p5.js繪制創(chuàng)意自畫像
本文實(shí)例為大家分享了p5.js繪制自畫像的具體代碼,供大家參考,具體內(nèi)容如下
繪制結(jié)果

人物頭上的呆毛會(huì)一直運(yùn)動(dòng),鼠標(biāo)出現(xiàn)在畫面上時(shí)左上角會(huì)有一個(gè)小貓咪頭隨著鼠標(biāo)移動(dòng),而且人物的眼睛也會(huì)一直看向小貓的方向
代碼介紹
整個(gè)圖全部由貝塞爾曲線,直線和圓組成
貝塞爾曲線的代碼結(jié)構(gòu)大概就是
beginShape(); vertex(180,600);//曲線起點(diǎn) bezierVertex(180,600,300,100,420,600); //第一個(gè)控制點(diǎn)坐標(biāo),第二個(gè)控制點(diǎn)坐標(biāo),終點(diǎn)坐標(biāo) endShape(CLOSE);
控制點(diǎn)我完全是憑感覺找的,先寫一個(gè)大概的位置,然后再慢慢調(diào)整坐標(biāo);
可以先在最后添加一行顯示當(dāng)前鼠標(biāo)坐標(biāo)的輔助代碼
text(mouseX+" "+mouseY,mouseX,mouseY);
這樣找點(diǎn)會(huì)方便很多;
然后就是反復(fù)用貝塞爾曲線,由于它是填充圖形,所以要注意覆蓋關(guān)系,先畫頭發(fā),然后再身體,臉等等一層層往上;
動(dòng)態(tài)的部分就是添加了兩根會(huì)動(dòng)的呆毛,設(shè)置時(shí)間,讓它周期性左右搖擺
var t=millis()/500; stroke(254,219,126); strokeWeight(2); fill(255,245,204); beginShape(); vertex(300,70); bezierVertex(260+20*abs(sin(t)),60,275+20*abs(sin(t)),50,270+20*abs(sin(t)),30); bezierVertex(280+20*abs(sin(t)),50,275+20*abs(sin(t)),60,300,70); endShape(CLOSE); beginShape(); vertex(300,70); bezierVertex(310+20*abs(sin(t)),60,315+20*abs(sin(t)),50,320+20*abs(sin(t)),40); endShape(CLOSE);//呆毛
小貓?jiān)臼窃谝路喜粫?huì)動(dòng)的

因?yàn)橐鼋换?,想不出來還能做什么,所以把所有坐標(biāo)都改成了跟mouseX,mouseY相關(guān)的變量;
然后把眼睛高光的圓心坐標(biāo)也改成了會(huì)隨鼠標(biāo)點(diǎn)移動(dòng)的變量:
var t1=(mouseX-300)/300*4.5; var t2=(mouseY-235)/365*4.5; fill(255); noStroke(); ellipse(253+t1,235+t2,5,10); ellipse(353+t1,235+t2,5,10);//眼睛高光
總結(jié)
這次試驗(yàn)總體難度不算大,就是要一直計(jì)算調(diào)整坐標(biāo)非常麻煩,所以也只能畫出這種筆畫非常少的簡(jiǎn)筆畫,再?gòu)?fù)雜寫實(shí)一點(diǎn)可能會(huì)比較困難,其實(shí)代碼大部分都是重復(fù)的,只用改一下坐標(biāo)就可以了,總的來說做起來還是很有趣的。
完整代碼
function setup(){
createCanvas(600,600);
}
function draw(){
background(249,234,239);
fill(255);
drawgirl();
drawcat();
// text(mouseX+" "+mouseY,mouseX,mouseY);
}
function drawgirl(){
stroke(254,219,126);
strokeWeight(2);
fill(255,243,187);
beginShape();
vertex(130,600);
bezierVertex(-50,470,230,470,80,350);
bezierVertex(20,290,100,260,135,220);
bezierVertex(180,150,150,70,300,60);
bezierVertex(450,70,420,150,465,220);
bezierVertex(500,260,580,290,520,350);
bezierVertex(370,470,650,470,470,600);
endShape();//頭發(fā)
fill(197,235,255);
stroke(252,235,160);
beginShape();
vertex(180,600);
bezierVertex(180,600,300,100,420,600);
endShape(CLOSE);//身體
fill(255);
stroke(244,206,200);
beginShape();
vertex(180,220);
bezierVertex(180,400,290,300,290,380);
bezierVertex(290,410,310,410,310,380);
bezierVertex(310,300,420,400,420,220);
bezierVertex(420,220,330,200,300,130);
bezierVertex(270,200,180,220,180,220);
endShape(CLOSE);//臉
beginShape()
vertex(179,223);
bezierVertex(150,225,150,250,181,258);
endShape(CLOSE);
beginShape()
vertex(421,223);
bezierVertex(450,225,450,250,419,258);
endShape(CLOSE);//耳朵
noFill();
stroke(254,219,126);
beginShape();
vertex(420,220);
bezierVertex(420,220,330,200,300,130);
bezierVertex(270,200,180,220,180,220);
