C語(yǔ)言實(shí)現(xiàn)騎士飛行棋
更新時(shí)間:2020年02月05日 14:13:31 作者:Not-Object
這篇文章主要為大家詳細(xì)介紹了C語(yǔ)言實(shí)現(xiàn)騎士飛行棋,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下
本文實(shí)例為大家分享了C語(yǔ)言實(shí)現(xiàn)騎士飛行棋的具體代碼,供大家參考,具體內(nèi)容如下
/* Author Mr.Long
* Date 2015年12月2日17:33:17
*/
#include<iostream>
#include<string>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#define random(x) (rand()%x)
using namespace std;
string player[2]={"玩家A","玩家B"};
int map[100];
int playerPos[2]={0,0};
int gamePlayer = 0;
bool isGameOver = false;
int winer = -1;
int pausePlayer = -1;
//0□正常 1☆幸運(yùn)輪盤 2◎地雷 3△暫停 4卍時(shí)空隧道
string getLogo(int pos){
string res = "□";
if((playerPos[0] == pos) && (playerPos[1] == pos)){
res = "<>";
}else if(playerPos[0]==pos){
res = "A";
}else if(playerPos[1]==pos){
res = "B";
}else{
switch(map[pos]){
case 1:
res = "☆"; // 幸運(yùn)輪盤
break;
case 2:
res = "◎"; // 地雷
break;
case 3:
res = "△"; // 暫停
break;
case 4:
res = "卍"; // 時(shí)空隧道
break;
}
}
return res;
}
void drowMap(){ //繪制地圖
for(int i = 0;i<=29;++i){
cout<<getLogo(i);
}
cout<<endl;
for(int i = 30;i<=34;++i){
for(int j = 0;j<=28;j++){
cout<<" ";
}
cout<<getLogo(i)<<endl;;
}
for(int i =64;i>=35;i--){
cout<<getLogo(i);
}
cout<<endl;
for(int i = 65;i<=69;++i){
cout<<getLogo(i)<<endl;
}
for(int i = 70;i<=99;i++){
cout<<getLogo(i);
}
cout<<endl;
cout<<"地圖說明:【☆幸運(yùn)輪盤 卍時(shí)空隧道 ◎地雷 △暫停 <>玩家同處一個(gè)位置】"<<endl;
}
void gameOver(){ //游戲結(jié)束
isGameOver = true;
winer = gamePlayer;
playerPos[gamePlayer]=99;
system("cls");
drowMap();
cout<<"***游戲結(jié)束!恭喜["<<player[gamePlayer]<<"]取得勝利!"<<endl;
system("PAUSE");
}
void initMap(){ //初始化地圖
int luckyTurn[] = {6,23,40,55,69,83};//幸運(yùn)輪盤1
int landMine[] = {5,13,17,33,38,50,64,80,94};//地雷2
int pause[] = {9,27,60,93};//暫停3
int timeTunnel[] = {20,25,45,63,72,88,90};//時(shí)空隧道4
int i;
for(i =0;i<6;++i){
int pos = luckyTurn[i];
map[pos] = 1;
}
for(i =0;i<9;++i){
int pos = landMine[i];
map[pos] = 2;
}
for(i =0;i<4;++i){
int pos = pause[i];
map[pos] = 3;
}
for(i =0;i<7;++i){
int pos = timeTunnel[i];
map[pos] = 4;
}
}
void initUI(){ //初始化界面
cout<<"*******************小游戲*****************"<<endl;
cout<<"* *"<<endl;
cout<<"* 騎士飛行棋 *"<<endl;
cout<<"* *"<<endl;
cout<<"****************@詩(shī)意的叛逆***************"<<endl;
}
void joinPlayer(){ //加入玩家
string tmpStr = "";
cout<<"請(qǐng)輸入玩家A的名字___" <<endl;
cin>>tmpStr;
while(tmpStr==""){
cout<<"玩家名字不能為空請(qǐng)重新輸入___" <<endl;
cin>>tmpStr;
