C語言實(shí)現(xiàn)簡單的貪吃蛇小游戲
本文實(shí)例為大家分享了C語言實(shí)現(xiàn)簡單貪吃蛇小游戲的具體代碼,供大家參考,具體內(nèi)容如下
#溫馨提示:以下設(shè)計在VS2019下完美運(yùn)行,完整代碼附在末尾,供大家學(xué)習(xí)參考
(1)游戲進(jìn)入界面(動態(tài)讀取以及溫馨提示)
void loading()//動態(tài)加載圖
{
int j;
gotoxy(43, 11);
printf("Loading...");
gotoxy(39, 13);
printf("□□□□□□□□");
gotoxy(39, 13);
for (j = 8; j >= 0; j--)
{
HideCursor();
Sleep(200);
printf("\033[40;35m■\033[0m");
}
gotoxy(43, 11);
printf(" ");
gotoxy(39, 13);
printf(" ");
gotoxy(39, 9);
printf("歡迎來到貪吃蛇世界!");
gotoxy(22, 14);
printf("抵制不良游戲 拒絕盜版游戲 注意自我保護(hù) 謹(jǐn)防受騙上當(dāng)");
gotoxy(22, 16);
printf("適度游戲益腦 沉迷游戲傷身 合理安排時間 享受健康生活");
Sleep(1500);
}

(2)菜單界面
void menu(int a)
{
HideCursor();
gotoxy(11, 3);
printf("\033[40;37m _________________________ || \033[0m");
gotoxy(11, 4);
printf("\033[40;33m //===================== || // \033[0m");
gotoxy(11, 5);
printf("\033[40;37m // || // \033[0m");
gotoxy(11, 6);
printf("\033[40;37m \\\\ __ || // \033[0m");
gotoxy(11, 7);
printf("\033[40;33m \\\\ //\\\\ ||// \033[0m");
gotoxy(11, 8);
printf("\033[40;33m // // \\\\ ||\\\\ ===== \033[0m");
gotoxy(11, 9);
printf("\033[40;37m // == // \\\\ || \\\\ // \\\\ \033[0m");
gotoxy(11, 10);
printf("\033[40;37m _ _ _ ____ // // \\\\ //======\\\\ || \\\\ ||========= \033[0m");
gotoxy(11, 11);
printf("\033[40;33m- - - -----\\\\_______// // \\\\ // \\\\ || \\\\ || \033[0m");
gotoxy(11, 12);
printf("\033[40;35m \\-------/ // \\\\ // \\\\ || \\\\ \\\\________________\033[0m");
gotoxy(39, 6);
printf("\033[40;36m②○②○\033[0m");
gotoxy(2, 15);
printf("\033[40;33m—————————————————————————————————————————————————\033[1m");
gotoxy(2, 18);
printf(" 1.開始游戲 2.游戲設(shè)置");
gotoxy(2, 20);
printf(" 3.游戲說明 4.退出游戲");
switch (a) {
case 1: gotoxy(22, 18); break;
case 2: gotoxy(62, 18); break;
case 3: gotoxy(22, 20); break;
case 4: gotoxy(62, 20); break;
}
printf("\033[40;36m◇\033[0m");
return;
}

(3)菜單選擇
void chose()//菜單選擇
{
ii = 1;
fflush(stdin);
frame(2);
menu(ii);
while (ii != 5)
{
(void)_getch();
if (GetAsyncKeyState(VK_DOWN) & 0x8000)//下
{
if (ii == 1)
ii = 3;
else if (ii == 2)
ii = 4;
}
if (GetAsyncKeyState(VK_UP) & 0x8000)//上
{
if (ii == 3)
ii = 1;
else if (ii == 4)
ii = 2;
}
if (GetAsyncKeyState(VK_LEFT) & 0x8000)//左
{
if (ii == 2)
ii = 1;
else if (ii == 4)
ii = 3;
}
if (GetAsyncKeyState(VK_RIGHT) & 0x8000)//右
{
if (ii == 1)
ii = 2;
else if (ii == 3)
ii = 4;
}
menu(ii);
Sleep(150);//緩沖
if (GetAsyncKeyState(VK_RETURN) & 0x0D)//確認(rèn)
{
fflush(stdin);
return;
}
}
}
(4)障礙物與地圖
void obstacle() //障礙物
{ //IOT地圖
int sup_mapx1[68] = { 16,18,20,22,24,20,20,20,20,20,20,16,18,20,22,24,36,38,40,42,44,36,44,36,44,36,44,36,44,36,44,36,44,36,38,40,42,44,56,58,60,62,64,60,60,60,60,60,60,60 };
int sup_mapy1[68] = { 8, 8, 8, 8, 8, 9,10,11,12,13,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9,10,11,12,13,14,15 };
//ZHKU地圖
int sup_mapx2[77] = { 10,12,14,16,18,20,20,18,16,14,12,10,10,12,14,16,18,20,28,28,28,28,28,28,28,28,30,32,34,36,36,36,36,36,36,36,36,44,44,44,44,44,44,44,44,46,48,48,50,52,50,52,60,60,60,60,60,60,60,60,62,64,66,68,70,70,70,70,70,70,70,70,18,12,46,46,48 };
