C# 實(shí)現(xiàn)拖拉控件改變位置與大小的方法
前言:
很多時(shí)候我們需要在運(yùn)行時(shí),動(dòng)態(tài)地改變控件的位置以及大小,以獲得更好的布局。比如說(shuō)實(shí)際項(xiàng)目中的可自定義的報(bào)表、可自定義的單據(jù)等諸如此類(lèi)。它們有個(gè)特點(diǎn)就是允許客戶(hù)或者二次開(kāi)發(fā)人員設(shè)計(jì)它們需要的界面設(shè)置功能。
本人以前也做過(guò)可自定義系統(tǒng),包括界面和功能,主要為了減少開(kāi)發(fā)人員的工作量以及程序的靈活性和健壯性。
本篇主要討論下,在運(yùn)行時(shí)如何實(shí)現(xiàn)拖拉控件,達(dá)到改變控件位置與大小。功能將模擬VS設(shè)計(jì)界面時(shí)的拖拉功能。
(本篇暫不涉及多控件同時(shí)操作)
一、技術(shù)概述
其實(shí)實(shí)現(xiàn)運(yùn)行時(shí)控件的拖拉并不難,主要是改變控件的Location與Size即可。動(dòng)態(tài)調(diào)整時(shí)再捕獲MouseDown、MouseMove及MouseUp事件來(lái)實(shí)時(shí)修改上述兩個(gè)屬性就可以實(shí)現(xiàn)。
二、功能規(guī)劃
在此之前,我們先來(lái)看下.net設(shè)計(jì)界面,一旦選中某個(gè)控件時(shí),將會(huì)出現(xiàn)如下圖的邊框:

之后就可以通過(guò)拖拉出現(xiàn)的邊框改變其大小。而改變控件的位置,實(shí)際上是當(dāng)鼠標(biāo)點(diǎn)擊在控件內(nèi)部拖動(dòng)時(shí)實(shí)現(xiàn)的。
所有本例也將功能分為兩個(gè)部分實(shí)現(xiàn),分別為控件內(nèi)部拖動(dòng)改變位置與控件邊框拖拉改變大小。
三、具體實(shí)現(xiàn)
1.拖動(dòng)控件改變位置
首先,新建一個(gè)項(xiàng)目,然后添加一個(gè)類(lèi),取名叫MoveControl,該類(lèi)用來(lái)給控件掛載事件實(shí)現(xiàn)拖動(dòng)。
接著在該類(lèi)中添加字段currentControl,用來(lái)保存需要操作的控件,即通過(guò)構(gòu)造函數(shù)傳遞的控件。
接著創(chuàng)建一方法--AddEvents,用來(lái)給當(dāng)前的控件掛載事件。
代碼如下:
DragControl
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
namespace DragControl
{
public class MoveControl
{
#region Constructors
public MoveControl(Control ctrl)
{
currentControl = ctrl;
AddEvents();
}
#endregion
#region Fields
private Control currentControl; //傳入的控件
#endregion
#region Properties
#endregion
#region Methods
/// <summary>
/// 掛載事件
/// </summary>
private void AddEvents()
{
currentControl.MouseClick += new MouseEventHandler(MouseClick);
currentControl.MouseDown += new MouseEventHandler(MouseDown);
currentControl.MouseMove += new MouseEventHandler(MouseMove);
currentControl.MouseUp += new MouseEventHandler(MouseUp);
}
#endregion
#region Events
/// <summary>
/// 鼠標(biāo)單擊事件:用來(lái)顯示邊框
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void MouseClick(object sender, MouseEventArgs e)
{
}
/// <summary>
/// 鼠標(biāo)按下事件:記錄當(dāng)前鼠標(biāo)相對(duì)窗體的坐標(biāo)
/// </summary>
void MouseDown(object sender, MouseEventArgs e)
{
}
/// <summary>
/// 鼠標(biāo)移動(dòng)事件:讓控件跟著鼠標(biāo)移動(dòng)
/// </summary>
void MouseMove(object sender, MouseEventArgs e)
{
}
/// <summary>
/// 鼠標(biāo)彈起事件:讓自定義的邊框出現(xiàn)
/// </summary>
void MouseUp(object sender, MouseEventArgs e)
{
}
#endregion
}
}
接著我們需要實(shí)現(xiàn)MouseDown、MouseMove、MouseUp三個(gè)事件。
不過(guò)在此之前,我們必須要弄清楚,移動(dòng)即表示坐標(biāo)的改變,所以必定要有個(gè)起始坐標(biāo)和終點(diǎn)坐標(biāo)。
所以我們?cè)贛oveControl類(lèi)中加入兩個(gè)字段。
private Point pPoint; //上個(gè)鼠標(biāo)坐標(biāo) private Point cPoint; //當(dāng)前鼠標(biāo)坐標(biāo)
而且在開(kāi)始拖動(dòng)之前,我們肯定需要先單擊一次控件。在MouseDown時(shí)獲取當(dāng)前光標(biāo)的位置,保存到pPoint中。
(此處用Cursor獲得坐標(biāo)的好處,就是忽略掉容器的麻煩問(wèn)題)
/// <summary>
/// 鼠標(biāo)單擊事件:用來(lái)顯示邊框
/// </summary>
void MouseClick(object sender, MouseEventArgs e)
{
pPoint = Cursor.Position;
}
接著便實(shí)現(xiàn)MouseMove的事件,當(dāng)鼠標(biāo)左鍵按下時(shí),接著移動(dòng)鼠標(biāo)后,繼續(xù)鼠標(biāo)移動(dòng)后的坐標(biāo),然后與MouseDown時(shí)記下的坐標(biāo)相減,就得到鼠標(biāo)的位移值,接著控件的Location加上該位移值即可,然后更新pPoint。
/// <summary>
/// 鼠標(biāo)移動(dòng)事件:讓控件跟著鼠標(biāo)移動(dòng)
/// </summary>
void MouseMove(object sender, MouseEventArgs e)
{
Cursor.Current = Cursors.SizeAll; //當(dāng)鼠標(biāo)處于控件內(nèi)部時(shí),顯示光標(biāo)樣式為SizeAll
//當(dāng)鼠標(biāo)左鍵按下時(shí)才觸發(fā)
if (e.Button == MouseButtons.Left)
{
cPoint = Cursor.Position; //獲得當(dāng)前鼠標(biāo)位置
int x = cPoint.X - pPoint.X;
int y = cPoint.Y - pPoint.Y;
currentControl.Location = new Point(currentControl.Location.X + x, currentControl.Location.Y + y);
pPoint = cPoint;
}
}
由于此時(shí)還沒(méi)涉及到邊框,所以MouseUp暫時(shí)不用處理。至此拖動(dòng)的基本功能已經(jīng)實(shí)現(xiàn)!
