C#實(shí)現(xiàn)簡(jiǎn)單計(jì)算器功能
更新時(shí)間:2018年03月27日 15:13:28 作者:彬菌
給大家分享用C#寫(xiě)出一個(gè)計(jì)算機(jī)功能的全部代碼分享,有興趣的朋友可以跟著做一下。
實(shí)現(xiàn)效果:

Form1.cs代碼:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Cal
{
public partial class Form1 : Form
{
public double num1;
public int temp = 0;//記錄存儲(chǔ)計(jì)算方式
public Form1()
{
InitializeComponent();
}
private void eq_Click(object sender, EventArgs e)
{
switch (temp)
{
//加法運(yùn)算
case 1:
try
{
result.Text = (num1 + double.Parse(result.Text)).ToString();
}
catch (Exception)
{
MessageBox.Show("還沒(méi)輸入數(shù)字呢", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
finally
{
temp = 0;
}
break;
//減法運(yùn)算
case 2:
try
{
result.Text = (num1 - double.Parse(result.Text)).ToString();
}
catch (Exception)
{
MessageBox.Show("還沒(méi)輸入數(shù)字呢", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
finally
{
temp = 0;
}
break;
//乘法運(yùn)算
case 3:
try
{
result.Text = (num1 * double.Parse(result.Text)).ToString();
}
catch (Exception)
{
MessageBox.Show("還沒(méi)輸入數(shù)字呢", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
finally
{
temp = 0;
}
break;
//除法運(yùn)算,討論分母為零的情況
case 4:
if (double.Parse(result.Text)==0)
{
MessageBox.Show("除數(shù)不能為零", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
result.ResetText();
}
else
{
result.Text = (num1 / double.Parse(result.Text)).ToString(); temp = 0;
}
break;
case 5:
try
{
result.Text = (num1 % double.Parse(result.Text)).ToString();
}
catch (Exception)
{
MessageBox.Show("還沒(méi)輸入數(shù)字呢", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
finally
{
temp = 0;
}
break;
}
}
private void empty_Click(object sender, EventArgs e)
{
result.Text = "0";
num1 = 0;
temp = 0;
//清除
//if (result.Text.Length > 0)
//{
// result.Text = result.Text.Substring(0, result.Text.Length - 1);
//}
}
private void Zero_Click(object sender, EventArgs e)
{
if (result.Text == "0")
{
result.Text = "0";
}
else
{
//前邊有數(shù)字時(shí),則直接在后邊加上.
result.Text = result.Text + "0";
}
}
private void one_Click(object sender, EventArgs e)
{
if (result.Text == "0")
{
result.Text = "1";
}
else
{
//前邊有數(shù)字時(shí),則直接在后邊加上.
result.Text = result.Text + "1";
}
}
private void two_Click(object sender, EventArgs e)
{
if (result.Text == "0")
{
result.Text = "2";
}
else
{
//前邊有數(shù)字時(shí),則直接在后邊加上.
result.Text = result.Text + "2";
}
}
private void three_Click(object sender, EventArgs e)
{
if (result.Text == "0")
{
result.Text = "3";
}
else
{
//前邊有數(shù)字時(shí),則直接在后邊加上.
result.Text = result.Text + "3";
}
}
private void four_Click(object sender, EventArgs e)
{
if (result.Text == "0")
{
result.Text = "4";
}
else
{
//前邊有數(shù)字時(shí),則直接在后邊加上.
result.Text = result.Text + "4";
}
}
private void five_Click(object sender, EventArgs e)
{
if (result.Text == "0")
{
result.Text = "5";
}
else
{
//前邊有數(shù)字時(shí),則直接在后邊加上.
result.Text = result.Text + "5";
}
}
private void six_Click(object sender, EventArgs e)
{
if (result.Text == "0")
{
result.Text = "6";
}
else
{
//前邊有數(shù)字時(shí),則直接在后邊加上.
result.Text = result.Text + "6";
}
}
private void seven_Click(object sender, EventArgs e)
{
if (result.Text == "0")
{
result.Text = "7";
}
else
{
//前邊有數(shù)字時(shí),則直接在后邊加上.
result.Text = result.Text + "7";
}
}
private void eight_Click(object sender, EventArgs e)
{
if (result.Text == "0")
{
result.Text = "8";
}
else
{
//前邊有數(shù)字時(shí),則直接在后邊加上.
result.Text = result.Text + "8";
}
}
private void nine_Click(object sender, EventArgs e)
{
if (result.Text == "0")
{
result.Text = "9";
}
else
{
//前邊有數(shù)字時(shí),則直接在后邊加上.
result.Text = result.Text + "9";
}
}
private void point_Click(object sender, EventArgs e)
{
//小數(shù)點(diǎn)按鍵,初始為空,直接按 . 鍵則顯示為0.多少
if (result.Text == "")
{
result.Text = "0.";
}
//如果再次輸入.則返回都輸入的字符后邊并提示信息
else if (result.Text.IndexOf(".") >= 0)
{
MessageBox.Show("已經(jīng)輸入小數(shù)點(diǎn),無(wú)須再次輸入", "提示");
}
else
{
//前邊有數(shù)字時(shí),則直接在后邊加上.