int sup_mapy2[77] = { 9, 9, 9, 9, 9, 9,10,11,12,13,14,15,16,16,16,16,16,16, 9,10,11,12,13,14,15,16,12,12,12, 9,10,11,12,13,14,15,16, 9,10,11,12,13,14,15,16,12,11,13,10, 9,14,15, 9,10,11,12,13,14,15,16,16,16,16,16, 9,10,11,12,13,14,15,16,10,15,11,13,12 };
if (map == 2)//困難
j = 5;
if (map == 3)//地獄
j = 15;
if (map == 4)//傳說
j = 30;
if(map>1)
for (i = 0; i < j; i++)//生成障礙物
{
obs.x[i] = rand() % 70 + 6;
obs.y[i] = rand() % 20 + 3;
if (obs.x[i] % 2 != 0)//優(yōu)化出現(xiàn)的位置
obs.x[i]--;
if (obs.x[i] == food.x && obs.y[i] == food.y)//障礙物不能出現(xiàn)在初始食物上
continue;
if (obs.y[i] == 20)//初始方向上不出現(xiàn)障礙物
i--;
}
else if (map == 0)
{
j = 68;
for (i = 0; i < j; i++)//特別版地圖1繪制
{
obs.x[i] = sup_mapx1[i];
obs.y[i] = sup_mapy1[i];
}
}
else if (map == -1)
{
j = 77;
for (i = 0; i < j; i++)//特別版地圖2繪制
{
obs.x[i] = sup_mapx2[i];
obs.y[i] = sup_mapy2[i];
}
}
if (map >1)
for (i = 0; i < j; i++)//打印障礙物
{
gotoxy(obs.x[i], obs.y[i]);
printf("\033[40;31m▲\033[0m");
}
else if(map==0)
for (i = 0; i < 50; i++)//打印特別地圖1
{
gotoxy(obs.x[i], obs.y[i]);
if(i<16)
printf("\033[40;31m■\033[0m");
else if(i>37)
printf("\033[40;34m■\033[0m");
else printf("\033[40;32m■\033[0m");
}
else if(map==-1)
for (i = 0; i < 72; i++)//打印特別地圖2
{
gotoxy(obs.x[i], obs.y[i]);
if(i<18)printf("\033[40;32m■\033[0m");
if (i < 37 && i >= 18) printf("\033[40;33m■\033[0m");
if(i>=37&&i<52) printf("\033[40;36m■\033[0m");
if (i >=52)printf("\033[40;35m■\033[0m");
}
}

(5)蛇的控制
void control()
{
fflush(stdin);
if (foodFlag == 0)//在蛇尾處輸出空格即擦去蛇尾
{
gotoxy(snake.x[snake.length - 1], snake.y[snake.length - 1]);
switch (tail) //尾巴痕跡選擇功能
{
case 1:printf(" "); break;
case 2:printf("~ "); break;
case 3:printf("·"); break;
}
}
for (i = snake.length - 1; i > 0; i--)//將蛇的每一節(jié)依次向前移動一節(jié)(蛇頭除外)
{
snake.x[i] = snake.x[i - 1];
snake.y[i] = snake.y[i - 1];
}
while (1)
{
if ((GetAsyncKeyState(VK_DOWN)) && vkflag != 2)//下
{
vkflag = 4; break;
}
if ((GetAsyncKeyState(VK_UP)) && vkflag != 4)//上
{
vkflag = 2; break;
}
if ((GetAsyncKeyState(VK_LEFT)) && vkflag != 3)//左
{
vkflag = 1; break;
}
if ((GetAsyncKeyState(VK_RIGHT)) && vkflag != 1)//右
{
vkflag = 3; break;
}
if (GetAsyncKeyState(VK_SPACE) && 0x20)//暫停功能
while (1)
{
gotoxy(84, 16);
printf("\033[40;36m游戲已經(jīng)暫停\033[0m");
Sleep(200);
gotoxy(84, 16);
printf(" "); //閃爍
Sleep(150);
if (GetAsyncKeyState(VK_SPACE) && 0x20)
break;
}
break;
}
switch (vkflag)//方向
{
case 1: snake.x[0] -= 2; break;//左
case 2: snake.y[0]--; break;//上
case 3: snake.x[0] += 2; break;//右
case 4: snake.y[0]++; break;//下
}
gotoxy(snake.x[0], snake.y[0]);//蛇頭移動
printf("◆");
gotoxy(snake.x[1], snake.y[1]);//蛇身移動
printf("■");
foodFlag = 0;
fflush(stdin);
return;
}
(6)食物生成
void foodcreate()
{
n++;//加速標(biāo)記
flag = 1;
sorce += 10;//每個食物得10分
if (sorce>=his_max )//最高分
{
his_max = sorce;
gotoxy(82, 2);
printf(" ");
gotoxy(82, 2);
printf("★歷史最高:%d", his_max);
