Android自定義控件實(shí)現(xiàn)帶數(shù)值和動(dòng)畫的圓形進(jìn)度條
本文實(shí)例實(shí)現(xiàn)一個(gè)如下圖所示的Android自定義控件,可以直觀地展示某個(gè)球隊(duì)在某個(gè)賽季的積分?jǐn)?shù)和勝場、負(fù)場、平局?jǐn)?shù)

首先對(duì)畫布進(jìn)行區(qū)域劃分,整個(gè)控件分上下兩部分
上邊是個(gè)大的圓環(huán),圓環(huán)中間兩行文字,沒什么難度,選好圓心坐標(biāo)和半徑后直接繪制即可,繪制文字也是如此。
下部分是三個(gè)小的圓弧進(jìn)度條,弧的末端繪制一個(gè)小的實(shí)心圓
首先選好坐標(biāo)和半徑,然后先繪制三個(gè)圓環(huán)作為弧形進(jìn)度條的背景
之后從12點(diǎn)鐘開始繪制進(jìn)度弧,知道了圓環(huán)的圓心和半徑,也知道了弧對(duì)應(yīng)于12點(diǎn)鐘和圓環(huán)圓心的偏移角度
通過三角函數(shù)可以計(jì)算出進(jìn)度弧終點(diǎn)坐標(biāo),以進(jìn)度弧終點(diǎn)坐標(biāo)為圓心繪制一個(gè)小的實(shí)心圓即可
動(dòng)畫效果通過Handler的postDelayed方法觸發(fā)重繪即可實(shí)現(xiàn)
在項(xiàng)目中的效果如圖所示:

測試代碼如下:
final Random random=new Random();
final ScoreBoardView myView=(ScoreBoardView)findViewById(R.id.custom_view);
myView.setOnClickListener(new View.OnClickListener(){
@Override
public void onClick(View v){
myView.setColor(Color.BLUE);
myView.setScore(random.nextInt(28));
myView.setWinDrawLose(random.nextInt(12),random.nextInt(15),random.nextInt(26));
}
});
完整代碼如下:
public class ScoreBoardView extends View {
private Context context;
/*弧的顏色*/
private int mColor;
/*積分?jǐn)?shù),勝場數(shù),平局?jǐn)?shù),負(fù)場數(shù)*/
private int mScore, mWinNumber, mDrawNumber, mLoseNumber;
/*傳入數(shù)字的最大值*/
private final int FULL_SCORE = 30;
/*動(dòng)畫插值器*/
DecelerateInterpolator mDecelerateInterpolator = new DecelerateInterpolator();
/*動(dòng)畫持續(xù)時(shí)間(刷新次數(shù))*/
private int mDuration = 10;
/*動(dòng)畫刷新過程中的當(dāng)前值*/
private int mCurrentTime = 0;
private TypedValue typedValue;
private TypedValue typedValue1;
private Handler mHandler = new Handler();
private Runnable mAnimation = new Runnable() {
@Override
public void run() {
if (mCurrentTime < mDuration) {
mCurrentTime++;
/*導(dǎo)致重繪調(diào)用onDraw,onDraw最后再次postDelay執(zhí)行此動(dòng)畫,直到達(dá)到指定的次數(shù)*/
ScoreBoardView.this.invalidate();
}
}
};
/*繪制圖形*/
private Paint paint = new Paint();
/*繪制文字*/
private Paint paintText = new Paint();
public ScoreBoardView(Context context) {
super(context);
this.context=context;
init();
}
public ScoreBoardView(Context context, AttributeSet attrs) {
super(context, attrs);
this.context=context;
init();
}
public ScoreBoardView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
this.context=context;
init();
}
private void init() {
/*數(shù)據(jù)初始化,默認(rèn)屬性*/
mColor = Color.rgb(95, 112, 72);
mScore = 0;
mWinNumber = 0;
mDrawNumber = 0;
mLoseNumber = 0;
typedValue=new TypedValue();
typedValue1=new TypedValue();
context.getTheme().resolveAttribute(R.attr.maintextclor, typedValue, true);
context.getTheme().resolveAttribute(R.attr.maintextclor_reverse,typedValue1,true);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
