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iOS UICollectionView實(shí)現(xiàn)標(biāo)簽選擇器

 更新時(shí)間:2020年04月20日 11:43:07   作者:guojiezhi  
這篇文章主要為大家詳細(xì)介紹了iOS UICollectionView實(shí)現(xiàn)標(biāo)簽選擇器,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

近來(lái),在項(xiàng)目中需要實(shí)現(xiàn)一個(gè)類(lèi)似興趣標(biāo)簽的選擇器。由于標(biāo)簽的文字長(zhǎng)度不定,所以標(biāo)簽的顯示長(zhǎng)度就不定。為了實(shí)現(xiàn)效果,就使用了UICollectionView來(lái)實(shí)現(xiàn)了每行的標(biāo)簽數(shù)量不定、cell的寬度自適應(yīng)的效果。先在此分享出來(lái):

1、自適應(yīng)UICollectionViewCell

這里只是在自適應(yīng)UICollectionViewCell上放一個(gè)和UICollectionViewCell保持一樣大小的按鈕,當(dāng)選中和取消選中時(shí)改變按鈕的文字顏色和邊框顏色:

#pragma mark---標(biāo)簽cell
@implementation YLTagsCollectionViewCell
-(instancetype)initWithFrame:(CGRect)frame
{
 if(self = [super initWithFrame:frame]){
  self.backgroundColor = [UIColor clearColor];
  _btn = [UIButton buttonWithType:UIButtonTypeCustom];
  //此處可以根據(jù)需要自己使用自動(dòng)布局代碼實(shí)現(xiàn)
  _btn.frame = CGRectMake(0, 0, frame.size.width, frame.size.height);
  _btn.backgroundColor = [UIColor whiteColor];
  _btn.titleLabel.font = [UIFont systemFontOfSize:14];
  _btn.layer.borderWidth = 1.f;
  _btn.layer.cornerRadius = frame.size.height/2.0;
  _btn.layer.masksToBounds = YES;
  [_btn setTitleColor:HEXCOLOR(0x666666) forState:UIControlStateNormal];
  _btn.layer.borderColor = HEXCOLOR(0xdddddd).CGColor;
  _btn.userInteractionEnabled = NO;
  [self.contentView addSubview:_btn];
 }
 return self;
}
 
-(void)layoutSubviews
{
 [super layoutSubviews];
 _btn.frame = CGRectMake(0, 0, self.contentView.frame.size.width, self.contentView.frame.size.height);
}
 
-(void)setSelected:(BOOL)selected
{
 [super setSelected:selected];
 _btn.layer.borderColor = selected?HEXCOLOR(0xffb400).CGColor:HEXCOLOR(0xdddddd).CGColor;
 [_btn setTitleColor:selected?HEXCOLOR(0xffb400):HEXCOLOR(0x666666) forState:UIControlStateNormal];
}
 
-(void)setHighlighted:(BOOL)highlighted
{
 [super setHighlighted:highlighted];
 _btn.layer.borderColor = highlighted?HEXCOLOR(0xffb400).CGColor:HEXCOLOR(0xdddddd).CGColor;
 [_btn setTitleColor:highlighted?HEXCOLOR(0xffb400):HEXCOLOR(0x666666) forState:UIControlStateNormal];
}
 
@end

2、UICollectionViewFlowLayout子類(lèi)--YLWaterFlowLayout的實(shí)現(xiàn)

.h頭文件

#import <UIKit/UIKit.h>
 
@class YLWaterFlowLayout;
@protocol YLWaterFlowLayoutDelegate <NSObject>
/**通過(guò)代理獲得每個(gè)cell的寬度*/
- (CGFloat)waterFlowLayout:(YLWaterFlowLayout *)layout 
widthAtIndexPath:(NSIndexPath *)indexPath;
 
@end
 
@interface YLWaterFlowLayout : UICollectionViewFlowLayout
@property (nonatomic,assign) id<YLWaterFlowLayoutDelegate> delegate;
@property(nonatomic,assign)CGFloat rowHeight;///< 固定行高
 
@end

.m文件

#import "YLWaterFlowLayout.h"
 
@interface YLWaterFlowLayout()
@property(nonatomic,strong)NSMutableArray *originxArray;
@property(nonatomic,strong)NSMutableArray *originyArray;
@end
 
