深入分析C# Task
Task的MSDN的描述如下:
【Task類的表示單個操作不會返回一個值,通常以異步方式執(zhí)行。
Task對象是一種的中心思想基于任務(wù)的異步模式首次引入.NETFramework 4 中。
因為由執(zhí)行工作Task對象通常以異步方式執(zhí)行線程池線程上而不是以同步方式在主應(yīng)用程序線程中,可以使用Status屬性,并將IsCanceled, IsCompleted,和IsFaulted屬性,以確定任務(wù)的狀態(tài)。
大多數(shù)情況下,lambda 表達(dá)式用于指定該任務(wù)所執(zhí)行的工作量。
對于返回值的操作,您使用Task類?!?/p>
1、Task的優(yōu)勢
ThreadPool相比Thread來說具備了很多優(yōu)勢,但是ThreadPool卻又存在一些使用上的不方便。比如:
- ThreadPool不支持線程的取消、完成、失敗通知等交互性操作;
- ThreadPool不支持線程執(zhí)行的先后次序;
以往,如果開發(fā)者要實現(xiàn)上述功能,需要完成很多額外的工作,現(xiàn)在,F(xiàn)CL中提供了一個功能更強(qiáng)大的概念:Task。Task在線程池的基礎(chǔ)上進(jìn)行了優(yōu)化,并提供了更多的API。在FCL4.0中,如果我們要編寫多線程程序,Task顯然已經(jīng)優(yōu)于傳統(tǒng)的方式。
以下是一個簡單的任務(wù)示例:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { Task t = new Task(() => { Console.WriteLine("任務(wù)開始工作……"); //模擬工作過程 Thread.Sleep(5000); }); t.Start(); t.ContinueWith((task) => { Console.WriteLine("任務(wù)完成,完成時候的狀態(tài)為:"); Console.WriteLine("IsCanceled={0}\tIsCompleted={1}\tIsFaulted={2}", task.IsCanceled, task.IsCompleted, task.IsFaulted); }); Console.ReadKey(); } } }
2、Task的用法
2.1、創(chuàng)建任務(wù)
?。ㄒ唬o返回值的方式
方式1:
var t1 = new Task(() => TaskMethod("Task 1")); t1.Start(); Task.WaitAll(t1);//等待所有任務(wù)結(jié)束 注:任務(wù)的狀態(tài): Start之前為:Created Start之后為:WaitingToRun
方式2:
Task.Run(() => TaskMethod("Task 2"));
方式3:
Task.Factory.StartNew(() => TaskMethod("Task 3")); 直接異步的方法 //或者 var t3=Task.Factory.StartNew(() => TaskMethod("Task 3")); Task.WaitAll(t3);//等待所有任務(wù)結(jié)束 //任務(wù)的狀態(tài): Start之前為:Running Start之后為:Running
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { var t1 = new Task(() => TaskMethod("Task 1")); var t2 = new Task(() => TaskMethod("Task 2")); t2.Start(); t1.Start(); Task.WaitAll(t1, t2); Task.Run(() => TaskMethod("Task 3")); Task.Factory.StartNew(() => TaskMethod("Task 4")); //標(biāo)記為長時間運行任務(wù),則任務(wù)不會使用線程池,而在單獨的線程中運行。 Task.Factory.StartNew(() => TaskMethod("Task 5"), TaskCreationOptions.LongRunning); #region 常規(guī)的使用方式 Console.WriteLine("主線程執(zhí)行業(yè)務(wù)處理."); //創(chuàng)建任務(wù) Task task = new Task(() => { Console.WriteLine("使用System.Threading.Tasks.Task執(zhí)行異步操作."); for (int i = 0; i < 10; i++) { Console.WriteLine(i); } }); //啟動任務(wù),并安排到當(dāng)前任務(wù)隊列線程中執(zhí)行任務(wù)(System.Threading.Tasks.TaskScheduler) task.Start(); Console.WriteLine("主線程執(zhí)行其他處理"); task.Wait(); #endregion Thread.Sleep(TimeSpan.FromSeconds(1)); Console.ReadLine(); } static void TaskMethod(string name) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } } }
async/await的實現(xiàn)方式:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { async static void AsyncFunction() { await Task.Delay(1); Console.WriteLine("使用System.Threading.Tasks.Task執(zhí)行異步操作."); for (int i = 0; i < 10; i++) { Console.WriteLine(string.Format("AsyncFunction:i={0}", i)); } } public static void Main() { Console.WriteLine("主線程執(zhí)行業(yè)務(wù)處理."); AsyncFunction(); Console.WriteLine("主線程執(zhí)行其他處理"); for (int i = 0; i < 10; i++) { Console.WriteLine(string.Format("Main:i={0}", i)); } Console.ReadLine(); } } }
?。ǘХ祷刂档姆绞?/p>
方式4:
Task<int> task = CreateTask("Task 1"); task.Start(); int result = task.Result;