}
gotoxy(82, 3);//本局得分
printf(" ");
gotoxy(82, 3);
printf("☆當(dāng)前得分:%d", sorce);
while (flag==1)//生成食物
{
food.x = rand() % 74 + 4;//隨機(jī)選取食物的范圍
food.y = rand() % 24 + 1;
if (food.x % 2 != 0 && flag == 1)//優(yōu)化出現(xiàn)位置
{
food.x = food.x - 1;
flag = 0;
}
if(map!=1)//非普通地圖項(xiàng)
for (i = 0; i < snake.length; i++)
{
for(m=0;m<j;m++)
if (obs.x[m] == food.x && obs.y[m] == food.y)
{
flag = 1;
break;
}
}
for (i = 0; i < snake.length; i++)//不能在蛇的身體上生成食物
{
if (snake.x[i] == food.x && snake.y[i] == food.y)
{
flag = 1;
break;
}
}
}
gotoxy(food.x, food.y); //生成食物
printf("●");
snake.length++;//吃到食物長度加1
foodFlag = 1;//吃到食物尾部不清除
return;
}
(7)死亡判斷
int dead()
{
if (snake.y[0] == 0 || snake.y[0] == map_y-1)//上下邊界死亡
return 0;
if (snake.x[0] == 0 || snake.x[0] == map_x-2)//左右邊界死亡
return 0;
if(map!=1)//撞到障礙物死亡
for (m = 0; m < j; m++)
if (obs.x[m] == snake.x[0] && obs.y[m] == snake.y[0])
{
return 0;
}
for (i = 1; i < snake.length; i++)//咬到自身死亡
{
if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
return 0;
}
if (GetAsyncKeyState(VK_ESCAPE)&0x1B)//ESC健返回死亡
{
ii = 5;
return 0;
}
return 1;
}

(8)初始化游戲
void game()//初始化游戲
{
int i ;
n = 0;//重置狀態(tài)
vkflag = 1;
sorce = 0;
foodFlag = 0;
system("cls");//初始清屏
frame(1);//打印游戲框架(動態(tài))
gotoxy(82, 2);
printf("★歷史最高:%d", his_max);
gotoxy(82, 3);
printf("☆當(dāng)前得分:%d", sorce);
gotoxy(84, 8);
printf("通過下面按鍵");
gotoxy(85, 9);
printf("\033[40;33m ↑ \033[0m");
gotoxy(85, 10);
printf("\033[40;33m ← → \033[0m");
gotoxy(85, 11);
printf("\033[40;33m ↓ \033[0m");
gotoxy(83, 12);
printf("來控制蛇的方向");
gotoxy(82, 18);
printf("按空格鍵暫停/繼續(xù)");
gotoxy(83, 20);
printf("按Shift鍵 加速");
gotoxy(82, 22);
printf("按ESC鍵返回菜單");
snake.length = org_len;//初始化蛇(固定位置)
snake.x[0] = 50 ;
snake.y[0] = 20;
gotoxy(snake.x[0], snake.y[0]);
printf("◆");
for (i = 1; i < snake.length; i++)//打印蛇
{
Sleep(25);
snake.x[i] = snake.x[i - 1] + 2;
snake.y[i] = snake.y[0];
gotoxy(snake.x[i], snake.y[i]);
printf("■");
}
if (map >=1)
{
food.x = rand() % 44 + 4;//初始化食物(左方出現(xiàn))
food.y = rand() % 24 + 1;
if (food.x % 2 != 0)
food.x = food.x - 1;
}
else {
food.x = 14;//初始化食物(左方出現(xiàn))
food.y = 3;
}
gotoxy(food.x, food.y);//初始的食物閃爍
printf("\033[40;37m●\033[0m");
Sleep(250);
gotoxy(food.x, food.y);
printf(" ");
Sleep(250);
gotoxy(food.x, food.y);
printf("\033[40;37m●\033[0m");
Sleep(250);
obstacle();
while(ii==1) //運(yùn)行
{
if (GetAsyncKeyState(VK_SHIFT))//加速功能
{
gotoxy(93, 20);
printf("\033[40;31m加速\033[0m");//特效
}
else { Sleep(100);
gotoxy(93, 20);
printf("加速");
}
Sleep(speed - (changespeed * n));//變速模式
control();//控制
if (snake.x[0] == food.x && snake.y[0] == food.y)//吃掉食物
foodcreate();
if (dead() != 1) //判斷是否結(jié)束游戲
{
gotoxy(36,12);
printf("Game over");//結(jié)束顯示
gotoxy(36, 14);
printf(" T _ T ");
Sleep(500);
while (1)
{
gotoxy(32, 16);
printf("請按Enter鍵返回主菜單");
Sleep(150);
if (GetAsyncKeyState(VK_RETURN) & 0x0D)//確認(rèn)返回
{
fflush(stdin);
ii = 5;
return;
}
}
}
}
}
(9)游戲設(shè)置
