JavaScript實現(xiàn)貪吃蛇游戲
本文實例為大家分享了JavaScript實現(xiàn)貪吃蛇游戲的具體代碼,供大家參考,具體內(nèi)容如下
通過JavaScript,我們可以實現(xiàn)貪吃蛇游戲,具體功能如下:
(1)通過按上下左右鍵來改變蛇的移動方向
(2)若蛇撞到自己,則游戲結(jié)束
(3)蛇移動出地圖邊緣時,會從地圖的另一邊進(jìn)來
(4)長按方向鍵,蛇加速移動
(5)蛇吃到食物后,重新生成食物
完整代碼如下:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<script>
//地圖對象
var Map;
Map = {
width: 990,
height: 600,
backgroundColor: 'rgba(36, 30, 225, 0.25)',
map: null,
createMap: function () {
if (this.map == null) {
this.map = document.createElement("div");
}
},
adornMap: function () {
this.map.style.position = "relative";
this.map.style.width = this.width + "px";
this.map.style.height = this.height + "px";
this.map.style.backgroundColor = this.backgroundColor;
},
initialize: function () {
this.createMap();
this.adornMap();
document.body.appendChild(this.map);
}
};
//蛇對象
var Snake;
Snake = {
snakeWidth: 30,
snakeHeight: 30,
snake: [[3, 1, null, 'red'], [2, 1, null, 'black'], [1, 1, null, 'black']],
maP: null,
direct: "right",
timer: null,
createSnake: function () {
for (var i = 0; i < this.snake.length; i++) {
if (this.snake[i][2] == null) {
this.snake[i][2] = document.createElement("div");
}
this.snake[i][2].style.width = this.snakeWidth + "px";
this.snake[i][2].style.height = this.snakeHeight + "px";
this.snake[i][2].style.backgroundColor = this.snake[i][3];
this.snake[i][2].style.position = "absolute";
this.snake[i][2].style.left = this.snake[i][0] * this.snakeWidth + "px";
this.snake[i][2].style.top = this.snake[i][1] * this.snakeHeight + "px";
this.maP.appendChild(this.snake[i][2]);
}
},
move: function () {
//蛇身移動
for (var i = this.snake.length - 1; i > 0; i--) {
this.snake[i][0] = this.snake[i - 1][0];
this.snake[i][1] = this.snake[i - 1][1];
}
//蛇頭移動
switch (this.direct) {
case "left":
this.snake[0][0] -= 1;
break;
case "right":
this.snake[0][0] += 1;
break;
case "up":
this.snake[0][1] -= 1;
break;
case "down":
this.snake[0][1] += 1;
break;
}
//防止蛇移動至地圖外
if (this.snake[0][0] > 32) {
this.snake[0][0] = 0;
}
if (this.snake[0][0] < 0) {
this.snake[0][0] = 32;
}
if (this.snake[0][1] < 0) {
this.snake[0][1] = 19;
}
if (this.snake[0][1] > 19) {
this.snake[0][1] = 0;
}
//若蛇撞到自己,則游戲結(jié)束
for (var i = 1; i < this.snake.length; i++) {
if (this.snake[0][0] == this.snake[i][0] && this.snake[0][1] == this.snake[i][1]) {
clearInterval(this.timer);
alert("游戲結(jié)束!");
return;
}
}
//蛇吃到食物時,重新生成食物位置,蛇身變長一節(jié)
if (this.snake[0][0] == Food.left && this.snake[0][1] == Food.top) {
Food.createFood();
this.snake.push(
[
this.snake[this.snake.length - 1][0],
this.snake[this.snake.length - 1][1],
null,
"black"
]
)
}
this.createSnake();
},
initialize: function () {
var that = this;
that.createSnake();
that.timer = setInterval(function () {
that.move();
}, 500)
}
};
//食物對象
var Food;
Food = {
foodWidth: 30,
foodHeight: 30,
backgroundColor: "orange",
left: null,
top: null,
maP: null,
snakE: null,
food: null,