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static Task<int> CreateTask(string name) { return new Task<int>(() => TaskMethod(name)); } static void Main(string[] args) { TaskMethod("Main Thread Task"); Task<int> task = CreateTask("Task 1"); task.Start(); int result = task.Result; Console.WriteLine("Task 1 Result is: {0}", result); task = CreateTask("Task 2"); //該任務(wù)會運行在主線程中 task.RunSynchronously(); result = task.Result; Console.WriteLine("Task 2 Result is: {0}", result); task = CreateTask("Task 3"); Console.WriteLine(task.Status); task.Start(); while (!task.IsCompleted) { Console.WriteLine(task.Status); Thread.Sleep(TimeSpan.FromSeconds(0.5)); } Console.WriteLine(task.Status); result = task.Result; Console.WriteLine("Task 3 Result is: {0}", result); #region 常規(guī)使用方式 //創(chuàng)建任務(wù) Task<int> getsumtask = new Task<int>(() => Getsum()); //啟動任務(wù),并安排到當(dāng)前任務(wù)隊列線程中執(zhí)行任務(wù)(System.Threading.Tasks.TaskScheduler) getsumtask.Start(); Console.WriteLine("主線程執(zhí)行其他處理"); //等待任務(wù)的完成執(zhí)行過程。 getsumtask.Wait(); //獲得任務(wù)的執(zhí)行結(jié)果 Console.WriteLine("任務(wù)執(zhí)行結(jié)果:{0}", getsumtask.Result.ToString()); #endregion } static int TaskMethod(string name) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(2)); return 42; } static int Getsum() { int sum = 0; Console.WriteLine("使用Task執(zhí)行異步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; } } }
async/await的實現(xiàn):
using System; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { public static void Main() { var ret1 = AsyncGetsum(); Console.WriteLine("主線程執(zhí)行其他處理"); for (int i = 1; i <= 3; i++) Console.WriteLine("Call Main()"); int result = ret1.Result; //阻塞主線程 Console.WriteLine("任務(wù)執(zhí)行結(jié)果:{0}", result); } async static Task<int> AsyncGetsum() { await Task.Delay(1); int sum = 0; Console.WriteLine("使用Task執(zhí)行異步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; } } }
2.2、組合任務(wù).ContinueWith
簡單Demo:
using System; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { public static void Main() { //創(chuàng)建一個任務(wù) Task<int> task = new Task<int>(() => { int sum = 0; Console.WriteLine("使用Task執(zhí)行異步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; }); //啟動任務(wù),并安排到當(dāng)前任務(wù)隊列線程中執(zhí)行任務(wù)(System.Threading.Tasks.TaskScheduler) task.Start(); Console.WriteLine("主線程執(zhí)行其他處理"); //任務(wù)完成時執(zhí)行處理。 Task cwt = task.ContinueWith(t => { Console.WriteLine("任務(wù)完成后的執(zhí)行結(jié)果:{0}", t.Result.ToString()); }); task.Wait(); cwt.Wait(); } } }
任務(wù)的串行:
using System; using System.Collections.Concurrent; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { ConcurrentStack<int> stack = new ConcurrentStack<int>(); //t1先串行 var t1 = Task.Factory.StartNew(() => { stack.Push(1); stack.Push(2); }); //t2,t3并行執(zhí)行 var t2 = t1.ContinueWith(t => { int result; stack.TryPop(out result); Console.WriteLine("Task t2 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId); }); //t2,t3并行執(zhí)行 var t3 = t1.ContinueWith(t => { int result; stack.TryPop(out result); Console.WriteLine("Task t3 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId); }); //等待t2和t3執(zhí)行完 Task.WaitAll(t2, t3); //t7串行執(zhí)行 var t4 = Task.Factory.StartNew(() => { Console.WriteLine("當(dāng)前集合元素個數(shù):{0},Thread id {1}", stack.Count, Thread.CurrentThread.ManagedThreadId); }); t4.Wait(); } } }
子任務(wù):
using System; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { public static void Main() { Task<string[]> parent = new Task<string[]>(state => { Console.WriteLine(state); string[] result = new string[2]; //創(chuàng)建并啟動子任務(wù) new Task(() => { result[0] = "我是子任務(wù)1。"; }, TaskCreationOptions.AttachedToParent).Start(); new Task(() => { result[1] = "我是子任務(wù)2。"; }, TaskCreationOptions.AttachedToParent).Start(); return result; }, "我是父任務(wù),并在我的處理過程中創(chuàng)建多個子任務(wù),所有子任務(wù)完成以后我才會結(jié)束執(zhí)行。"); //任務(wù)處理完成后執(zhí)行的操作 parent.ContinueWith(t => { Array.ForEach(t.Result, r => Console.WriteLine(r)); }); //啟動父任務(wù) parent.Start(); //等待任務(wù)結(jié)束 Wait只能等待父線程結(jié)束,沒辦法等到父線程的ContinueWith結(jié)束 //parent.Wait(); Console.ReadLine(); } } }