@implementation YLWaterFlowLayout
#pragma mark - 初始化屬性
- (instancetype)init {
 self = [super init];
 if (self) {
  self.minimumInteritemSpacing = 5;//同一行不同cell間距
  self.minimumLineSpacing = 5;//行間距
  self.sectionInset = UIEdgeInsetsMake(10, 10, 10, 10);
  self.scrollDirection = UICollectionViewScrollDirectionVertical;
  _originxArray = [NSMutableArray array];
  _originyArray = [NSMutableArray array];
 }
 return self;
}
 
#pragma mark - 重寫(xiě)父類(lèi)的方法,實(shí)現(xiàn)瀑布流布局
#pragma mark - 當(dāng)尺寸有所變化時(shí),重新刷新
- (BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds {
 return YES;
}
 
- (void)prepareLayout {
 [super prepareLayout];
}
 
#pragma mark - 處理所有的Item的layoutAttributes
- (NSArray *)layoutAttributesForElementsInRect:(CGRect)rect
{
 NSArray *array = [super layoutAttributesForElementsInRect:rect];
 NSMutableArray *mutArray = [NSMutableArray arrayWithCapacity:array.count];
 for(UICollectionViewLayoutAttributes *attrs in array){
  UICollectionViewLayoutAttributes *theAttrs = [self layoutAttributesForItemAtIndexPath:attrs.indexPath];
  [mutArray addObject:theAttrs];
 }
 return mutArray;
}
 
#pragma mark - 處理單個(gè)的Item的layoutAttributes
- (UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath
{
 CGFloat x = self.sectionInset.left;
 CGFloat y = self.sectionInset.top;
 //判斷獲得前一個(gè)cell的x和y
 NSInteger preRow = indexPath.row - 1;
 if(preRow >= 0){
  if(_originyArray.count > preRow){
   x = [_originxArray[preRow]floatValue];
   y = [_originyArray[preRow]floatValue];
  }
  NSIndexPath *preIndexPath = [NSIndexPath indexPathForItem:preRow inSection:indexPath.section];
  CGFloat preWidth = [self.delegate waterFlowLayout:self widthAtIndexPath:preIndexPath];
  x += preWidth + self.minimumInteritemSpacing;
 }
 
 CGFloat currentWidth = [self.delegate waterFlowLayout:self widthAtIndexPath:indexPath];
 //保證一個(gè)cell不超過(guò)最大寬度
 currentWidth = MIN(currentWidth, self.collectionView.frame.size.width - self.sectionInset.left - self.sectionInset.right);
 if(x + currentWidth > self.collectionView.frame.size.width - self.sectionInset.right){
  //超出范圍,換行
  x = self.sectionInset.left;
  y += _rowHeight + self.minimumLineSpacing;
 }
 // 創(chuàng)建屬性
 UICollectionViewLayoutAttributes *attrs = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:indexPath];
 attrs.frame = CGRectMake(x, y, currentWidth, _rowHeight);
 _originxArray[indexPath.row] = @(x);
 _originyArray[indexPath.row] = @(y);
 return attrs;
}
 
#pragma mark - CollectionView的滾動(dòng)范圍
- (CGSize)collectionViewContentSize
{
 CGFloat width = self.collectionView.frame.size.width;
 
 __block CGFloat maxY = 0;
 [_originyArray enumerateObjectsUsingBlock:^(NSNumber *number, NSUInteger idx, BOOL * _Nonnull stop) {
  if ([number floatValue] > maxY) {
   maxY = [number floatValue];
  }
 }];
 
 return CGSizeMake(width, maxY + _rowHeight + self.sectionInset.bottom);
}
 
@end

實(shí)現(xiàn)思路:在YLWaterFlowLayout中使用originxArray和originyArray兩個(gè)個(gè)數(shù)組記錄了每一個(gè)自定義YLTagsCollectionViewCell的位置x和y。

-(UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath方法中通獲得與當(dāng)前YLTagsCollectionViewCell臨近的“上一個(gè)YLTagsCollectionViewCell”的位置和尺寸信息,將上一個(gè)cell的x加上上一個(gè)cell的width來(lái)得到當(dāng)前cell的x。同時(shí)還要判斷當(dāng)前cell的x+width是否會(huì)超越出屏幕右邊緣,如果超出,則表明需要換行顯示了,這時(shí)候就要修改y的值了。

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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