利用WPF窗口程序設(shè)計(jì)簡(jiǎn)單計(jì)算器
本文中設(shè)計(jì)的計(jì)算器僅支持單次雙目運(yùn)算,可連續(xù)計(jì)算。
實(shí)驗(yàn)要求:
1、在wpf項(xiàng)目中編程實(shí)現(xiàn)一個(gè)簡(jiǎn)單計(jì)算器,具體要求如下:
1)實(shí)現(xiàn)+,-,*,/運(yùn)算
2)可以連續(xù)進(jìn)行計(jì)算。
效果如圖:

*該程序中數(shù)字通過點(diǎn)擊對(duì)應(yīng)按鈕輸入,運(yùn)算符包含四種常用運(yùn)算,除此之外還有退格以及清空操作,輸入以及運(yùn)算結(jié)果在上方文本框內(nèi)顯示
1.首先,該程序中只涉及單次運(yùn)算,所以我們可以在隱藏文件里聲明兩個(gè)全局變量來相應(yīng)的保存operation前后兩個(gè)數(shù)(字符串)。
string num1 = null; //運(yùn)算符之前的數(shù) string num2 = null; //運(yùn)算符之后的數(shù) string ope = null; //運(yùn)算符
2.每次鍵入一個(gè)位數(shù)要判斷放在num1里還是num2里。
private void button1_Click(object sender, RoutedEventArgs e)
{
if (ope == null)
{
num1 += button1.Content;
textBox.Text = num1;
}
else
{
num2 += button1.Content;
textBox.Text = num2;
}
}
3.鍵入運(yùn)算符是對(duì)變量ope賦值(因?yàn)槭菃未斡?jì)算,所以運(yùn)算符沒必要在文本框里顯示)
private void buttonADD_Click(object sender, RoutedEventArgs e)
{
ope = "+";
}
4.CE清空操作,將textbox中的內(nèi)容以及所有變量清空
private void buttonCE_Click(object sender, RoutedEventArgs e)
{
//if (ope == null)
//{
// num1 = textBox.Text;
//}
//else
//{
// num2 = textBox.Text;
//}
this.textBox.Text = "";
num1 = null;
num2 = null;
ope = null;
}
5.退格操作
private void buttonBK_Click(object sender, RoutedEventArgs e)
{
string s = textBox.Text;
int len = s.Length;
if (textBox.Text != null && len >= 1)
textBox.Text = s.Remove(len - 1);
if (ope == null)
{
num1 = textBox.Text;
}
else
{
num2 = textBox.Text;
}
}
6.計(jì)算結(jié)果(利用switch case )
private void buttonEQ_Click(object sender, RoutedEventArgs e)
{
switch (ope)
{
case "+":
textBox.Text = Convert.ToString(Convert.ToDouble(num1) + Convert.ToDouble(num2));
break;
case "-":
textBox.Text = Convert.ToString(Convert.ToDouble(num1) - Convert.ToDouble(num2));
break;
case "*":
textBox.Text = Convert.ToString(Convert.ToDouble(num1) * Convert.ToDouble(num2));
break;
case "/":
textBox.Text = Convert.ToString(Convert.ToDouble(num1) / Convert.ToDouble(num2));
break;
}
num1 = textBox.Text;
num2 = null;
ope = null;
}
將結(jié)果值賦給num1來實(shí)現(xiàn)連續(xù)計(jì)算.
