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C# WPF上位機(jī)實(shí)現(xiàn)和下位機(jī)TCP通訊的方法

 更新時(shí)間:2019年03月20日 14:37:43   作者:Samberger  
這篇文章主要介紹了C# WPF上位機(jī)實(shí)現(xiàn)和下位機(jī)TCP通訊的方法,小編覺得挺不錯(cuò)的,現(xiàn)在分享給大家,也給大家做個(gè)參考。一起跟隨小編過來看看吧

下位機(jī)使用北京大華程控電源DH1766-1,上位機(jī)使用WPF。實(shí)現(xiàn)了電壓電流實(shí)時(shí)采集,曲線顯示。上午在公司調(diào)試成功,手頭沒有程控電源,使用TCP服務(wù)端模擬。昨天寫的TCP服務(wù)端正好排上用場(chǎng)。

界面如下:

服務(wù)端

服務(wù)端實(shí)在上篇基礎(chǔ)上實(shí)現(xiàn)的。需要做如下更改:

while (true)
             {
               try
               {
                 byte[] bufferDate = new byte[1024];
                 int realLen = pSocket.Receive(bufferDate);
                 if (realLen <= 0)
                 {
                   this.Invoke(addTextDelegate, pSocket.RemoteEndPoint.ToString() + "退出\r\n");
                   socketList.Remove(pSocket);
                   //客戶端退出的時(shí)候會(huì)發(fā)送一個(gè)空字節(jié)
                   pSocket.Shutdown(SocketShutdown.Both);
                   pSocket.Close();
                   return;
                 }
                 string receiveStr = Encoding.Default.GetString(bufferDate, 0, realLen);
                 switch (receiveStr)
                 {
                   case "MEAS:VOLTage:ALL?\n":
                     proxSocket.Send(Encoding.Default.GetBytes(r.Next(16,25).ToString()+ ","+r.Next(16, 25).ToString()+","+ r.Next(16, 25).ToString()));
                     break;
                   case "MEAS:CURR:ALL?\n":
                     proxSocket.Send(Encoding.Default.GetBytes(r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString()));
                     break;
                   default:
                     break;
                 }
                 this.Invoke(addTextDelegate, receiveStr + "from" + pSocket.RemoteEndPoint.ToString() + "\r\n");
               }
               catch (Exception ex)
               {
                 this.Invoke(addTextDelegate, pSocket.RemoteEndPoint.ToString() + "異常退出\r\n");
                 socketList.Remove(pSocket);
                 pSocket.Shutdown(SocketShutdown.Both);
                 pSocket.Close();
                 return;
               }
             }

在While循環(huán)中加入:

 switch (receiveStr)
{
  case "MEAS:VOLTage:ALL?\n":
  proxSocket.Send(Encoding.Default.GetBytes(r.Next(16,25).ToString()+ ","+r.Next(16, 25).ToString()+","+ r.Next(16, 25).ToString()));
  break;
  case "MEAS:CURR:ALL?\n":
  proxSocket.Send(Encoding.Default.GetBytes(r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString()));
  break;
  default:
  break;
}

模擬電源,當(dāng)收到電壓查詢時(shí),發(fā)送16~25中隨機(jī)數(shù),由于電源是三個(gè)通道的,因此發(fā)送三個(gè)隨機(jī)數(shù),用逗號(hào)隔開。同樣收到電流查詢,發(fā)送2~5之間的隨機(jī)數(shù)。

完整的客戶端源碼:

public partial class Form1 : Form
  {
    public Form1()
    {
      InitializeComponent();
      addTextDelegate = new AddTextDelegate(AddText);
    }
    private AddTextDelegate addTextDelegate;
    private List<Socket> socketList = new List<Socket>();

    public delegate void AddTextDelegate(string text);
    private void AddText(string text)
    {
      txtLog.Text += text;
    }

    Random r = new Random();

    private void btnStart_Click(object sender, EventArgs e)
    {
      //參數(shù):尋址方式  傳輸數(shù)據(jù)方式 通信協(xié)議
      Socket socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);

      IPAddress iPAddress = IPAddress.Parse(txtIP.Text);

      //創(chuàng)建EndPoint
      IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, int.Parse(txtPort.Text));

      //綁定端口
      socket.Bind(iPEndPoint);