目前MoveControl的完整代碼如下:
MoveControl
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
namespace DragControl
{
public class MoveControl
{
#region Constructors
public MoveControl(Control ctrl)
{
currentControl = ctrl;
AddEvents();
}
#endregion
#region Fields
private Control currentControl; //傳入的控件
private Point pPoint; //上個(gè)鼠標(biāo)坐標(biāo)
private Point cPoint; //當(dāng)前鼠標(biāo)坐標(biāo)
#endregion
#region Properties
#endregion
#region Methods
/// <summary>
/// 掛載事件
/// </summary>
private void AddEvents()
{
currentControl.MouseDown += new MouseEventHandler(MouseDown);
currentControl.MouseMove += new MouseEventHandler(MouseMove);
currentControl.MouseUp += new MouseEventHandler(MouseUp);
}
/// <summary>
/// 繪制拖拉時(shí)的黑色邊框
/// </summary>
public static void DrawDragBound(Control ctrl)
{
ctrl.Refresh();
Graphics g = ctrl.CreateGraphics();
int width = ctrl.Width;
int height = ctrl.Height;
Point[] ps = new Point[5]{new Point(0,0),new Point(width -1,0),
new Point(width -1,height -1),new Point(0,height-1),new Point(0,0)};
g.DrawLines(new Pen(Color.Black), ps);
}
#endregion
#region Events
/// <summary>
/// 鼠標(biāo)按下事件:記錄當(dāng)前鼠標(biāo)相對(duì)窗體的坐標(biāo)
/// </summary>
void MouseDown(object sender, MouseEventArgs e)
{
pPoint = Cursor.Position;
}
/// <summary>
/// 鼠標(biāo)移動(dòng)事件:讓控件跟著鼠標(biāo)移動(dòng)
/// </summary>
void MouseMove(object sender, MouseEventArgs e)
{
Cursor.Current = Cursors.SizeAll; //當(dāng)鼠標(biāo)處于控件內(nèi)部時(shí),顯示光標(biāo)樣式為SizeAll
//當(dāng)鼠標(biāo)左鍵按下時(shí)才觸發(fā)
if (e.Button == MouseButtons.Left)
{
MoveControl.DrawDragBound(this.currentControl);
cPoint = Cursor.Position; //獲得當(dāng)前鼠標(biāo)位置
int x = cPoint.X - pPoint.X;
int y = cPoint.Y - pPoint.Y;
currentControl.Location = new Point(currentControl.Location.X + x, currentControl.Location.Y + y);
pPoint = cPoint;
}
}
/// <summary>
/// 鼠標(biāo)彈起事件:讓自定義的邊框出現(xiàn)
/// </summary>
void MouseUp(object sender, MouseEventArgs e)
{
this.currentControl.Refresh();
}
#endregion
}
}
下面我們來(lái)測(cè)試下拖動(dòng)的功能。
創(chuàng)建一個(gè)Form窗體,可以再界面上添加你要測(cè)試的控件類(lèi)型,此處我只用TextBox左下測(cè)試。在Load的中添加以下代碼,將Form中的所有控件掛載上拖拉功能。
private void Form1_Load(object sender, EventArgs e)
{
foreach (Control ctrl in this.Controls)
{
new MoveControl(ctrl);
}
}
此時(shí),有心人可能會(huì)發(fā)現(xiàn)VS中拖動(dòng)控件時(shí),將會(huì)出現(xiàn)黑色邊框,而處于沒(méi)有。
這也很簡(jiǎn)單,我們?cè)贛ouseMove時(shí)加上如下代碼即可。
/// <summary>
/// 繪制拖拉時(shí)的黑色邊框
/// </summary>
public static void DrawDragBound(Control ctrl)
{
ctrl.Refresh();
Graphics g = ctrl.CreateGraphics();
int width = ctrl.Width;
int height = ctrl.Height;
Point[] ps = new Point[5]{new Point(0,0),new Point(width -1,0),
new Point(width -1,height -1),new Point(0,height-1),new Point(0,0)};
g.DrawLines(new Pen(Color.Black), ps);
}
/// <summary>
/// 鼠標(biāo)移動(dòng)事件:讓控件跟著鼠標(biāo)移動(dòng)
/// </summary>
void MouseMove(object sender, MouseEventArgs e)
{
Cursor.Current = Cursors.SizeAll; //當(dāng)鼠標(biāo)處于控件內(nèi)部時(shí),顯示光標(biāo)樣式為SizeAll
//當(dāng)鼠標(biāo)左鍵按下時(shí)才觸發(fā)
if (e.Button == MouseButtons.Left)
{
MoveControl.DrawDragBound(this.currentControl);
cPoint = Cursor.Position; //獲得當(dāng)前鼠標(biāo)位置
int x = cPoint.X - pPoint.X;
int y = cPoint.Y - pPoint.Y;
currentControl.Location = new Point(currentControl.Location.X + x, currentControl.Location.Y + y);
pPoint = cPoint;
}
}
同時(shí)要在MoveUp的時(shí)候,刷新一下自己,讓黑色邊框消失掉!
