詳解WPF的InkCanvas選擇模式
InkCanvas是WPF中進行墨跡繪制的控件,本文介紹下InkCanvas控件是如何進行選擇操作的。文中有誤的地方希望大家進行批評指正。
InkCanvas的選擇效果
使用WPF可以輕松實現白板功能,只需要添加一個InkCanvas控件。修改InkCanvas的EditingMode屬性可以控制InkCanvas的操作模式,如書寫、選擇、擦除等模式。
如下demo在窗口中添加一個InkCanvas,然后添加一個Button實現書寫與選擇模式的切換。
// xaml <Grid> <InkCanvas x:Name="inkCanvas"/> <Button x:Name="btnChangeMode" Content="select" Click="Button_Click" Width="50" Height="30" HorizontalAlignment="Left" VerticalAlignment="Bottom" Margin="10"/> </Grid> // cs private void Button_Click(object sender, RoutedEventArgs e) { if(btnChangeMode.Content == "select") { inkCanvas.EditingMode = InkCanvasEditingMode.Select; btnChangeMode.Content = "write"; } else { inkCanvas.EditingMode = InkCanvasEditingMode.Ink; btnChangeMode.Content = "select"; } }
運行demo,書寫后點擊按鈕進行選擇,可以看到InkCanvas的選擇操作如下圖所示:
從圖中可以看出,InkCanvas的選擇效果有如下特點:
- 選中后筆跡高亮;
- 選中后顯示選擇框;
- 拖動選擇框,選擇框隨著鼠標移動,但選擇的筆跡并未移動。
接下來看下WPF是如何實現這種選擇操作的。
InkCanvas選擇模式的實現
首先,InkCanvas的編輯功能(書寫、擦除、選擇等)是通過EditingCoordinator管理的,該類包含一系列的EditingBehavior,實現選擇過程的為LassoSelectionBehavior類,實現選擇后對選擇框操作的為SelectionEditor與SelectionEditingBehavior。本文主要介紹選擇后對選擇框的操作過程,選擇過程以及筆跡的高亮顯示打算單獨寫一篇文章進行介紹。
在InkCanvas中,與選擇功能相關的對象有InkCanvasSelection、InkCanvasSelectionAdorner及InkCanvasFeedbackAdorner。后兩者為裝飾器,裝飾器的介紹可參考官方文檔。
先看InkCanvasSelectionAdorner類,直接看其OnRender方法,代碼如下。首先繪制了選擇框的背景,然后繪制了選擇框(矩形虛線效果),最后繪制了選擇框上的9個小矩形按鈕。按鈕可以進行拖動調節(jié),具體實現邏輯可以看代碼,本文不贅述。
protected override void OnRender(DrawingContext drawingContext) { DrawBackground(drawingContext); Rect rectWireFrame = GetWireFrameRect() if(!rectWireFrame.IsEmpty) { drawingContext.DrawRectangle(null, _adornerBorderPen, rectWireFrame); DrawHandles(drawingContext, rectWireFrame); } }
再看InkCanvasFeedbackAdorner類,同樣看OnRender方法,代碼如下。其僅繪制了矩形虛線選擇框,通過這兩個類的OnRender方法,結合上文中的動畫,可以知道選中后使用InkCanvasSelectionAdorner進行裝飾,對選擇框的操作(拖動)使用InkCanvasFeedbackAdorner進行裝飾。
protected override void OnRender(DrawingContext drawingContext) { drawingContext.DrawRectangle(null, _adornerBorderPen, new Rect(CornerResizeHandleSize / 2, CornerResizeHandleSize / 2, _frameSize.Width - CornerResizeHandleSize, _frameSize.Height - CornerResizeHandleSize)); }
接下來看下這兩個Adorner是對誰進行裝飾的,首先看InkCanvas的OnPreApplyTemplate方法,代碼如下。注釋部分是InkCanvas的Visual Tree,可以了解到InkCanvas的內部結構。再看下SelectionAdorner的初始化,可以看出是對InnerCanvas進行裝飾,InnerCanvas是InkCanvas的內部容器,放置筆跡及其它UIElement。SelectionAdorner添加了對ActiveEditingMode的綁定,當Mode為None時,隱藏,否則顯示。FeedbackAdorner的裝飾對象通過其構造函數可以看出,也是裝飾的InnerCanvas。
internal override void OnPreApplyTemplate() { base.OnPreApplyTemplate(); // Build our visual tree here. // <InkCanvas> // <AdornerDecorator> // <InkPresenter> // <InnerCanvas/> // <ContainerVisual/> // <HostVisual/> // </InkPresenter> // <AdornerLayer> // <InkCanvasSelectionAdorner/> // <InkCanvasFeedbackAdorner/> // </AdornerLayer> // </AdornerDecorator> // </InkCanvas> if(_localAdornerDecorator == null) { _localAdornerDecorator = new AdornerDecorator(); InkPresenter inkPresenter = InkPresenter; AddVisualChild(_localAdornerDecorator); _localAdornerDecorator.Child = inkPresenter; inkPresenter.Child = InnerCanvas; _localAdornerDecorator.AdornerLayer.Add(SelectionAdorner); } } internal InkCanvasSelectionAdorner SelectionAdorner { get { if(_selectionAdorner == null) { _selectionAdorner = new InkCanvasSelectionAdorner(InnerCanvas); Binding activedEditingModeBinding = new Binding(); activedEditingModeBinding.Path = new PropertyPath(InkCanvas.ActiveEditingModeProperty); activedEditingModeBinding.Mode = BindingMode.OneWay; activedEditingModeBinding.Source = this; activedEditingModeBinding.Converter = new ActiveEditingMode2VisibilityConverter(); _selectionAdorner.SetBinding(UIElement.VisibilityProperty, activedEditingModeBinding); } return _selectionAdorner; } } // InkCanvasFeedbackAdorner internal InkCanvasFeedbackAdorner(InkCanvas inkCanvas) : base((inkCanvas != null ? inkCanvas.InnerCanvas : null)) {...}
最后,我們看下對選擇框進行的操作是如何實現的。選擇后會激活SelectionEditingBehavior,在其OnActivate方法中,綁定了SelectionAdorner的MouseMove/MouseUp/LostMouseCapture事件,并調用InkCanvasSelection.StartFeedbackAdorner()方法對FeedbackAdorner進行初始化,將其添加到AdornerLayer中。然后通過響應MouseMove,調用InkSelection.UpdateFeedbackAdorner()方法更新FeedbackAdorner的位置。最后在MouseUp響應中釋放FeedbackAdorner。刪減代碼如下,具體的實現邏輯可以看WPF源碼。
protected override void OnActive() { // ... InkCanvas.InkCanvasSelection.StartFeedbackAdorner(_selectionRect, _hitResult); InkCanvas.SelectionAdorner.AddHandler(Mouse.MouseUpEvent, new MouseButtonEventHandler(OnMouseUp)); InkCanvas.SelectionAdorner.AddHandler(Mouse.MouseMoveEvent, new MouseEventHandler(OnMouseMove)); InkCanvas.SelectionAdorner.AddHandler(Mouse.LostMouseCaptureEvent, new MouseEventHandler(OnLostMouseCapture)); } private void OnMouseMove(object sender, MouseEventArgs args) { // ... InkCanvas.InkCanvasSelection.UpdateFeedbackAdorner(newRect); // ... }
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