Android使用Rotate3dAnimation實(shí)現(xiàn)3D旋轉(zhuǎn)動(dòng)畫(huà)效果的實(shí)例代碼
利用Android的ApiDemos的Rotate3dAnimation實(shí)現(xiàn)了個(gè)圖片3D旋轉(zhuǎn)的動(dòng)畫(huà),圍繞Y軸進(jìn)行旋轉(zhuǎn),還可以實(shí)現(xiàn)Z軸的縮放。點(diǎn)擊開(kāi)始按鈕開(kāi)始旋轉(zhuǎn),點(diǎn)擊結(jié)束按鈕停止旋轉(zhuǎn)。


代碼如下::
Rotate3dAnimation.java
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length
* of the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* @param centerX the X center of the 3D rotation
* @param centerY the Y center of the 3D rotation
* @param reverse true if the translation should be reversed, false otherwise
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
//保存一次camera初始狀態(tài),用于restore()
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
//圍繞Y軸旋轉(zhuǎn)degrees度
camera.rotateY(degrees);
//行camera中取出矩陣,賦值給matrix
camera.getMatrix(matrix);
//camera恢復(fù)到初始狀態(tài),繼續(xù)用于下次的計(jì)算
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
Test3DRotateActivity.java
public class Test3DRotateActivity extends Activity {
/** Called when the activity is first created. */
private final String TAG="Test3DRotateActivity";
private ImageView image;
private Button start ,stop;
private Rotate3dAnimation rotation;
private StartNextRotate startNext;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
image = (ImageView) findViewById(R.id.image);
start=(Button) findViewById(R.id.start);
stop = (Button) findViewById(R.id.stop);
start.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
// TODO Auto-generated method stub
//進(jìn)行360度的旋轉(zhuǎn)
startRotation(0,360);
}
});
stop.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
// TODO Auto-generated method stub
image.clearAnimation();
}
});
}
private void startRotation(float start, float end) {
// 計(jì)算中心點(diǎn)
final float centerX = image.getWidth() / 2.0f;
final float centerY = image.getHeight() / 2.0f;
Log.d(TAG, "centerX="+centerX+", centerY="+centerY);
// Create a new 3D rotation with the supplied parameter
// The animation listener is used to trigger the next animation
//final Rotate3dAnimation rotation =new Rotate3dAnimation(start, end, centerX, centerY, 310.0f, true);
//Z軸的縮放為0
rotation =new Rotate3dAnimation(start, end, centerX, centerY, 0f, true);
rotation.setDuration(2000);
rotation.setFillAfter(true);
//rotation.setInterpolator(new AccelerateInterpolator());
//勻速旋轉(zhuǎn)
rotation.setInterpolator(new LinearInterpolator());
//設(shè)置監(jiān)聽(tīng)
startNext = new StartNextRotate();
rotation.setAnimationListener(startNext);
image.startAnimation(rotation);
}
private class StartNextRotate implements AnimationListener{
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
Log.d(TAG, "onAnimationEnd......");
image.startAnimation(rotation);
}
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
}
}
main.xml
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <Button android:id="@+id/start" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="開(kāi)始" /> <Button android:id="@+id/stop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="結(jié)束" /> <ImageView android:id="@+id/image" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/t1" /> </LinearLayout>
代碼中用Camera來(lái)實(shí)現(xiàn)動(dòng)畫(huà),Camera就是一個(gè)攝像機(jī),一個(gè)物體原地不動(dòng),我們帶著攝像機(jī)按設(shè)定的角度進(jìn)行移動(dòng),之后從Camera中取出完成該動(dòng)畫(huà)的Matrix,然后畫(huà)我們的物體,這個(gè)就是這個(gè)3D動(dòng)畫(huà)實(shí)現(xiàn)的原理。
具體的解釋見(jiàn)代碼中注釋部分,重點(diǎn)說(shuō)一下Rotate3dAnimation.java中的
matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY);
由于旋轉(zhuǎn)是以(0,0)為中心的,所以為了把界面的中心與(0,0)對(duì)齊,就要preTranslate(-centerX, -centerY),旋轉(zhuǎn)完成后,調(diào)用postTranslate(centerX, centerY),再把圖片移回來(lái),這樣看到的動(dòng)畫(huà)效果就是activity的界面圖片從在centerX為中心繞Y軸旋轉(zhuǎn)了。
你還可以把上面代碼改成
matrix.preTranslate(-centerX, 0); matrix.postTranslate(centerX, 0);
看有什么不同效果。
以上就是這篇文章的全部?jī)?nèi)容了,希望本文的內(nèi)容對(duì)大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價(jià)值,如果有疑問(wèn)大家可以留言交流,謝謝大家對(duì)腳本之家的支持。
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