DEVC++實(shí)現(xiàn)推箱子小游戲
推箱子小游戲(基于DEVC++),供大家參考,具體內(nèi)容如下
#include<iostream>
#include<stdio.h>
#include<conio.h>
#include <windows.h>
using namespace std;
void Game_Menu(HANDLE hout);
void Game_description(HANDLE hout);
void gotoxy(HANDLE hout, int x, int y);
int DrawMap(HANDLE hout);
void Move(HANDLE hout);
int finish();
void setmap(int n);
void color(int m);
bool flag = true;
int pass = 1;
#define R 10
#define C 10
#define framex 20
#define framey 14
int map[R][C] = {0};
//關(guān)卡1
int map1[R][C] = {
{ 0,0,1,1,1,0,0,0 },
{ 0,0,1,3,1,0,0,0 },
{ 0,0,1,0,1,1,1,1 },
{ 1,1,1,0,0,4,3,1 },
{ 1,3,4,4,0,1,1,1 },
{ 1,1,1,5,4,1,0,0 },
{ 0,0,0,1,3,1,0,0 },
{ 0,0,0,1,1,1,0,0 }
};
//地圖 2(關(guān)卡2)
int map2[R][C]={
{1,1,1,1,1,0,0,0,0,0},
{1,5,0,0,1,0,0,0,0,0},
{1,0,4,4,1,0,1,1,1,0},
{1,0,4,0,1,0,1,3,1,0},
{1,1,1,0,1,1,1,3,1,0},
{0,1,1,0,0,0,0,3,1,0},
{0,1,0,0,0,1,0,0,1,0},
{0,1,0,0,0,1,1,1,1,0},
{0,1,1,1,1,1,0,0,0,0}
};
//地圖 3(關(guān)卡3)
int map3[R][C]={
{ 0,0,0,1,1,1,1,1,1,1 },
{ 0,0,1,1,0,0,1,0,5,1 },
{ 0,0,1,0,0,0,1,0,0,1 },
{ 0,0,1,4,0,4,0,4,0,1 },
{ 0,0,1,0,4,1,1,0,0,1 },
{ 1,1,1,0,4,0,1,0,1,1 },
{ 1,3,3,3,3,3,0,0,1,0 },
{ 1,1,1,1,1,1,1,1,1,0 },
};
void Game_Menu(HANDLE hout){//游戲開始菜單
system("cls");
gotoxy(hout, framex, 1);
cout << "*******************";
gotoxy(hout, framex, 3);
cout << " 推箱子 ";
gotoxy(hout, framex, 5);
cout << " 按s或S開始 ";
gotoxy(hout, framex, 7);
cout << " 按q或Q退出 ";
gotoxy(hout, framex, 9);
cout << "游戲前關(guān)閉中文輸入 ";
gotoxy(hout, framex, 11);
cout << "*******************";
_getch();
};
void Game_description(HANDLE hout){//操作提示
system("cls");
gotoxy(hout, framex, 1);
cout << "*****************************";
gotoxy(hout, framex, 3);
cout << " 按方向鍵上下左右移動 ";
gotoxy(hout, framex, 5);
cout << " 所有箱子到達(dá)目的地游戲勝利 ";
gotoxy(hout, framex, 7);
cout << " 按q或Q退出 ";
gotoxy(hout, framex, 9);
cout << "*****************************";
};
void gotoxy(HANDLE hout, int x, int y){
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(hout, pos);
};
void print(int i){//根據(jù)map值輸出相應(yīng)的圖形
switch(i){
case 0:
color(0x7);
cout << " "; //空地■★□?◇◆??¤
break;
case 1:
color(8);
cout << "■";//墻體
break;
case 3:
color(0xE);
cout << "◇";//目的地
break;
case 4:
color(4);
cout << "□";//箱子
break;
case 5:
color(3);
cout << "♀"; //人
break;
case 7: //4+3 箱子到達(dá)目的地
color(6);
cout << "◆";
break;
case 8: //5+3 人與目的地重合
color(3);
cout << "♀";
break;
default:
break;
}
}
int DrawMap(HANDLE hout){//新的關(guān)卡開始時載入地圖
//HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
gotoxy(hout, framex + C, framey - 3);
color(0xF);
cout << "第" << pass << "關(guān)";
//printf("第%d關(guān)", pass);
for(int i = 0; i < R; i++){
gotoxy(hout, framex, framey + i);
for(int j = 0; j < C; j++){
print(map[i][j]);
}
}
return 0;
};
void Move(HANDLE hout){//移動小人
int x = 0, y = 0;
for(int i = 0; i < R; i++){
for(int j = 0; j < C; j++){
if(map[i][j] == 5 || map [i] [j] == 8){
x = i;
y = j;
break;
}
}
}
gotoxy(hout, framex, framey + R);
color(0xF);
printf("當(dāng)前位置:(%d, %d)", x, y);
int ch = _getch();
switch(ch){
case 'w':
case 'W':
case 72:
if(map[x - 1][y] == 0 || map[x - 1][y] == 3){
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x - 1][y] += 5;
gotoxy(hout, framex + 2 * y, framey + x - 1);