void setup2()//設(shè)置顯示(分析各種情況)
{
gotoxy(34, 8);
switch (org_len)//初始長度
{
case 2: printf("初始長度 ◆■ >"); break;
case 3: printf("初始長度 < ◆■■ >"); break;
case 4: printf("初始長度 < ◆■■■ >"); break;
case 5: printf("初始長度 < ◆■■■■ >"); break;
case 6: printf("初始長度 < ◆■■■■■ >"); break;
case 7: printf("初始長度 < ◆■■■■■■ "); break;
}
gotoxy(34, 10);
switch (speed)//初始速度
{
case 50:printf("游戲初速度 < 較快 "); break;
case 100:printf("游戲初速度 < 中等 >"); break;
case 150:printf("游戲初速度 較慢 >"); break;
}
gotoxy(34, 12);
switch (changespeed)//是否變速
{
case 0:printf("吃到食物加速 否 >"); break;
case 5:printf("吃到食物加速 < 是 "); break;
}
gotoxy(34, 14);
switch (tail)//尾巴選擇
{
case 1:printf("當(dāng)前尾巴痕跡 無 >"); break;
case 2:printf("當(dāng)前尾巴痕跡 < ~ >"); break;
case 3:printf("當(dāng)前尾巴痕跡 < · "); break;
}
gotoxy(34, 16);
switch (map)//地圖選擇
{
case -1:printf("當(dāng)前地圖難度 特別版2 >"); break;
case 0:printf("當(dāng)前地圖難度 < 特別版1 >"); break;
case 1:printf("當(dāng)前地圖難度 < 普通 >"); break;
case 2:printf("當(dāng)前地圖難度 < 困難 >"); break;
case 3:printf("當(dāng)前地圖難度 < 地獄 >"); break;
case 4:printf("當(dāng)前地圖難度 < 傳說 "); break;
}
gotoxy(70, 22);
printf("確定并返回菜單");
for (i = 0; i < 7; i++)
{
gotoxy(31, 8 + 2 * i);
printf(" ");
}
gotoxy(67, 22);
printf(" ");
switch (set_flag)
{
case 1:gotoxy(31, 8); break;
case 2:gotoxy(31, 10); break;
case 3:gotoxy(31, 12); break;
case 4:gotoxy(31, 14); break;
case 5:gotoxy(31, 16); break;
case 6:gotoxy(67, 22); break;
}
printf("★");
return;
}
void setup()//設(shè)置操作(改變?nèi)肿兞浚?
{
frame(2);
set_flag=1;
gotoxy(30, 3);
printf(" ■■◆ 游戲設(shè)置 ◆■■");
gotoxy(26, 4);
printf("■■■■■■ ■■■■■■");
setup2();
fflush(stdin);
while (1)
{
if (GetAsyncKeyState(VK_DOWN))//下
{
if (set_flag == 6)
set_flag = 1;
else set_flag++;
}
if (GetAsyncKeyState(VK_UP))//上
{
if (set_flag == 1)
set_flag = 6;
else set_flag--;
}
if (GetAsyncKeyState(VK_LEFT))//左
{
switch (set_flag)
{
case 1: if (org_len > 2)
org_len--; break;
case 2: if (speed < 150)
speed += 50; break;
case 3: if (changespeed == 5)
changespeed = 0;break;
case 4: if (tail > 1)
tail--;break;
case 5: if (map > -1)
map--;break;
case 6: break;
}
}
if (GetAsyncKeyState(VK_RIGHT))//右
{
switch (set_flag)
{
case 1: if (org_len < 7)
org_len++;break;
case 2: if (speed > 50)
speed -= 50;break;
case 3: if (changespeed == 0)
changespeed = 5;break;
case 4: if (tail < 3)
tail++;break;
case 5: if (map < 4)
map++;break;
case 6:break;
}
}
setup2();
if ((GetAsyncKeyState(VK_RETURN)&0x0D)&&set_flag==6)
{
ii = 5;
return;
}
Sleep(175);
}
return;
}

(10)游戲說明
void instructions()//游戲說明
{
system("cls");
frame(2);
gotoxy(10, 3);
printf("游戲說明:");
gotoxy(18, 5);
printf("一條蛇在封閉空間里,空間內(nèi)隨機(jī)出現(xiàn)一個食物,通過按鍵盤四個光標(biāo)");
gotoxy(18, 7);
printf("鍵↑←↓→控制蛇向上下左右四個方向移動來獲取食物食物,當(dāng)食物被");
gotoxy(18, 9);
printf("吃掉,蛇身體長一節(jié),同時記10分,接著又出現(xiàn)新的食物,如果蛇撞到");
gotoxy(18, 11);
printf("墻或蛇頭撞到自己身體或撞到障礙物,游戲結(jié)束。");
gotoxy(18, 15);
printf("溫馨提示:游戲過程中,可按Shift鍵加速,但不能同時按方向鍵,也");
gotoxy(18, 17);
printf(" 可以按空格鍵來暫停游戲。 ");
gotoxy(60, 20);