bezierVertex(180,220,270,200,300,130);
bezierVertex(330,200,420,220,420,220);
endShape(CLOSE);//發(fā)際線
stroke(227,156,160);
strokeWeight(3);
beginShape();
vertex(230,210)
bezierVertex(245,200,260,200,270,210);
bezierVertex(260,200,245,200,230,210);
endShape(CLOSE);
beginShape();
vertex(370,210);
bezierVertex(355,200,340,200,330,210);
bezierVertex(340,200,355,200,370,210);
endShape(CLOSE);//眉毛
stroke(227,109,115);
beginShape();
vertex(290,300);
bezierVertex(295,310,305,310,310,300);
endShape();//嘴巴
fill(0);
ellipse(250,240,15,25);
ellipse(350,240,15,25);//眼睛
var t1=(mouseX-300)/300*4.5;
var t2=(mouseY-235)/365*4.5;
fill(255);
noStroke();
ellipse(253+t1,235+t2,5,10);
ellipse(353+t1,235+t2,5,10);//眼睛高光
noStroke();
fill(254,221,224);
ellipse(230,280,25,25);
ellipse(370,280,25,25);//腮紅
var t=millis()/500;
stroke(254,219,126);
strokeWeight(2);
fill(255,245,204);
beginShape();
vertex(300,70);
bezierVertex(260+20*abs(sin(t)),60,275+20*abs(sin(t)),50,270+20*abs(sin(t)),30);
bezierVertex(280+20*abs(sin(t)),50,275+20*abs(sin(t)),60,300,70);
endShape(CLOSE);
beginShape();
vertex(300,70);
bezierVertex(310+20*abs(sin(t)),60,315+20*abs(sin(t)),50,320+20*abs(sin(t)),40);
endShape(CLOSE);//呆毛
}
function drawcat(){
stroke(191,126,120);
fill(254,211,179);
beginShape();
vertex(mouseX-48,mouseY-33);
bezierVertex(mouseX-50,mouseY-45,mouseX-50,mouseY-60,mouseX-31,mouseY-49);
endShape(CLOSE);
beginShape();
vertex(mouseX+8,mouseY-33);
bezierVertex(mouseX+10,mouseY-45,mouseX+10,mouseY-60,mouseX-9,mouseY-49);
endShape(CLOSE);//貓耳朵
fill(255);
ellipse(mouseX-20,mouseY-20,60,55);//貓貓頭
noStroke();
fill(254,211,179);
beginShape();
vertex(mouseX-50,mouseY-20);
bezierVertex(mouseX-30,mouseY-20,mouseX-20,mouseY-30,mouseX-20,mouseY-40);
bezierVertex(mouseX-20,mouseY-30,mouseX-10,mouseY-20,mouseX+10,mouseY-20);
bezierVertex(mouseX+10,mouseY-60,mouseX-50,mouseY-60,mouseX-50,mouseY-20);
endShape(CLOSE);
stroke(191,126,120);
beginShape();
vertex(mouseX+10,mouseY-20);
bezierVertex(mouseX+10,mouseY-60,mouseX-50,mouseY-60,mouseX-50,mouseY-20);
bezierVertex(mouseX-50,mouseY-60,mouseX+10,mouseY-60,mouseX+10,mouseY-20);
endShape(CLOSE);//頭上黃色部分的毛
stroke(191,126,120);
fill(191,126,120);
ellipse(mouseX-35,mouseY-27,5,10);
ellipse(mouseX-5,mouseY-27,5,10);//眼睛
ellipse(mouseX-20,mouseY-22,4,2);//鼻子
noFill();
beginShape();
vertex(mouseX-28,mouseY-14);
bezierVertex(mouseX-24,mouseY-13,mouseX-22,mouseY-14,mouseX-20,mouseY-15);
bezierVertex(mouseX-18,mouseY-13,mouseX-16,mouseY-13,mouseX-12,mouseY-14);
endShape();//嘴巴
stroke(191,126,120);
line(mouseX-50,mouseY-20,mouseX-43,mouseY-19);
line(mouseX-48,mouseY-11,mouseX-42,mouseY-14);
line(mouseX+10,mouseY-20,mouseX+3,mouseY-19);
line(mouseX+8,mouseY-11,mouseX+2,mouseY-14);//胡子
}
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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