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Android使用貝塞爾曲線仿QQ聊天消息氣泡拖拽效果

 更新時間:2019年01月27日 11:05:09   作者:小悅月CG  
這篇文章主要為大家詳細(xì)介紹了Android使用貝塞爾曲線仿QQ聊天消息氣泡拖拽效果,具有一定的參考價值,感興趣的小伙伴們可以參考一下

本文實(shí)例為大家分享了Android仿QQ聊天消息氣泡拖拽效果展示的具體代碼,供大家參考,具體內(nèi)容如下

先畫圓,都會吧。代碼如下:

public class Bezier extends View {
 private final Paint mGesturePaint = new Paint();
 private final Path mPath = new Path();
 private float mX1 = 100, mY1 = 150;
 private float mX2 = 300, mY2 = 150;
 private boolean mBezier = true;
 private int mRadius = 30;
 
 public Bezier(Context context, AttributeSet attrs) {
 super(context, attrs);
 mGesturePaint.setAntiAlias(true);
 mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE);
 mGesturePaint.setStrokeWidth(5);
 mGesturePaint.setColor(Color.RED);
 }
 
 @Override
 protected void onDraw(Canvas canvas) {
 // TODO Auto-generated method stub
 super.onDraw(canvas);
 canvas.drawCircle(mX1, mX2, mRadius, mGesturePaint);
 }
 
}

效果

拖拽的另個一圓就不畫了,效果的實(shí)現(xiàn)主要是計算兩個點(diǎn)之間的拖拽區(qū)域,如下圖:

求出區(qū)域之后,使用貝塞爾線畫出效果就可以了,代碼:

public class Bezier extends View {
 private final Paint mGesturePaint = new Paint();
 private final Path mPath = new Path();
 private float mX1 = 100, mY1 = 150;
 private float mX2 = 300, mY2 = 150;
 private boolean mBezier = true;
 private int mRadius = 30;
 
 public Bezier(Context context, AttributeSet attrs) {
 super(context, attrs);
 mGesturePaint.setAntiAlias(true);
 mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE);
 mGesturePaint.setStrokeWidth(5);
 mGesturePaint.setColor(Color.RED);
 setBezier();
 }
 
 private void setBezier() {
 float offsetX = (float) (mRadius * Math.sin(Math.atan((mY2 - mY1) / (mX2 - mX1))));
 float offsetY = (float) (mRadius * Math.cos(Math.atan((mY2 - mY1) / (mX2 - mX1))));
 float x1 = mX1 - offsetX;
 float y1 = mY1 + offsetY;
 
 float x2 = mX2 - offsetX;
 float y2 = mY2 + offsetY;
 
 float x3 = mX2 + offsetX;
 float y3 = mY2 - offsetY;
 
 float x4 = mX1 + offsetX;
 float y4 = mY1 - offsetY;
 
 mPath.reset();
 mPath.moveTo(x1, y1);
 mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x2, y2);//錨點(diǎn)直接取偏移量的一半
 mPath.lineTo(x3, y3);
 mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x4, y4);
 mPath.lineTo(x1, y1);
 }
 
 @Override
 protected void onDraw(Canvas canvas) {
 // TODO Auto-generated method stub
 super.onDraw(canvas);
 //通過畫布繪制多點(diǎn)形成的圖形
 canvas.drawCircle(mX1, mY1, mRadius, mGesturePaint);
 if (mBezier) {
 canvas.drawPath(mPath, mGesturePaint);
 canvas.drawCircle(mX2, mY2, mRadius, mGesturePaint);
 }
 }
}

效果圖:

拖拽效果只要在onTouchEvent里動態(tài)改變拖動點(diǎn)的坐標(biāo)重繪就可以實(shí)現(xiàn)了,代碼:

public class Bezier extends View {
 private final Paint mGesturePaint = new Paint();
 private final Path mPath = new Path();
 private float mX1 = 100, mY1 = 150;
 private float mX2 = 300, mY2 = 150;
 private boolean mBezier = true;
 private int mRadius = 30;
 
 public Bezier(Context context, AttributeSet attrs) {
 super(context, attrs);
 mGesturePaint.setAntiAlias(true);
 mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE);
 mGesturePaint.setStrokeWidth(5);
 mGesturePaint.setColor(Color.RED);
 setBezier();
 }
 
 private void setBezier() {
 float offsetX = (float) (mRadius * Math.sin(Math.atan((mY2 - mY1) / (mX2 - mX1))));
 float offsetY = (float) (mRadius * Math.cos(Math.atan((mY2 - mY1) / (mX2 - mX1))));
 float x1 = mX1 - offsetX;
 float y1 = mY1 + offsetY;
 
 float x2 = mX2 - offsetX;
 float y2 = mY2 + offsetY;
 
 float x3 = mX2 + offsetX;
 float y3 = mY2 - offsetY;
 
 float x4 = mX1 + offsetX;
 float y4 = mY1 - offsetY;
 
 mPath.reset();
 mPath.moveTo(x1, y1);
 mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x2, y2);//錨點(diǎn)直接取偏移量的一半
 mPath.lineTo(x3, y3);
 mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x4, y4);
 mPath.lineTo(x1, y1);
 }
 
 @Override
 protected void onDraw(Canvas canvas) {
 // TODO Auto-generated method stub
 super.onDraw(canvas);
 //通過畫布繪制多點(diǎn)形成的圖形
 canvas.drawCircle(mX1, mY1, mRadius, mGesturePaint);
 if (mBezier) {
 canvas.drawPath(mPath, mGesturePaint);
 canvas.drawCircle(mX2, mY2, mRadius, mGesturePaint);
 }
 }
 
 @Override
 public boolean onTouchEvent(MotionEvent event) {
 mX2 = event.getX();
 mY2 = event.getY();
 switch (event.getAction()) {
 case MotionEvent.ACTION_DOWN:
 mBezier = true;
 setBezier();
 break;
 case MotionEvent.ACTION_MOVE:
 mBezier = true;
 setBezier();
 break;
 case MotionEvent.ACTION_UP:
 mBezier = false;
 break;
 
 }
 invalidate();
 return true;
 }
 
}

源碼:Android仿QQ聊天消息氣泡拖拽效果

以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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