效果如如下:

完整代碼如下:
*xaml
Window x:Class="小小計(jì)算器.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="計(jì)算器" Height="382" Width="362"> <Grid Height="335"> <Grid.ColumnDefinitions> <ColumnDefinition Width="48*" /> <ColumnDefinition Width="23*" /> </Grid.ColumnDefinitions> <Button Content="CE" Height="30" HorizontalAlignment="Left" Margin="62,87,0,0" Name="buttonCE" VerticalAlignment="Top" Width="41" Click="buttonCE_Click" /> <Button Content="<-" Height="29" HorizontalAlignment="Left" Margin="118,87,0,0" Name="buttonBK" VerticalAlignment="Top" Width="45" Click="buttonBK_Click" /> <Button Content="." Height="29" HorizontalAlignment="Left" Margin="185,87,0,0" Name="buttonDOT" VerticalAlignment="Top" Width="46" Click="buttonDOT_Click" /> <Button Content="+" Height="28" HorizontalAlignment="Left" Margin="7,87,0,0" Name="buttonADD" VerticalAlignment="Top" Width="47" Click="buttonADD_Click" Grid.Column="1" /> <Button Content="1" Height="30" HorizontalAlignment="Left" Margin="62,136,0,0" Name="button1" VerticalAlignment="Top" Width="41" Click="button1_Click" /> <Button Content="2" Height="30" HorizontalAlignment="Left" Margin="118,136,0,0" Name="button2" VerticalAlignment="Top" Width="45" Click="button2_Click" /> <Button Content="3" Height="30" HorizontalAlignment="Left" Margin="185,136,0,0" Name="button3" VerticalAlignment="Top" Width="46" Click="button3_Click" RenderTransformOrigin="1.217,0.437" /> <Button Content="-" Height="30" HorizontalAlignment="Left" Margin="7,136,0,0" Name="buttonSUB" VerticalAlignment="Top" Width="47" Click="buttonSUB_Click" Grid.Column="1" /> <Button Content="4" Height="30" HorizontalAlignment="Left" Margin="62,186,0,0" Name="button4" VerticalAlignment="Top" Width="41" Click="button4_Click" /> <Button Content="5" Height="30" HorizontalAlignment="Left" Margin="118,186,0,0" Name="button5" VerticalAlignment="Top" Width="45" Click="button5_Click" /> <Button Content="6" Height="30" HorizontalAlignment="Left" Margin="185,186,0,0" Name="button6" VerticalAlignment="Top" Width="46" Click="button6_Click" /> <Button Content="*" Height="30" HorizontalAlignment="Left" Margin="7,186,0,0" Name="buttonMUP" VerticalAlignment="Top" Width="47" Click="buttonMUP_Click" Grid.Column="1" /> <Button Content="7" Height="30" HorizontalAlignment="Left" Margin="62,231,0,0" Name="button7" VerticalAlignment="Top" Width="40" Click="button7_Click" /> <Button Content="8" Height="30" HorizontalAlignment="Left" Margin="118,231,0,0" Name="button8" VerticalAlignment="Top" Width="45" Click="button8_Click" /> <Button Content="9" Height="30" HorizontalAlignment="Left" Margin="185,231,0,0" Name="button9" VerticalAlignment="Top" Width="46" Click="button9_Click" /> <Button Content="/" Height="30" HorizontalAlignment="Left" Margin="7,231,0,0" Name="buttonDIV" VerticalAlignment="Top" Width="47" Click="buttonDIV_Click" Grid.Column="1" /> <Button Content="0" Height="25" HorizontalAlignment="Left" Margin="62,281,0,0" Name="button0" VerticalAlignment="Top" Width="101" Click="button0_Click" /> <Button Content="=" Height="25" HorizontalAlignment="Right" Margin="0,281,59.2,0" Name="buttonEQ" VerticalAlignment="Top" Width="111" Grid.ColumnSpan="2" Click="buttonEQ_Click" RenderTransformOrigin="-0.085,0.493" /> <TextBox Grid.ColumnSpan="2" Height="32" HorizontalAlignment="Left" Margin="88,30,0,0" Name="textBox" VerticalAlignment="Top" Width="173" /> </Grid> </Window>
.cs文件
namespace 小小計(jì)算器
{
/// <summary>
/// MainWindow.xaml 的交互邏輯
/// </summary>
public partial class MainWindow : Window
{
string num1 = null; //運(yùn)算符之前的數(shù)
string num2 = null; //運(yùn)算符之后的數(shù)
string ope = null; //運(yùn)算符
