C++實(shí)現(xiàn)推箱子小游戲
本文實(shí)例為大家分享了C++實(shí)現(xiàn)推箱子小游戲的具體代碼,供大家參考,具體內(nèi)容如下
游戲效果
簡(jiǎn)單易懂的推箱子闖關(guān)小游戲。
游戲代碼
#include <bits/stdc++.h>
#include <windows.h>
#include <conio.h>
using namespace std;
#define VERSION "2.2"
#define M 55
int n, m, wall[M][M], hole[M][M], box[M][M];
int step, dct, query, cross, rx[233], ry[233];
char str[M][M], title[M], o;
char atlas[M][M][M] = {
{"...#@.","@..*..","#*##..","..##*#","..X.&.",".@#..."},
{"########...####","########..*####","########*....##","######.*..*..##"
,"@@..##.###.#...","@@.X......*..*.","@@..#.####.####","#####......####"},
{"####..#...##","##.*..*.#.##","...#.**#....","X*.....#*##.","#.*###**....","##..##.#*..."
,"###@@@.#.*#.","###@@@@@#.*.","####@@@@@...","#######.#*.#","#######....#","#######...##"},
{"..@*.##",".@*@*..","&*@*@X.",".@*@*.#","..@*..#"}
};
int A[M] = {6, 8, 12, 5}, B[M] = {6, 15, 12, 7};
struct pos {
int x, y;
} player;
struct node {
pos man;
int dct;
vector<pos> box;
node() {
box.clear ();
}
} rec[M * M * M];
void color (int x);
void clean ();
bool check (int x, int y, int cross);
bool forward (int rx, int ry);
bool win ();
void pt ();
void update ();
void playing ();
void in ();
void pass ();
void Init ();
void remain ();
int main() {
MessageBox (NULL, "歡迎來到推箱子游戲!", "溫馨提示", MB_OK);
Init ();
while (true) {
remain ();
}
return 0;
}
void color (int x) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), x);
}
void clean () {
system("cls");
color(7);
}
bool check (int x, int y, int cross) {
if (!cross) {
return x < 1 || x > n || y < 1 || y > m || wall[x][y];
}
return x < 0 || x > n + 1 || y < 0 || y > m + 1;
}
bool forward (int rx, int ry) {
int x = player.x + rx, y = player.y + ry, X = x + rx, Y = y + ry;
if (check (x,y,cross)) {
return false;
}
if(box[x][y]) {
if (check (X, Y, 0) || box[X][Y]) {
return false;
}
}
return true;
}
bool win () {
for (int i = 0; i < rec[step].box.size (); i++) {
if (!hole[rec[step].box[i].x][rec[step].box[i].y]) {
return false;
}
}
return true;
}
void pt () {
memset (box, 0, sizeof (box));
for (int i = 0; i < rec[step].box.size (); i++) {
box[rec[step].box[i].x][rec[step].box[i].y] = 1;
}
player.x = rec[step].man.x;
player.y = rec[step].man.y;
dct = rec[step].dct;
clean ();
color (154);
puts ("按方向鍵進(jìn)行移動(dòng),按刪除鍵進(jìn)行撤銷");
puts ("按空格鍵查詢步數(shù)。");
puts ("按0返回,按Esc鍵退出游戲");
color (7);
for (int i = 0; i <= n + 1; i++) {
printf(" ");
for (int j = 0; j <= m + 1; j++) {
if (i == player.x && j == player.y) {
color (15);
if (check (i, j, 0)) {
color (63);
}
printf ("♀");
color (7);
} else if (i == 0 || i == n + 1 || j == 0 || j == m + 1 || wall[i][j]) {
color (3);
printf ("■");
} else if(box[i][j]) {
color (14);
if (hole[i][j]) {
color (12);
}
printf ("▓");
} else if (hole[i][j]) {
color (3);
printf ("※");
} else {
printf (" ");
}
}
puts ("");
}
color (7);
}
void update () {
node temp;
int i, j;
for (i = 1; i <= n; i++) {
for (j = 1; j <= m; j++) {