/// <summary>
/// 鼠標(biāo)彈起事件:讓自定義的邊框出現(xiàn)
/// </summary>
void MouseUp(object sender, MouseEventArgs e)
{
this.currentControl.Refresh();
}
接著用沒(méi)有邊框的控件測(cè)試下就會(huì)很明顯。如下圖所示:

2.通過(guò)邊框拖拉控件改變大小
此處的主要思路為:點(diǎn)擊控件的時(shí)候,創(chuàng)建一個(gè)自定義的用戶(hù)控件,該用戶(hù)控件響應(yīng)區(qū)域就是傳入控件的邊框區(qū)域,同時(shí)給它畫(huà)上虛線(xiàn)與8個(gè)小圓圈。
第一、創(chuàng)建用戶(hù)控件--FrameControl(邊框控件),然后增加一個(gè)字段用來(lái)保存?zhèn)魅氲目丶?,還有加載事件,此處類(lèi)同前面的MoveControl。
FrameControl
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace DragControl
{
public partial class FrameControl : UserControl
{
#region Constructors
public FrameControl(Control ctrl)
{
baseControl = ctrl;
AddEvents();
}
#endregion
#region Fields
Control baseControl; //基礎(chǔ)控件,即被包圍的控件
#endregion
#region Methods
/// <summary>
/// 加載事件
/// </summary>
private void AddEvents()
{
this.Name = "FrameControl" + baseControl.Name;
this.MouseDown += new MouseEventHandler(FrameControl_MouseDown);
this.MouseMove += new MouseEventHandler(FrameControl_MouseMove);
this.MouseUp += new MouseEventHandler(FrameControl_MouseUp);
}
#endregion
#region Events
/// <summary>
/// 鼠標(biāo)按下事件:記錄當(dāng)前鼠標(biāo)相對(duì)窗體的坐標(biāo)
/// </summary>
void FrameControl_MouseDown(object sender, MouseEventArgs e)
{
}
/// <summary>
/// 鼠標(biāo)移動(dòng)事件:讓控件跟著鼠標(biāo)移動(dòng)
/// </summary>
void FrameControl_MouseMove(object sender, MouseEventArgs e)
{
}
/// <summary>
/// 鼠標(biāo)彈起事件:讓自定義的邊框出現(xiàn)
/// </summary>
void FrameControl_MouseUp(object sender, MouseEventArgs e)
{
}
#endregion
}
}
做完這些準(zhǔn)備工作后,將到了主要的部分,就是給控件畫(huà)邊框。
整個(gè)邊框分為三個(gè)部分:四邊框(用來(lái)設(shè)置可視區(qū)域與區(qū)域)+四條虛線(xiàn)(只用來(lái)顯示)+八個(gè)小圓圈(用來(lái)斜角拖拉)。
所以要建立三個(gè)字段,用來(lái)分別保存這個(gè)數(shù)據(jù)。
Rectangle[] smallRects = new Rectangle[8];//邊框中的八個(gè)小圓圈 Rectangle[] sideRects = new Rectangle[4];//四條邊框,用來(lái)做響應(yīng)區(qū)域 Point[] linePoints = new Point[5];//四條邊,用于畫(huà)虛線(xiàn)
接著就是創(chuàng)建用戶(hù)控件的可視區(qū)域,和上面的三個(gè)變量數(shù)值。
(以下計(jì)算位置的代碼,有興趣的人可以研究下,沒(méi)有的就直接Copy)
創(chuàng)建邊框
#region 創(chuàng)建邊框
/// <summary>
/// 建立控件可視區(qū)域
/// </summary>
private void CreateBounds()
{
//創(chuàng)建邊界
int X = baseControl.Bounds.X - square.Width - 1;
int Y = baseControl.Bounds.Y - square.Height - 1;
int Height = baseControl.Bounds.Height + (square.Height * 2) + 2;
int Width = baseControl.Bounds.Width + (square.Width * 2) + 2;
this.Bounds = new Rectangle(X, Y, Width, Height);
this.BringToFront();
SetRectangles();
//設(shè)置可視區(qū)域
this.Region = new Region(BuildFrame());
g = this.CreateGraphics();
}
/// <summary>
/// 設(shè)置定義8個(gè)小矩形的范圍
/// </summary>
void SetRectangles()
{
//左上
smallRects[0] = new Rectangle(new Point(0, 0), square);
//右上
smallRects[1] = new Rectangle(new Point(this.Width - square.Width - 1, 0), square);
//左下
smallRects[2] = new Rectangle(new Point(0, this.Height - square.Height - 1), square);
//右下
smallRects[3] = new Rectangle(new Point(this.Width - square.Width - 1, this.Height - square.Height - 1), square);
//上中
smallRects[4] = new Rectangle(new Point(this.Width / 2 - 1, 0), square);
//下中
smallRects[5] = new Rectangle(new Point(this.Width / 2 - 1, this.Height - square.Height - 1), square);
//左中
smallRects[6] = new Rectangle(new Point(0, this.Height / 2 - 1), square);
//右中
smallRects[7] = new Rectangle(new Point(square.Width + baseControl.Width + 1, this.Height / 2 - 1), square);
//四條邊線(xiàn)
//左上
linePoints[0] = new Point(square.Width / 2, square.Height / 2);
//右上
linePoints[1] = new Point(this.Width - square.Width / 2 - 1, square.Height / 2);
//右下
linePoints[2] = new Point(this.Width - square.Width / 2 - 1, this.Height - square.Height / 2);
//左下
linePoints[3] = new Point(square.Width / 2, this.Height - square.Height / 2 - 1);
//左上
linePoints[4] = new Point(square.Width / 2, square.Height / 2);
//整個(gè)包括周?chē)吙虻姆秶?
ControlRect = new Rectangle(new Point(0, 0), this.Bounds.Size);
}
/// <summary>
/// 設(shè)置邊框控件可視區(qū)域
/// </summary>
/// <returns></returns>
private GraphicsPath BuildFrame()
{
GraphicsPath path = new GraphicsPath();
//上邊框
sideRects[0] = new Rectangle(0, 0, this.Width - square.Width - 1, square.Height + 1);
//左邊框
sideRects[1] = new Rectangle(0, square.Height + 1, square.Width + 1, this.Height - square.Height - 1);
//下邊框
sideRects[2] = new Rectangle(square.Width + 1, this.Height - square.Height - 1, this.Width - square.Width - 1, square.Height + 1);
//右邊框
sideRects[3] = new Rectangle(this.Width - square.Width - 1, 0, square.Width + 1, this.Height - square.Height - 1);
path.AddRectangle(sideRects[0]);
path.AddRectangle(sideRects[1]);
path.AddRectangle(sideRects[2]);
path.AddRectangle(sideRects[3]);
return path;
}
#endregion
設(shè)置完位置后,接著就是繪制的工作。增加一個(gè)Draw的方法用來(lái)畫(huà),同時(shí)設(shè)置為Public。此處不用控件的Paint,而是讓用戶(hù)調(diào)用,只因?yàn)檫@樣方便在不同控件之間切換,也就是一個(gè)容器中,只有當(dāng)前控件有邊框。
/// <summary>
/// 繪圖
/// </summary>
public void Draw()
{
this.BringToFront();
Pen pen = new Pen(Color.Black);
pen.DashStyle = DashStyle.Dot;//設(shè)置為虛線(xiàn),用虛線(xiàn)畫(huà)四邊,模擬微軟效果
g.DrawLines(pen, linePoints);//繪制四條邊線(xiàn)
g.FillRectangles(Brushes.White, smallRects); //填充8個(gè)小矩形的內(nèi)部
foreach (Rectangle smallRect in smallRects)
{
g.DrawEllipse(Pens.Black, smallRect); //繪制8個(gè)小橢圓
}
//g.DrawRectangles(Pens.Black, smallRects); //繪制8個(gè)小矩形的黑色邊線(xiàn)
}
做到這里,我們可以去前臺(tái)看一下效果,不過(guò)再此之前,我們需要調(diào)用該用戶(hù)控件。
調(diào)用的地方就是在控件上點(diǎn)擊的時(shí)候,所以在MoveControl中加入MouseClick的事件。
/// <summary>
/// 鼠標(biāo)單擊事件:用來(lái)顯示邊框
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected void MouseClick(object sender, MouseEventArgs e)
{
this.currentControl.Parent.Refresh();//刷新父容器,清除掉其他控件的邊框
