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詳解WPF的InkCanvas選擇模式

 更新時(shí)間:2021年04月02日 10:09:11   作者:louzi  
這篇文章主要介紹了WPF InkCanvas選擇模式的相關(guān)資料,幫助大家更好的理解和學(xué)習(xí)使用c# wpf,感興趣的朋友可以了解下

InkCanvas是WPF中進(jìn)行墨跡繪制的控件,本文介紹下InkCanvas控件是如何進(jìn)行選擇操作的。文中有誤的地方希望大家進(jìn)行批評(píng)指正。

InkCanvas的選擇效果

使用WPF可以輕松實(shí)現(xiàn)白板功能,只需要添加一個(gè)InkCanvas控件。修改InkCanvas的EditingMode屬性可以控制InkCanvas的操作模式,如書(shū)寫(xiě)、選擇、擦除等模式。
如下demo在窗口中添加一個(gè)InkCanvas,然后添加一個(gè)Button實(shí)現(xiàn)書(shū)寫(xiě)與選擇模式的切換。

// xaml
<Grid>
  <InkCanvas x:Name="inkCanvas"/>
  <Button x:Name="btnChangeMode" Content="select" Click="Button_Click"
      Width="50" Height="30" HorizontalAlignment="Left" VerticalAlignment="Bottom" Margin="10"/>
</Grid>

// cs
private void Button_Click(object sender, RoutedEventArgs e)
{
	if(btnChangeMode.Content == "select")
	{
    inkCanvas.EditingMode = InkCanvasEditingMode.Select;
    btnChangeMode.Content = "write";
	}
	else
	{
    inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
    btnChangeMode.Content = "select";
	}
}

運(yùn)行demo,書(shū)寫(xiě)后點(diǎn)擊按鈕進(jìn)行選擇,可以看到InkCanvas的選擇操作如下圖所示:

從圖中可以看出,InkCanvas的選擇效果有如下特點(diǎn):

  1. 選中后筆跡高亮;
  2. 選中后顯示選擇框;
  3. 拖動(dòng)選擇框,選擇框隨著鼠標(biāo)移動(dòng),但選擇的筆跡并未移動(dòng)。

接下來(lái)看下WPF是如何實(shí)現(xiàn)這種選擇操作的。

InkCanvas選擇模式的實(shí)現(xiàn)

首先,InkCanvas的編輯功能(書(shū)寫(xiě)、擦除、選擇等)是通過(guò)EditingCoordinator管理的,該類包含一系列的EditingBehavior,實(shí)現(xiàn)選擇過(guò)程的為L(zhǎng)assoSelectionBehavior類,實(shí)現(xiàn)選擇后對(duì)選擇框操作的為SelectionEditor與SelectionEditingBehavior。本文主要介紹選擇后對(duì)選擇框的操作過(guò)程,選擇過(guò)程以及筆跡的高亮顯示打算單獨(dú)寫(xiě)一篇文章進(jìn)行介紹。

在InkCanvas中,與選擇功能相關(guān)的對(duì)象有InkCanvasSelection、InkCanvasSelectionAdorner及InkCanvasFeedbackAdorner。后兩者為裝飾器,裝飾器的介紹可參考官方文檔。

先看InkCanvasSelectionAdorner類,直接看其OnRender方法,代碼如下。首先繪制了選擇框的背景,然后繪制了選擇框(矩形虛線效果),最后繪制了選擇框上的9個(gè)小矩形按鈕。按鈕可以進(jìn)行拖動(dòng)調(diào)節(jié),具體實(shí)現(xiàn)邏輯可以看代碼,本文不贅述。

protected override void OnRender(DrawingContext drawingContext)
{
  DrawBackground(drawingContext);

  Rect rectWireFrame = GetWireFrameRect()
  if(!rectWireFrame.IsEmpty)
  {
    drawingContext.DrawRectangle(null, _adornerBorderPen, rectWireFrame);

    DrawHandles(drawingContext, rectWireFrame);
  }
}

再看InkCanvasFeedbackAdorner類,同樣看OnRender方法,代碼如下。其僅繪制了矩形虛線選擇框,通過(guò)這兩個(gè)類的OnRender方法,結(jié)合上文中的動(dòng)畫(huà),可以知道選中后使用InkCanvasSelectionAdorner進(jìn)行裝飾,對(duì)選擇框的操作(拖動(dòng))使用InkCanvasFeedbackAdorner進(jìn)行裝飾。

protected override void OnRender(DrawingContext drawingContext)
{
  drawingContext.DrawRectangle(null, _adornerBorderPen,
    new Rect(CornerResizeHandleSize / 2, CornerResizeHandleSize / 2,
    _frameSize.Width - CornerResizeHandleSize, _frameSize.Height - CornerResizeHandleSize));
}

