iOS WebSocket長鏈接的實(shí)現(xiàn)方法
WebSocket
WebSocket 是 HTML5 一種新的協(xié)議。它實(shí)現(xiàn)了瀏覽器與服務(wù)器全雙工通信,能更好的節(jié)省服務(wù)器資源和帶寬并達(dá)到實(shí)時(shí)通訊,它建立在 TCP 之上,同 HTTP 一樣通過 TCP 來傳輸數(shù)據(jù),但是它和 HTTP 最大不同是:WebSocket 是一種雙向通信協(xié)議.
由于項(xiàng)目需要?jiǎng)?chuàng)建一個(gè)聊天室,需要通過長鏈接,和后臺(tái)保持通訊,進(jìn)行聊天,并且實(shí)時(shí)進(jìn)行熱點(diǎn)消息的推送.
目前Facebook的SocketRocket應(yīng)該是目前最好的關(guān)于SocketRocket使用的框架了.而且簡單易用.
使用
一般一個(gè)項(xiàng)目在啟動(dòng)后的某個(gè)時(shí)機(jī)會(huì)啟動(dòng)創(chuàng)建一個(gè)長鏈接,如果需要多個(gè)就多次創(chuàng)建.如果只要一個(gè)就可以封裝為一個(gè)單例,全局使用.
可以使用podpod管理庫, 在podfile中加入
pod 'SocketRocket'
在使用命令行工具cd到當(dāng)前工程 安裝
pod install
導(dǎo)入頭文件后即可使用.
為求穩(wěn)定,我的做法是copy的FaceBook里SocketRocket庫到項(xiàng)目里. --> SocketRocket地址
1.首先創(chuàng)建一個(gè)名為 WebSocketManager 的單例類,
+(instancetype)shared;
2.創(chuàng)建一個(gè)枚舉,分別表示W(wǎng)ebSocket的鏈接狀態(tài)
typedef NS_ENUM(NSUInteger,WebSocketConnectType){
WebSocketDefault = 0, //初始狀態(tài),未連接,不需要重新連接
WebSocketConnect, //已連接
WebSocketDisconnect //連接后斷開,需要重新連接
};
3.創(chuàng)建連接
//建立長連接 - (void)connectServer;
4.處理連接成功的結(jié)果;
-(void)webSocketDidOpen:(RMWebSocket *)webSocket; //連接成功回調(diào)
5.處理連接失敗的結(jié)果
- (void)webSocket:(SRWebSocket *)webSocket didFailWithError:(NSError *)error;//連接失敗回調(diào)
6.接收消息
///接收消息回調(diào),需要提前和后臺(tái)約定好消息格式. - (void)webSocket:(SRWebSocket *)webSocket didReceiveMessageWithString:(nonnull NSString *)string
7.關(guān)閉連接
- (void)webSocket:(SRWebSocket *)webSocket didCloseWithCode:(NSInteger)code reason:(NSString *)reason wasClean:(BOOL)wasClean;///關(guān)閉連接回調(diào)的代理
8.為保持長鏈接的連接狀態(tài),需要定時(shí)向后臺(tái)發(fā)送消息,就是俗稱的:心跳包.
需要?jiǎng)?chuàng)建一個(gè)定時(shí)器,固定時(shí)間發(fā)送消息.
9.鏈接斷開情況處理:
首先判斷是否是主動(dòng)斷開,如果是主動(dòng)斷開就不作處理.
如果不是主動(dòng)斷開鏈接,需要做重新連接的邏輯.
具體代碼如下:
WebSocketManager.h 中的代碼
#import
<foundation foundation="" h="">
#import "RMWebSocket.h"
typedef NS_ENUM(NSUInteger,WebSocketConnectType){
WebSocketDefault = 0, //初始狀態(tài),未連接
WebSocketConnect, //已連接
WebSocketDisconnect //連接后斷開
};
@class WebSocketManager;
@protocol WebSocketManagerDelegate
<nsobject>
- (void)webSocketManagerDidReceiveMessageWithString:(NSString *)string;
@end
NS_ASSUME_NONNULL_BEGIN
@interface WebSocketManager : NSObject
@property (nonatomic, strong) RMWebSocket *webSocket;
@property(nonatomic,weak) id
<websocketmanagerdelegate nbsp="">
delegate;
@property (nonatomic, assign) BOOL isConnect; //是否連接
@property (nonatomic, assign) WebSocketConnectType connectType;
+(instancetype)shared;
- (void)connectServer;//建立長連接
- (void)reConnectServer;//重新連接
- (void)RMWebSocketClose;//關(guān)閉長連接
- (void)sendDataToServer:(NSString *)data;//發(fā)送數(shù)據(jù)給服務(wù)器
@end
NS_ASSUME_NONNULL_END
</websocketmanagerdelegate>
</nsobject>
</foundation>
WebSocketManager.m 中的代碼
#import "WebSocketManager.h"
@interface WebSocketManager ()
<rmwebsocketdelegate>
@property (nonatomic, strong) NSTimer *heartBeatTimer; //心跳定時(shí)器
@property (nonatomic, strong) NSTimer *netWorkTestingTimer; //沒有網(wǎng)絡(luò)的時(shí)候檢測網(wǎng)絡(luò)定時(shí)器
@property (nonatomic, assign) NSTimeInterval reConnectTime; //重連時(shí)間
@property (nonatomic, strong) NSMutableArray *sendDataArray; //存儲(chǔ)要發(fā)送給服務(wù)端的數(shù)據(jù)
@property (nonatomic, assign) BOOL isActivelyClose; //用于判斷是否主動(dòng)關(guān)閉長連接,如果是主動(dòng)斷開連接,連接失敗的代理中,就不用執(zhí)行 重新連接方法
@end
@implementation WebSocketManager
+(instancetype)shared{
static WebSocketManager *_instance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_instance = [[self alloc]init];
