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vue+canvas實(shí)現(xiàn)數(shù)據(jù)實(shí)時(shí)從上到下刷新瀑布圖效果(類似QT的)

 更新時(shí)間:2021年04月08日 08:31:36   作者:Carl323  
這篇文章主要介紹了vue+canvas實(shí)現(xiàn)數(shù)據(jù)實(shí)時(shí)從上到下刷新瀑布圖效果(類似QT的),文中通過(guò)示例代碼介紹的非常詳細(xì),對(duì)大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價(jià)值,需要的朋友們下面隨著小編來(lái)一起學(xué)習(xí)學(xué)習(xí)吧

話不多說(shuō)了,先上一張Demo圖,實(shí)現(xiàn)的功能有:左側(cè)圖例、右側(cè)瀑布圖、鼠標(biāo)移入彈出當(dāng)前坐標(biāo)對(duì)應(yīng)的數(shù)據(jù)信息(有優(yōu)化的空間,大家自由發(fā)揮)。

圖例使用到的插件

這里推薦使用安裝npm插件colormap

瀑布圖主體內(nèi)容

這里不多做解釋了,都是一些原生標(biāo)簽還有vue綁定的事件,可以根據(jù)實(shí)際項(xiàng)目情況自己封裝成組件,我這里是寫在一起的。

<template>
    <div>
        <div class="content">
            <div class="neirong">
                <!--圖例-->
                <div class="legend">
                    <canvas ref="legend"></canvas>
                </div>
                <!--瀑布圖-->
                <div class="waterFall" ref="waterFallContent"
                     @mousemove="waterFallMove($event)"
                     @mouseleave="waterFallLeave"
                >
                    <canvas ref="waterFall"></canvas>
                    <!--鼠標(biāo)移入彈出框-->
                    <div ref="tip" class="tip"></div>
                </div>
            </div>
        </div>
    </div>
</template>

這里是用到的Data數(shù)據(jù)

  • colormap:顏色庫(kù)
  • legend:圖例
  • waterFall:瀑布圖
  • waterFallList:瀑布圖源數(shù)據(jù)
  • waterFallIndex:瀑布圖定時(shí)器用到的計(jì)數(shù)標(biāo)識(shí)
  • waterFallCopyList:瀑布圖二維數(shù)組(用來(lái)顯示數(shù)據(jù)做的臨時(shí)儲(chǔ)存)
  • waterFallIntervals:瀑布圖定時(shí)器
  • waterFallWidth:瀑布圖的寬度(后端返回的數(shù)據(jù)length)
  • waterFallHeight:瀑布圖定高度(也可以理解成渲染次數(shù) 例如30次渲染完成)
  • maxNum:圖例最大值
  • minNum:圖例最小值
<script>
    export default {
        name: "index",
        data() {
            return {
                colormap: [],
                legend: null,
                waterFall: null,
                waterFallList: [],
                waterFallIndex: 0,
                waterFallCopyList: [],
                waterFallIntervals: null,
                waterFallWidth: 0,
                waterFallHeight: 0,
                maxNum: 10,
                minNum: 0
            }
        },

下面是具體的方法,寫的比較粗略,大家湊活看吧,覺(jué)得有用的大家拿走,不足之處自由發(fā)揮修改

方法調(diào)用這就不解釋了,離開頁(yè)面銷毀定時(shí)器。

mounted() {
            let dx = this
            dx.setColormap()
            dx.createLegendCanvas()
            dx.queryChartList()
        },
        destroyed() {
            let dx = this
            clearInterval(dx.waterFallIntervals)
        },

創(chuàng)建顏色庫(kù)

這個(gè)地方具體看上面插件的官網(wǎng)有詳細(xì)的介紹

setColormap() {
      let dx = this
      let colormap = require('colormap')
      dx.colormap = colormap({
          colormap: 'jet',
          nshades: 150,
          format: 'rba',
          alpha: 1,
   })
},

創(chuàng)建圖例

createLegendCanvas() {
                let dx = this
                let legendRefs = dx.$refs.legend
                dx.legend = legendRefs.getContext('2d')
                let legendCanvas = document.createElement('canvas')
                legendCanvas.width = 1
                let legendCanvasTemporary = legendCanvas.getContext('2d')
                const imageData = legendCanvasTemporary.createImageData(1, dx.colormap.length)
                for (let i = 0; i < dx.colormap.length; i++) {
                    const color = dx.colormap[i]
                    imageData.data[imageData.data.length - i * 4 + 0] = color[0]
                    imageData.data[imageData.data.length - i * 4 + 1] = color[1]
                    imageData.data[imageData.data.length - i * 4 + 2] = color[2]
                    imageData.data[imageData.data.length - i * 4 + 3] = 255
                }
                legendCanvasTemporary.putImageData(imageData, 0, 0)
                dx.legend.drawImage(legendCanvasTemporary.canvas, 
                0, 0, 1, dx.colormap.length, 50, 0, 200, dx.legend.canvas.height)
            },

