JavaScript命令模式原理與用法實(shí)例詳解
本文實(shí)例講述了JavaScript命令模式原理與用法。分享給大家供大家參考,具體如下:
第一,命令模式:
(1)用于消除調(diào)用者和接收者之間直接的耦合的模式,并且可以對(duì)(調(diào)用這個(gè)過程進(jìn)行留痕操作)
(2)真的不要亂用這個(gè)模式,以為他使你簡(jiǎn)單調(diào)用寫法變得非常的復(fù)雜和有些難以理解。
(3)你的業(yè)務(wù)出現(xiàn)了 (回退操作)(重做操作)的需求的時(shí)候你就要考慮使用這個(gè)模式了。
命令的原理:

一種情況為發(fā)出者直接作用于執(zhí)行者,這樣耦合度很高,另外一種情況為,在發(fā)出者和執(zhí)行者之間增加一個(gè)用存儲(chǔ)命令的命令訪問庫也即命令命令模式。
第二,現(xiàn)在我們通過一個(gè)需求來學(xué)習(xí)該模式
需求為:
1.有一個(gè)"添加流程的按鈕"單擊的時(shí)候 就會(huì)添加一個(gè)新的文本當(dāng)做流程的描述
2.有"返回","重做" 2個(gè)按鈕來完成相應(yīng)的任務(wù)。
第三,界面為
<body> <input type="text" id="flow"> <input type="button" value="添加新流程" onclick="API.addFlow()"> <br> <input type="button" value="ctrl+z回退" onclick="API.ret()"> <input type="button" value="ctrl+z+x重做" onclick="API.again()"> <div id= "div01"></div> <script src="Js/設(shè)計(jì)模式第三部分/命令模式/keymaster.min.js"></script> <script src="Js/設(shè)計(jì)模式第三部分/命令模式/uuid.js"></script> <script src="Js/設(shè)計(jì)模式第三部分/命令模式/(18)命令模式.js"></script> </body>
效果為,
根據(jù)上述圖我們逐步完成
步驟一,定義主應(yīng)用程序----接收者
function manager() {
this.addFlow=function (id,value) {
//1.得到目標(biāo)節(jié)點(diǎn)
var div=document.getElementById("div01");
var newFlow=document.createElement("div");
newFlow.setAttribute("id",id);
newFlow.innerHTML=value;
div.appendChild(newFlow);
}
}
步驟二,為對(duì)象(執(zhí)行者)建立命令訪問庫 ---意思是可以通過extcute方法訪問到addFlow方法
manager.prototype.extcute=(function () {
/*command 命令對(duì)象
* */
return function (command) {
return this[command.method](command.id,command.value);
}
})();
步驟三,初始化主類
var ma = new manager();//可以用該對(duì)象,調(diào)用其的東西
//用于存儲(chǔ)"調(diào)用對(duì)象命令的"集合
var commands = new Array();
//集合的游標(biāo)--初始化在末尾
var index = commands.length;
步驟四,客戶端----發(fā)出者
var API=function () {
this.addFlow=function () {
//把調(diào)用封裝起來
var command={
method:"addFlow",
id:new UUID().createUUID(),//產(chǎn)生id的插件
value:document.getElementById("flow").value
};
//把調(diào)用對(duì)象保存起來,用于回退和重做作用
commands.push(command);
//重新定位游標(biāo)---賦值記錄
index = commands.length;
//調(diào)用
ma.extcute(command);
};
/**
* 用于返回的方法
*/
this.ret=function () {
if(index-1<0){
alert("已經(jīng)到了最后一步了...");
}else {
var all=document.getElementById("div01").childNodes;
document.getElementById("div01").removeChild(all[all.length-1]);
index=index-1;
}
};
/**
* 用于重做的方法
*/
this.again=function () {
if(index>=commands.length){
alert("已經(jīng)到了最前面一步了,不能進(jìn)行重做...");
}else {
var command=commands[index];//獲取當(dāng)前的命令位置
ma.extcute(command);
index=index+1;
}
}
}
步驟五,實(shí)例化客戶端
API=new API();//實(shí)例化
這樣html中的事件就可以起作用了。
在這里我們使用插件來讓其功能支持自定義的鍵盤事件,插件名稱為:keymaster.js
首先,如html中一樣引入文件,
然后值調(diào)用key添加自定義的鍵盤事件
//添加支持ctrl+z--返回
key("ctrl+z",function () {
API.ret();
});
//重做---
key("ctrl+shift+x",function () {
API.again();
})
為此我們可以使用鍵盤的指定組合實(shí)現(xiàn)和鼠標(biāo)點(diǎn)擊一樣的效果。
這里需要說明一下客戶端的API中的id值,也是通過插件來動(dòng)態(tài)生成的------插件名稱為:uuid.js。這里附上源碼
/*
uuid.js - Version 0.2
JavaScript Class to create a UUID like identifier
Copyright (C) 2006-2008, Erik Giberti (AF-Design), All rights reserved.