result.Text = result.Text + ".";
}
}
private void add_Click(object sender, EventArgs e)
{
temp = 1;
try
{
num1 = double.Parse(result.Text);
}
catch (Exception)
{
MessageBox.Show("還沒(méi)輸入數(shù)字呢", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
finally
{
result.Text = "";//隨后讓文本框歸空
}
}
private void mul_Click(object sender, EventArgs e)
{
temp = 3;
try
{
num1 = double.Parse(result.Text);
}
catch (Exception)
{
MessageBox.Show("還沒(méi)輸入數(shù)字呢", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
finally
{
result.Text = "";//隨后讓文本框歸空
}
}
private void sub_Click(object sender, EventArgs e)
{
temp = 2;
try
{
num1 = double.Parse(result.Text);
}
catch(Exception)
{
MessageBox.Show("還沒(méi)輸入數(shù)字呢", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
finally
{
result.Text = "";//隨后讓文本框歸空
}
}
private void Button1_Click(object sender, EventArgs e)
{
temp = 4;
try
{
num1 = double.Parse(result.Text);
}
catch (Exception)
{
MessageBox.Show("還沒(méi)輸入數(shù)字呢", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
finally
{
result.Text = "";//隨后讓文本框歸空
}
}
private void per_Click(object sender, EventArgs e)
{
temp = 5;
try
{
num1 = double.Parse(result.Text);
}
catch (Exception)
{
MessageBox.Show("還沒(méi)輸入數(shù)字呢", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
finally
{
result.Text = "";//隨后讓文本框歸空
}
}
private void opp_Click(object sender, EventArgs e)
{
//temp = 6;
try
{
result.Text = (-double.Parse(result.Text)).ToString();
}
catch (Exception)
{
MessageBox.Show("還沒(méi)輸入數(shù)字呢", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
finally
{
temp = 0;
}
}
private void Form1_Load(object sender, EventArgs e)
{
result.Text = "0";
}
private void result_TextChanged(object sender, EventArgs e)
{
if (result.Text.Length > 18&& result.Text.Length<36)
{
result.Font = new Font(result.Font.FontFamily, 15, result.Font.Style);
}
if (result.Text.Length > 36&&result.Text.Length<45)
{
result.Font = new Font(result.Font.FontFamily, 10, result.Font.Style);
}
if (result.Text.Length > 45)
{
MessageBox.Show("超出范圍,將要清空了!", "錯(cuò)誤提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
result.ResetText();
result.Font = new Font(result.Font.FontFamily, 20, result.Font.Style);
}
}
}
}
小編已經(jīng)測(cè)試了代碼,大家可以跟著做一下看看,感謝大家對(duì)腳本之家的支持。
您可能感興趣的文章:
- C#計(jì)算器編寫(xiě)代碼
- C#編寫(xiě)的windows計(jì)算器的實(shí)例代碼
- C#開(kāi)發(fā)簡(jiǎn)易winform計(jì)算器程序
- C#實(shí)現(xiàn)簡(jiǎn)單的計(jì)算器功能完整實(shí)例
- C#實(shí)現(xiàn)簡(jiǎn)單加減乘除計(jì)算器
- C#實(shí)現(xiàn)Winform版計(jì)算器
- C#實(shí)現(xiàn)的簡(jiǎn)單整數(shù)四則運(yùn)算計(jì)算器功能示例
- c#入門(mén)之實(shí)現(xiàn)簡(jiǎn)易存款利息計(jì)算器示例
- C# WinForm程序設(shè)計(jì)簡(jiǎn)單計(jì)算器
- C#實(shí)現(xiàn)簡(jiǎn)單的計(jì)算器小程序
相關(guān)文章
使用C#對(duì)JSON進(jìn)行序列化和反序列化處理的兩種方法
本指南探討了如何使用 C# 編程語(yǔ)言進(jìn)行 JSON 序列化和反序列化,我們將介紹 .NET 生態(tài)系統(tǒng)中可用的兩個(gè)本機(jī)選項(xiàng),即命名空間和廣泛使用的 Newtonsoft.Json 庫(kù)(也稱為 Json.NET),需要的朋友可以參考下2024-06-06
C#采用Winform實(shí)現(xiàn)類(lèi)似Android的Listener
這篇文章主要介紹了C#采用Winform實(shí)現(xiàn)類(lèi)似Android的Listener,很實(shí)用的技巧,需要的朋友可以參考下2014-08-08
C#實(shí)現(xiàn)自動(dòng)填充文字內(nèi)容到指定圖片
這篇文章主要為大家詳細(xì)介紹了如何使用C#實(shí)現(xiàn)自動(dòng)填充文字內(nèi)容到指定圖片,文中的示例代碼講解詳細(xì),感興趣的小伙伴可以跟隨小編一起學(xué)習(xí)一下2024-04-04
C#?Stopwatch實(shí)現(xiàn)計(jì)算代碼運(yùn)行時(shí)間
這篇文章主要為大家詳細(xì)介紹了C#如何使用Stopwatch實(shí)現(xiàn)計(jì)算代碼運(yùn)行時(shí)間,文中的示例代碼講解詳細(xì),感興趣的小伙伴可以跟隨小編一起學(xué)習(xí)一下2024-03-03