public MainWindow()
{
InitializeComponent();
}
private void button1_Click(object sender, RoutedEventArgs e)
{
if (ope == null)
{
num1 += button1.Content;
textBox.Text = num1;
}
else
{
num2 += button1.Content;
textBox.Text = num2;
}
}
private void button2_Click(object sender, RoutedEventArgs e)
{
if (ope == null)
{
num1 += button2.Content;
textBox.Text = num1;
}
else
{
num2 += button2.Content;
textBox.Text = num2;
}
}
private void button3_Click(object sender, RoutedEventArgs e)
{
if (ope == null)
{
num1 += button3.Content;
textBox.Text = num1;
}
else
{
num2 += button3.Content;
textBox.Text = num2;
}
}
private void button4_Click(object sender, RoutedEventArgs e)
{
if (ope == null)
{
num1 += button4.Content;
textBox.Text = num1;
}
else
{
num2 += button4.Content;
textBox.Text = num2;
}
}
private void button5_Click(object sender, RoutedEventArgs e)
{
if (ope == null)
{
num1 += button5.Content;
textBox.Text = num1;
}
else
{
num2 += button5.Content;
textBox.Text = num2;
}
}
private void button6_Click(object sender, RoutedEventArgs e)
{
if (ope == null)
{
num1 += button6.Content;
textBox.Text = num1;
}
else
{
num2 += button6.Content;
textBox.Text = num2;
}
}
private void button7_Click(object sender, RoutedEventArgs e)
{
if (ope == null)
{
num1 += button7.Content;
textBox.Text = num1;
}
else
{
num2 += button7.Content;
textBox.Text = num2;
}
}
private void button8_Click(object sender, RoutedEventArgs e)
{
if (ope == null)
{
num1 += button8.Content;
textBox.Text = num1;
}
else
{
num2 += button8.Content;
textBox.Text = num2;
}
}
private void button9_Click(object sender, RoutedEventArgs e)
{
if (ope == null)
{
num1 += button9.Content;
textBox.Text = num1;
}
else
{
num2 += button9.Content;
textBox.Text = num2;
}
}
private void button0_Click(object sender, RoutedEventArgs e)
{
if (ope == null)
{
num1 += button0.Content;
textBox.Text = num1;
}
else
{
num2 += button0.Content;
textBox.Text = num2;
}
}
private void buttonADD_Click(object sender, RoutedEventArgs e)
{
ope = "+";
}
private void buttonSUB_Click(object sender, RoutedEventArgs e)
{
ope = "-";
}
private void buttonMUP_Click(object sender, RoutedEventArgs e)
{
ope = "*";
}
private void buttonDIV_Click(object sender, RoutedEventArgs e)
{
ope = "/";
}
private void buttonDOT_Click(object sender, RoutedEventArgs e)
{
if (ope == null &&!num1.Contains(".")) //如果num中已有小數(shù)點(diǎn),則不允許再輸入.
{
num1 += buttonDOT.Content;
textBox.Text = num1;
}
if(ope!=null&&!num2.Contains("."))
{
num2 += buttonDOT.Content;
textBox.Text = num2;
}
}
private void buttonCE_Click(object sender, RoutedEventArgs e)
{
//if (ope == null)
//{
// num1 = textBox.Text;
//}
//else
//{
// num2 = textBox.Text;
//}
this.textBox.Text = "";
num1 = null;
num2 = null;
ope = null;
}
private void buttonBK_Click(object sender, RoutedEventArgs e)
{
string s = textBox.Text;
int len = s.Length;
if (textBox.Text != null && len >= 1)
textBox.Text = s.Remove(len - 1);
if (ope == null)
{
num1 = textBox.Text;
}
else
{
num2 = textBox.Text;
}
}
private void buttonEQ_Click(object sender, RoutedEventArgs e)
{
switch (ope)
{
case "+":
textBox.Text = Convert.ToString(Convert.ToDouble(num1) + Convert.ToDouble(num2));
break;
case "-":
textBox.Text = Convert.ToString(Convert.ToDouble(num1) - Convert.ToDouble(num2));
break;
case "*":
textBox.Text = Convert.ToString(Convert.ToDouble(num1) * Convert.ToDouble(num2));
break;
case "/":
textBox.Text = Convert.ToString(Convert.ToDouble(num1) / Convert.ToDouble(num2));
break;
}
num1 = textBox.Text;
num2 = null;
ope = null;
}
}
}
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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