if (box[i][j]) {
pos po;
po.x = i;
po.y = j;
temp.box.push_back (po);
}
}
}
temp.man.x = player.x;
temp.man.y = player.y;
temp.dct = dct;
rec[step] = temp;
}
void playing () {
dct = 72;
step = 0;
update ();
pt ();
int winstep = -1;
while (o = getch ()) {
int tp = 0;
if (o == 72 || o == 77 || o == 80 || o == 75) {
if (forward (rx[o],ry[o])) {
int x = player.x + rx[o], y = player.y + ry[o];
if (box[x][y]) {
box[x][y] = 0;
box[x + rx[o]][y + ry[o]] = 1;
}
player.x = x;
player.y = y;
step++;
} else {
tp = 1;
}
dct = o;
update ();
} else if (o == 8) {
tp = 3;
step = max (0, step - 1);
if (step <= winstep) {
winstep = -1;
}
} else if (o == 48) {
break;
}
else if (o == 27) {
exit (0);
}
else if (o == 32) {
query ^= 1;
}
else {
tp = 2;
}
pt ();
color (154);
if (query) {
printf ("當(dāng)前步數(shù)為%d!\n", step);
}
if(win () || winstep != -1) {
if (winstep == -1) {
winstep = step;
}
printf ("恭喜您,您贏了!共用了%d步。\n", winstep);
MessageBox (NULL, "恭喜您,您贏了!", "溫馨提示", MB_OK);
} else if (tp == 1) {
color (207);
puts("對(duì)不起,您無法推動(dòng)這個(gè)方塊!");
} else if (tp == 2) {
color (207);
} else if (tp == 3) {
puts ("撤銷成功!");
}
color (7);
}
}
void in () {
memset (wall, 0, sizeof (wall));
memset (hole, 0, sizeof(hole));
memset (box, 0, sizeof(box));
clean ();
puts ("第一行輸入兩個(gè)整數(shù)n和m,表示地圖的大小");
puts ("接下來n行,每行m個(gè)元素。");
puts ("'.'表示空地");
puts ("'#'表示墻");
puts ("'*'表示箱子");
puts ("'@'表示洞");
puts ("'X'表示人" );
puts ("'&'表示箱子已在洞上");
scanf ("%d %d", &n, &m);
int i,j;
for (i = 1; i <= n; i++) {
scanf ("%s", str[i] + 1);
}
for (i = 1; i <= n; i++) {
for (j = 1; j <= m; j++) {
o = str[i][j];
if (o == 'X') {
player.x = i;
player.y = j;
}
if (o == '#') {
wall[i][j] = 1;
}
if (o == '@' || o == '&') {
hole[i][j] = 1;
}
if (o == '*' || o =='&') {
box[i][j] = 1;
}
}
}
playing ();
}
void pass () {
memset (wall, 0, sizeof (wall));
memset (hole, 0, sizeof (hole));
memset (box, 0, sizeof (box));
clean ();
puts ("1.第一關(guān)");
puts ("2.第二關(guān)");
puts ("3.第三關(guān)");
puts ("4.第四關(guān)");
puts ("\n0.返回");
puts ("Esc.退出游戲");
while (o = getch ()) {
if (o >= '1' && o <= '4') {
int id = o - 48 - 1;
n = A[id];
m = B[id];
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= m; j++) {
char o = atlas[id][i - 1][j - 1];
if (o == 'X') {
player.x = i;
player.y = j;
}
if (o == '#') {
wall[i][j] = 1;
}
if (o == '@' || o == '&') {
hole[i][j] = 1;
}
if (o == '*' || o =='&') {
box[i][j] = 1;
}
}
}
playing ();
break;
} else if (o == 48) {
break;
}
}
}
void Init () {
system ("mode con cols=40 lines=20");
SetConsoleTitle ("推箱子");
rx[72] = -1;
rx[80] = 1;
ry[77] = 1;
ry[75] = -1;
}
void remain () {
clean ();
puts ("1.闖關(guān)模式");
puts ("2.輸入模式");
puts ("Esc.退出游戲");
while (o = getch ()) {
if (o=='1') {
pass ();
break;
} else if (o == '2') {
in ();
break;
} else if (o == 27) {
exit (0);
}
}
}
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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