      //開啟偵聽
      socket.Listen(10);

      txtLog.Text += "服務(wù)啟動(dòng)開啟偵聽……\r\n";

      Thread thread = new Thread((s) =>
       {
         Socket serSocket = (Socket)s;
         while (true)//不斷接收客戶端連接
         {
           this.Invoke(addTextDelegate, "服務(wù)正在等待客戶端連接……\r\n");

           //開始接收客戶端的連接
           //阻塞當(dāng)前線程,等待客戶端連接
           //客戶端連接上之后,服務(wù)端自動(dòng)生成一個(gè)socket和連接的客端通信
           Socket proxSocket = serSocket.Accept();

           this.Invoke(addTextDelegate, "客戶端連接成功!\r\n" + proxSocket.RemoteEndPoint.ToString());

           //proxSocket.Send(Encoding.Default.GetBytes("連接成功!"));

           socketList.Add(proxSocket);//當(dāng)前通信的socket放到集合中

           new Thread(p =>
           {
             Socket pSocket = (Socket)p;
             while (true)
             {
               try
               {
                 byte[] bufferDate = new byte[1024];
                 int realLen = pSocket.Receive(bufferDate);

                 if (realLen <= 0)
                 {
                   this.Invoke(addTextDelegate, pSocket.RemoteEndPoint.ToString() + "退出\r\n");

                   socketList.Remove(pSocket);
                   //客戶端退出的時(shí)候會(huì)發(fā)送一個(gè)空字節(jié)
                   pSocket.Shutdown(SocketShutdown.Both);
                   pSocket.Close();

                   return;
                 }
                 string receiveStr = Encoding.Default.GetString(bufferDate, 0, realLen);
                 switch (receiveStr)
                 {
                   case "MEAS:VOLTage:ALL?\n":
                     proxSocket.Send(Encoding.Default.GetBytes(r.Next(16,25).ToString()+ ","+r.Next(16, 25).ToString()+","+ r.Next(16, 25).ToString()));
                     break;
                   case "MEAS:CURR:ALL?\n":
                     proxSocket.Send(Encoding.Default.GetBytes(r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString()));
                     break;
                   default:
                     break;
                 }
                 this.Invoke(addTextDelegate, receiveStr + "from" + pSocket.RemoteEndPoint.ToString() + "\r\n");
               }
               catch (Exception ex)
               {
                 this.Invoke(addTextDelegate, pSocket.RemoteEndPoint.ToString() + "異常退出\r\n");

                 socketList.Remove(pSocket);
                 pSocket.Shutdown(SocketShutdown.Both);
                 pSocket.Close();
                 return;
               }
             }
           })
           { IsBackground = true }.Start(proxSocket);
         }
       });
      thread.IsBackground = true;
      thread.Start(socket);
      
    }

    private void btnSend_Click(object sender, EventArgs e)
    {
      string str = txtSend.Text;
      byte[] data = Encoding.Default.GetBytes(str);
      foreach (var socket in socketList)
      {
        if (socket != null && socket.Connected)
        {
          socket.Send(data);
        }
      }
    }
  }

上位機(jī)實(shí)現(xiàn)客戶端功能。具體如下:

1、字段和屬性

public readonly IPEndPoint TagetIPEP;

public bool IsConnected { get; set; } = false;

private Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) { /*ReceiveTimeout=1000,SendTimeout=1000*/};

private Thread recListenThread;

public string ReceiveStr { get; set; }

public byte[] ReceiveByte { get; set; }

TagetIPEP是服務(wù)器地址和端口。

IsConnected是連接的狀態(tài),這個(gè)比較重要,在發(fā)送和接收時(shí),都要更加IsConnected進(jìn)行,并更新IsConnected。

Socket用于和客戶端通訊。

recListenThread是監(jiān)聽客戶端消息的線程。

ReceiveStr和ReceiveByte用來存儲(chǔ)客戶端發(fā)來的消息。

2、方法函數(shù)連接方法:

public bool Connect()
    {
      try
      {
        socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
        {
          //ReceiveTimeout = 1000,
          //SendTimeout=1000
        };

