gè)動(dòng)一個(gè)不動(dòng) 然后截取拼湊
 *
 * @param canvas ca
 */
@Override
protected void onDraw(Canvas canvas) {
 super.onDraw(canvas);
 int bitmapWidth = bitmap.getWidth();
 int bitmapHeight = bitmap.getHeight();
 int centerX = getWidth() / 2;
 int centerY = getHeight() / 2;
 int x = centerX - bitmapWidth / 2;
 int y = centerY - bitmapHeight / 2;
 canvas.save();
 camera.save();
 canvas.translate(centerX, centerY);
 canvas.rotate(-degreeZ);
 camera.rotateY(degreeY);
 camera.applyToCanvas(canvas);
 canvas.clipRect(0, -centerY, centerX, centerY);
 canvas.rotate(degreeZ);
 canvas.translate(-centerX, -centerY);
 canvas.drawBitmap(bitmap, x, y, paint);
 camera.restore();
 canvas.restore();
// 不動(dòng)的另一部分
 canvas.save();
 camera.save();
 canvas.translate(centerX, centerY);
 canvas.rotate(-degreeZ);
 canvas.clipRect(-centerX, -centerY, 0, centerY);
 canvas.rotate(degreeZ);
 camera.rotateX(degreeY2);
 camera.applyToCanvas(canvas);
 canvas.translate(-centerX, -centerY);
 canvas.drawBitmap(bitmap, x, y, paint);
 camera.restore();
 canvas.restore();
}
/**
 * onMeasure() 日常重寫
 * @param widthMeasureSpec w
 * @param heightMeasureSpec h
 */
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
 super.onMeasure(widthMeasureSpec, heightMeasureSpec);
 int width;
 int height;
 int widthMode = MeasureSpec.getMode(widthMeasureSpec);
 int widthSize = MeasureSpec.getSize(widthMeasureSpec);
 int heightMode = MeasureSpec.getMode(heightMeasureSpec);
 int heightSize = MeasureSpec.getSize(heightMeasureSpec);
 if (widthMode == MeasureSpec.EXACTLY) {
 width = widthSize;
 } else {
 width = getPaddingLeft() + bitmap.getWidth() + getPaddingRight();
 }
 if (heightMode == MeasureSpec.EXACTLY) {
 height = heightSize;
 } else {
 height = getPaddingTop() + bitmap.getHeight() + getPaddingBottom();
 }
 setMeasuredDimension(width, height);
}
}

總結(jié)

以上所述是小編給大家介紹的Android仿Flipboard動(dòng)畫(huà)效果的實(shí)現(xiàn)代碼,希望對(duì)大家有所幫助,如果大家有任何疑問(wèn)請(qǐng)給我留言,小編會(huì)及時(shí)回復(fù)大家的。在此也非常感謝大家對(duì)腳本之家網(wǎng)站的支持!

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