/*獲取控件總的寬高*/
float totalWidth = getWidth();
float totalHeight = getHeight();
/*
* DecelerateInterpolator:動(dòng)畫從開始到結(jié)束,變化率是一個(gè)減速的過程。
* AccelerateInterpolator:動(dòng)畫從開始到結(jié)束,變化率是一個(gè)加速的過程。
* CycleInterpolator:動(dòng)畫從開始到結(jié)束,變化率是循環(huán)給定次數(shù)的正弦曲線
* AccelerateDecelerateInterpolator:動(dòng)畫從開始到結(jié)束,變化率是先加速后減速的過程。
* LinearInterpolator:動(dòng)畫從開始到結(jié)束,變化率是線性變化。
* */
/*計(jì)算當(dāng)前時(shí)刻動(dòng)畫進(jìn)度值*/
float AnimCurrentValue =mDecelerateInterpolator.getInterpolation(1.0f * mCurrentTime / mDuration);
/*圖形畫筆設(shè)置*/
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
/*積分?jǐn)?shù),上邊的大圓*/
paint.setStrokeWidth(4);
paint.setColor(mColor);
/*積分大圓的中心坐標(biāo)和半徑*/
float score_radius = totalHeight * 1 / 5, score_circle_x = totalWidth / 2, score_circle_y = totalHeight / 3;
/*繪制圓弧*/
canvas.drawCircle(score_circle_x, score_circle_y, score_radius, paint);
/*文字畫筆基本設(shè)置*/
paintText.setAntiAlias(true);
paintText.setStyle(Paint.Style.STROKE);
/*文字從中間開始繪制*/
/*Paint.Align.CENTER:The text is drawn centered horizontally on the x,y origin*/
paintText.setTextAlign(Paint.Align.CENTER);
/*文字畫筆大小和顏色設(shè)置*/
paintText.setTextSize(score_radius * 3 / 4);
paintText.setColor(getResources().getColor(typedValue.resourceId));
/*圓心位置繪制積分?jǐn)?shù)值*/
canvas.drawText("" + mScore, score_circle_x, score_circle_y, paintText);
/*縮小字體繪制文本信息*/
paintText.setTextSize(score_radius * 1 / 4);
paintText.setAlpha(80);
/*圓心下邊繪制文本*/
canvas.drawText("積分", score_circle_x, score_circle_y + score_radius / 2, paintText);
/*設(shè)置畫筆,畫下邊的三個(gè)小圓*/
paint.setStrokeWidth(4);
paint.setAlpha(255);
/*下邊三個(gè)小圓的半徑*/
float small_radius = totalHeight / 10;
/*三個(gè)小圓的圓心的x坐標(biāo)*/
float[] circleXs = new float[]{totalWidth / 2 - score_radius * 3 / 2,
totalWidth / 2,
totalWidth / 2 + score_radius * 3 / 2};
/*三個(gè)小圓的圓心的y坐標(biāo)*/
float circleY = totalHeight * 3 / 4;
/*計(jì)算三個(gè)小圓弧掃過的角度*/
float[] theta_values = new float[]{360 * mWinNumber / FULL_SCORE* AnimCurrentValue,
360 * mDrawNumber / FULL_SCORE* AnimCurrentValue,
360 * mLoseNumber / FULL_SCORE* AnimCurrentValue};
/*設(shè)置畫筆顏色,繪制外圍圓環(huán)*/
paint.setColor(getResources().getColor(typedValue1.resourceId));
/*分別繪制三個(gè)外圍圓環(huán)*/
canvas.drawCircle(circleXs[0], circleY, small_radius, paint);//畫WIN背景圓
canvas.drawCircle(circleXs[1], circleY, small_radius, paint);//畫DRAW背景圓
canvas.drawCircle(circleXs[2], circleY, small_radius, paint);//畫LOSE背景圓
/*更改畫筆顏色,繪制圓弧進(jìn)度條*/
paint.setColor(mColor);
/*drawArc的起始角度是3點(diǎn)鐘方向,因此要從12點(diǎn)鐘方向開始繪制,起始角度為270度*/
canvas.drawArc(new RectF(circleXs[0] - small_radius,
circleY - small_radius,
circleXs[0] + small_radius,
circleY + small_radius),