printf("按確認(rèn)鍵返回主菜單");
gotoxy(3, 23);
printf("當(dāng)前游戲版本 V1.0");
while (1)//按確認(rèn)鍵返回主菜單
{
Sleep(100);
(void)_getch();
if (GetAsyncKeyState(VK_RETURN))//確認(rèn)
{
ii = 5;
break;
}
}
}
void end()//游戲退出
{
frame(2);
gotoxy(44, 12);
printf("游戲已退出");
gotoxy(0, 26);
}

(11)直接貼完整代碼
#include<stdio.h>
#include <stdlib.h>
#include<Windows.h>
#include <time.h>
#include<conio.h>
#define SNAKE 300//蛇的最大節(jié)數(shù)
#define KEYDOWN(vk_code)((GetAsyncKeyState(vk_code)&0x8000)?1:0)//vk鍵會返回兩次值,在這里篩選按下操作
#define KEYUP(vk_code)((GetAsyncKeyState(vk_code)&0x8000)?0:1)
int ii = 1, i, m, flag = 1, n = 0, set_flag = 1;//其他的全局變量(ii為菜單,n變速,set_flag設(shè)置,flag是否產(chǎn)生新食物標(biāo)記)
int speed = 100, changespeed = 5, tail = 1, org_len = 5, map = 1;//速度、速度變化、尾巴痕跡、初始長度、地圖難度
int vkflag = 1;//記錄鍵盤
int sorce = 0, his_max = 0;//記錄分?jǐn)?shù)和歷史最高分
int map_x = 80, map_y = 26;//邊界
int foodFlag = 0;//吃到食物標(biāo)記
int j;//障礙物數(shù)量
struct//定義蛇
{
int length;//蛇的長度
int x[SNAKE];//組成蛇身的每一個小方塊中x的坐標(biāo)
int y[SNAKE];//組成蛇身的每一個小方塊中y的坐標(biāo)
}snake;
struct //定義食物節(jié)點(diǎn)
{
int x, y;
} food;
struct //定義障礙物
{
int x[77];
int y[77];
}obs;
void gotoxy();//移動光標(biāo)位置
void HideCurson();//隱藏光標(biāo)
void frame(int a);//框架1/2
void loading();//(假)讀取
void menu(int a);//菜單
void chose();//菜單選擇
void obstacle();//障礙物
void control();//控制方向
void foodcreate();//創(chuàng)建食物
int dead();//判斷死亡
void game();//開始游戲
void setup2();//設(shè)置的更新
void setup();//設(shè)置參數(shù)的改變
void instructions();//游戲說明
void end();//游戲結(jié)束
void gotoxy(int x, int y) //調(diào)整光標(biāo)
{
COORD pos = { x,y };
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);// 獲取標(biāo)準(zhǔn)輸出設(shè)備句柄
SetConsoleCursorPosition(hOut, pos);//兩個參數(shù)分別是指定哪個窗體,具體位置
}
void HideCursor()//隱藏光標(biāo)
{
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void frame(int a)//初始化框
{
int i, k;
system("cls");
gotoxy(78, 0);//橫1
for (k = 0; k <= 11; k++)
{
if (a == 1)
Sleep(4);
printf("\033[40;37m■\033[0m");
}
for (i = 0; i <= 25; i++)//右豎
{
if (a == 1)
Sleep(4);
gotoxy(100, i);
printf("\033[40;37m■\033[0m");
}
for (k = 0; k <= 50; k++)//下橫往左
{
if (a == 1)
Sleep(4);
gotoxy(100 - 2 * k, 25);
printf("\033[40;37m■\033[0m");
}
for (i = 25; i >= 0; i--)//左豎向上
{
if (a == 1)
Sleep(4);
gotoxy(0, i);
printf("\033[40;37m■\033[0m");
}
gotoxy(0, 0);
for (k = 0; k <= 38; k++)//橫2
{
if (a == 1)
Sleep(4);
printf("\033[40;37m■\033[0m");
}
if (a == 1)
for (i = 0; i <= 25; i++)//分割豎
{
Sleep(6);
gotoxy(78, i);
printf("\033[40;37m■\033[0m");
}
}
void loading()//動態(tài)加載圖
{
int j;
gotoxy(43, 11);
printf("Loading...");
gotoxy(39, 13);
printf("□□□□□□□□");
gotoxy(39, 13);
for (j = 8; j >= 0; j--)
{
HideCursor();
Sleep(200);
printf("\033[40;35m■\033[0m");
}
gotoxy(43, 11);
printf(" ");
gotoxy(39, 13);
printf(" ");
gotoxy(39, 9);
printf("歡迎來到貪吃蛇世界!");
gotoxy(22, 14);
printf("抵制不良游戲 拒絕盜版游戲 注意自我保護(hù) 謹(jǐn)防受騙上當(dāng)");
gotoxy(22, 16);
printf("適度游戲益腦 沉迷游戲傷身 合理安排時間 享受健康生活");
Sleep(1500);
}
void menu(int a)
