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C語(yǔ)言實(shí)現(xiàn)三子棋小游戲詳解

 更新時(shí)間:2020年11月08日 17:03:17   作者:一只當(dāng)歸  
這篇文章主要為大家詳細(xì)介紹了C語(yǔ)言實(shí)現(xiàn)三子棋小游戲,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

在用C語(yǔ)言實(shí)現(xiàn)三子棋小游戲之前,我們應(yīng)當(dāng)了解三子棋的游戲規(guī)則:在九宮格棋盤上,哪一方三個(gè)棋子連成一線(一行或一列或?qū)蔷€)即判定哪一方勝利。

以下為源代碼:

1.首先打印出菜單。

void menu()
{
 printf("**********************************\n");
 printf("**********************************\n");
 printf("***** 0.play *************\n");
 printf("***** 1.exit *************\n");
 printf("**********************************\n");
} 
menu();
 do
 {
 printf("請(qǐng)輸入要選的的選項(xiàng): ");
 scanf("%d",&input);
 switch (input)
 {
 case 0:
 game();
 break; 
 case 1:
 printf("退出游戲");
 break;
 default:
 printf("請(qǐng)輸入要選的選項(xiàng):\n");
 break;
 }
 } while (input);

2.創(chuàng)建一個(gè)二維數(shù)組board用來(lái)儲(chǔ)存三子棋的元素,并對(duì)其進(jìn)行初始化。

void Initboard(char board[ROW][COL], int row, int col)
{
 int i = 0;
 int j = 0;
 for (i = 0; i < row; i++)
 {
 for (j = 0; j < col; j++)
 {
 board[i][j] = ' ';
 }
 }
}

3.打印九宮格棋盤。

void Displayboard(char board[ROW][COL], int row, int col) //打印棋盤
{
 int i;
 int j;
 for (i = 0; i < row; i++)
 {
 for (j = 0; j < col ; j++)
 {
 printf(" %c ", board[i][j]);
 if (j == col - 1)
 continue;
 printf("|");
 }
 printf("\n");
 if (i < row - 1)
 printf("-----------\n");
 }
}

4.使用Playermove和Computermove函數(shù)來(lái)對(duì)board數(shù)組進(jìn)行更改,模擬玩家和電腦落子情況。

void Playermove(char board[ROW][COL]) //玩家輸入坐標(biāo)
{
 while (1)
 {
 int x = 0;
 int y = 0;
 printf("請(qǐng)玩家輸入坐標(biāo)");
 scanf_s("%d %d", &x, &y);
 if (x <= ROW && x >= 1 && y <= COL && y >= 1) //判斷輸入的坐標(biāo)是否越界

 {
 if (board[x - 1][y - 1] == ' ') //輸入的坐標(biāo)必須為空才可以落子
 {
 board[x - 1][y - 1] = '*';
 break;
 }
 else
 printf("坐標(biāo)被占用,請(qǐng)重新輸入\n");
 }
 else
 printf("坐標(biāo)有誤,請(qǐng)重新輸入\n");
 }
 }
 void Computermove(char board[ROW][COL]) //電腦輸入坐標(biāo)
{
 int x = 0;
 int y = 0;
 while (1)
 {
 x = rand() % 3; //使用rand函數(shù)生成隨機(jī)數(shù)并取余得到電腦落子坐標(biāo)
 y = rand() % 3;
 if (board[x][y] == ' ')
 {
 printf("電腦輸入坐標(biāo)%d %d\n", x+1, y+1);
 board[x][y] = '#';
 break;  //打印后跳出循環(huán)
 }
 }
}

5.玩家和電腦每落一次子,就要進(jìn)行一次判斷是否獲勝,根據(jù)返回值來(lái)進(jìn)行判斷游戲結(jié)果。

int Iswin(char board[ROW][COL], int row, int col) //判斷誰(shuí)獲勝
{
 int i;
 int j;
 //1為玩家獲勝 0為電腦獲勝 2為平局
 for (i = 0; i < row; i++)
 {
 if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '*') //判斷同一行是否相等
 return 1; 
 else if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '#')
 return 0;
 }
 for (j = 0; j < col; j++)
 {
 if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == '*') //判斷同一列是否相等
 return 1;
 else if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == '#')
 return 0;
 }
 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '*') //判斷左對(duì)角線是否相等
 return 1;
 else if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '#')
 return 0;
 if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '*') //判斷右對(duì)角線是否相等
 return 1;
 else if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '#')
 return 0;
 if (Full(board, ROW, COL)) //判斷是否平局
 return 2;
 return 3;  //返回3為繼續(xù)進(jìn)行游戲
}

