Java規(guī)則引擎Easy Rules的使用介紹
1. Easy Rules 概述
Easy Rules是一個(gè)Java規(guī)則引擎,靈感來自一篇名為《Should I use a Rules Engine?》的文章
規(guī)則引擎就是提供一種可選的計(jì)算模型。與通常的命令式模型(由帶有條件和循環(huán)的命令依次組成)不同,規(guī)則引擎基于生產(chǎn)規(guī)則系統(tǒng)。這是一組生產(chǎn)規(guī)則,每條規(guī)則都有一個(gè)條件(condition)和一個(gè)動(dòng)作(action)———— 簡單地說,可以將其看作是一組if-then語句。
精妙之處在于規(guī)則可以按任何順序編寫,引擎會(huì)決定何時(shí)使用對(duì)順序有意義的任何方式來計(jì)算它們??紤]它的一個(gè)好方法是系統(tǒng)運(yùn)行所有規(guī)則,選擇條件成立的規(guī)則,然后執(zhí)行相應(yīng)的操作。這樣做的好處是,很多問題都很自然地符合這個(gè)模型:
if car.owner.hasCellPhone then premium += 100;
if car.model.theftRating > 4 then premium += 200;
if car.owner.livesInDodgyArea && car.model.theftRating > 2 then premium += 300;
規(guī)則引擎是一種工具,它使得這種計(jì)算模型編程變得更容易。它可能是一個(gè)完整的開發(fā)環(huán)境,或者一個(gè)可以在傳統(tǒng)平臺(tái)上工作的框架。生產(chǎn)規(guī)則計(jì)算模型最適合僅解決一部分計(jì)算問題,因此規(guī)則引擎可以更好地嵌入到較大的系統(tǒng)中。
你可以自己構(gòu)建一個(gè)簡單的規(guī)則引擎。你所需要做的就是創(chuàng)建一組帶有條件和動(dòng)作的對(duì)象,將它們存儲(chǔ)在一個(gè)集合中,然后遍歷它們以評(píng)估條件并執(zhí)行這些動(dòng)作。
Easy Rules它提供Rule抽象以創(chuàng)建具有條件和動(dòng)作的規(guī)則,并提供RuleEngine API,該API通過一組規(guī)則運(yùn)行以評(píng)估條件并執(zhí)行動(dòng)作。
Easy Rules簡單易用,只需兩步:
首先,定義規(guī)則,方式有很多種
方式一:注解
@Rule(name = "weather rule", description = "if it rains then take an umbrella")
public class WeatherRule {
@Condition
public boolean itRains(@Fact("rain") boolean rain) {
return rain;
}
@Action
public void takeAnUmbrella() {
System.out.println("It rains, take an umbrella!");
}
}
方式二:鏈?zhǔn)骄幊?/p>
Rule weatherRule = new RuleBuilder()
.name("weather rule")
.description("if it rains then take an umbrella")
.when(facts -> facts.get("rain").equals(true))
.then(facts -> System.out.println("It rains, take an umbrella!"))
.build();
方式三:表達(dá)式
Rule weatherRule = new MVELRule()
.name("weather rule")
.description("if it rains then take an umbrella")
.when("rain == true")
.then("System.out.println(\"It rains, take an umbrella!\");");
方式四:yml配置文件
例如:weather-rule.yml
name: "weather rule" description: "if it rains then take an umbrella" condition: "rain == true" actions: - "System.out.println(\"It rains, take an umbrella!\");"
MVELRuleFactory ruleFactory = new MVELRuleFactory(new YamlRuleDefinitionReader());
Rule weatherRule = ruleFactory.createRule(new FileReader("weather-rule.yml"));
接下來,應(yīng)用規(guī)則
public class Test {
public static void main(String[] args) {
// define facts
Facts facts = new Facts();
facts.put("rain", true);
// define rules
Rule weatherRule = ...
