android dialog背景模糊化效果實現(xiàn)方法
最近做項目有這樣的需求: 在activity中啟動一個dialog時, 啟動的dialog的背景設為啟動acitivity的模糊化圖片.
實現(xiàn)思路:
1. 截屏, 獲取當前activity的界面
2. 將獲取的照片進行模糊化
3. 將模糊化的圖片設為dialog的背景
1.截屏, 獲取當前activity的界面
private Bitmap takeScreenShot(Activity activity) { View view = activity.getWindow().getDecorView(); view.setDrawingCacheEnabled(true); view.buildDrawingCache(); Bitmap b1 = view.getDrawingCache(); // 獲取屏幕長和高 int width = activity.getResources().getDisplayMetrics().widthPixels; int height = activity.getResources().getDisplayMetrics().heightPixels; Bitmap bmp = Bitmap.createBitmap(b1, 0, 0, width, height); view.destroyDrawingCache(); return bmp; }
這里需要注意: 默認dialog是全屏, activity也是全屏沒有狀態(tài)欄. 如果有狀態(tài)欄需要獲取狀態(tài)欄大小, 在創(chuàng)建圖片的時候減去狀態(tài)欄大小.
2.將獲取的圖片進行模糊化, 這里的模糊算法, 是從網(wǎng)上查到, 具體是進行高斯模糊. 具體代碼在下面的工具類中.
3.設置模糊圖片為dialog的背景
//blurBackgroundDrawer為模糊后的背景圖片 Window window = getWindow(); window.setBackgroundDrawable(new BitmapDrawable(mContext.getResources(), blurBackgroundDrawer));
注意: 模糊化圖片可能會比較慢, 剛開始測得時候在3 - 4秒之間, 解決辦法是將獲取到的屏幕進行縮小,然后在進行模糊, 模糊完后, 再將圖片放大.
下面是將背景模糊化效果封裝成的工具類代碼, 使用方法: 只需要將其考到工程中, 在需要模糊化效果的地方調(diào)用:
Bitmap bmp = getBlurBackgroundDrawer(activity); 即可.
public class FastBlurUtility { /** * 獲得模糊化的背景圖片 * @param activity 獲取模糊化的背景activity * @return 模糊化的背景圖片 */ public static Bitmap getBlurBackgroundDrawer(Activity activity) { Bitmap bmp = takeScreenShot(activity); return startBlurBackground(bmp); } /** * 截屏 * @param activity 截屏的activity * @return 截屏圖片 */ private static Bitmap takeScreenShot(Activity activity) { View view = activity.getWindow().getDecorView(); view.setDrawingCacheEnabled(true); view.buildDrawingCache(); Bitmap b1 = view.getDrawingCache(); // 獲取屏幕長和高 int width = activity.getResources().getDisplayMetrics().widthPixels; int height = activity.getResources().getDisplayMetrics().heightPixels; Bitmap bmp = Bitmap.createBitmap(b1, 0, 0, width, height); view.destroyDrawingCache(); return bmp; } private static Bitmap startBlurBackground(Bitmap bkg) { long startMs = System.currentTimeMillis(); float radius = 20; //模糊程度 Bitmap overlay = fastblur(small(bkg), (int) radius); Log.i("FastBlurUtility", "=====blur time:" + (System.currentTimeMillis() - startMs)); return big(overlay); } /** * 放大圖片 * @param bitmap 需要放大的圖片 * @return 放大的圖片 */ private static Bitmap big(Bitmap bitmap) { Matrix matrix = new Matrix(); matrix.postScale(4f, 4f); Bitmap resizeBmp = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true); return resizeBmp; } /** * 縮小圖片 * @param bitmap 需要縮小的圖片 * @return 縮小的圖片 */ private static Bitmap small(Bitmap bitmap) { Matrix matrix = new Matrix(); matrix.postScale(0.25f, 0.25f); Bitmap resizeBmp = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true); return resizeBmp; } /** * 將圖片模糊化 * @param sentBitmap 需要模糊的圖片 * @param radius 模糊程度 * @return 模糊后的圖片 */ private static Bitmap fastblur(Bitmap sentBitmap, int radius) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } }
以上就是本文的全部內(nèi)容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。
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