iOS掃描二維碼實(shí)現(xiàn)手勢拉近拉遠(yuǎn)鏡頭
在做掃碼需求,往往會(huì)有放大鏡頭需求。
蘋果提供了AVCaptureConnection中,videoScaleAndCropFactor:縮放裁剪系數(shù),使用該屬性,可以實(shí)現(xiàn)拉近拉遠(yuǎn)鏡頭。再結(jié)合手勢UIPinchGestureRecognizer,就很簡單實(shí)現(xiàn)手勢拉近拉遠(yuǎn)鏡頭。
手勢代碼
///記錄開始的縮放比例 @property(nonatomic,assign)CGFloat beginGestureScale; ///最后的縮放比例 @property(nonatomic,assign)CGFloat effectiveScale; - (void)cameraInitOver { if (self.isVideoZoom) { UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchDetected:)]; pinch.delegate = self; [self.view addGestureRecognizer:pinch]; } } - (void)pinchDetected:(UIPinchGestureRecognizer*)recogniser { self.effectiveScale = self.beginGestureScale * recogniser.scale; if (self.effectiveScale < 1.0){ self.effectiveScale = 1.0; } [self.scanObj setVideoScale:self.effectiveScale]; } - (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer { if ( [gestureRecognizer isKindOfClass:[UIPinchGestureRecognizer class]] ) { _beginGestureScale = _effectiveScale; } return YES; }
拉近拉遠(yuǎn)鏡頭代碼
- (void)setVideoScale:(CGFloat)scale { [_input.device lockForConfiguration:nil]; AVCaptureConnection *videoConnection = [self connectionWithMediaType:AVMediaTypeVideo fromConnections:[[self stillImageOutput] connections]]; CGFloat maxScaleAndCropFactor = ([[self.stillImageOutput connectionWithMediaType:AVMediaTypeVideo] videoMaxScaleAndCropFactor])/16; if (scale > maxScaleAndCropFactor) scale = maxScaleAndCropFactor; CGFloat zoom = scale / videoConnection.videoScaleAndCropFactor; videoConnection.videoScaleAndCropFactor = scale; [_input.device unlockForConfiguration]; CGAffineTransform transform = _videoPreView.transform; [CATransaction begin]; [CATransaction setAnimationDuration:.025]; _videoPreView.transform = CGAffineTransformScale(transform, zoom, zoom); [CATransaction commit]; }
有一點(diǎn)需要注意:the videoScaleAndCropFactor property may be set to a value in the range of 1.0 to videoMaxScaleAndCropFactor,videoScaleAndCropFactor這個(gè)屬性取值范圍是1.0-videoMaxScaleAndCropFactor,如果你設(shè)置超出范圍會(huì)崩潰哦!
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
相關(guān)文章
為textView添加語音輸入功能的實(shí)例代碼(集成訊飛語音識(shí)別)
下面小編就為大家分享一篇為textView添加語音輸入功能的實(shí)例代碼(集成訊飛語音識(shí)別),具有很好的參考價(jià)值,希望對大家有所幫助。一起跟隨小編過來看看吧2018-01-01iOS 隱藏導(dǎo)航條和狀態(tài)欄實(shí)現(xiàn)方法
這篇文章主要介紹了 iOS隱藏導(dǎo)航條和狀態(tài)欄實(shí)現(xiàn)方法的相關(guān)資料,有時(shí)候根據(jù)需求開發(fā)APP 需要隱藏導(dǎo)航欄和狀態(tài)欄,這里提供了實(shí)現(xiàn)方法需要的朋友可以參考下2016-11-11淺談Unity中IOS Build Settings選項(xiàng)的作用
下面小編就為大家分享一篇淺談Unity中IOS Build Settings選項(xiàng)的作用,具有很好的參考價(jià)值,希望對大家有所幫助。一起跟隨小編過來看看吧2018-01-01基于ios逆向過程中l(wèi)ldb調(diào)試技巧(推薦)
下面小編就為大家?guī)硪黄趇os逆向過程中l(wèi)ldb調(diào)試技巧(推薦)。小編覺得挺不錯(cuò)的,現(xiàn)在就分享給大家,也給大家做個(gè)參考。一起跟隨小編過來看看吧2017-07-07移動(dòng)端固定輸入框在底部會(huì)被鍵盤遮擋的解決方法(必看篇)
下面小編就為大家分享關(guān)于移動(dòng)端固定輸入框在底部會(huì)被鍵盤遮擋的解決方法,具有很好的參考價(jià)值,希望對大家有所幫助。一起跟隨小編過來看看吧2017-12-12