Rules rules = new Rules();
rules.register(weatherRule);
// fire rules on known facts
RulesEngine rulesEngine = new DefaultRulesEngine();
rulesEngine.fire(rules, facts);
}
}
入門案例:Hello Easy Rules
<dependency> <groupId>org.jeasy</groupId> <artifactId>easy-rules-core</artifactId> <version>4.0.0</version> </dependency>
通過骨架創(chuàng)建maven項(xiàng)目:
mvn archetype:generate \ -DarchetypeGroupId=org.jeasy \ -DarchetypeArtifactId=easy-rules-archetype \ -DarchetypeVersion=4.0.0
默認(rèn)給我們生成了一個(gè)HelloWorldRule規(guī)則,如下:
package com.cjs.example.rules;
import org.jeasy.rules.annotation.Action;
import org.jeasy.rules.annotation.Condition;
import org.jeasy.rules.annotation.Rule;
@Rule(name = "Hello World rule", description = "Always say hello world")
public class HelloWorldRule {
@Condition
public boolean when() {
return true;
}
@Action
public void then() throws Exception {
System.out.println("hello world");
}
}

2. 規(guī)則定義
2.1. 定義規(guī)則
大多數(shù)業(yè)務(wù)規(guī)則可以用以下定義表示:
- Name : 一個(gè)命名空間下的唯一的規(guī)則名稱
- Description : 規(guī)則的簡要描述
- Priority : 相對(duì)于其他規(guī)則的優(yōu)先級(jí)
- Facts : 事實(shí),可立即為要處理的數(shù)據(jù)
- Conditions : 為了應(yīng)用規(guī)則而必須滿足的一組條件
- Actions : 當(dāng)條件滿足時(shí)執(zhí)行的一組動(dòng)作
Easy Rules為每個(gè)關(guān)鍵點(diǎn)提供了一個(gè)抽象來定義業(yè)務(wù)規(guī)則。
在Easy Rules中,Rule接口代表規(guī)則
public interface Rule {
/**
* This method encapsulates the rule's conditions.
* @return true if the rule should be applied given the provided facts, false otherwise
*/
boolean evaluate(Facts facts);
/**
* This method encapsulates the rule's actions.
* @throws Exception if an error occurs during actions performing
*/
void execute(Facts facts) throws Exception;
//Getters and setters for rule name, description and priority omitted.
}
evaluate方法封裝了必須計(jì)算結(jié)果為TRUE才能觸發(fā)規(guī)則的條件。execute方法封裝了在滿足規(guī)則條件時(shí)應(yīng)該執(zhí)行的動(dòng)作。條件和操作由Condition和Action接口表示。
定義規(guī)則有兩種方式:
- 通過在POJO類上添加注解
- 通過RuleBuilder API編程
可以在一個(gè)POJO類上添加@Rule注解,例如:
@Rule(name = "my rule", description = "my rule description", priority = 1)
public class MyRule {
@Condition
public boolean when(@Fact("fact") fact) {
//my rule conditions
return true;
}
@Action(order = 1)
public void then(Facts facts) throws Exception {
//my actions
}
@Action(order = 2)
public void finally() throws Exception {
//my final actions
}
}
@Condition注解指定規(guī)則條件
@Fact注解指定參數(shù)
@Action注解指定規(guī)則執(zhí)行的動(dòng)作
RuleBuilder支持鏈?zhǔn)斤L(fēng)格定義規(guī)則,例如:
Rule rule = new RuleBuilder()
.name("myRule")
.description("myRuleDescription")
.priority(3)
.when(condition)
.then(action1)
.then(action2)
.build();
組合規(guī)則
CompositeRule由一組規(guī)則組成。這是一個(gè)典型地組合設(shè)計(jì)模式的實(shí)現(xiàn)。
組合規(guī)則是一個(gè)抽象概念,因?yàn)榭梢砸圆煌绞接|發(fā)組合規(guī)則。
Easy Rules自帶三種CompositeRule實(shí)現(xiàn):
- UnitRuleGroup : 要么應(yīng)用所有規(guī)則,要么不應(yīng)用任何規(guī)則(AND邏輯)
- ActivationRuleGroup : 它觸發(fā)第一個(gè)適用規(guī)則,并忽略組中的其他規(guī)則(XOR邏輯)
- ConditionalRuleGroup : 如果具有最高優(yōu)先級(jí)的規(guī)則計(jì)算結(jié)果為true,則觸發(fā)其余規(guī)則
復(fù)合規(guī)則可以從基本規(guī)則創(chuàng)建并注冊(cè)為常規(guī)規(guī)則:
//Create a composite rule from two primitive rules
UnitRuleGroup myUnitRuleGroup = new UnitRuleGroup("myUnitRuleGroup", "unit of myRule1 and myRule2");
myUnitRuleGroup.addRule(myRule1);
myUnitRuleGroup.addRule(myRule2);
//Register the composite rule as a regular rule
Rules rules = new Rules();
rules.register(myUnitRuleGroup);
RulesEngine rulesEngine = new DefaultRulesEngine();
rulesEngine.fire(rules, someFacts);
每個(gè)規(guī)則都有優(yōu)先級(jí)。它代表觸發(fā)注冊(cè)規(guī)則的默認(rèn)順序。默認(rèn)情況下,較低的值表示較高的優(yōu)先級(jí)。可以重寫compareTo方法以提供自定義優(yōu)先級(jí)策略。
2.2. 定義事實(shí)
在Easy Rules中,F(xiàn)act API代表事實(shí)
public class Fact<T> {
private final String name;
private final T value;
}

舉個(gè)栗子:
Fact<String> fact = new Fact("foo", "bar");
Facts facts = new Facts();
facts.add(fact);
或者,也可以用這樣簡寫形式