{
HideCursor();
gotoxy(11, 3);
printf("\033[40;37m _________________________ || \033[0m");
gotoxy(11, 4);
printf("\033[40;33m //===================== || // \033[0m");
gotoxy(11, 5);
printf("\033[40;37m // || // \033[0m");
gotoxy(11, 6);
printf("\033[40;37m \\\\ __ || // \033[0m");
gotoxy(11, 7);
printf("\033[40;33m \\\\ //\\\\ ||// \033[0m");
gotoxy(11, 8);
printf("\033[40;33m // // \\\\ ||\\\\ ===== \033[0m");
gotoxy(11, 9);
printf("\033[40;37m // == // \\\\ || \\\\ // \\\\ \033[0m");
gotoxy(11, 10);
printf("\033[40;37m _ _ _ ____ // // \\\\ //======\\\\ || \\\\ ||========= \033[0m");
gotoxy(11, 11);
printf("\033[40;33m- - - -----\\\\_______// // \\\\ // \\\\ || \\\\ || \033[0m");
gotoxy(11, 12);
printf("\033[40;35m \\-------/ // \\\\ // \\\\ || \\\\ \\\\________________\033[0m");
gotoxy(39, 6);
printf("\033[40;36m②○②○\033[0m");
gotoxy(2, 15);
printf("\033[40;33m—————————————————————————————————————————————————\033[1m");
gotoxy(2, 18);
printf(" 1.開始游戲 2.游戲設(shè)置");
gotoxy(2, 20);
printf(" 3.游戲說明 4.退出游戲");
switch (a) {
case 1: gotoxy(22, 18); break;
case 2: gotoxy(62, 18); break;
case 3: gotoxy(22, 20); break;
case 4: gotoxy(62, 20); break;
}
printf("\033[40;36m◇\033[0m");
return;
}
void chose()//菜單選擇
{
ii = 1;
fflush(stdin);
frame(2);
menu(ii);
while (ii != 5)
{
(void)_getch();
if (GetAsyncKeyState(VK_DOWN) & 0x8000)//下
{
if (ii == 1)
ii = 3;
else if (ii == 2)
ii = 4;
}
if (GetAsyncKeyState(VK_UP) & 0x8000)//上
{
if (ii == 3)
ii = 1;
else if (ii == 4)
ii = 2;
}
if (GetAsyncKeyState(VK_LEFT) & 0x8000)//左
{
if (ii == 2)
ii = 1;
else if (ii == 4)
ii = 3;
}
if (GetAsyncKeyState(VK_RIGHT) & 0x8000)//右
{
if (ii == 1)
ii = 2;
else if (ii == 3)
ii = 4;
}
menu(ii);
Sleep(150);//緩沖
if (GetAsyncKeyState(VK_RETURN) & 0x0D)//確認(rèn)
{
fflush(stdin);
return;
}
}
}
void obstacle() //障礙物
{ //IOT地圖
int sup_mapx1[68] = { 16,18,20,22,24,20,20,20,20,20,20,16,18,20,22,24,36,38,40,42,44,36,44,36,44,36,44,36,44,36,44,36,44,36,38,40,42,44,56,58,60,62,64,60,60,60,60,60,60,60 };
int sup_mapy1[68] = { 8, 8, 8, 8, 8, 9,10,11,12,13,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9,10,11,12,13,14,15 };
//ZHKU地圖
int sup_mapx2[77] = { 10,12,14,16,18,20,20,18,16,14,12,10,10,12,14,16,18,20,28,28,28,28,28,28,28,28,30,32,34,36,36,36,36,36,36,36,36,44,44,44,44,44,44,44,44,46,48,48,50,52,50,52,60,60,60,60,60,60,60,60,62,64,66,68,70,70,70,70,70,70,70,70,18,12,46,46,48 };
int sup_mapy2[77] = { 9, 9, 9, 9, 9, 9,10,11,12,13,14,15,16,16,16,16,16,16, 9,10,11,12,13,14,15,16,12,12,12, 9,10,11,12,13,14,15,16, 9,10,11,12,13,14,15,16,12,11,13,10, 9,14,15, 9,10,11,12,13,14,15,16,16,16,16,16, 9,10,11,12,13,14,15,16,10,15,11,13,12 };
if (map == 2)//困難
j = 5;
if (map == 3)//地獄
j = 15;
if (map == 4)//傳說
j = 30;
if(map>1)
for (i = 0; i < j; i++)//生成障礙物
{
obs.x[i] = rand() % 70 + 6;
obs.y[i] = rand() % 20 + 3;
if (obs.x[i] % 2 != 0)//優(yōu)化出現(xiàn)的位置
obs.x[i]--;
if (obs.x[i] == food.x && obs.y[i] == food.y)//障礙物不能出現(xiàn)在初始食物上