}
player[0] = "A" + tmpStr;
cout<<"請(qǐng)輸入玩家B的名字___" <<endl;
cin>>tmpStr;
while(tmpStr==""){
cout<<"玩家名字不能為空請(qǐng)重新輸入___" <<endl;
cin>>tmpStr;
}
while(tmpStr == player[0]){
cout<<"玩家名字不能重復(fù),請(qǐng)重新輸入___" <<endl;
cin>>tmpStr;
}
player[1] = "B" + tmpStr;
system("cls");
cout<<"***玩家加入成功..."<<endl;
cout<<"***地圖中[A]表示玩家["<<player[0]<<"]的位置..."<<endl;
cout<<"***地圖中[B]表示玩家["<<player[1]<<"]的位置..."<<endl;
}
void yaoYiYao(){ //投擲骰子
short number = 0;
while(!isGameOver){
char a;
cout<<"***請(qǐng)["<<player[gamePlayer]<<"]輸入g投擲骰子..."<<endl;
cin>>a;
if(a=='g'){
system("cls");
number = random(6)+1;
cout<<"***玩家["<<player[gamePlayer]<<"]投擲的骰子數(shù)為:"<<number<<endl;
playerPos[gamePlayer] += number;
int pos = playerPos[gamePlayer];
if(pos >=99){
gameOver();
}else{
switch(map[pos]){
case 0:
if(pausePlayer = -1){
gamePlayer = !gamePlayer;
}else if(pausePlayer = 0){
pausePlayer++;
}else if(pausePlayer = 1){
pausePlayer = -1;
}
break;
case 1:
int cnumber;
cout<<"***哇哦!玩家["<<player[gamePlayer]<<"]獲得幸運(yùn)轉(zhuǎn)一轉(zhuǎn)的機(jī)會(huì)..."<<endl;
cout<<"***請(qǐng)輸入數(shù)字選擇要進(jìn)行的操作...."<<endl;
cout<<"1--與對(duì)方交換位置"<<endl<<"2--轟炸對(duì)方"<<endl;
cin>>cnumber;
if(cnumber == 1){
int t = 0;
t = playerPos[gamePlayer];
playerPos[gamePlayer] = playerPos[!gamePlayer];
playerPos[!gamePlayer] = t;
}else if(cnumber == 2){
playerPos[!gamePlayer] -=6 ;
}else{
cout<<"輸入非規(guī)定數(shù)字!機(jī)會(huì)丟失。"<<endl;
}
gamePlayer = !gamePlayer;
break;
case 2:
cout<<"***啊哦!玩家["<<player[gamePlayer]<<"]踩到地雷啦,后退6步..."<<endl;
playerPos[gamePlayer] -= 6;
gamePlayer = !gamePlayer;
break;
case 3:
cout<<"***悲劇呀!玩家["<<player[gamePlayer]<<"]暫停投擲一次..."<<endl;
pausePlayer = 0;
gamePlayer = !gamePlayer;
break;
case 4:
cout<<"***真棒!玩家["<<player[gamePlayer]<<"]穿越時(shí)空隧道..."<<endl;
playerPos[gamePlayer] += 10;
if(playerPos[gamePlayer]>=99){
gameOver();
}
gamePlayer = !gamePlayer;
break;
}
}
}else if(a == 'a'){
winer = 0;
gameOver();
}else if(a == 'b'){
winer = 1;
gameOver();
}
for(int i=0;i<=1;i++){
if(playerPos[i]<0)
playerPos[i] = 0;
}
if(!isGameOver){
drowMap();
}
}
}
int main(){
srand((unsigned)time(NULL));
initUI();
cout<<"***開始初始化玩家設(shè)置..."<<endl;
joinPlayer();
initMap();
drowMap();
cout<<"***本場(chǎng)游戲開始:["<<player[0]<<"] VS ["<<player[1]<<"]"<<endl;
gamePlayer = random(2);
yaoYiYao();
return 0;
}
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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