this.currentControl.BringToFront();
fc = new FrameControl(this.currentControl);
this.currentControl.Parent.Controls.Add(fc);
fc.Visible = true;
fc.Draw();
}
這時(shí)有了邊框之后會(huì)有一個(gè)小問(wèn)題,就是拖動(dòng)控件的時(shí)候,控件移動(dòng)了,但是邊框還留在原地。
所以,這里需要注意的,就是移動(dòng)的時(shí)候,將邊框控件隱藏掉,當(dāng)MouseUp的時(shí)候再顯示。
此時(shí)的完整代碼如下:
MoveControl
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
namespace DragControl
{
public class MoveControl
{
#region Constructors
public MoveControl(Control ctrl)
{
currentControl = ctrl;
AddEvents();
}
#endregion
#region Fields
private Control currentControl; //傳入的控件
private Point pPoint; //上個(gè)鼠標(biāo)坐標(biāo)
private Point cPoint; //當(dāng)前鼠標(biāo)坐標(biāo)
FrameControl fc;//邊框控件
#endregion
#region Properties
#endregion
#region Methods
/// <summary>
/// 掛載事件
/// </summary>
private void AddEvents()
{
currentControl.MouseClick += new MouseEventHandler(MouseClick);
currentControl.MouseDown += new MouseEventHandler(MouseDown);
currentControl.MouseMove += new MouseEventHandler(MouseMove);
currentControl.MouseUp += new MouseEventHandler(MouseUp);
}
/// <summary>
/// 繪制拖拉時(shí)的黑色邊框
/// </summary>
public static void DrawDragBound(Control ctrl)
{
ctrl.Refresh();
Graphics g = ctrl.CreateGraphics();
int width = ctrl.Width;
int height = ctrl.Height;
Point[] ps = new Point[5]{new Point(0,0),new Point(width -1,0),
new Point(width -1,height -1),new Point(0,height-1),new Point(0,0)};
g.DrawLines(new Pen(Color.Black), ps);
}
#endregion
#region Events
/// <summary>
/// 鼠標(biāo)單擊事件:用來(lái)顯示邊框
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected void MouseClick(object sender, MouseEventArgs e)
{
this.currentControl.Parent.Refresh();//刷新父容器,清除掉其他控件的邊框
this.currentControl.BringToFront();
fc = new FrameControl(this.currentControl);
this.currentControl.Parent.Controls.Add(fc);
fc.Visible = true;
fc.Draw();
}
/// <summary>
/// 鼠標(biāo)按下事件:記錄當(dāng)前鼠標(biāo)相對(duì)窗體的坐標(biāo)
/// </summary>
void MouseDown(object sender, MouseEventArgs e)
{
pPoint = Cursor.Position;
}
/// <summary>
/// 鼠標(biāo)移動(dòng)事件:讓控件跟著鼠標(biāo)移動(dòng)
/// </summary>
void MouseMove(object sender, MouseEventArgs e)
{
Cursor.Current = Cursors.SizeAll; //當(dāng)鼠標(biāo)處于控件內(nèi)部時(shí),顯示光標(biāo)樣式為SizeAll
//當(dāng)鼠標(biāo)左鍵按下時(shí)才觸發(fā)
if (e.Button == MouseButtons.Left)
{
MoveControl.DrawDragBound(this.currentControl);
if (fc != null) fc.Visible = false; //先隱藏
cPoint = Cursor.Position; //獲得當(dāng)前鼠標(biāo)位置
int x = cPoint.X - pPoint.X;
int y = cPoint.Y - pPoint.Y;
currentControl.Location = new Point(currentControl.Location.X + x, currentControl.Location.Y + y);
pPoint = cPoint;
}
}
/// <summary>
/// 鼠標(biāo)彈起事件:讓自定義的邊框出現(xiàn)
/// </summary>
void MouseUp(object sender, MouseEventArgs e)
{
this.currentControl.Refresh();
if (fc != null)
{
fc.Visible = true;
fc.Draw();
}
}
#endregion
}
}
FrameControl
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace DragControl
{
public partial class FrameControl : UserControl
{
#region Constructors
public FrameControl(Control ctrl)
{
baseControl = ctrl;
AddEvents();
CreateBounds();
}
#endregion
#region Fields
const int Band = 6; //調(diào)整大小的響應(yīng)邊框
Size square = new Size(Band, Band);//小矩形大小
Control baseControl; //基礎(chǔ)控件,即被包圍的控件
Rectangle[] smallRects = new Rectangle[8];//邊框中的八個(gè)小圓圈
Rectangle[] sideRects = new Rectangle[4];//四條邊框,用來(lái)做響應(yīng)區(qū)域
Point[] linePoints = new Point[5];//四條邊,用于畫(huà)虛線(xiàn)
Graphics g; //畫(huà)圖板
Rectangle ControlRect; //控件包含邊框的區(qū)域
#endregion
#region Methods
/// <summary>
/// 加載事件
/// </summary>
private void AddEvents()
{
this.Name = "FrameControl" + baseControl.Name;
this.MouseDown += new MouseEventHandler(FrameControl_MouseDown);
this.MouseMove += new MouseEventHandler(FrameControl_MouseMove);
this.MouseUp += new MouseEventHandler(FrameControl_MouseUp);
}
#region 創(chuàng)建邊框
/// <summary>
/// 建立控件可視區(qū)域
/// </summary>
private void CreateBounds()
{
//創(chuàng)建邊界
int X = baseControl.Bounds.X - square.Width - 1;
int Y = baseControl.Bounds.Y - square.Height - 1;
int Height = baseControl.Bounds.Height + (square.Height * 2) + 2;
int Width = baseControl.Bounds.Width + (square.Width * 2) + 2;
this.Bounds = new Rectangle(X, Y, Width, Height);
this.BringToFront();
SetRectangles();
//設(shè)置可視區(qū)域
this.Region = new Region(BuildFrame());
g = this.CreateGraphics();
}
/// <summary>
/// 設(shè)置定義8個(gè)小矩形的范圍
/// </summary>
void SetRectangles()
{
//左上
smallRects[0] = new Rectangle(new Point(0, 0), square);
//右上
smallRects[1] = new Rectangle(new Point(this.Width - square.Width - 1, 0), square);
//左下
smallRects[2] = new Rectangle(new Point(0, this.Height - square.Height - 1), square);
//右下
smallRects[3] = new Rectangle(new Point(this.Width - square.Width - 1, this.Height - square.Height - 1), square);
//上中
smallRects[4] = new Rectangle(new Point(this.Width / 2 - 1, 0), square);
//下中
smallRects[5] = new Rectangle(new Point(this.Width / 2 - 1, this.Height - square.Height - 1), square);
//左中
smallRects[6] = new Rectangle(new Point(0, this.Height / 2 - 1), square);
//右中
smallRects[7] = new Rectangle(new Point(square.Width + baseControl.Width + 1, this.Height / 2 - 1), square);
//四條邊線(xiàn)
//左上
linePoints[0] = new Point(square.Width / 2, square.Height / 2);
//右上
linePoints[1] = new Point(this.Width - square.Width / 2 - 1, square.Height / 2);
//右下
linePoints[2] = new Point(this.Width - square.Width / 2 - 1, this.Height - square.Height / 2);
//左下
linePoints[3] = new Point(square.Width / 2, this.Height - square.Height / 2 - 1);
//左上
linePoints[4] = new Point(square.Width / 2, square.Height / 2);
//整個(gè)包括周?chē)吙虻姆秶?