continue;
if (obs.y[i] == 20)//初始方向上不出現(xiàn)障礙物
i--;
}
else if (map == 0)
{
j = 68;
for (i = 0; i < j; i++)//特別版地圖1繪制
{
obs.x[i] = sup_mapx1[i];
obs.y[i] = sup_mapy1[i];
}
}
else if (map == -1)
{
j = 77;
for (i = 0; i < j; i++)//特別版地圖2繪制
{
obs.x[i] = sup_mapx2[i];
obs.y[i] = sup_mapy2[i];
}
}
if (map >1)
for (i = 0; i < j; i++)//打印障礙物
{
gotoxy(obs.x[i], obs.y[i]);
printf("\033[40;31m▲\033[0m");
}
else if(map==0)
for (i = 0; i < 50; i++)//打印特別地圖1
{
gotoxy(obs.x[i], obs.y[i]);
if(i<16)
printf("\033[40;31m■\033[0m");
else if(i>37)
printf("\033[40;34m■\033[0m");
else printf("\033[40;32m■\033[0m");
}
else if(map==-1)
for (i = 0; i < 72; i++)//打印特別地圖2
{
gotoxy(obs.x[i], obs.y[i]);
if(i<18)printf("\033[40;32m■\033[0m");
if (i < 37 && i >= 18) printf("\033[40;33m■\033[0m");
if(i>=37&&i<52) printf("\033[40;36m■\033[0m");
if (i >=52)printf("\033[40;35m■\033[0m");
}
}
void control()
{
fflush(stdin);
if (foodFlag == 0)//在蛇尾處輸出空格即擦去蛇尾
{
gotoxy(snake.x[snake.length - 1], snake.y[snake.length - 1]);
switch (tail) //尾巴痕跡選擇功能
{
case 1:printf(" "); break;
case 2:printf("~ "); break;
case 3:printf("·"); break;
}
}
for (i = snake.length - 1; i > 0; i--)//將蛇的每一節(jié)依次向前移動一節(jié)(蛇頭除外)
{
snake.x[i] = snake.x[i - 1];
snake.y[i] = snake.y[i - 1];
}
while (1)
{
if ((GetAsyncKeyState(VK_DOWN)) && vkflag != 2)//下
{
vkflag = 4; break;
}
if ((GetAsyncKeyState(VK_UP)) && vkflag != 4)//上
{
vkflag = 2; break;
}
if ((GetAsyncKeyState(VK_LEFT)) && vkflag != 3)//左
{
vkflag = 1; break;
}
if ((GetAsyncKeyState(VK_RIGHT)) && vkflag != 1)//右
{
vkflag = 3; break;
}
if (GetAsyncKeyState(VK_SPACE) && 0x20)//暫停功能
while (1)
{
gotoxy(84, 16);
printf("\033[40;36m游戲已經(jīng)暫停\033[0m");
Sleep(200);
gotoxy(84, 16);
printf(" "); //閃爍
Sleep(150);
if (GetAsyncKeyState(VK_SPACE) && 0x20)
break;
}
break;
}
switch (vkflag)//方向
{
case 1: snake.x[0] -= 2; break;//左
case 2: snake.y[0]--; break;//上
case 3: snake.x[0] += 2; break;//右
case 4: snake.y[0]++; break;//下
}
gotoxy(snake.x[0], snake.y[0]);//蛇頭移動
printf("◆");
gotoxy(snake.x[1], snake.y[1]);//蛇身移動
printf("■");
foodFlag = 0;
fflush(stdin);
return;
}
void foodcreate()
{
n++;//加速標(biāo)記
flag = 1;
sorce += 10;//每個食物得10分
if (sorce>=his_max )//最高分
{
his_max = sorce;
gotoxy(82, 2);
printf(" ");
gotoxy(82, 2);
printf("★歷史最高:%d", his_max);
}
gotoxy(82, 3);//本局得分
printf(" ");
gotoxy(82, 3);
printf("☆當(dāng)前得分:%d", sorce);
while (flag==1)//生成食物
{
food.x = rand() % 74 + 4;//隨機(jī)選取食物的范圍
food.y = rand() % 24 + 1;
if (food.x % 2 != 0 && flag == 1)//優(yōu)化出現(xiàn)位置
{
food.x = food.x - 1;
flag = 0;
}
if(map!=1)//非普通地圖項(xiàng)
for (i = 0; i < snake.length; i++)
{
for(m=0;m<j;m++)
if (obs.x[m] == food.x && obs.y[m] == food.y)
{
flag = 1;
break;
}
}
for (i = 0; i < snake.length; i++)//不能在蛇的身體上生成食物
{
if (snake.x[i] == food.x && snake.y[i] == food.y)
{
flag = 1;
break;
}
}
}
gotoxy(food.x, food.y); //生成食物
printf("●");
snake.length++;//吃到食物長度加1
foodFlag = 1;//吃到食物尾部不清除
return;
}
int dead()
{
