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Android自定義View實(shí)現(xiàn)音頻播放圓形進(jìn)度條

 更新時(shí)間:2018年06月29日 08:34:52   作者:魯提轄_Ga  
這篇文章主要為大家詳細(xì)介紹了Android自定義View實(shí)現(xiàn)音頻播放圓形進(jìn)度條,具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本篇文章介紹自定義View配合屬性動(dòng)畫(huà)來(lái)實(shí)現(xiàn)如下的效果

實(shí)現(xiàn)思路如下:

  • 根據(jù)播放按鈕的圖片大小計(jì)算出圓形進(jìn)度條的大小
  • 根據(jù)音頻的時(shí)間長(zhǎng)度計(jì)算出圓形進(jìn)度條繪制的弧度
  • 通過(guò)Handler刷新界面來(lái)更新圓形進(jìn)度條的進(jìn)度

具體實(shí)現(xiàn)過(guò)程分析:

首先來(lái)看看自定義View中定義的一些成員變量

 //表示坐標(biāo)系中的一塊矩形區(qū)域
  private RectF mRectF;

  //畫(huà)筆
  private Paint mPaint;

  //畫(huà)筆寬度
  private int mCircleStoreWidth = 3;

  //最大進(jìn)度值
  private int mMaxProcessValue = 100;

  //進(jìn)度值
  private int mProcessValue;

  private int width;

  private int height;

  //播放器按鈕id值
  private int bitmapPlay;
  private int bitmapStop;

  //播放器按鈕Bitmap對(duì)象
  private Bitmap drawBitmapPlay;
  private Bitmap drawBitmapStop;

  private Context context;
  //標(biāo)記是否正在播放中
  private boolean isPlay;

初始化自定義View,在這里獲取播放器按鈕圖片以及初始化畫(huà)布畫(huà)筆對(duì)象以及設(shè)置將畫(huà)筆設(shè)置抗鋸齒

private void init(Context context, AttributeSet attrs, int defStyleAttr) {
    this.context = context;
    TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.circle_progress_image_attrs);
    bitmapPlay = a.getResourceId(R.styleable.circle_progress_image_attrs_play_image, R.mipmap.play_button);
    bitmapStop = a.getResourceId(R.styleable.circle_progress_image_attrs_stop_image, R.mipmap.stop_button);
    a.recycle();
    drawBitmapPlay = BitmapFactory.decodeResource(context.getResources(), bitmapPlay);
    drawBitmapStop = BitmapFactory.decodeResource(context.getResources(), bitmapStop);
    mRectF = new RectF();
    mPaint = new Paint();
    mPaint.setAntiAlias(true);
  }

這里使用了自定義attrs來(lái)獲取播放器按鈕圖片

在attrs.xml中新建如下:

<declare-styleable name="circle_progress_image_attrs">
    <attr name="play_image" format="reference"/>
    <attr name="stop_image" format="reference"/>
  </declare-styleable>

然后在xml布局的自定義View中加入就能獲取圖片的id值了

 circle:play_image="@mipmap/play_button"
 circle:stop_image="@mipmap/stop_button"

然后我們重寫(xiě)onMeasure()來(lái)測(cè)量圓形進(jìn)度條繪制的位置

@Override
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    width = measureWidth(widthMeasureSpec);
    height = measureWidth(heightMeasureSpec);
    mRectF.left = width / 2 - drawBitmapPlay.getWidth() / 2;
    mRectF.top = height / 2 - drawBitmapPlay.getHeight() / 2;
    mRectF.right = width / 2 + drawBitmapPlay.getWidth() / 2;
    mRectF.bottom = height / 2 + drawBitmapPlay.getHeight() / 2;
  }
  public int measureWidth(int measureSpec) {
    int result = 0;
    int specMode = MeasureSpec.getMode(measureSpec);
    int specSize = MeasureSpec.getSize(measureSpec);
    if (specMode == MeasureSpec.EXACTLY) {
      result = specSize;
    } else {
      result = 200;
      if (specMode == MeasureSpec.AT_MOST) {
        result = Math.min(specSize, result);
      }
    }
    return result;
  }

獲取播放器按鈕圖片的大小后,計(jì)算出進(jìn)度條的相應(yīng)的坐標(biāo)放入RectF對(duì)象中,RectF對(duì)象是用來(lái)表示坐標(biāo)系中的一塊矩形區(qū)域,用于在特定的位置畫(huà)圖

然后我們就可以通過(guò)重寫(xiě)onDraw()方法來(lái)繪制View了

@Override
  protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    canvas.drawColor(Color.TRANSPARENT);
    //畫(huà)圓
    mPaint.setColor(ContextCompat.getColor(context, R.color.orange));
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeWidth(mCircleStoreWidth);
    //    canvas.drawArc(mRectF, -90, 360, false, mPaint);
    mPaint.setColor(ContextCompat.getColor(context, R.color.gray));
    canvas.drawArc(mRectF, -90, ((float) mProcessValue / mMaxProcessValue) * 360, false, mPaint);
    Log.d(TAG, ((float) mProcessValue / mMaxProcessValue) * 360 + "");
    float imageLeft = width / 2 - drawBitmapPlay.getWidth() / 2;
    float imageTop = height / 2 - drawBitmapPlay.getHeight() / 2;
    if (isPlay) {
      canvas.drawBitmap(drawBitmapStop, imageLeft, imageTop, mPaint);
    } else {
      canvas.drawBitmap(drawBitmapPlay, imageLeft, imageTop, mPaint);
    }
  }

要點(diǎn)其實(shí)就是canvas.drawArc()方法在RecfF的位置里畫(huà)弧形,通過(guò)音頻播放的開(kāi)始時(shí)間/總時(shí)間*360來(lái)計(jì)算出弧度
要注意的是每次調(diào)用onDraw()方法的時(shí)候都需要先將canvas畫(huà)透明色來(lái)起到清屏的作用

通過(guò)handler來(lái)每150毫秒刷新一次界面

private Handler handler = new Handler() {
    public void handleMessage(Message msg) {
      switch (msg.what) {
        case 1:
          //定時(shí)更新界面
          if (isPlay) {
            mProcessValue += 150;
            if (mProcessValue == mMaxProcessValue) {
              isPlay = false;
            }
            invalidate();
            Message message = handler.obtainMessage(1);
            handler.sendMessageDelayed(message, 150);
          }
      }
      super.handleMessage(msg);
    }
  };

最后是一些包裝方法,很簡(jiǎn)單不仔細(xì)介紹了

public void play() {
    isPlay = true;
    Message message = handler.obtainMessage(1);
    handler.sendMessageDelayed(message, 150);
  }

  public void setDuration(int duration) {
    this.mMaxProcessValue = duration;
  }

  public void clearDuration() {
    this.mMaxProcessValue = 0;
    this.mProcessValue = 0;
  }

  public void pause() {
    isPlay = false;
    invalidate();
  }

  public void stop() {
    isPlay = false;
    this.mMaxProcessValue = 0;
    this.mProcessValue = 0;
    invalidate();
  }

音頻播放的邏輯實(shí)現(xiàn)部分因?yàn)椴粚儆谧远xview因此可以自行參考demo

代碼示例: CustomViewSamples

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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