ControlRect = new Rectangle(new Point(0, 0), this.Bounds.Size);
}
/// <summary>
/// 設(shè)置邊框控件可視區(qū)域
/// </summary>
/// <returns></returns>
private GraphicsPath BuildFrame()
{
GraphicsPath path = new GraphicsPath();
//上邊框
sideRects[0] = new Rectangle(0, 0, this.Width - square.Width - 1, square.Height + 1);
//左邊框
sideRects[1] = new Rectangle(0, square.Height + 1, square.Width + 1, this.Height - square.Height - 1);
//下邊框
sideRects[2] = new Rectangle(square.Width + 1, this.Height - square.Height - 1, this.Width - square.Width - 1, square.Height + 1);
//右邊框
sideRects[3] = new Rectangle(this.Width - square.Width - 1, 0, square.Width + 1, this.Height - square.Height - 1);
path.AddRectangle(sideRects[0]);
path.AddRectangle(sideRects[1]);
path.AddRectangle(sideRects[2]);
path.AddRectangle(sideRects[3]);
return path;
}
#endregion
/// <summary>
/// 繪圖
/// </summary>
public void Draw()
{
this.BringToFront();
Pen pen = new Pen(Color.Black);
pen.DashStyle = DashStyle.Dot;//設(shè)置為虛線(xiàn),用虛線(xiàn)畫(huà)四邊,模擬微軟效果
g.DrawLines(pen, linePoints);//繪制四條邊線(xiàn)
g.FillRectangles(Brushes.White, smallRects); //填充8個(gè)小矩形的內(nèi)部
foreach (Rectangle smallRect in smallRects)
{
g.DrawEllipse(Pens.Black, smallRect); //繪制8個(gè)小橢圓
}
//g.DrawRectangles(Pens.Black, smallRects); //繪制8個(gè)小矩形的黑色邊線(xiàn)
}
#endregion
#region Events
/// <summary>
/// 鼠標(biāo)按下事件:記錄當(dāng)前鼠標(biāo)相對(duì)窗體的坐標(biāo)
/// </summary>
void FrameControl_MouseDown(object sender, MouseEventArgs e)
{
}
/// <summary>
/// 鼠標(biāo)移動(dòng)事件:讓控件跟著鼠標(biāo)移動(dòng)
/// </summary>
void FrameControl_MouseMove(object sender, MouseEventArgs e)
{
}
/// <summary>
/// 鼠標(biāo)彈起事件:讓自定義的邊框出現(xiàn)
/// </summary>
void FrameControl_MouseUp(object sender, MouseEventArgs e)
{
}
#endregion
}
}
測(cè)試界面:

到目前為止,還只是有邊框,下面將實(shí)現(xiàn)拖拉功能。
首先來(lái)實(shí)現(xiàn),當(dāng)鼠標(biāo)放在響應(yīng)區(qū)域的時(shí)候,根據(jù)不同的位置顯示不同的箭頭樣子。
為此先創(chuàng)建一個(gè)枚舉,用來(lái)記錄當(dāng)前鼠標(biāo)的位置,等拖拉的時(shí)候根據(jù)該枚舉值做不同的計(jì)算。
/// <summary>
/// 鼠標(biāo)在控件中位置
/// </summary>
enum MousePosOnCtrl
{
NONE = 0,
TOP = 1,
RIGHT = 2,
BOTTOM = 3,
LEFT = 4,
TOPLEFT = 5,
TOPRIGHT = 6,
BOTTOMLEFT = 7,
BOTTOMRIGHT = 8,
}
創(chuàng)建一個(gè)方法,用來(lái)改變光標(biāo)的樣子以及枚舉值
/// <summary>
/// 設(shè)置光標(biāo)狀態(tài)
/// </summary>
public bool SetCursorShape(int x, int y)
{
Point point = new Point(x, y);
if (!ControlRect.Contains(point))
{
Cursor.Current = Cursors.Arrow;
return false;
}
else if (smallRects[0].Contains(point))
{
Cursor.Current = Cursors.SizeNWSE;
mpoc = MousePosOnCtrl.TOPLEFT;
}
else if (smallRects[1].Contains(point))
{
Cursor.Current = Cursors.SizeNESW;
mpoc = MousePosOnCtrl.TOPRIGHT;
}
else if (smallRects[2].Contains(point))
{
Cursor.Current = Cursors.SizeNESW;
mpoc = MousePosOnCtrl.BOTTOMLEFT;
}
else if (smallRects[3].Contains(point))
{
Cursor.Current = Cursors.SizeNWSE;
mpoc = MousePosOnCtrl.BOTTOMRIGHT;
}
else if (sideRects[0].Contains(point))
{
Cursor.Current = Cursors.SizeNS;
mpoc = MousePosOnCtrl.TOP;
}
else if (sideRects[1].Contains(point))
{
Cursor.Current = Cursors.SizeWE;
mpoc = MousePosOnCtrl.LEFT;
}
else if (sideRects[2].Contains(point))
{
Cursor.Current = Cursors.SizeNS;
mpoc = MousePosOnCtrl.BOTTOM;
}
else if (sideRects[3].Contains(point))
{
Cursor.Current = Cursors.SizeWE;
mpoc = MousePosOnCtrl.RIGHT;
}
else
{
Cursor.Current = Cursors.Arrow;
}
return true;
}
接著就是處理相關(guān)的三大事件MouseDown、MouseMove、MouseUp來(lái)實(shí)現(xiàn)拖拉。如同MoveControl都要增加以下兩個(gè)字段。
private Point pPoint; //上個(gè)鼠標(biāo)坐標(biāo) private Point cPoint; //當(dāng)前鼠標(biāo)坐標(biāo)
/// <summary>
/// 鼠標(biāo)按下事件:記錄當(dāng)前鼠標(biāo)相對(duì)窗體的坐標(biāo)
/// </summary>
void FrameControl_MouseDown(object sender, MouseEventArgs e)
{
pPoint = Cursor.Position;
}
/// <summary>
/// 鼠標(biāo)移動(dòng)事件:讓控件跟著鼠標(biāo)移動(dòng)
/// </summary>
void FrameControl_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
this.Visible = false;
MoveControl.DrawDragBound(baseControl);
ControlMove();
}
else
{
this.Visible = true;
SetCursorShape(e.X, e.Y); //更新鼠標(biāo)指針樣式
}
}
/// <summary>
/// 鼠標(biāo)彈起事件:讓自定義的邊框出現(xiàn)
/// </summary>
void FrameControl_MouseUp(object sender, MouseEventArgs e)
{
this.baseControl.Refresh(); //刷掉黑色邊框
this.Visible = true;
CreateBounds();
Draw();
}
