Android使用貝塞爾曲線仿QQ聊天消息氣泡拖拽效果
本文實(shí)例為大家分享了Android仿QQ聊天消息氣泡拖拽效果展示的具體代碼,供大家參考,具體內(nèi)容如下
先畫圓,都會(huì)吧。代碼如下:
public class Bezier extends View { private final Paint mGesturePaint = new Paint(); private final Path mPath = new Path(); private float mX1 = 100, mY1 = 150; private float mX2 = 300, mY2 = 150; private boolean mBezier = true; private int mRadius = 30; public Bezier(Context context, AttributeSet attrs) { super(context, attrs); mGesturePaint.setAntiAlias(true); mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE); mGesturePaint.setStrokeWidth(5); mGesturePaint.setColor(Color.RED); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); canvas.drawCircle(mX1, mX2, mRadius, mGesturePaint); } }
效果
拖拽的另個(gè)一圓就不畫了,效果的實(shí)現(xiàn)主要是計(jì)算兩個(gè)點(diǎn)之間的拖拽區(qū)域,如下圖:
求出區(qū)域之后,使用貝塞爾線畫出效果就可以了,代碼:
public class Bezier extends View { private final Paint mGesturePaint = new Paint(); private final Path mPath = new Path(); private float mX1 = 100, mY1 = 150; private float mX2 = 300, mY2 = 150; private boolean mBezier = true; private int mRadius = 30; public Bezier(Context context, AttributeSet attrs) { super(context, attrs); mGesturePaint.setAntiAlias(true); mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE); mGesturePaint.setStrokeWidth(5); mGesturePaint.setColor(Color.RED); setBezier(); } private void setBezier() { float offsetX = (float) (mRadius * Math.sin(Math.atan((mY2 - mY1) / (mX2 - mX1)))); float offsetY = (float) (mRadius * Math.cos(Math.atan((mY2 - mY1) / (mX2 - mX1)))); float x1 = mX1 - offsetX; float y1 = mY1 + offsetY; float x2 = mX2 - offsetX; float y2 = mY2 + offsetY; float x3 = mX2 + offsetX; float y3 = mY2 - offsetY; float x4 = mX1 + offsetX; float y4 = mY1 - offsetY; mPath.reset(); mPath.moveTo(x1, y1); mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x2, y2);//錨點(diǎn)直接取偏移量的一半 mPath.lineTo(x3, y3); mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x4, y4); mPath.lineTo(x1, y1); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); //通過(guò)畫布繪制多點(diǎn)形成的圖形 canvas.drawCircle(mX1, mY1, mRadius, mGesturePaint); if (mBezier) { canvas.drawPath(mPath, mGesturePaint); canvas.drawCircle(mX2, mY2, mRadius, mGesturePaint); } } }
效果圖:
拖拽效果只要在onTouchEvent里動(dòng)態(tài)改變拖動(dòng)點(diǎn)的坐標(biāo)重繪就可以實(shí)現(xiàn)了,代碼:
public class Bezier extends View { private final Paint mGesturePaint = new Paint(); private final Path mPath = new Path(); private float mX1 = 100, mY1 = 150; private float mX2 = 300, mY2 = 150; private boolean mBezier = true; private int mRadius = 30; public Bezier(Context context, AttributeSet attrs) { super(context, attrs); mGesturePaint.setAntiAlias(true); mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE); mGesturePaint.setStrokeWidth(5); mGesturePaint.setColor(Color.RED); setBezier(); } private void setBezier() { float offsetX = (float) (mRadius * Math.sin(Math.atan((mY2 - mY1) / (mX2 - mX1)))); float offsetY = (float) (mRadius * Math.cos(Math.atan((mY2 - mY1) / (mX2 - mX1)))); float x1 = mX1 - offsetX; float y1 = mY1 + offsetY; float x2 = mX2 - offsetX; float y2 = mY2 + offsetY; float x3 = mX2 + offsetX; float y3 = mY2 - offsetY; float x4 = mX1 + offsetX; float y4 = mY1 - offsetY; mPath.reset(); mPath.moveTo(x1, y1); mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x2, y2);//錨點(diǎn)直接取偏移量的一半 mPath.lineTo(x3, y3); mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x4, y4); mPath.lineTo(x1, y1); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); //通過(guò)畫布繪制多點(diǎn)形成的圖形 canvas.drawCircle(mX1, mY1, mRadius, mGesturePaint); if (mBezier) { canvas.drawPath(mPath, mGesturePaint); canvas.drawCircle(mX2, mY2, mRadius, mGesturePaint); } } @Override public boolean onTouchEvent(MotionEvent event) { mX2 = event.getX(); mY2 = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mBezier = true; setBezier(); break; case MotionEvent.ACTION_MOVE: mBezier = true; setBezier(); break; case MotionEvent.ACTION_UP: mBezier = false; break; } invalidate(); return true; } }
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