270, theta_values[0], false, paint);//畫WIN圓形進(jìn)度條
canvas.drawArc(new RectF(circleXs[1] - small_radius,
circleY - small_radius,
circleXs[1] + small_radius,
circleY + small_radius),
270, theta_values[1], false, paint);//畫DRAW圓形進(jìn)度條
canvas.drawArc(new RectF(circleXs[2] - small_radius,
circleY - small_radius,
circleXs[2] + small_radius,
circleY + small_radius),
270, theta_values[2], false, paint);//畫LOSE圓形進(jìn)度條
/*繪制圓弧結(jié)束處的小圓點(diǎn),實(shí)心圓*/
paint.setStyle(Paint.Style.FILL);
/*已知半徑、圓心位置、便宜角度,根據(jù)三角函數(shù)很方便計(jì)算出小實(shí)心圓圓心坐標(biāo)*/
canvas.drawCircle(circleXs[0] + small_radius * (float) Math.sin(theta_values[0] * Math.PI / 180),
circleY - small_radius * (float) Math.cos(theta_values[0] * Math.PI / 180), 6, paint);//畫WIN末尾小圓點(diǎn)
canvas.drawCircle(circleXs[1] + small_radius * (float) Math.sin(theta_values[1] * Math.PI / 180),
circleY - small_radius * (float) Math.cos(theta_values[1] * Math.PI / 180), 6, paint);//畫DRAW末尾小圓點(diǎn)
canvas.drawCircle(circleXs[2] + small_radius * (float) Math.sin(theta_values[2] * Math.PI / 180),
circleY - small_radius * (float) Math.cos(theta_values[2] * Math.PI / 180), 6, paint);//畫LOSE末尾小圓點(diǎn)
/*繪制文字*/
paintText.setColor(getResources().getColor(typedValue.resourceId));
paintText.setTextSize(small_radius * 2 / 3);
/*測量文字大小,確定繪制文字時(shí)垂直方向的位置*/
Paint.FontMetrics fontMetrics = paint.getFontMetrics();
float textBaseLineOffset = (fontMetrics.bottom - fontMetrics.top) / 2 - fontMetrics.bottom;
/*在三個(gè)小圓的正中心位置繪制相應(yīng)的數(shù)字*/
canvas.drawText("" + (int)(mWinNumber * AnimCurrentValue), circleXs[0], circleY + textBaseLineOffset, paintText);
canvas.drawText("" + (int)(mDrawNumber * AnimCurrentValue), circleXs[1], circleY + textBaseLineOffset, paintText);
canvas.drawText("" + (int)(mLoseNumber * AnimCurrentValue), circleXs[2], circleY + textBaseLineOffset, paintText);
/*調(diào)整字體大小,繪制文本信息*/
paintText.setTextSize(small_radius * 4 / 9);
canvas.drawText("勝場", circleXs[0], circleY - small_radius*4/3, paintText);
canvas.drawText("平局", circleXs[1], circleY - small_radius*4/3, paintText);
canvas.drawText("負(fù)場", circleXs[2], circleY - small_radius*4/3, paintText);
/*20ms刷新一次數(shù)據(jù)*/
mHandler.postDelayed(mAnimation, 20);//啟動(dòng)動(dòng)畫
}
public void setColor(int mColor) {
this.mColor = mColor;
invalidate();
}
public void setScore(int score) {
this.mScore = score;
invalidate();
}
public void setWinDrawLose(int win,int draw,int lose) {
this.mWinNumber = win;
this.mDrawNumber = draw;
this.mLoseNumber = lose;
mCurrentTime =0;
invalidate();
}
}
以上就是本文的全部內(nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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