在上面的MouseMove中多了一個(gè)方法--ControlMove,這個(gè)就是根據(jù)不同的枚舉值,計(jì)算控件的移動(dòng)方式和大小的方法。該方法中同時(shí)對(duì)控件的最小寬度和高度做了處理。添加如下兩個(gè)字段。
private int MinWidth = 20; //最小寬度 private int MinHeight = 20;//最小高度
/// <summary>
/// 控件移動(dòng)
/// </summary>
private void ControlMove()
{
cPoint = Cursor.Position;
int x = cPoint.X - pPoint.X;
int y = cPoint.Y - pPoint.Y;
switch (this.mpoc)
{
case MousePosOnCtrl.TOP:
if (baseControl.Height - y > MinHeight)
{
baseControl.Top += y;
baseControl.Height -= y;
}
else
{
baseControl.Top -= MinHeight - baseControl.Height;
baseControl.Height = MinHeight;
}
break;
case MousePosOnCtrl.BOTTOM:
if (baseControl.Height + y > MinHeight)
{
baseControl.Height += y;
}
else
{
baseControl.Height = MinHeight;
}
break;
case MousePosOnCtrl.LEFT:
if (baseControl.Width - x > MinWidth)
{
baseControl.Left += x;
baseControl.Width -= x;
}
else
{
baseControl.Left -= MinWidth - baseControl.Width;
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.RIGHT:
if (baseControl.Width + x > MinWidth)
{
baseControl.Width += x;
}
else
{
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.TOPLEFT:
if (baseControl.Height - y > MinHeight)
{
baseControl.Top += y;
baseControl.Height -= y;
}
else
{
baseControl.Top -= MinHeight - baseControl.Height;
baseControl.Height = MinHeight;
}
if (baseControl.Width - x > MinWidth)
{
baseControl.Left += x;
baseControl.Width -= x;
}
else
{
baseControl.Left -= MinWidth - baseControl.Width;
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.TOPRIGHT:
if (baseControl.Height - y > MinHeight)
{
baseControl.Top += y;
baseControl.Height -= y;
}
else
{
baseControl.Top -= MinHeight - baseControl.Height;
baseControl.Height = MinHeight;
}
if (baseControl.Width + x > MinWidth)
{
baseControl.Width += x;
}
else
{
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.BOTTOMLEFT:
if (baseControl.Height + y > MinHeight)
{
baseControl.Height += y;
}
else
{
baseControl.Height = MinHeight;
}
if (baseControl.Width - x > MinWidth)
{
baseControl.Left += x;
baseControl.Width -= x;
}
else
{
baseControl.Left -= MinWidth - baseControl.Width;
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.BOTTOMRIGHT:
if (baseControl.Height + y > MinHeight)
{
baseControl.Height += y;
}
else
{
baseControl.Height = MinHeight;
}
if (baseControl.Width + x > MinWidth)
{
baseControl.Width += x;
}
else
{
baseControl.Width = MinWidth;
}
break;
}
pPoint = Cursor.Position;
}
到此為止,功能已經(jīng)基本上實(shí)現(xiàn)。
完成代碼如下:
MoveControl
/******************************************************************
* 創(chuàng) 建 人: SamWang
* 創(chuàng)建時(shí)間: 2012-5-10 16:06
* 描 述:
* 移動(dòng)控件但不改變大小
* 原 理:
* 版 本: V1.0
* 環(huán) 境: VS2010
******************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
namespace DragControl
{
public class MoveControl
{
#region Constructors
public MoveControl(Control ctrl)
{
currentControl = ctrl;
AddEvents();
}
#endregion
#region Fields
private Control currentControl; //傳入的控件
private Point pPoint; //上個(gè)鼠標(biāo)坐標(biāo)
private Point cPoint; //當(dāng)前鼠標(biāo)坐標(biāo)
FrameControl fc;//邊框控件
#endregion
#region Properties
#endregion
#region Methods
/// <summary>
/// 掛載事件
/// </summary>
private void AddEvents()
{
currentControl.MouseClick += new MouseEventHandler(MouseClick);
currentControl.MouseDown += new MouseEventHandler(MouseDown);
currentControl.MouseMove += new MouseEventHandler(MouseMove);
currentControl.MouseUp += new MouseEventHandler(MouseUp);
}
/// <summary>
/// 繪制拖拉時(shí)的黑色邊框
/// </summary>
public static void DrawDragBound(Control ctrl)
{
ctrl.Refresh();
Graphics g = ctrl.CreateGraphics();
int width = ctrl.Width;
int height = ctrl.Height;
Point[] ps = new Point[5]{new Point(0,0),new Point(width -1,0),
new Point(width -1,height -1),new Point(0,height-1),new Point(0,0)};
g.DrawLines(new Pen(Color.Black), ps);
}
#endregion
#region Events
/// <summary>
/// 鼠標(biāo)單擊事件:用來(lái)顯示邊框
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected void MouseClick(object sender, MouseEventArgs e)
{
this.currentControl.Parent.Refresh();//刷新父容器,清除掉其他控件的邊框
this.currentControl.BringToFront();
fc = new FrameControl(this.currentControl);
this.currentControl.Parent.Controls.Add(fc);
fc.Visible = true;
fc.Draw();
}
/// <summary>
/// 鼠標(biāo)按下事件:記錄當(dāng)前鼠標(biāo)相對(duì)窗體的坐標(biāo)
/// </summary>
void MouseDown(object sender, MouseEventArgs e)
{
