c# WPF中自定義加載時實現帶動畫效果的Form和FormItem
背景
今天我們來談一下我們自定義的一組WPF控件Form和FormItem,然后看一下如何自定義一組完整地組合WPF控件,在我們很多界面顯示的時候我們需要同時顯示文本、圖片并且我們需要將這些按照特定的順序整齊的排列在一起,這樣的操作當然通過定義Grid和StackPanel然后組合在一起當然也是可以的,我們的這一組控件就是將這個過程組合到一個Form和FormItem中間去,從而達到這樣的效果,我們首先來看看這組控件實現的效果。
一 動畫效果

看了這個效果之后我們來看看怎么來使用Form和FormItem控件,后面再進一步分析這兩個控件的一些細節(jié)信息。
<xui:TabControl Canvas.Left="356" Canvas.Top="220"> <xui:TabItem Header="Overview"> <xui:Form Margin="2" > <xui:FormItem Content="Test1" Height="30"></xui:FormItem> <xui:FormItem Content="Test2" Height="30"></xui:FormItem> <xui:FormItem Content="Test3" Height="30"></xui:FormItem> </xui:Form> </xui:TabItem> <xui:TabItem Header="Plumbing"> <xui:Form Margin="2" Columns="2" Rows="2"> <xui:FormItem Content="Demo1" Height="30" Margin="5 2"></xui:FormItem> <xui:FormItem Content="Demo2" Height="30" Margin="5 2"></xui:FormItem> <xui:FormItem Content="Demo3" Height="30" Margin="5 2"></xui:FormItem> <xui:FormItem Content="Demo4" Height="30" Margin="5 2"></xui:FormItem> </xui:Form> </xui:TabItem> <xui:TabItem Header="Clean"> <xui:TextBox Text="Test2" Width="220" Height=" 30" Margin="5"></xui:TextBox> </xui:TabItem> </xui:TabControl>
這個里面xui命名控件是我們的自定義控件庫的命名空間,這個里面的TableControl也是一種特殊的自定義的TableControl,關于這個TableControl我們后面也會進一步分析。
二 自定義控件實現
按照上面的順序我們先來分析Form控件,然后再分析FormItem控件的實現細節(jié)
2.1 Form
通過上面的代碼我們發(fā)現Form是可以承載FormItem的,所以它是一個可以承載子控件的容器控件,這里Form是集成ItemsControl的,我們來看看具體的代碼
public class Form : ItemsControl
{
static Form()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(Form), new FrameworkPropertyMetadata(typeof(Form)));
}
public double HeaderWidth
{
get { return (double)GetValue(HeaderWidthProperty); }
set { SetValue(HeaderWidthProperty, value); }
}
// Using a DependencyProperty as the backing store for HeaderWidth. This enables animation, styling, binding, etc...
public static readonly DependencyProperty HeaderWidthProperty =
DependencyProperty.Register("HeaderWidth", typeof(double), typeof(Form), new PropertyMetadata(70D));
public int Rows
{
get { return (int)GetValue(RowsProperty); }
set { SetValue(RowsProperty, value); }
}
// Using a DependencyProperty as the backing store for Rows. This enables animation, styling, binding, etc...