//創(chuàng)建食物
createFood: function () {
this.randomPosition();
if (this.food == null) {
this.food = document.createElement('div');
this.food.style.width = this.foodWidth + "px";
this.food.style.height = this.foodHeight + "px";
this.food.style.backgroundColor = this.backgroundColor;
this.food.style.position = "absolute";
this.maP.appendChild(this.food);
}
this.food.style.left = this.left * this.foodWidth + "px";
this.food.style.top = this.top * this.foodHeight + "px";
},
//隨機(jī)生成食物位置
randomPosition: function () {
var repeat;
do {
repeat = false;
this.left = Math.floor(Math.random() * 33);
this.top = Math.floor(Math.random() * 20);
for (var i = 0; i < this.snakE.length; i++) {
if (this.left == this.snakE[i][0] && this.top == this.snakE[i][1]) {
repeat = true;
}
}
} while (repeat)
}
};
window.addEventListener('load', function () {
Map.initialize();
Snake.maP = Map.map;
Snake.initialize();
Food.maP = Map.map;
Food.snakE = Snake.snake;
Food.createFood();
//按上下左右鍵,蛇改變移動方向
window.addEventListener('keyup', function (e) {
var direct = e.keyCode;
switch (direct) {
case 37:
if (Snake.direct == "right") {
return;
}
Snake.direct = "left";
break;
case 38:
if (Snake.direct == "down") {
return;
}
Snake.direct = "up";
break;
case 39:
if (Snake.direct == "left") {
return;
}
Snake.direct = "right";
break;
case 40:
if (Snake.direct == "up") {
return;
}
Snake.direct = "down";
break;
}
})
//長按方向鍵加速移動
var lastKey = -1;
window.addEventListener('keydown', function (e) {
if (e.keyCode == lastKey) {
switch (e.keyCode) {
case 37:
if (Snake.direct == "right") {
return;
}
Snake.direct = "left";
break;
case 38:
if (Snake.direct == "down") {
return;
}
Snake.direct = "up";
break;
case 39:
if (Snake.direct == "left") {
return;
}
Snake.direct = "right";
break;
case 40:
if (Snake.direct == "up") {
return;
}
Snake.direct = "down";
break;
}
Snake.move();
}
lastKey = e.keyCode;
})
})
</script>
</body>
</html>
效果圖:

以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
相關(guān)文章
Java輕松掌握面向?qū)ο蟮娜筇匦苑庋b與繼承和多態(tài)
本文主要講述的是面向?qū)ο蟮娜筇匦裕悍庋b,繼承,多態(tài),內(nèi)容含括從封裝到繼承再到多態(tài)的所有重點內(nèi)容以及使用細(xì)節(jié)和注意事項,內(nèi)容有點長,請大家耐心看完2022-05-05
SpringBoot+WebSocket+Netty實現(xiàn)消息推送的示例代碼
這篇文章主要介紹了SpringBoot+WebSocket+Netty實現(xiàn)消息推送的示例代碼,文中通過示例代碼介紹的非常詳細(xì),對大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價值,需要的朋友們下面隨著小編來一起學(xué)習(xí)學(xué)習(xí)吧2020-04-04
spring的構(gòu)造函數(shù)注入屬性@ConstructorBinding用法
這篇文章主要介紹了關(guān)于spring的構(gòu)造函數(shù)注入屬性@ConstructorBinding用法,具有很好的參考價值,希望對大家有所幫助,如有錯誤或未考慮完全的地方,望不吝賜教2023-12-12
Java數(shù)據(jù)庫連接池的幾種配置方法(以MySQL數(shù)據(jù)庫為例)
這篇文章主要介紹了Java數(shù)據(jù)庫連接池的幾種配置方法(以MySQL數(shù)據(jù)庫為例) 的相關(guān)資料,需要的朋友可以參考下2016-07-07
SpringBoot配置文件properties和yml的實現(xiàn)
本文主要介紹了SpringBoot配置文件properties和yml的實現(xiàn),文中通過示例代碼介紹的非常詳細(xì),對大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價值,需要的朋友們下面隨著小編來一起學(xué)習(xí)學(xué)習(xí)吧2022-04-04

