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C語言簡易版flappy bird小游戲

 更新時(shí)間:2018年12月21日 15:34:16   作者:叫我小紅  
這篇文章主要為大家詳細(xì)介紹了C語言簡易版flappy bird小游戲,具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

假期在家無聊,想隨便碼點(diǎn)東西,故有此簡陋的小游戲誕生。覺著可能對初學(xué)C語言的小伙伴練習(xí)有點(diǎn)幫助,故寫此博客。游戲界面如下:


首先,先畫出整個(gè)小游戲?qū)崿F(xiàn)的流程圖,如下:


思路很簡單,整個(gè)游戲界面是由一個(gè)大的char類型數(shù)組構(gòu)成,更新數(shù)組的值然后不停的打印出來就形成了動(dòng)態(tài)效果。

由上圖看,大循環(huán)是保證游戲一直不斷的進(jìn)行下去,小循環(huán)是讓小鳥的速度大于游戲界面里背景(由#構(gòu)成的柱子)的速度(小鳥動(dòng)四下柱子才動(dòng)一下)。

下面是具體代碼(水平有限大家多多見諒,但是效果還是有的!)

Bird.c文件

#include <stdio.h>
#include <windows.h>
#include "Interface.h"

int main(void)
{
 InitialInterface();
 for(;;)
 { 
  newinterface();
  scoring();//過一個(gè)柱子計(jì)一次分,所以和柱子更新速度一致
  for (int i = 0; i < 4; i++)//小鳥的速度是柱子的4倍
  {
   birdmove();
   draw();
   Sleep(50);
  } 
 }
 return 0;
}

Interface.h文件

#ifndef INTERFACE_H
#define INTERFACE_H

#define M 20
#define N 36

void InitialInterface(void);
void newinterface(void);
void birdmove(void);
void scoring(void);
void draw(void);

#endif

Interface.c文件

#include <stdio.h>
#include <stdlib.h>
#include<conio.h>
#include "interface.h"


char interf[M][N] = {{ 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,32,32 },
     { 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,32,32 },
     { 38,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 },
     { 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 },
     { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, };
//初始界面矩陣,ASCII碼中“ ”是32,“&”是38表示小鳥,“#”是35用來畫柱子

int num = 0;//用于計(jì)數(shù)輸出并排兩列黑柱子同一位置
int black;//黑方塊位置
int p= M/2 ;//小鳥初始位置
int score = 0;//分?jǐn)?shù)

/*初始化界面*/
void InitialInterface(void)
{
  printf("\n   作者:xhyang,博客地址:http://blog.csdn.net/weixin_39449570\n");
  printf("   按\"w\"使小鳥跳起來,別落地,順利穿過盡可能多的柱子!\n");
  for (int i = 0; i < M; i++)
  {
   printf("   ");
   for (int j = 0; j < N; j++)
   {
    printf("%c", interf[i][j]);
   }
   printf("\n");
  }
}


/*更新界面各個(gè)柱子*/
void newinterface(void)
{

 if (interf[0][1] == 35 && num==0)//當(dāng)矩陣第二列為黑色方塊時(shí),計(jì)算出下一次黑柱子上半部分的位置
 { 
  black = 5 + rand() % 5;
  num = 2;//黑柱子是兩列#組成,第二列與第一列位置一樣,用num保證兩列位置一致
 }
 for (int i = 0; i < M; i++)
 {

  for (int j = 0; j < N - 1; j++)
  {
   interf[i][j] = interf[i][j + 1];
  }
  if (interf[0][0] == 35 && (i < black || i>(black + 5)))//此時(shí)上面的第二列變成了第一列,更新下一個(gè)黑柱子,有了黑柱子上半部分位置+5即是下半部分的起始位置
  {
   interf[i][N-1] = 35;
  }
  else
  {
   interf[i][N-1] = 32;
  }
 }
 if (num > 0)
  num--;
}


/*更新小鳥位置*/
void birdmove(void)
{
 for (int a = 0; a < 3; a++)
 {
  if (a == 2 && p > 0)//減緩鳥的速度,使按鍵上跳速度是下落的4倍
  {
   p = p + 1;
  }
  if (_kbhit())
  {
   if (_getch() == 'w' || _getch() == 'W')
   {
    p = p - 3;
   }
  }
 }
}

/*計(jì)分*/
void scoring(void)
{
 if (p > 20 || interf[p][0] == 35)
 {
  system("cls");
  printf("\n\n   游戲結(jié)束!\n\n");
  printf("   最終得分:%d\n\n\n", score);
  system("pause");
 }

 if (interf[0][0] == 35 && interf[0][1] == 32 )
  score++;
}

/*重畫界面*/
void draw(void)
{
 system("cls");
 printf("\n   作者:xhyang,博客地址:http://blog.csdn.net/weixin_39449570\n");
 printf("   按\"w\"使小鳥跳起來,別落地,順利穿過盡可能多的柱子!\n");
 for (int i = 0; i < M; i++)
 {
  printf("   ");
  for (int j = 0; j < N; j++)
  {
   if (i == p && j == 0 && interf[p][0] != 35)
    printf("%c", 38);
   else
    printf("%c", interf[i][j]);
  }
  printf("\n");

 }
 printf("   得分:%d \n", score);
}

以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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