動態(tài)并行(TaskCreationOptions.AttachedToParent) 父任務(wù)等待所有子任務(wù)完成后 整個任務(wù)才算完成
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Node { public Node Left { get; set; } public Node Right { get; set; } public string Text { get; set; } } class Program { static Node GetNode() { Node root = new Node { Left = new Node { Left = new Node { Text = "L-L" }, Right = new Node { Text = "L-R" }, Text = "L" }, Right = new Node { Left = new Node { Text = "R-L" }, Right = new Node { Text = "R-R" }, Text = "R" }, Text = "Root" }; return root; } static void Main(string[] args) { Node root = GetNode(); DisplayTree(root); } static void DisplayTree(Node root) { var task = Task.Factory.StartNew(() => DisplayNode(root), CancellationToken.None, TaskCreationOptions.None, TaskScheduler.Default); task.Wait(); } static void DisplayNode(Node current) { if (current.Left != null) Task.Factory.StartNew(() => DisplayNode(current.Left), CancellationToken.None, TaskCreationOptions.AttachedToParent, TaskScheduler.Default); if (current.Right != null) Task.Factory.StartNew(() => DisplayNode(current.Right), CancellationToken.None, TaskCreationOptions.AttachedToParent, TaskScheduler.Default); Console.WriteLine("當(dāng)前節(jié)點的值為{0};處理的ThreadId={1}", current.Text, Thread.CurrentThread.ManagedThreadId); } } }
2.3、取消任務(wù) CancellationTokenSource
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { private static int TaskMethod(string name, int seconds, CancellationToken token) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); for (int i = 0; i < seconds; i++) { Thread.Sleep(TimeSpan.FromSeconds(1)); if (token.IsCancellationRequested) return -1; } return 42 * seconds; } private static void Main(string[] args) { var cts = new CancellationTokenSource(); var longTask = new Task<int>(() => TaskMethod("Task 1", 10, cts.Token), cts.Token); Console.WriteLine(longTask.Status); cts.Cancel(); Console.WriteLine(longTask.Status); Console.WriteLine("First task has been cancelled before execution"); cts = new CancellationTokenSource(); longTask = new Task<int>(() => TaskMethod("Task 2", 10, cts.Token), cts.Token); longTask.Start(); for (int i = 0; i < 5; i++) { Thread.Sleep(TimeSpan.FromSeconds(0.5)); Console.WriteLine(longTask.Status); } cts.Cancel(); for (int i = 0; i < 5; i++) { Thread.Sleep(TimeSpan.FromSeconds(0.5)); Console.WriteLine(longTask.Status); } Console.WriteLine("A task has been completed with result {0}.", longTask.Result); } } }
2.4、處理任務(wù)中的異常
單個任務(wù):
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static int TaskMethod(string name, int seconds) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(seconds)); throw new Exception("Boom!"); return 42 * seconds; } static void Main(string[] args) { try { Task<int> task = Task.Run(() => TaskMethod("Task 2", 2)); int result = task.GetAwaiter().GetResult(); Console.WriteLine("Result: {0}", result); } catch (Exception ex) { Console.WriteLine("Task 2 Exception caught: {0}", ex.Message); } Console.WriteLine("----------------------------------------------"); Console.WriteLine(); } } }
多個任務(wù):
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static int TaskMethod(string name, int seconds) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(seconds)); throw new Exception(string.Format("Task {0} Boom!", name)); return 42 * seconds; } public static void Main(string[] args) { try { var t1 = new Task<int>(() => TaskMethod("Task 3", 3)); var t2 = new Task<int>(() => TaskMethod("Task 4", 2)); var complexTask = Task.WhenAll(t1, t2); var exceptionHandler = complexTask.ContinueWith(t => Console.WriteLine("Result: {0}", t.Result), TaskContinuationOptions.OnlyOnFaulted ); t1.Start(); t2.Start(); Task.WaitAll(t1, t2); } catch (AggregateException ex) { ex.Handle(exception => { Console.WriteLine(exception.Message); return true; }); } } } }
