C# 拼圖魔方小游戲
工作閑暇之余去逛了逛CodeProject,剛好現(xiàn)有項(xiàng)目主要用到就是winform,瀏覽了下照片,找到上周帶著蛋撻打疫苗回家的照片,于是新生一記,如何把這些圖片玩起來(lái)~
80后應(yīng)該都有印象,小時(shí)候有種玩具,叫做拼圖魔方,90后00后的世界這種玩具應(yīng)該早已滅絕了。一個(gè)塑料小板,上面分隔了很多小圖框,通過(guò)移動(dòng)這些小圖框,最后拼接成完整的圖片
話不多說(shuō)開(kāi)始吧~ 先上一張?jiān)瓐D

代碼也很簡(jiǎn)單,主要就是通過(guò)BitMap分隔現(xiàn)有(后面有時(shí)間可以?xún)?yōu)化下,讓玩家自動(dòng)上傳圖片,應(yīng)該會(huì)更有意思)圖片,然后Random隨機(jī)打亂分割后圖片的順序,通過(guò)點(diǎn)擊小方格來(lái)完成圖片的拼圖,為了更方便玩家,每個(gè)小方格添加了序號(hào),玩家也可以不參考原圖,按照小方格上的序號(hào)進(jìn)行拼圖

序號(hào)功能實(shí)現(xiàn)主要是類(lèi)MyButton集成父類(lèi)Button實(shí)現(xiàn):
public class MyButton : Button
{
private int number;
public int Number
{
get
{
return this.number;
}
set
{
this.Text = value.ToString();
this.number = value;
}
}
public MyButton()
{
}
}
隨機(jī)分隔
Random r = new Random();
int[] a = new int[24];
int i = 0;
int b;
bool exist;
while (i != a.Length)
{
exist = false;
b = (r.Next(24) + 1);
for (int j = 0; j < a.Length; j++)
if (a[j] == b) exist = true;
if (!exist) a[i++] = b;
}
for (int j = 0; j < a.Length; j++)
ButtonArray[j].Number = a[j];
// set picture pieces as the background image
int Number;
int Row, Column;
for (int k = 0; k < 5; k++)
{
for (int j = 0; j < 5; j++)
{
if (k == 4)
if (j == 4) break;
Number = ButtonArray[k * 5 + j].Number; //Get The Number Of Button
Row = (Number - 1) / 5;
Column = (Number - 1) - (Row * 5);
ButtonArray[k * 5 + j].Image = CurrentBitmapImage.Clone(new Rectangle(new Point(Column * 75, Row * 75), new Size(75, 75)), System.Drawing.Imaging.PixelFormat.DontCare);
}
}
點(diǎn)擊小方格,通過(guò)改變當(dāng)前點(diǎn)擊的小方格X,Y坐標(biāo)來(lái)更新小方格的位置
private void myButton_LocationChanged(object sender, EventArgs e)
{
MyButton A = sender as MyButton;
YouWin = true;
int ButtonNumber;
this.NumberOfMoves++;
if (ButtonArray == null)
{
this.FrmMain_Load(sender, e);
}
for (int i = 0; i < 5; i++)
{
if (YouWin == false)
break;
else for (int j = 0; j < 5; j++)
{
ButtonNumber = i * 5 + j;
if (i == 4 && j == 4)
break;
else if (GetNumber(ButtonArray[ButtonNumber].Location.X, ButtonArray[ButtonNumber].Location.Y) == ButtonArray[ButtonNumber].Number)
continue;
else
{
YouWin = false;
break;
}
}
}
if (YouWin)
{
if (MessageBox.Show("You Win This Game in " + this.NumberOfMoves.ToString() + " Moves\n\rDo You Want To Play Another Game ?", "Congratulation", MessageBoxButtons.YesNo) == DialogResult.Yes)
this.LoadNewGame();
else
this.Close();
}
}
private void myButton_LocationChanged(object sender, EventArgs e)
{
MyButton A = sender as MyButton;
YouWin = true;
int ButtonNumber;
this.NumberOfMoves++;
if (ButtonArray == null)
{
this.FrmMain_Load(sender, e);
}
for (int i = 0; i < 5; i++)
{
if (YouWin == false)
break;
else for (int j = 0; j < 5; j++)
{
ButtonNumber = i * 5 + j;
if (i == 4 && j == 4)
break;
else if (GetNumber(ButtonArray[ButtonNumber].Location.X, ButtonArray[ButtonNumber].Location.Y) == ButtonArray[ButtonNumber].Number)
continue;
else
{
YouWin = false;
break;
}
}
}
if (YouWin)
{
if (MessageBox.Show("You Win This Game in " + this.NumberOfMoves.ToString() + " Moves\n\rDo You Want To Play Another Game ?", "Congratulation", MessageBoxButtons.YesNo) == DialogResult.Yes)
this.LoadNewGame();
else
this.Close();
}
}
具體效果如下:

代碼有很多已知的可以?xún)?yōu)化的地方,后面有閑暇時(shí)間會(huì)處理,如果大家有更好的建議,不妨在下方評(píng)論區(qū)告知,在此感謝~
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