C# 拼圖魔方小游戲
工作閑暇之余去逛了逛CodeProject,剛好現(xiàn)有項(xiàng)目主要用到就是winform,瀏覽了下照片,找到上周帶著蛋撻打疫苗回家的照片,于是新生一記,如何把這些圖片玩起來~
80后應(yīng)該都有印象,小時(shí)候有種玩具,叫做拼圖魔方,90后00后的世界這種玩具應(yīng)該早已滅絕了。一個(gè)塑料小板,上面分隔了很多小圖框,通過移動(dòng)這些小圖框,最后拼接成完整的圖片
話不多說開始吧~ 先上一張?jiān)瓐D
代碼也很簡單,主要就是通過BitMap分隔現(xiàn)有(后面有時(shí)間可以優(yōu)化下,讓玩家自動(dòng)上傳圖片,應(yīng)該會(huì)更有意思)圖片,然后Random隨機(jī)打亂分割后圖片的順序,通過點(diǎn)擊小方格來完成圖片的拼圖,為了更方便玩家,每個(gè)小方格添加了序號(hào),玩家也可以不參考原圖,按照小方格上的序號(hào)進(jìn)行拼圖
序號(hào)功能實(shí)現(xiàn)主要是類MyButton集成父類Button實(shí)現(xiàn):
public class MyButton : Button { private int number; public int Number { get { return this.number; } set { this.Text = value.ToString(); this.number = value; } } public MyButton() { } }
隨機(jī)分隔
Random r = new Random(); int[] a = new int[24]; int i = 0; int b; bool exist; while (i != a.Length) { exist = false; b = (r.Next(24) + 1); for (int j = 0; j < a.Length; j++) if (a[j] == b) exist = true; if (!exist) a[i++] = b; } for (int j = 0; j < a.Length; j++) ButtonArray[j].Number = a[j]; // set picture pieces as the background image int Number; int Row, Column; for (int k = 0; k < 5; k++) { for (int j = 0; j < 5; j++) { if (k == 4) if (j == 4) break; Number = ButtonArray[k * 5 + j].Number; //Get The Number Of Button Row = (Number - 1) / 5; Column = (Number - 1) - (Row * 5); ButtonArray[k * 5 + j].Image = CurrentBitmapImage.Clone(new Rectangle(new Point(Column * 75, Row * 75), new Size(75, 75)), System.Drawing.Imaging.PixelFormat.DontCare); } }
點(diǎn)擊小方格,通過改變當(dāng)前點(diǎn)擊的小方格X,Y坐標(biāo)來更新小方格的位置
private void myButton_LocationChanged(object sender, EventArgs e) { MyButton A = sender as MyButton; YouWin = true; int ButtonNumber; this.NumberOfMoves++; if (ButtonArray == null) { this.FrmMain_Load(sender, e); } for (int i = 0; i < 5; i++) { if (YouWin == false) break; else for (int j = 0; j < 5; j++) { ButtonNumber = i * 5 + j; if (i == 4 && j == 4) break; else if (GetNumber(ButtonArray[ButtonNumber].Location.X, ButtonArray[ButtonNumber].Location.Y) == ButtonArray[ButtonNumber].Number) continue; else { YouWin = false; break; } } } if (YouWin) { if (MessageBox.Show("You Win This Game in " + this.NumberOfMoves.ToString() + " Moves\n\rDo You Want To Play Another Game ?", "Congratulation", MessageBoxButtons.YesNo) == DialogResult.Yes) this.LoadNewGame(); else this.Close(); } }
private void myButton_LocationChanged(object sender, EventArgs e) { MyButton A = sender as MyButton; YouWin = true; int ButtonNumber; this.NumberOfMoves++; if (ButtonArray == null) { this.FrmMain_Load(sender, e); } for (int i = 0; i < 5; i++) { if (YouWin == false) break; else for (int j = 0; j < 5; j++) { ButtonNumber = i * 5 + j; if (i == 4 && j == 4) break; else if (GetNumber(ButtonArray[ButtonNumber].Location.X, ButtonArray[ButtonNumber].Location.Y) == ButtonArray[ButtonNumber].Number) continue; else { YouWin = false; break; } } } if (YouWin) { if (MessageBox.Show("You Win This Game in " + this.NumberOfMoves.ToString() + " Moves\n\rDo You Want To Play Another Game ?", "Congratulation", MessageBoxButtons.YesNo) == DialogResult.Yes) this.LoadNewGame(); else this.Close(); } }
具體效果如下:
代碼有很多已知的可以優(yōu)化的地方,后面有閑暇時(shí)間會(huì)處理,如果大家有更好的建議,不妨在下方評(píng)論區(qū)告知,在此感謝~
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