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
The latest version of this file can be downloaded from
http://www.af-design.com/resources/javascript_uuid.php
HISTORY:
6/5/06 - Initial Release
5/22/08 - Updated code to run faster, removed randrange(min,max) in favor of
a simpler rand(max) function. Reduced overhead by using getTime()
method of date class (suggestion by James Hall).
KNOWN ISSUES:
- Still no way to get MAC address in JavaScript
- Research into other versions of UUID show promising possibilities
(more research needed)
- Documentation needs improvement
*/
// On creation of a UUID object, set it's initial value
function UUID(){
this.id = this.createUUID();
}
// When asked what this Object is, lie and return it's value
UUID.prototype.valueOf = function(){ return this.id; }
UUID.prototype.toString = function(){ return this.id; }
//
// INSTANCE SPECIFIC METHODS
//
UUID.prototype.createUUID = function(){
//
// Loose interpretation of the specification DCE 1.1: Remote Procedure Call
// described at http://www.opengroup.org/onlinepubs/009629399/apdxa.htm#tagtcjh_37
// since JavaScript doesn't allow access to internal systems, the last 48 bits
// of the node section is made up using a series of random numbers (6 octets long).
//
var dg = new Date(1582, 10, 15, 0, 0, 0, 0);
var dc = new Date();
var t = dc.getTime() - dg.getTime();
var h = '-';
var tl = UUID.getIntegerBits(t,0,31);
var tm = UUID.getIntegerBits(t,32,47);
var thv = UUID.getIntegerBits(t,48,59) + '1'; // version 1, security version is 2
var csar = UUID.getIntegerBits(UUID.rand(4095),0,7);
var csl = UUID.getIntegerBits(UUID.rand(4095),0,7);
// since detection of anything about the machine/browser is far to buggy,
// include some more random numbers here
// if NIC or an IP can be obtained reliably, that should be put in
// here instead.
var n = UUID.getIntegerBits(UUID.rand(8191),0,7) +
UUID.getIntegerBits(UUID.rand(8191),8,15) +
UUID.getIntegerBits(UUID.rand(8191),0,7) +
UUID.getIntegerBits(UUID.rand(8191),8,15) +
UUID.getIntegerBits(UUID.rand(8191),0,15); // this last number is two octets long
return tl + h + tm + h + thv + h + csar + csl + h + n;
}
//
// GENERAL METHODS (Not instance specific)
//
// Pull out only certain bits from a very large integer, used to get the time
// code information for the first part of a UUID. Will return zero's if there
// aren't enough bits to shift where it needs to.
UUID.getIntegerBits = function(val,start,end){
var base16 = UUID.returnBase(val,16);
var quadArray = new Array();
var quadString = '';
var i = 0;
for(i=0;i<base16.length;i++){
quadArray.push(base16.substring(i,i+1));
}
for(i=Math.floor(start/4);i<=Math.floor(end/4);i++){
if(!quadArray[i] || quadArray[i] == '') quadString += '0';
else quadString += quadArray[i];
}
return quadString;
}
// Numeric Base Conversion algorithm from irt.org
// In base 16: 0=0, 5=5, 10=A, 15=F
UUID.returnBase = function(number, base){
//
// Copyright 1996-2006 irt.org, All Rights Reserved.
//
// Downloaded from: http://www.irt.org/script/146.htm
// modified to work in this class by Erik Giberti
var convert = ['0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'];
if (number < base) var output = convert[number];
else {
var MSD = '' + Math.floor(number / base);
var LSD = number - MSD*base;
if (MSD >= base) var output = this.returnBase(MSD,base) + convert[LSD];
else var output = convert[MSD] + convert[LSD];
}
return output;
}
// pick a random number within a range of numbers
// int b rand(int a); where 0 <= b <= a
UUID.rand = function(max){
return Math.floor(Math.random() * max);
}
// end of UUID class file
感興趣的朋友可以使用在線HTML/CSS/JavaScript前端代碼調(diào)試運(yùn)行工具:http://tools.jb51.net/code/WebCodeRun測(cè)試上述代碼運(yùn)行效果。
更多關(guān)于JavaScript相關(guān)內(nèi)容還可查看本站專題:《javascript面向?qū)ο笕腴T教程》、《JavaScript錯(cuò)誤與調(diào)試技巧總結(jié)》、《JavaScript數(shù)據(jù)結(jié)構(gòu)與算法技巧總結(jié)》、《JavaScript遍歷算法與技巧總結(jié)》及《JavaScript數(shù)學(xué)運(yùn)算用法總結(jié)》
希望本文所述對(duì)大家JavaScript程序設(shè)計(jì)有所幫助。
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