public static readonly DependencyProperty RowsProperty =
DependencyProperty.Register("Rows", typeof(int), typeof(Form), new PropertyMetadata(0));
public int Columns
{
get { return (int)GetValue(ColumnsProperty); }
set { SetValue(ColumnsProperty, value); }
}
// Using a DependencyProperty as the backing store for Columns. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ColumnsProperty =
DependencyProperty.Register("Columns", typeof(int), typeof(Form), new PropertyMetadata(1));
}
然后我們再來看看Form的樣式文件
<Style TargetType="local:Form">
<Setter Property="Padding" Value="10"></Setter>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="local:Form">
<ScrollViewer Background="#eee" HorizontalScrollBarVisibility="Disabled" VerticalScrollBarVisibility="Auto">
<UniformGrid Columns="{TemplateBinding Columns}" Rows="{TemplateBinding Rows}" IsItemsHost="True" Background="Transparent" VerticalAlignment="Top" Margin="{TemplateBinding Padding}"></UniformGrid>
</ScrollViewer>
</ControlTemplate>
</Setter.Value>
</Setter>
<Setter Property="ItemTemplate">
<Setter.Value>
<DataTemplate>
<ContentPresenter Content="{Binding}" Focusable="False"></ContentPresenter>
</DataTemplate>
</Setter.Value>
</Setter>
</Style>
這里我們使用UniformGrid作為內容承載容器,所以我們現在清楚了為什么需要定義Columns和Rows這兩個依賴項屬性了,這個UniformGrid是嵌套在ScrollerViewer中的,所以如果其子控件超出了一定范圍,其子控件外面是會顯示滾動條的。
2.2 FormItem
FormItem是從ListBoxItem繼承而來,而ListBoxItem又是從ContentControl繼承而來的,所以可以添加到任何具有Content屬性的控件中去,常見的ListBoxItem可以放到ListBox中,也可以放到ItemsControl中去,ListBoxItem可以橫向和TreeViewItem進行比較,只不過TreeViewItem是直接從HeaderedItemsControl繼承過來的,然后再繼承自ItemsControl。兩者有很多的共同之處,可以做更多的橫向比較,我們今天只是來講ListBoxItem,首先看看我們使用的樣式,這里貼出前端代碼:
<Style TargetType="local:FormItem">
<Setter Property="Margin" Value="0 0 0 15"></Setter>
<Setter Property="Background" Value="#fff"></Setter>
<Setter Property="Height" Value="50"></Setter>
<Setter Property="HorizontalAlignment" Value="Stretch"></Setter>
<Setter Property="VerticalAlignment" Value="Stretch"></Setter>
<Setter Property="Padding" Value="6"></Setter>
<Setter Property="Foreground" Value="{StaticResource DarkColor}"></Setter>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="local:FormItem">
<Grid Background="{TemplateBinding Background}" Height="{TemplateBinding Height}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="{Binding HeaderWidth,RelativeSource={RelativeSource Mode=FindAncestor,AncestorType=local:Form}}"></ColumnDefinition>
<ColumnDefinition Width="*"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Rectangle Width="3" HorizontalAlignment="Left" Fill="{StaticResource Highlight}"></Rectangle>
<StackPanel VerticalAlignment="Center" HorizontalAlignment="Left" Margin="13 0 0 0" Orientation="Horizontal">
<Image x:Name="Icon" Source="{TemplateBinding Icon}" Width="24" Height="24" Margin="0 0 10 0" VerticalAlignment="Center" HorizontalAlignment="Left"></Image>
<TextBlock Text="{TemplateBinding Title}" Foreground="{TemplateBinding Foreground}" VerticalAlignment="Center" HorizontalAlignment="Left"></TextBlock>
</StackPanel>
<ContentPresenter Margin="{TemplateBinding Padding}" Grid.Column="1" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" VerticalAlignment="{TemplateBinding VerticalAlignment}"></ContentPresenter>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="Icon" Value="{x:Null}">
<Setter Property="Visibility" Value="Collapsed" TargetName="Icon"></Setter>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
這里我們重寫了ListBoxItem 的ControlTemplate,我們需要注意的一個地方就是我們使用了
<ContentPresenter Margin="{TemplateBinding Padding}" Grid.Column="1" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" VerticalAlignment="{TemplateBinding VerticalAlignment}"></ContentPresenter>
來替代ListBoxItem的Content,我們需要始終記住,只有控件擁有Content屬性才能使用ContentPresenter ,這個屬性是用來呈現控件的Content。
另外一個需要重點介紹的就是FormItem這個類中的代碼,這個控件在加載的時候所有的效果都是在后臺中進行加載的,首先貼出相關的類的實現,然后再做進一步的分析。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
namespace X.UI
{
public class FormItem : ListBoxItem
{