        //IAsyncResult connResult = socket.BeginConnect(TagetIPEP.Address, TagetIPEP.Port, null, null);
        //connResult.AsyncWaitHandle.WaitOne(5000, true);
        //if (connResult.IsCompleted)
        //{
        socket.Connect(TagetIPEP.Address, TagetIPEP.Port);
        IsConnected = true;
          //開啟接收監(jiān)聽

          recListenThread = new Thread(() =>
          {
            while (true)
            {
              try
              {
                ReceiveByte = new byte[1024];
                int realLen = socket.Receive(ReceiveByte);
                ReceiveStr = Encoding.Default.GetString(ReceiveByte, 0, realLen);
                ReceiveEvent();
                if (realLen <= 0)
                {
                  if (socket != null && socket.Connected)
                  {
                    //服務(wù)器退出
                    IsConnected = false;
                    Log.WriteLog("服務(wù)器退出!");
                    socket.Shutdown(SocketShutdown.Both);
                    socket.Close();
                    MessageBox.Show("連接斷開!");
                  }
                  return;
                }
              }
              catch (Exception ex)
              {
                if (socket != null && socket.Connected)
                {
                  IsConnected = false;
                  Log.WriteLog("服務(wù)器異常退出!", ex);
                  socket.Shutdown(SocketShutdown.Both);
                  socket.Close();
                }
                return;
              }
            }
          })
          { IsBackground = true };
          recListenThread.Start();
          return true;
        //}

      }
      catch (Exception ex)
      {
        Log.WriteLog(TagetIPEP.Address + "連接失敗", ex);
      }
      return false;
    }

連接函數(shù)返回值為bool類型,根據(jù)返回值判斷連接是否成功連接。這里每次連接都實(shí)例化了一個(gè)socket,因?yàn)樵趫?zhí)行socket.close()后,重新打開會(huì)失敗,而斷線重連會(huì)經(jīng)常用到,沒有找到更好的方法,干脆重新實(shí)例化socket。連接成功后,開啟監(jiān)聽服務(wù)端消息的線程。這里使用了一個(gè)ReceiveEvent()事件,在接收到消息時(shí)會(huì)觸發(fā)這個(gè)事件,刷新UI界面。

發(fā)送方法:

public bool Send(string msg)
    {
      byte[] sendMsg = Encoding.Default.GetBytes(msg);
      if (sendMsg.Length > 0&&IsConnected)
      {
        if (socket != null && socket.Connected)
        {
          try
          {
            socket.Send(sendMsg);
            return true;
          }
          catch (Exception ex)
          {
            IsConnected = false;
            Log.WriteLog("發(fā)送數(shù)據(jù)失敗,目標(biāo)地址" + TagetIPEP.Address, ex);
          }
        }
      }

      return false;

    }

關(guān)閉方法:

public void Close()
    {
      if (socket != null && socket.Connected)
      {
        IsConnected = false;
        recListenThread.Abort();
        Log.WriteLog("關(guān)閉連接!");
        socket.Shutdown(SocketShutdown.Both);
        socket.Close();
      }
    }

在出現(xiàn)異常時(shí)調(diào)用

消息接收事件:

public event Action ReceiveEvent;

每次接收消息時(shí)觸發(fā),獲取屬性ReceiveStr和ReceiveByte的值,刷新UI界面。

完整代碼:

public class TCPClient
  {
    public TCPClient(/*IPEndPoint localIPEP,*/IPEndPoint targetIPEP)
    {
      //socket.Bind(localIPEP);
      TagetIPEP = targetIPEP;
      
    }

    public readonly IPEndPoint TagetIPEP;

    public bool IsConnected { get; set; } = false;

    private Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) { /*ReceiveTimeout=1000,SendTimeout=1000*/};

    public bool Connect()
    {
      try
      {
        socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
        {
          //ReceiveTimeout = 1000,
          //SendTimeout=1000
        };