6.函數(shù)聲明,宏定義,函數(shù)的定義實(shí)現(xiàn),測(cè)試。

#include<stdio.h>
#include<string.h>
#include<time.h>
#include<stdlib.h>
#include"game.h"
# define _CRT_SECURE_NO_WARNINGS
#define ROW 3
#define COL 3

void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);
void Playermove(char board[ROW][COL]);
void Computer(char board[ROW][COL]);
int Iswin(char board[ROW][COL], int row, int col);
int Full(char board[ROW][COL], int row, int col);
void menu()
{
 printf("**********************************\n");
 printf("**********************************\n");
 printf("***** 0.play *************\n");
 printf("***** 1.exit *************\n");
 printf("**********************************\n");
}
void game()
{
 char board[ROW][COL] = { 0 };
 int ret;
 Initboard(board, ROW, COL); //用Initboard函數(shù)初始化數(shù)組,并用‘ '初始化數(shù)組
 printf("游戲開(kāi)始\n");
 while (1)
 {
 Playermove(board); //玩家輸入坐標(biāo)
 Displayboard(board, ROW, COL);
 ret = Iswin(board, ROW, COL); //判斷是否獲勝
 if (ret == 1)
 {
 printf("玩家獲勝");
 break;
 }
 else if (ret == 0)
 {
 printf("電腦獲勝");
 break;
 }
 else if (ret == 2)
 {
 printf("平局");
 break;
 }
 printf("\n\n");
 Computer(board); //電腦輸入坐標(biāo)
 Displayboard(board, ROW, COL);
 ret = Iswin(board, ROW, COL); //判斷是否獲勝
 if (ret == 1)
 {
 printf("玩家獲勝");
 break;
 }
 else if (ret == 0)
 {
 printf("電腦獲勝");
 break;
 }
 else if (ret == 2)
 {
 printf("平局");
 break;
 }
 printf("\n\n");
 }
}
int main()
{
 int input = 0;
 srand((unsigned int)time(NULL));
 menu();
 do
 {
 printf("請(qǐng)輸入要選的的選項(xiàng): ");
 scanf("%d",&input);
 switch (input)
 {
 case 0:
 game();
 break; 
 case 1:
 printf("退出游戲");
 break;
 default:
 printf("請(qǐng)輸入要選的選項(xiàng):\n");
 break;
 }
 } while (input);
}
void Initboard(char board[ROW][COL], int row, int col)
{
 int i = 0;
 int j = 0;
 for (i = 0; i < row; i++)
 {
 for (j = 0; j < col; j++)
 {
 board[i][j] = ' ';
 }
 }
}

void Displayboard(char board[ROW][COL], int row, int col) //打印棋盤
{
 int i;
 int j;
 for (i = 0; i < row; i++)
 {
 for (j = 0; j < col ; j++)
 {
 printf(" %c ", board[i][j]);
 if (j == col - 1)
 continue;
 printf("|");
 }
 printf("\n");
 if (i < row - 1)
 printf("-----------\n");
 }
}

void Playermove(char board[ROW][COL]) //玩家輸入坐標(biāo)
{
 while (1)
 {
 int x = 0;
 int y = 0;
 printf("請(qǐng)玩家輸入坐標(biāo)");
 scanf_s("%d %d", &x, &y);
 if (x <= ROW && x >= 1 && y <= COL && y >= 1)
 {
 if (board[x - 1][y - 1] == ' ')
 {
 board[x - 1][y - 1] = '*';
 break;
 }
 else
 printf("坐標(biāo)被占用,請(qǐng)重新輸入\n");
 }
 else
 printf("坐標(biāo)有誤,請(qǐng)重新輸入\n");
 }
}

void Computer(char board[ROW][COL]) //電腦輸入坐標(biāo)
{
 int x = 0;
 int y = 0;
 while (1)
 {
 x = rand() % 3;
 y = rand() % 3;
 if (board[x][y] == ' ')
 {
 printf("電腦輸入坐標(biāo)%d %d\n", x+1, y+1);
 board[x][y] = '#';
 break;  //打印后跳出循環(huán)
 }
 }
}

int Iswin(char board[ROW][COL], int row, int col) //判斷誰(shuí)獲勝
{
 int i;
 int j;
 //1為玩家獲勝 0為電腦獲勝 2為平局
 for (i = 0; i < row; i++)
 {
 if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '*') //判斷同一行是否相等
 return 1; 
 else if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '#')
 return 0;
 }
 for (j = 0; j < col; j++)
 {
 if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == '*') //判斷同一列是否相等
 return 1;
 else if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == '#')
 return 0;
 }
 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '*') //判斷左對(duì)角線是否相等
 return 1;
 else if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '#')
 return 0;
 if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '*') //判斷右對(duì)角線是否相等
 return 1;
 else if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '#')
 return 0;
 if (Full(board, ROW, COL)) //判斷是否平局
 return 2;
 return 3;  //返回3為繼續(xù)進(jìn)行游戲
}

int Full(char board[ROW][COL], int row, int col) //判斷棋盤是否下滿
{
 int i;
 int j;
 for (i = 0; i < row; i++)
 {
 for (j = 0; j < col; j++)
 {
 if (board[i][j] == ' ')
 return 0; //此時(shí)棋盤未滿
 }
 }
 return 1; //此時(shí)棋盤已滿
}

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