async/await的方式:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static async Task ThrowNotImplementedExceptionAsync() { throw new NotImplementedException(); } static async Task ThrowInvalidOperationExceptionAsync() { throw new InvalidOperationException(); } static async Task Normal() { await Fun(); } static Task Fun() { return Task.Run(() => { for (int i = 1; i <= 10; i++) { Console.WriteLine("i={0}", i); Thread.Sleep(200); } }); } static async Task ObserveOneExceptionAsync() { var task1 = ThrowNotImplementedExceptionAsync(); var task2 = ThrowInvalidOperationExceptionAsync(); var task3 = Normal(); try { //異步的方式 Task allTasks = Task.WhenAll(task1, task2, task3); await allTasks; //同步的方式 //Task.WaitAll(task1, task2, task3); } catch (NotImplementedException ex) { Console.WriteLine("task1 任務(wù)報錯!"); } catch (InvalidOperationException ex) { Console.WriteLine("task2 任務(wù)報錯!"); } catch (Exception ex) { Console.WriteLine("任務(wù)報錯!"); } } public static void Main() { Task task = ObserveOneExceptionAsync(); Console.WriteLine("主線程繼續(xù)運行........"); task.Wait(); } } }
2.5、Task.FromResult的應(yīng)用
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static IDictionary<string, string> cache = new Dictionary<string, string>() { {"0001","A"}, {"0002","B"}, {"0003","C"}, {"0004","D"}, {"0005","E"}, {"0006","F"}, }; public static void Main() { Task<string> task = GetValueFromCache("0006"); Console.WriteLine("主程序繼續(xù)執(zhí)行。。。。"); string result = task.Result; Console.WriteLine("result={0}", result); } private static Task<string> GetValueFromCache(string key) { Console.WriteLine("GetValueFromCache開始執(zhí)行。。。。"); string result = string.Empty; //Task.Delay(5000); Thread.Sleep(5000); Console.WriteLine("GetValueFromCache繼續(xù)執(zhí)行。。。。"); if (cache.TryGetValue(key, out result)) { return Task.FromResult(result); } return Task.FromResult(""); } } }
2.6、使用IProgress實現(xiàn)異步編程的進(jìn)程通知
IProgress<in T>只提供了一個方法void Report(T value),通過Report方法把一個T類型的值報告給IProgress,然后IProgress<in T>的實現(xiàn)類Progress<in T>的構(gòu)造函數(shù)接收類型為Action<T>的形參,通過這個委托讓進(jìn)度顯示在UI界面中。
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void DoProcessing(IProgress<int> progress) { for (int i = 0; i <= 100; ++i) { Thread.Sleep(100); if (progress != null) { progress.Report(i); } } } static async Task Display() { //當(dāng)前線程 var progress = new Progress<int>(percent => { Console.Clear(); Console.Write("{0}%", percent); }); //線程池線程 await Task.Run(() => DoProcessing(progress)); Console.WriteLine(""); Console.WriteLine("結(jié)束"); } public static void Main() { Task task = Display(); task.Wait(); } } }
2.7、Factory.FromAsync的應(yīng)用 (簡APM模式(委托)轉(zhuǎn)換為任務(wù))(BeginXXX和EndXXX)
帶回調(diào)方式的
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { private delegate string AsynchronousTask(string threadName); private static string Test(string threadName) { Console.WriteLine("Starting..."); Console.WriteLine("Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(2)); Thread.CurrentThread.Name = threadName; return string.Format("Thread name: {0}", Thread.CurrentThread.Name); } private static void Callback(IAsyncResult ar) { Console.WriteLine("Starting a callback..."); Console.WriteLine("State passed to a callbak: {0}", ar.AsyncState); Console.WriteLine("Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread); Console.WriteLine("Thread pool worker thread id: {0}", Thread.CurrentThread.ManagedThreadId); } //執(zhí)行的流程是 先執(zhí)行Test--->Callback--->task.ContinueWith static void Main(string[] args) { AsynchronousTask d = Test; Console.WriteLine("Option 1"); Task<string> task = Task<string>.Factory.FromAsync( d.BeginInvoke("AsyncTaskThread", Callback, "a delegate asynchronous call"), d.EndInvoke); task.ContinueWith(t => Console.WriteLine("Callback is finished, now running a continuation! Result: {0}", t.Result)); while (!task.IsCompleted) { Console.WriteLine(task.Status); Thread.Sleep(TimeSpan.FromSeconds(0.5)); } Console.WriteLine(task.Status); } } }