pPoint = Cursor.Position;
}
/// <summary>
/// 鼠標(biāo)移動(dòng)事件:讓控件跟著鼠標(biāo)移動(dòng)
/// </summary>
void MouseMove(object sender, MouseEventArgs e)
{
Cursor.Current = Cursors.SizeAll; //當(dāng)鼠標(biāo)處于控件內(nèi)部時(shí),顯示光標(biāo)樣式為SizeAll
//當(dāng)鼠標(biāo)左鍵按下時(shí)才觸發(fā)
if (e.Button == MouseButtons.Left)
{
MoveControl.DrawDragBound(this.currentControl);
if(fc != null ) fc.Visible = false; //先隱藏
cPoint = Cursor.Position;//獲得當(dāng)前鼠標(biāo)位置
int x = cPoint.X - pPoint.X;
int y = cPoint.Y - pPoint.Y;
currentControl.Location = new Point(currentControl.Location.X + x, currentControl.Location.Y + y);
pPoint = cPoint;
}
}
/// <summary>
/// 鼠標(biāo)彈起事件:讓自定義的邊框出現(xiàn)
/// </summary>
void MouseUp(object sender, MouseEventArgs e)
{
this.currentControl.Refresh();
if (fc != null)
{
fc.Visible = true;
fc.Draw();
}
}
#endregion
}
}
FrameControl
/******************************************************************
* 創(chuàng) 建 人: SamWang
* 創(chuàng)建時(shí)間: 2012-5-10 17:00
* 描 述:
* 在控件外部加上邊框,用于拖拉,以改變內(nèi)部控件的大小
* 原 理:
* 版 本: V1.0
* 環(huán) 境: VS2010
******************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace DragControl
{
public class FrameControl : UserControl
{
#region Constructors
/// <summary>
/// 構(gòu)造函數(shù)
/// </summary>
public FrameControl(Control ctrl)
{
baseControl = ctrl;
AddEvents();
CreateBounds();
}
#endregion
#region Fields
const int Band = 6; //調(diào)整大小的響應(yīng)邊框
private int MinWidth = 20; //最小寬度
private int MinHeight = 20;//最小高度
Size square = new Size(Band, Band);//小矩形大小
Control baseControl; //基礎(chǔ)控件,即被包圍的控件
Rectangle[] smallRects = new Rectangle[8];//邊框中的八個(gè)小圓圈
Rectangle[] sideRects = new Rectangle[4];//四條邊框,用來(lái)做響應(yīng)區(qū)域
Point[] linePoints = new Point[5];//四條邊,用于畫(huà)虛線(xiàn)
Graphics g; //畫(huà)圖板
Rectangle ControlRect; //控件包含邊框的區(qū)域
private Point pPoint; //上個(gè)鼠標(biāo)坐標(biāo)
private Point cPoint; //當(dāng)前鼠標(biāo)坐標(biāo)
private MousePosOnCtrl mpoc;
#endregion
#region Properties
/// <summary>
/// 鼠標(biāo)在控件中位置
/// </summary>
enum MousePosOnCtrl
{
NONE = 0,
TOP = 1,
RIGHT = 2,
BOTTOM = 3,
LEFT = 4,
TOPLEFT = 5,
TOPRIGHT = 6,
BOTTOMLEFT = 7,
BOTTOMRIGHT = 8,
}
#endregion
#region Methods
/// <summary>
/// 加載事件
/// </summary>
private void AddEvents()
{
this.Name = "FrameControl" + baseControl.Name;
this.MouseDown += new MouseEventHandler(FrameControl_MouseDown);
this.MouseMove += new MouseEventHandler(FrameControl_MouseMove);
this.MouseUp += new MouseEventHandler(FrameControl_MouseUp);
}
#region 創(chuàng)建邊框
/// <summary>
/// 建立控件可視區(qū)域
/// </summary>
private void CreateBounds()
{
//創(chuàng)建邊界
int X = baseControl.Bounds.X - square.Width - 1;
int Y = baseControl.Bounds.Y - square.Height - 1;
int Height = baseControl.Bounds.Height + (square.Height * 2) + 2;
int Width = baseControl.Bounds.Width + (square.Width * 2) + 2;
this.Bounds = new Rectangle(X, Y, Width, Height);
this.BringToFront();
SetRectangles();
//設(shè)置可視區(qū)域
this.Region = new Region(BuildFrame());
g = this.CreateGraphics();
}
/// <summary>
/// 設(shè)置定義8個(gè)小矩形的范圍
/// </summary>
void SetRectangles()
{
//左上
smallRects[0] = new Rectangle(new Point(0, 0), square);
//右上
smallRects[1] = new Rectangle(new Point(this.Width - square.Width - 1, 0), square);
//左下
smallRects[2] = new Rectangle(new Point(0, this.Height - square.Height - 1), square);
//右下
smallRects[3] = new Rectangle(new Point(this.Width - square.Width - 1, this.Height - square.Height - 1), square);
//上中
smallRects[4] = new Rectangle(new Point(this.Width / 2 - 1, 0), square);
//下中
smallRects[5] = new Rectangle(new Point(this.Width / 2 - 1, this.Height - square.Height - 1), square);
//左中
smallRects[6] = new Rectangle(new Point(0, this.Height / 2 - 1), square);
//右中
smallRects[7] = new Rectangle(new Point(square.Width + baseControl.Width + 1, this.Height / 2 - 1), square);
//四條邊線(xiàn)
//左上
linePoints[0] = new Point(square.Width / 2, square.Height / 2);
//右上
linePoints[1] = new Point(this.Width - square.Width / 2 - 1, square.Height / 2);
//右下
linePoints[2] = new Point(this.Width - square.Width / 2 - 1, this.Height - square.Height / 2);
//左下
linePoints[3] = new Point(square.Width / 2, this.Height - square.Height / 2 - 1);
//左上
linePoints[4] = new Point(square.Width / 2, square.Height / 2);
//整個(gè)包括周?chē)吙虻姆秶?