});
return _instance;
}
- (instancetype)init
{
self = [super init];
if(self){
self.reConnectTime = 0;
self.isActivelyClose = NO;
self.sendDataArray = [[NSMutableArray alloc] init];
}
return self;
}
//建立長連接
- (void)connectServer{
self.isActivelyClose = NO;
self.webSocket.delegate = nil;
[self.webSocket close];
_webSocket = nil;
// self.webSocket = [[RMWebSocket alloc] initWithURL:[NSURL URLWithString:@"https://dev-im-gateway.runxsports.com/ws/token=88888888"]];
self.webSocket = [[RMWebSocket alloc] initWithURL:[NSURL URLWithString:@"ws://chat.workerman.net:7272"]];
self.webSocket.delegate = self;
[self.webSocket open];
}
- (void)sendPing:(id)sender{
[self.webSocket sendPing:nil error:NULL];
}
#pragma mark --------------------------------------------------
#pragma mark - socket delegate
///開始連接
-(void)webSocketDidOpen:(RMWebSocket *)webSocket{
NSLog(@"socket 開始連接");
self.isConnect = YES;
self.connectType = WebSocketConnect;
[self initHeartBeat];///開始心跳
}
///連接失敗
-(void)webSocket:(RMWebSocket *)webSocket didFailWithError:(NSError *)error{
NSLog(@"連接失敗");
self.isConnect = NO;
self.connectType = WebSocketDisconnect;
DLog(@"連接失敗,這里可以實(shí)現(xiàn)掉線自動(dòng)重連,要注意以下幾點(diǎn)");
DLog(@"1.判斷當(dāng)前網(wǎng)絡(luò)環(huán)境,如果斷網(wǎng)了就不要連了,等待網(wǎng)絡(luò)到來,在發(fā)起重連");
DLog(@"3.連接次數(shù)限制,如果連接失敗了,重試10次左右就可以了");
//判斷網(wǎng)絡(luò)環(huán)境
if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable){ //沒有網(wǎng)絡(luò)
[self noNetWorkStartTestingTimer];//開啟網(wǎng)絡(luò)檢測定時(shí)器
}else{ //有網(wǎng)絡(luò)
[self reConnectServer];//連接失敗就重連
}
}
///接收消息
-(void)webSocket:(RMWebSocket *)webSocket didReceiveMessageWithString:(NSString *)string{
NSLog(@"接收消息---- %@",string);
if ([self.delegate respondsToSelector:@selector(webSocketManagerDidReceiveMessageWithString:)]) {
[self.delegate webSocketManagerDidReceiveMessageWithString:string];
}
}
///關(guān)閉連接
-(void)webSocket:(RMWebSocket *)webSocket didCloseWithCode:(NSInteger)code reason:(NSString *)reason wasClean:(BOOL)wasClean{
self.isConnect = NO;
if(self.isActivelyClose){
self.connectType = WebSocketDefault;
return;
}else{
self.connectType = WebSocketDisconnect;
}
DLog(@"被關(guān)閉連接,code:%ld,reason:%@,wasClean:%d",code,reason,wasClean);
[self destoryHeartBeat]; //斷開連接時(shí)銷毀心跳
//判斷網(wǎng)絡(luò)環(huán)境
if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable){ //沒有網(wǎng)絡(luò)
[self noNetWorkStartTestingTimer];//開啟網(wǎng)絡(luò)檢測
}else{ //有網(wǎng)絡(luò)
NSLog(@"關(guān)閉連接");
_webSocket = nil;
[self reConnectServer];//連接失敗就重連
}
}
///ping
-(void)webSocket:(RMWebSocket *)webSocket didReceivePong:(NSData *)pongData{
NSLog(@"接受pong數(shù)據(jù)--> %@",pongData);
}
#pragma mark - NSTimer
//初始化心跳
- (void)initHeartBeat{
//心跳沒有被關(guān)閉
if(self.heartBeatTimer) {
return;
}
[self destoryHeartBeat];
dispatch_main_async_safe(^{
self.heartBeatTimer = [NSTimer timerWithTimeInterval:10 target:self selector:@selector(senderheartBeat) userInfo:nil repeats:true];
[[NSRunLoop currentRunLoop]addTimer:self.heartBeatTimer forMode:NSRunLoopCommonModes];
})
}
//重新連接
- (void)reConnectServer{
if(self.webSocket.readyState == RM_OPEN){
return;
}
if(self.reConnectTime > 1024){ //重連10次 2^10 = 1024
self.reConnectTime = 0;
return;
}
WS(weakSelf);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(self.reConnectTime *NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