不帶回調(diào)方式的
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { private delegate string AsynchronousTask(string threadName); private static string Test(string threadName) { Console.WriteLine("Starting..."); Console.WriteLine("Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(2)); Thread.CurrentThread.Name = threadName; return string.Format("Thread name: {0}", Thread.CurrentThread.Name); } //執(zhí)行的流程是 先執(zhí)行Test--->task.ContinueWith static void Main(string[] args) { AsynchronousTask d = Test; Task<string> task = Task<string>.Factory.FromAsync( d.BeginInvoke, d.EndInvoke, "AsyncTaskThread", "a delegate asynchronous call"); task.ContinueWith(t => Console.WriteLine("Task is completed, now running a continuation! Result: {0}", t.Result)); while (!task.IsCompleted) { Console.WriteLine(task.Status); Thread.Sleep(TimeSpan.FromSeconds(0.5)); } Console.WriteLine(task.Status); } } }
//Task啟動帶參數(shù)和返回值的函數(shù)任務(wù) //下面的例子test2 是個帶參數(shù)和返回值的函數(shù)。 private int test2(object i) { this.Invoke(new Action(() => { pictureBox1.Visible = true; })); System.Threading.Thread.Sleep(3000); MessageBox.Show("hello:" + i); this.Invoke(new Action(() => { pictureBox1.Visible = false; })); return 0; } //測試調(diào)用 private void call() { //Func<string, string> funcOne = delegate(string s){ return "fff"; }; object i = 55; var t = Task<int>.Factory.StartNew(new Func<object, int>(test2), i); } //= 下載網(wǎng)站源文件例子 == == == == == == == == == == == == //HttpClient 引用System.Net.Http private async Task< int> test2(object i) { this.Invoke(new Action(() => { pictureBox1.Visible = true; })); HttpClient client = new HttpClient(); var a = await client.GetAsync("http://www.baidu.com"); Task<string> s = a.Content.ReadAsStringAsync(); MessageBox.Show (s.Result); //System.Threading.Thread.Sleep(3000); //MessageBox.Show("hello:"+ i); this.Invoke(new Action(() => { pictureBox1.Visible = false; })); return 0; } async private void call() { //Func<string, string> funcOne = delegate(string s){ return "fff"; }; object i = 55; var t = Task<Task<int>>.Factory.StartNew(new Func<object, Task<int>>(test2), i); } //----------或者---------- private async void test2() { this.Invoke(new Action(() => { pictureBox1.Visible = true; })); HttpClient client = new HttpClient(); var a = await client.GetAsync("http://www.baidu.com"); Task<string> s = a.Content.ReadAsStringAsync(); MessageBox.Show (s.Result); this.Invoke(new Action(() => { pictureBox1.Visible = false; })); } private void call() { var t = Task.Run(new Action(test2)); //相當(dāng)于 //Thread th= new Thread(new ThreadStart(test2)); //th.Start(); } Task啟動帶參數(shù)和返回值的函數(shù)任務(wù)
以上就是深入分析C# Task的詳細(xì)內(nèi)容,更多關(guān)于C# Task的資料請關(guān)注腳本之家其它相關(guān)文章!
相關(guān)文章
Unity Shader實現(xiàn)圖形繪制(藍(lán)天白云大海)
這篇文章主要為大家詳細(xì)介紹了Unity Shader實現(xiàn)圖形繪制,藍(lán)天白云大海,文中示例代碼介紹的非常詳細(xì),具有一定的參考價值,感興趣的小伙伴們可以參考一下2020-04-04c# Invoke和BeginInvoke 區(qū)別分析
這篇文章主要介紹了c# Invoke和BeginInvoke 區(qū)別分析,需要的朋友可以參考下2014-10-10C# 指針內(nèi)存控制Marshal內(nèi)存數(shù)據(jù)存儲原理分析
這篇文章主要介紹了C# 指針 內(nèi)存控制 Marshal 內(nèi)存數(shù)據(jù)存儲原理分析,具有很好的參考價值,希望對大家有所幫助。如有錯誤或未考慮完全的地方,望不吝賜教2023-02-02