接下來(lái)看下這兩個(gè)Adorner是對(duì)誰(shuí)進(jìn)行裝飾的,首先看InkCanvas的OnPreApplyTemplate方法,代碼如下。注釋部分是InkCanvas的Visual Tree,可以了解到InkCanvas的內(nèi)部結(jié)構(gòu)。再看下SelectionAdorner的初始化,可以看出是對(duì)InnerCanvas進(jìn)行裝飾,InnerCanvas是InkCanvas的內(nèi)部容器,放置筆跡及其它UIElement。SelectionAdorner添加了對(duì)ActiveEditingMode的綁定,當(dāng)Mode為None時(shí),隱藏,否則顯示。FeedbackAdorner的裝飾對(duì)象通過(guò)其構(gòu)造函數(shù)可以看出,也是裝飾的InnerCanvas。

internal override void OnPreApplyTemplate()
{
  base.OnPreApplyTemplate();

  // Build our visual tree here.
  // <InkCanvas>
  //   <AdornerDecorator>
  //     <InkPresenter>
  //       <InnerCanvas/>
  //       <ContainerVisual/>
  //       <HostVisual/>
  //     </InkPresenter>
  //     <AdornerLayer>
  //       <InkCanvasSelectionAdorner/>
  //       <InkCanvasFeedbackAdorner/>
  //     </AdornerLayer>
  //   </AdornerDecorator>
  // </InkCanvas>

  if(_localAdornerDecorator == null)
  {
    _localAdornerDecorator = new AdornerDecorator();
    InkPresenter inkPresenter = InkPresenter;

    AddVisualChild(_localAdornerDecorator);
    _localAdornerDecorator.Child = inkPresenter;
    inkPresenter.Child = InnerCanvas;

    _localAdornerDecorator.AdornerLayer.Add(SelectionAdorner);
  }
}

internal InkCanvasSelectionAdorner SelectionAdorner
{
  get
  {
    if(_selectionAdorner == null)
    {
      _selectionAdorner = new InkCanvasSelectionAdorner(InnerCanvas);

      Binding activedEditingModeBinding = new Binding();
      activedEditingModeBinding.Path = new PropertyPath(InkCanvas.ActiveEditingModeProperty);
      activedEditingModeBinding.Mode = BindingMode.OneWay;
      activedEditingModeBinding.Source = this;
      activedEditingModeBinding.Converter = new ActiveEditingMode2VisibilityConverter();
      _selectionAdorner.SetBinding(UIElement.VisibilityProperty, activedEditingModeBinding);
    }

    return _selectionAdorner;
  }
}

// InkCanvasFeedbackAdorner
internal InkCanvasFeedbackAdorner(InkCanvas inkCanvas)
  : base((inkCanvas != null ? inkCanvas.InnerCanvas : null))
  {...}

最后,我們看下對(duì)選擇框進(jìn)行的操作是如何實(shí)現(xiàn)的。選擇后會(huì)激活SelectionEditingBehavior,在其OnActivate方法中,綁定了SelectionAdorner的MouseMove/MouseUp/LostMouseCapture事件,并調(diào)用InkCanvasSelection.StartFeedbackAdorner()方法對(duì)FeedbackAdorner進(jìn)行初始化,將其添加到AdornerLayer中。然后通過(guò)響應(yīng)MouseMove,調(diào)用InkSelection.UpdateFeedbackAdorner()方法更新FeedbackAdorner的位置。最后在MouseUp響應(yīng)中釋放FeedbackAdorner。刪減代碼如下,具體的實(shí)現(xiàn)邏輯可以看WPF源碼。

protected override void OnActive()
{
  // ...
  InkCanvas.InkCanvasSelection.StartFeedbackAdorner(_selectionRect, _hitResult);

  InkCanvas.SelectionAdorner.AddHandler(Mouse.MouseUpEvent, new MouseButtonEventHandler(OnMouseUp));
  InkCanvas.SelectionAdorner.AddHandler(Mouse.MouseMoveEvent, new MouseEventHandler(OnMouseMove));
  InkCanvas.SelectionAdorner.AddHandler(Mouse.LostMouseCaptureEvent, new MouseEventHandler(OnLostMouseCapture));
}

private void OnMouseMove(object sender, MouseEventArgs args)
{
  // ...
  InkCanvas.InkCanvasSelection.UpdateFeedbackAdorner(newRect);
  // ...
}

以上就是詳解WPF的InkCanvas選擇模式的詳細(xì)內(nèi)容,更多關(guān)于WPF的InkCanvas選擇模式的資料請(qǐng)關(guān)注腳本之家其它相關(guān)文章!

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