if(weakSelf.webSocket.readyState == RM_OPEN && weakSelf.webSocket.readyState == RM_CONNECTING) {
return;
}
[weakSelf connectServer];
// CTHLog(@"正在重連......");
if(weakSelf.reConnectTime == 0){ //重連時(shí)間2的指數(shù)級(jí)增長
weakSelf.reConnectTime = 2;
}else{
weakSelf.reConnectTime *= 2;
}
});
}
//發(fā)送心跳
- (void)senderheartBeat{
//和服務(wù)端約定好發(fā)送什么作為心跳標(biāo)識(shí),盡可能的減小心跳包大小
WS(weakSelf);
dispatch_main_async_safe(^{
if(weakSelf.webSocket.readyState == RM_OPEN){
[weakSelf sendPing:nil];
}
});
}
//沒有網(wǎng)絡(luò)的時(shí)候開始定時(shí) -- 用于網(wǎng)絡(luò)檢測
- (void)noNetWorkStartTestingTimer{
WS(weakSelf);
dispatch_main_async_safe(^{
weakSelf.netWorkTestingTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:weakSelf selector:@selector(noNetWorkStartTesting) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:weakSelf.netWorkTestingTimer forMode:NSDefaultRunLoopMode];
});
}
//定時(shí)檢測網(wǎng)絡(luò)
- (void)noNetWorkStartTesting{
//有網(wǎng)絡(luò)
if(AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus != AFNetworkReachabilityStatusNotReachable)
{
//關(guān)閉網(wǎng)絡(luò)檢測定時(shí)器
[self destoryNetWorkStartTesting];
//開始重連
[self reConnectServer];
}
}
//取消網(wǎng)絡(luò)檢測
- (void)destoryNetWorkStartTesting{
WS(weakSelf);
dispatch_main_async_safe(^{
if(weakSelf.netWorkTestingTimer)
{
[weakSelf.netWorkTestingTimer invalidate];
weakSelf.netWorkTestingTimer = nil;
}
});
}
//取消心跳
- (void)destoryHeartBeat{
WS(weakSelf);
dispatch_main_async_safe(^{
if(weakSelf.heartBeatTimer)
{
[weakSelf.heartBeatTimer invalidate];
weakSelf.heartBeatTimer = nil;
}
});
}
//關(guān)閉長連接
- (void)RMWebSocketClose{
self.isActivelyClose = YES;
self.isConnect = NO;
self.connectType = WebSocketDefault;
if(self.webSocket)
{
[self.webSocket close];
_webSocket = nil;
}
//關(guān)閉心跳定時(shí)器
[self destoryHeartBeat];
//關(guān)閉網(wǎng)絡(luò)檢測定時(shí)器
[self destoryNetWorkStartTesting];
}
//發(fā)送數(shù)據(jù)給服務(wù)器
- (void)sendDataToServer:(NSString *)data{
[self.sendDataArray addObject:data];
//[_webSocket sendString:data error:NULL];
//沒有網(wǎng)絡(luò)
if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable)
{
//開啟網(wǎng)絡(luò)檢測定時(shí)器
[self noNetWorkStartTestingTimer];
}
else //有網(wǎng)絡(luò)
{
if(self.webSocket != nil)
{
// 只有長連接OPEN開啟狀態(tài)才能調(diào) send 方法,不然會(huì)Crash
if(self.webSocket.readyState == RM_OPEN)
{
// if (self.sendDataArray.count > 0)
// {
// NSString *data = self.sendDataArray[0];
[_webSocket sendString:data error:NULL]; //發(fā)送數(shù)據(jù)
// [self.sendDataArray removeObjectAtIndex:0];
//
// }
}
else if (self.webSocket.readyState == RM_CONNECTING) //正在連接
{
DLog(@"正在連接中,重連后會(huì)去自動(dòng)同步數(shù)據(jù)");
}
else if (self.webSocket.readyState == RM_CLOSING || self.webSocket.readyState == RM_CLOSED) //斷開連接
{
//調(diào)用 reConnectServer 方法重連,連接成功后 繼續(xù)發(fā)送數(shù)據(jù)
[self reConnectServer];
}
}
else
{
[self connectServer]; //連接服務(wù)器
}
}
}
@end
</rmwebsocketdelegate>
注意點(diǎn)
我們?cè)诎l(fā)送消息之前,也就是調(diào)用 senderheartBeat/ sendDataToServer:方法之前,一定要判斷當(dāng)前scoket是否連接,如果不是連接狀態(tài),程序則會(huì)crash。
iOS手機(jī)屏幕息屏或者回主頁的時(shí)候有可能會(huì)造成鏈接斷開,我這邊的處理是在回到屏幕的時(shí)候,判斷狀態(tài),如果已經(jīng)斷開,就重新連接.
在 AppDelegate 中:
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
if ([WebSocketManager shared].connectType == WebSocketDisconnect) {
[[WebSocketManager shared] connectServer];
}
}
以上就是本文的全部內(nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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