Facts facts = new Facts();
facts.put("foo", "bar");
用@Fact注解可以將Facts注入到condition和action方法中
@Rule
class WeatherRule {
@Condition
public boolean itRains(@Fact("rain") boolean rain) {
return rain;
}
@Action
public void takeAnUmbrella(Facts facts) {
System.out.println("It rains, take an umbrella!");
// can add/remove/modify facts
}
}
2.3. 定義規(guī)則引擎
Easy Rules提供兩種RulesEngine接口實(shí)現(xiàn):
- DefaultRulesEngine : 根據(jù)規(guī)則的自然順序應(yīng)用規(guī)則
- InferenceRulesEngine : 持續(xù)對(duì)已知事實(shí)應(yīng)用規(guī)則,直到不再適用任何規(guī)則為止
創(chuàng)建規(guī)則引擎:
RulesEngine rulesEngine = new DefaultRulesEngine(); // or RulesEngine rulesEngine = new InferenceRulesEngine();
然后,注冊(cè)規(guī)則
rulesEngine.fire(rules, facts);
規(guī)則引擎有一些可配置的參數(shù),如下圖所示:

舉個(gè)栗子:
RulesEngineParameters parameters = new RulesEngineParameters() .rulePriorityThreshold(10) .skipOnFirstAppliedRule(true) .skipOnFirstFailedRule(true) .skipOnFirstNonTriggeredRule(true); RulesEngine rulesEngine = new DefaultRulesEngine(parameters);
2.4. 定義規(guī)則監(jiān)聽器
通過實(shí)現(xiàn)RuleListener接口
public interface RuleListener {
/**
* Triggered before the evaluation of a rule.
*
* @param rule being evaluated
* @param facts known before evaluating the rule
* @return true if the rule should be evaluated, false otherwise
*/
default boolean beforeEvaluate(Rule rule, Facts facts) {
return true;
}
/**
* Triggered after the evaluation of a rule.
*
* @param rule that has been evaluated
* @param facts known after evaluating the rule
* @param evaluationResult true if the rule evaluated to true, false otherwise
*/
default void afterEvaluate(Rule rule, Facts facts, boolean evaluationResult) { }
/**
* Triggered on condition evaluation error due to any runtime exception.
*
* @param rule that has been evaluated
* @param facts known while evaluating the rule
* @param exception that happened while attempting to evaluate the condition.
*/
default void onEvaluationError(Rule rule, Facts facts, Exception exception) { }
/**
* Triggered before the execution of a rule.
*
* @param rule the current rule
* @param facts known facts before executing the rule
*/
default void beforeExecute(Rule rule, Facts facts) { }
/**
* Triggered after a rule has been executed successfully.
*
* @param rule the current rule
* @param facts known facts after executing the rule
*/
default void onSuccess(Rule rule, Facts facts) { }
/**
* Triggered after a rule has failed.
*
* @param rule the current rule
* @param facts known facts after executing the rule
* @param exception the exception thrown when attempting to execute the rule
*/
default void onFailure(Rule rule, Facts facts, Exception exception) { }
}
3. 示例
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>com.cjs.example</groupId>
<artifactId>easy-rules-quickstart</artifactId>
<version>1.0.0-SNAPSHOT</version>
<packaging>jar</packaging>
<dependencies>
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-rules-core</artifactId>
<version>4.0.0</version>
</dependency>
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-rules-support</artifactId>
<version>4.0.0</version>
</dependency>
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-rules-mvel</artifactId>
<version>4.0.0</version>
</dependency>
<dependency>
<groupId>org.slf4j</groupId>
<artifactId>slf4j-simple</artifactId>
<version>1.7.30</version>
</dependency>
</dependencies>
</project>

4. 擴(kuò)展
規(guī)則本質(zhì)上是一個(gè)函數(shù),如y=f(x1,x2,..,xn)
規(guī)則引擎就是為了解決業(yè)務(wù)代碼和業(yè)務(wù)規(guī)則分離的引擎,是一種嵌入在應(yīng)用程序中的組件,實(shí)現(xiàn)了將業(yè)務(wù)決策從應(yīng)用程序代碼中分離。
還有一種常見的方式是Java+Groovy來實(shí)現(xiàn),Java內(nèi)嵌Groovy腳本引擎進(jìn)行業(yè)務(wù)規(guī)則剝離。
https://github.com/j-easy/easy-rules/wiki
到此這篇關(guān)于Java規(guī)則引擎Easy Rules的使用介紹的文章就介紹到這了,更多相關(guān)Java規(guī)則引擎Easy Rules內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!
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