創(chuàng)建瀑布圖

 createWaterFallCanvas() {
                let dx = this
                let waterFall = dx.$refs.waterFall
                dx.waterFall = waterFall.getContext('2d')
                waterFall.width = dx.waterFallWidth
                waterFall.height = dx.$refs.waterFallContent.offsetHeight
            },

繪制單行圖像

 rowToImageData(data) {
                let dx = this
                if (dx.$refs.waterFallContent !== undefined) {
                    let canvasHeight = Math.floor(dx.$refs.waterFallContent.offsetHeight / dx.waterFallHeight)
                    let imgOld = dx.waterFall.getImageData(0, 0, dx.waterFallWidth, canvasHeight * dx.waterFallIndex + 1)
                    const imageData = dx.waterFall.createImageData(data.length, 1)
                    for (let i = 0; i < imageData.data.length; i += 4) {
                        const cindex = dx.colorMapData(data[i / 4], 0, 130)
                        const color = dx.colormap[cindex]
                        imageData.data[i + 0] = color[0]
                        imageData.data[i + 1] = color[1]
                        imageData.data[i + 2] = color[2]
                        imageData.data[i + 3] = 255
                    }
                    for (let i = 0; i < canvasHeight; i++) {
                        dx.waterFall.putImageData(imageData, 0, i)
                    }
                    dx.waterFall.putImageData(imgOld, 0, canvasHeight)
                }
            },

返回?cái)?shù)據(jù)對(duì)應(yīng)的Colormap顏色

colorMapData(data, outMin, outMax) {
                let dx = this
                if (data <= dx.minNum) {
                    return outMin
                } else if (data >= dx.maxNum) {
                    return outMax
                }
                return Math.round(((data - dx.minNum) / (dx.maxNum - dx.minNum)) * outMax)
            },

鼠標(biāo)移入瀑布圖

            waterFallMove(event) {
                let dx = this
                let dataWidth = (dx.$refs.waterFallContent.offsetWidth / dx.waterFallWidth).toFixed(2)
                let dataHeight = (dx.$refs.waterFallContent.offsetHeight / dx.waterFallHeight).toFixed(2)
                let x = Math.floor(event.offsetX / dataWidth)
                let y = Math.floor(event.offsetY / dataHeight)
                try {
                    dx.$refs.tip.innerHTML = '數(shù)值:' + JSON.parse(JSON.stringify(dx.waterFallCopyList[y][x]))
                    let xx = event.offsetX + 5
                    let yy = event.offsetY - 20
                    if (event.offsetX > 1300) {
                        xx = event.offsetX - 160
                        yy = event.offsetY - 20
                    }
                    dx.$refs.tip.style.position = 'absolute'
                    dx.$refs.tip.style.left = xx + 'px'
                    dx.$refs.tip.style.top = yy + 'px'
                    dx.$refs.tip.style.display = 'block'
                } catch (e) {
                    dx.$refs.tip.style.display = 'none'
                }
            },

鼠標(biāo)移出瀑布圖

waterFallLeave() {
                let dx = this
                dx.$refs.tip.style.display = 'none'
            },

瀑布圖假數(shù)據(jù)模擬

queryChartList() {
                let dx = this
                dx.waterFallWidth = 1500
                dx.waterFallHeight = 30
                let data = []
                for (let i = 0; i < 1500; i++) {
                    data.push(Math.floor(Math.random() * (20 - 1)) + 1)
                }
                if (dx.waterFall === null) {
                    dx.createWaterFallCanvas(data.length)
                }
                dx.rowToImageData(data)
                dx.waterFallCopyList.unshift(data)
                dx.waterFallIndex++
                if (dx.waterFallIndex > dx.waterFallHeight) {
                    dx.waterFallCopyList.pop()
                }
                dx.waterFallIntervals = setTimeout(() => {
                    dx.queryChartList()
                }, 1000)
            },

樣式代碼

.neirong {
        width: 1800px;
        height: 100%;
        margin: 80px auto;
        display: flex;
        justify-content: center;
    }

    .legend {
        width: 25px;
        height: 500px;
    }

    canvas {
        width: 100%;
        height: 100%;
    }

    .waterFall {
        width: 1500px;
        height: 500px;
        position: relative;
    }

    .tip {
        pointer-events: none;
        display: none;
        background-color: #0404049e;
        border-radius: 10px;
        color: #fff;
        padding: 10px;
        box-sizing: border-box;
    }

到這里這個(gè)Demo基本就是可以運(yùn)行的,不會(huì)有任何報(bào)錯(cuò),代碼寫的不是很高級(jí),我本人也是個(gè)初級(jí)的小菜鳥,也是第一次寫文章,希望大佬可以給出一些更好的建議我也會(huì)好好學(xué)習(xí)的,也希望那些遇到類似這個(gè)需求沒(méi)什么思路的小伙伴可以借鑒我的踩坑之旅,可以更快的成長(zhǎng)起來(lái)。

到此這篇關(guān)于vue+canvas實(shí)現(xiàn)數(shù)據(jù)實(shí)時(shí)從上到下刷新瀑布圖效果(類似QT的)的文章就介紹到這了,更多相關(guān)vue+canvas實(shí)時(shí)刷新瀑布圖 內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!

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