print(map[x - 1][y]);
}
else if(map[x - 1][y] == 4 || map[x - 1][y] == 7){
if(map[x - 2][y] == 0 || map[x - 2][y] == 3){
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x - 1][y] += 1;
gotoxy(hout, framex + 2 * y, framey + x - 1);
print(map[x - 1][y]);
map[x - 2][y] += 4;
gotoxy(hout, framex + 2 * y, framey + x - 2);
print(map[x - 2][y]);
}
}
break;
case 's':
case 'S':
case 80:
if(map[x + 1][y] == 0 || map[x + 1][y] == 3){
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x + 1][y] += 5;
gotoxy(hout, framex + 2 * y, framey + x + 1);
print(map[x + 1][y]);
}
else if(map[x + 1][y] == 4 || map[x + 1][y] == 7){
if(map[x + 2][y] == 0 || map[x + 2][y] == 3){
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x + 1][y] += 1;
gotoxy(hout, framex + 2 * y, framey + x + 1);
print(map[x + 1][y]);
map[x + 2][y] += 4;
gotoxy(hout, framex + 2 * y, framey + x + 2);
print(map[x + 2][y]);
}
}
break;
case 'a':
case 'A':
case 75:
if(map[x][y - 1] == 0 || map[x][y - 1] == 3){
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x][y - 1] += 5;
gotoxy(hout, framex + 2 * y - 2, framey + x);
print(map[x][y - 1]);
}
else if(map[x][y - 1] == 4 || map[x][y - 1] == 7){
if(map[x][y - 2] == 0 || map[x][y - 2] == 3){
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x][y - 1] += 1;
gotoxy(hout, framex + 2 * y - 2, framey + x);
print(map[x][y - 1]);
map[x][y - 2] += 4;
gotoxy(hout, framex + 2 * y - 4, framey + x);
print(map[x][y - 2]);
}
}
break;
case 'd':
case 'D':
case 77:
if(map[x][y + 1] == 0 || map[x][y + 1] == 3){
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x][y + 1] += 5;
gotoxy(hout, framex + 2 * y + 2, framey + x);
print(map[x][y + 1]);
}
else if(map[x][y + 1] == 4 || map[x][y + 1] == 7){
if(map[x][y + 2] == 0 || map[x][y + 2] == 3){
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x][y + 1] += 1;
gotoxy(hout, framex + 2 * y + 2, framey + x);
print(map[x][y + 1]);
map[x][y + 2] += 4;
gotoxy(hout, framex + 2 * y + 4, framey + x);
print(map[x][y + 2]);
}
}
break;
case 'q':
case 'Q':
flag = false;
default:
break;
}
};
int finish(){//判斷游戲結(jié)束
for(int i = 0; i < R; i++){
for(int j = 0; j < C; j++){
if(map[i][j] == 4)return 0;
}
}
return 1;
};
void setmap(int n){
switch(n){
case 1:
memcpy(map, map1, sizeof(map1));
break;
case 2:
memcpy(map, map2, sizeof(map2));
break;
case 3:
memcpy(map, map3, sizeof(map3));
break;
}
};
void color(int m){//改變輸出符號的顏色
HANDLE consolehend;
consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(consolehend, m);
};
int main(){
HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
Game_Menu(hout);
char ch = getch();
setmap(pass);
Game_description(hout);
DrawMap(hout);
if(ch == 'q' || ch == 'Q'){
return 0;
}
while(flag){
Move(hout);
if(finish()){
DrawMap(hout);
gotoxy(hout, framex, framey + R);
cout << " 恭喜,成功過關(guān)!";
gotoxy(hout, framex, framey + R + 2);
cout << "重玩(R)";
ch = getch();
system("cls");
pass++;
if(ch == 'r' || ch == 'R')pass--;
if(pass > 3) {
gotoxy(hout, framex, framey);
cout << " 您已通過全部關(guān)卡!";
getch();
flag = false;
}
else{
setmap(pass);
Game_description(hout);
DrawMap(hout);
}
}
}
return 0;
}

以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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