ControlRect = new Rectangle(new Point(0, 0), this.Bounds.Size);
}
/// <summary>
/// 設(shè)置邊框控件可視區(qū)域
/// </summary>
/// <returns></returns>
private GraphicsPath BuildFrame()
{
GraphicsPath path = new GraphicsPath();
//上邊框
sideRects[0] = new Rectangle(0, 0, this.Width - square.Width - 1, square.Height + 1);
//左邊框
sideRects[1] = new Rectangle(0, square.Height + 1, square.Width + 1, this.Height - square.Height - 1);
//下邊框
sideRects[2] = new Rectangle(square.Width + 1, this.Height - square.Height - 1, this.Width - square.Width - 1, square.Height + 1);
//右邊框
sideRects[3] = new Rectangle(this.Width - square.Width - 1, 0, square.Width + 1, this.Height - square.Height - 1);
path.AddRectangle(sideRects[0]);
path.AddRectangle(sideRects[1]);
path.AddRectangle(sideRects[2]);
path.AddRectangle(sideRects[3]);
return path;
}
#endregion
/// <summary>
/// 繪圖
/// </summary>
public void Draw()
{
this.BringToFront();
//g.FillRectangles(Brushes.LightGray, sideRects); //填充四條邊框的內(nèi)部
Pen pen = new Pen(Color.Black);
pen.DashStyle = DashStyle.Dot;//設(shè)置為虛線(xiàn),用虛線(xiàn)畫(huà)四邊,模擬微軟效果
g.DrawLines(pen, linePoints);//繪制四條邊線(xiàn)
g.FillRectangles(Brushes.White, smallRects); //填充8個(gè)小矩形的內(nèi)部
foreach (Rectangle smallRect in smallRects)
{
g.DrawEllipse(Pens.Black, smallRect); //繪制8個(gè)小橢圓
}
//g.DrawRectangles(Pens.Black, smallRects); //繪制8個(gè)小矩形的黑色邊線(xiàn)
}
/// <summary>
/// 設(shè)置光標(biāo)狀態(tài)
/// </summary>
public bool SetCursorShape(int x, int y)
{
Point point = new Point(x, y);
if (!ControlRect.Contains(point))
{
Cursor.Current = Cursors.Arrow;
return false;
}
else if (smallRects[0].Contains(point))
{
Cursor.Current = Cursors.SizeNWSE;
mpoc = MousePosOnCtrl.TOPLEFT;
}
else if (smallRects[1].Contains(point))
{
Cursor.Current = Cursors.SizeNESW;
mpoc = MousePosOnCtrl.TOPRIGHT;
}
else if (smallRects[2].Contains(point))
{
Cursor.Current = Cursors.SizeNESW;
mpoc = MousePosOnCtrl.BOTTOMLEFT;
}
else if (smallRects[3].Contains(point))
{
Cursor.Current = Cursors.SizeNWSE;
mpoc = MousePosOnCtrl.BOTTOMRIGHT;
}
else if (sideRects[0].Contains(point))
{
Cursor.Current = Cursors.SizeNS;
mpoc = MousePosOnCtrl.TOP;
}
else if (sideRects[1].Contains(point))
{
Cursor.Current = Cursors.SizeWE;
mpoc = MousePosOnCtrl.LEFT;
}
else if (sideRects[2].Contains(point))
{
Cursor.Current = Cursors.SizeNS;
mpoc = MousePosOnCtrl.BOTTOM;
}
else if (sideRects[3].Contains(point))
{
Cursor.Current = Cursors.SizeWE;
mpoc = MousePosOnCtrl.RIGHT;
}
else
{
Cursor.Current = Cursors.Arrow;
}
return true;
}
/// <summary>
/// 控件移動(dòng)
/// </summary>
private void ControlMove()
{
cPoint = Cursor.Position;
int x = cPoint.X - pPoint.X;
int y = cPoint.Y - pPoint.Y;
switch (this.mpoc)
{
case MousePosOnCtrl.TOP:
if (baseControl.Height - y > MinHeight)
{
baseControl.Top += y;
baseControl.Height -= y;
}
else
{
baseControl.Top -= MinHeight - baseControl.Height;
baseControl.Height = MinHeight;
}
break;
case MousePosOnCtrl.BOTTOM:
if (baseControl.Height + y > MinHeight)
{
baseControl.Height += y;
}
else
{
baseControl.Height = MinHeight;
}
break;
case MousePosOnCtrl.LEFT:
if (baseControl.Width - x > MinWidth)
{
baseControl.Left += x;
baseControl.Width -= x;
}
else
{
baseControl.Left -= MinWidth - baseControl.Width;
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.RIGHT:
if (baseControl.Width + x > MinWidth)
{
baseControl.Width += x;
}
else
{
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.TOPLEFT:
if (baseControl.Height - y > MinHeight)
{
baseControl.Top += y;
baseControl.Height -= y;
}
else
{
baseControl.Top -= MinHeight - baseControl.Height;
baseControl.Height = MinHeight;
}
if (baseControl.Width - x > MinWidth)
{
baseControl.Left += x;
baseControl.Width -= x;
}
else
{
baseControl.Left -= MinWidth - baseControl.Width;
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.TOPRIGHT:
if (baseControl.Height - y > MinHeight)
{
baseControl.Top += y;
baseControl.Height -= y;
}
else
{
baseControl.Top -= MinHeight - baseControl.Height;
baseControl.Height = MinHeight;
}
if (baseControl.Width + x > MinWidth)
{
baseControl.Width += x;
}
else
{
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.BOTTOMLEFT:
if (baseControl.Height + y > MinHeight)
{
baseControl.Height += y;
}
else
{
baseControl.Height = MinHeight;
}
if (baseControl.Width - x > MinWidth)
{
baseControl.Left += x;
baseControl.Width -= x;
}
else
{
baseControl.Left -= MinWidth - baseControl.Width;
baseControl.Width = MinWidth;
}
break;
case MousePosOnCtrl.BOTTOMRIGHT:
if (baseControl.Height + y > MinHeight)
{
baseControl.Height += y;
}
else
{
baseControl.Height = MinHeight;
}
if (baseControl.Width + x > MinWidth)
{
baseControl.Width += x;
}
else
{
baseControl.Width = MinWidth;
}
break;
}
pPoint = Cursor.Position;
}
#endregion
#region Events
/// <summary>
/// 鼠標(biāo)按下事件:記錄當(dāng)前鼠標(biāo)相對(duì)窗體的坐標(biāo)
/// </summary>
void FrameControl_MouseDown(object sender, MouseEventArgs e)
{
pPoint = Cursor.Position;
}
/// <summary>
/// 鼠標(biāo)移動(dòng)事件:讓控件跟著鼠標(biāo)移動(dòng)
/// </summary>
void FrameControl_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
this.Visible = false;
MoveControl.DrawDragBound(baseControl);
ControlMove();
}
else
{
this.Visible = true;
SetCursorShape(e.X, e.Y); //更新鼠標(biāo)指針樣式
}
}
/// <summary>
/// 鼠標(biāo)彈起事件:讓自定義的邊框出現(xiàn)
/// </summary>
void FrameControl_MouseUp(object sender, MouseEventArgs e)
{
this.baseControl.Refresh(); //刷掉黑色邊框
this.Visible = true;
CreateBounds();
Draw();
}
#endregion
}
}
四、遺留問(wèn)題
1.ListBox存在拖拉高度時(shí),存在莫名奇妙的BUG。
2.目前該版本只支持單控件的拖拉,多控件同時(shí)拖拉等下次有空再弄。
以上這篇C# 實(shí)現(xiàn)拖拉控件改變位置與大小的方法就是小編分享給大家的全部?jī)?nèi)容了,希望能給大家一個(gè)參考,也希望大家多多支持腳本之家。
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