        //IAsyncResult connResult = socket.BeginConnect(TagetIPEP.Address, TagetIPEP.Port, null, null);
        //connResult.AsyncWaitHandle.WaitOne(5000, true);
        //if (connResult.IsCompleted)
        //{
        socket.Connect(TagetIPEP.Address, TagetIPEP.Port);
        IsConnected = true;
          //開啟接收監(jiān)聽

          recListenThread = new Thread(() =>
          {
            while (true)
            {
              try
              {
                ReceiveByte = new byte[1024];
                int realLen = socket.Receive(ReceiveByte);
                ReceiveStr = Encoding.Default.GetString(ReceiveByte, 0, realLen);
                ReceiveEvent();
                if (realLen <= 0)
                {
                  if (socket != null && socket.Connected)
                  {
                    //服務(wù)器退出
                    IsConnected = false;
                    Log.WriteLog("服務(wù)器退出!");
                    socket.Shutdown(SocketShutdown.Both);
                    socket.Close();
                    MessageBox.Show("連接斷開!");
                  }
                  return;
                }
              }
              catch (Exception ex)
              {
                if (socket != null && socket.Connected)
                {
                  IsConnected = false;
                  Log.WriteLog("服務(wù)器異常退出!", ex);
                  socket.Shutdown(SocketShutdown.Both);
                  socket.Close();
                }
                return;
              }
            }
          })
          { IsBackground = true };
          recListenThread.Start();
          return true;
        //}

      }
      catch (Exception ex)
      {
        Log.WriteLog(TagetIPEP.Address + "連接失敗", ex);
      }
      return false;
    }

    public bool Send(string msg)
    {
      byte[] sendMsg = Encoding.Default.GetBytes(msg);
      if (sendMsg.Length > 0&&IsConnected)
      {
        if (socket != null && socket.Connected)
        {
          try
          {
            socket.Send(sendMsg);
            return true;
          }
          catch (Exception ex)
          {
            IsConnected = false;
            Log.WriteLog("發(fā)送數(shù)據(jù)失敗,目標(biāo)地址" + TagetIPEP.Address, ex);
          }
        }
      }

      return false;

    }

    public event Action ReceiveEvent;

    public string ReceiveStr { get; set; }

    public byte[] ReceiveByte { get; set; }

    public void Close()
    {
      if (socket != null && socket.Connected)
      {
        IsConnected = false;
        recListenThread.Abort();
        Log.WriteLog("關(guān)閉連接!");
        socket.Shutdown(SocketShutdown.Both);
        socket.Close();
      }
    }

    private Thread recListenThread;

  }

前臺(tái)調(diào)用,聲明Timer定時(shí)器,每個(gè)一秒觸發(fā)一次。觸發(fā)事件如下:

private string flag = "";
    private void QueryTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
    {
      Now = DateTime.Now;

      if (!tcp.Send("MEAS:VOLTage:ALL?\n"))
      {
        queryTimer.Enabled = false;
        StartContent = "開始";
        ConnContent = "連接";
        tcp.IsConnected = false;
        MessageBox.Show("查詢失??!");
        return;
      }
      flag = "V";
      Thread.Sleep(50);

      if (!tcp.Send("MEAS:CURR:ALL?\n"))
      {
        queryTimer.Enabled = false;
        StartContent = "開始";
        ConnContent = "連接";
        tcp.IsConnected = false;
        MessageBox.Show("查詢失??!");
        return;
      }
      flag = "C";

      #region 測(cè)試
      //angle += 18;
      //if (angle > 360)
      //{
      //  angle = 18;
      //}

      #endregion
    }

刷新UI界面的事件如下:

private void Tcp_ReceiveEvent()
    {
      Task.Run(() =>
      {
        Application.Current.Dispatcher.Invoke(() =>
        {
          RemoteIP = tcp.TagetIPEP.ToString();
          switch (flag)
          {
            case "V":
              VoltValue = Math.Round(Convert.ToDouble(tcp.ReceiveStr.Split(',')[0]), 3);
              break;
            case "C":
              CurrentValue = Math.Round(Convert.ToDouble(tcp.ReceiveStr.Split(',')[0]), 3);
              break;
            default:
              break;
          }

          #region 測(cè)試
          //VoltValue = Math.Round(Math.Sin((angle) * pi / 180) * 16 + 16, 3);
          //CurrentValue = Math.Round(Math.Sin((angle) * pi / 180) * 2.5 + 2.5, 3);
          #endregion

          VoltValues.Add(VoltValue);
          CurrentValues.Add(CurrentValue);

          if (VoltValues.Count > 30)
          {
            VoltValues.RemoveAt(0);
            CurrentValues.RemoveAt(0);
          }
        });
      });
    }

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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