static FormItem()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(FormItem), new FrameworkPropertyMetadata(typeof(FormItem)));
}
public FormItem()
{
System.Windows.Media.TranslateTransform transform = EnsureRenderTransform<System.Windows.Media.TranslateTransform>(this);
transform.X = transform.Y = 100;
Opacity = 0;
IsVisibleChanged += FormItem_IsVisibleChanged;
}
void FormItem_IsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
{
if (this.Parent is Form)
{
if (!IsVisible)
{
int index = (this.Parent as Form).Items.IndexOf(this);
System.Windows.Media.TranslateTransform transform = EnsureRenderTransform<System.Windows.Media.TranslateTransform>(this);
DoubleAnimation da = new DoubleAnimation()
{
From = 0,
To = 100,
EasingFunction = new CircleEase { EasingMode = EasingMode.EaseOut }
};
transform.BeginAnimation(System.Windows.Media.TranslateTransform.XProperty, da);
transform.BeginAnimation(System.Windows.Media.TranslateTransform.YProperty, da);
DoubleAnimation daopacity = new DoubleAnimation
{
From = 1,
To = 0,
};
this.BeginAnimation(UIElement.OpacityProperty, daopacity);
}
else
{
int index = (this.Parent as Form).Items.IndexOf(this);
System.Windows.Media.TranslateTransform transform = EnsureRenderTransform<System.Windows.Media.TranslateTransform>(this);
DoubleAnimation da = new DoubleAnimation()
{
From = 100,
To = 0,
BeginTime = TimeSpan.FromMilliseconds(100 * (index + 1)),
Duration = TimeSpan.FromMilliseconds(666),
EasingFunction = new CircleEase { EasingMode = EasingMode.EaseOut }
};
transform.BeginAnimation(System.Windows.Media.TranslateTransform.XProperty, da);
transform.BeginAnimation(System.Windows.Media.TranslateTransform.YProperty, da);
DoubleAnimation daopacity = new DoubleAnimation
{
From = 0,
To = 1,
BeginTime = TimeSpan.FromMilliseconds(100 * (index + 1)),
Duration = TimeSpan.FromMilliseconds(666),
EasingFunction = new CircleEase { EasingMode = EasingMode.EaseOut }
};
this.BeginAnimation(UIElement.OpacityProperty, daopacity);
}
}
}
private T EnsureRenderTransform<T>(UIElement uiTarget)
where T : Transform
{
if (uiTarget.RenderTransform is T)
return uiTarget.RenderTransform as T;
else
{
T instance = typeof(T).Assembly.CreateInstance(typeof(T).FullName) as T;
uiTarget.RenderTransform = instance;
return instance;
}
}
public string Title
{
get { return (string)GetValue(TitleProperty); }
set { SetValue(TitleProperty, value); }
}
// Using a DependencyProperty as the backing store for Title. This enables animation, styling, binding, etc...
public static readonly DependencyProperty TitleProperty =
DependencyProperty.Register("Title", typeof(string), typeof(FormItem), new PropertyMetadata(""));
public ImageSource Icon
{
get { return (ImageSource)GetValue(IconProperty); }
set { SetValue(IconProperty, value); }
}
// Using a DependencyProperty as the backing store for Icon. This enables animation, styling, binding, etc...
public static readonly DependencyProperty IconProperty =
DependencyProperty.Register("Icon", typeof(ImageSource), typeof(FormItem), new PropertyMetadata(null));
}
}
這里在FormItem的構造函數中,添加了一個IsVisibleChanged事件,這個事件會在加載當前控件的時候發(fā)生,另外當當前控件的屬性值發(fā)生變化的時候會觸發(fā)該效果。其實效果就是同時在X和Y方向做一個平移的效果,這個也是一個常用的效果。
我們重點討論的是下面的這段代碼:
private T EnsureRenderTransform<T>(UIElement uiTarget)
where T : Transform
{
if (uiTarget.RenderTransform is T)
return uiTarget.RenderTransform as T;
else
{
T instance = typeof(T).Assembly.CreateInstance(typeof(T).FullName) as T;
uiTarget.RenderTransform = instance;
return instance;
}
}
這里我們創(chuàng)建TranslateTransform的時候是使用的System.Windows.Media.TranslateTransform transform = EnsureRenderTransform<System.Windows.Media.TranslateTransform>(this);這個方法,而不是每次都new一個對象,每次new一個對象的效率是很低的,而且會占據內存,我們如果已經創(chuàng)建過當前對象完全可以重復利用,這里我們使用了帶泛型參數的函數來實現當前效果,typeof(T).Assembly.CreateInstance(typeof(T).FullName) as T,核心是通過程序集來創(chuàng)建對象,這種方式我們也是經常會使用的,比如我們可以通過獲取應用程序級別的程序集來通過Activator.CreateInstance來創(chuàng)建窗體等一系列的對象,這種通過反射的機制來擴展的方法是我們需要特別留意的,另外寫代碼的時候必須注重代碼的質量和效率,而不僅僅是實現了某一個功能,這個在以后的開發(fā)過程中再一點點去積累去吸收。
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