if (snake.y[0] == 0 || snake.y[0] == map_y-1)//上下邊界死亡
return 0;
if (snake.x[0] == 0 || snake.x[0] == map_x-2)//左右邊界死亡
return 0;
if(map!=1)//撞到障礙物死亡
for (m = 0; m < j; m++)
if (obs.x[m] == snake.x[0] && obs.y[m] == snake.y[0])
{
return 0;
}
for (i = 1; i < snake.length; i++)//咬到自身死亡
{
if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
return 0;
}
if (GetAsyncKeyState(VK_ESCAPE)&0x1B)//ESC健返回死亡
{
ii = 5;
return 0;
}
return 1;
}
void game()//初始化游戲
{
int i ;
n = 0;//重置狀態(tài)
vkflag = 1;
sorce = 0;
foodFlag = 0;
system("cls");//初始清屏
frame(1);//打印游戲框架(動態(tài))
gotoxy(82, 2);
printf("★歷史最高:%d", his_max);
gotoxy(82, 3);
printf("☆當(dāng)前得分:%d", sorce);
gotoxy(84, 8);
printf("通過下面按鍵");
gotoxy(85, 9);
printf("\033[40;33m ↑ \033[0m");
gotoxy(85, 10);
printf("\033[40;33m ← → \033[0m");
gotoxy(85, 11);
printf("\033[40;33m ↓ \033[0m");
gotoxy(83, 12);
printf("來控制蛇的方向");
gotoxy(82, 18);
printf("按空格鍵暫停/繼續(xù)");
gotoxy(83, 20);
printf("按Shift鍵 加速");
gotoxy(82, 22);
printf("按ESC鍵返回菜單");
snake.length = org_len;//初始化蛇(固定位置)
snake.x[0] = 50 ;
snake.y[0] = 20;
gotoxy(snake.x[0], snake.y[0]);
printf("◆");
for (i = 1; i < snake.length; i++)//打印蛇
{
Sleep(25);
snake.x[i] = snake.x[i - 1] + 2;
snake.y[i] = snake.y[0];
gotoxy(snake.x[i], snake.y[i]);
printf("■");
}
if (map >=1)
{
food.x = rand() % 44 + 4;//初始化食物(左方出現(xiàn))
food.y = rand() % 24 + 1;
if (food.x % 2 != 0)
food.x = food.x - 1;
}
else {
food.x = 14;//初始化食物(左方出現(xiàn))
food.y = 3;
}
gotoxy(food.x, food.y);//初始的食物閃爍
printf("\033[40;37m●\033[0m");
Sleep(250);
gotoxy(food.x, food.y);
printf(" ");
Sleep(250);
gotoxy(food.x, food.y);
printf("\033[40;37m●\033[0m");
Sleep(250);
obstacle();
while(ii==1) //運(yùn)行
{
if (GetAsyncKeyState(VK_SHIFT))//加速功能
{
gotoxy(93, 20);
printf("\033[40;31m加速\033[0m");//特效
}
else { Sleep(100);
gotoxy(93, 20);
printf("加速");
}
Sleep(speed - (changespeed * n));//變速模式
control();//控制
if (snake.x[0] == food.x && snake.y[0] == food.y)//吃掉食物
foodcreate();
if (dead() != 1) //判斷是否結(jié)束游戲
{
gotoxy(36,12);
printf("Game over");//結(jié)束顯示
gotoxy(36, 14);
printf(" T _ T ");
Sleep(500);
while (1)
{
gotoxy(32, 16);
printf("請按Enter鍵返回主菜單");
Sleep(150);
if (GetAsyncKeyState(VK_RETURN) & 0x0D)//確認(rèn)返回
{
fflush(stdin);
ii = 5;
return;
}
}
}
}
}
void setup2()//設(shè)置顯示(分析各種情況)
{
gotoxy(34, 8);
switch (org_len)//初始長度
{
case 2: printf("初始長度 ◆■ >"); break;
case 3: printf("初始長度 < ◆■■ >"); break;
case 4: printf("初始長度 < ◆■■■ >"); break;
case 5: printf("初始長度 < ◆■■■■ >"); break;
case 6: printf("初始長度 < ◆■■■■■ >"); break;
case 7: printf("初始長度 < ◆■■■■■■ "); break;
}
gotoxy(34, 10);
switch (speed)//初始速度
{
case 50:printf("游戲初速度 < 較快 "); break;
case 100:printf("游戲初速度 < 中等 >"); break;
case 150:printf("游戲初速度 較慢 >"); break;
}
gotoxy(34, 12);
switch (changespeed)//是否變速
{
case 0:printf("吃到食物加速 否 >"); break;
case 5:printf("吃到食物加速 < 是 "); break;
}
gotoxy(34, 14);
switch (tail)//尾巴選擇
{
case 1:printf("當(dāng)前尾巴痕跡 無 >"); break;
case 2:printf("當(dāng)前尾巴痕跡 < ~ >"); break;
case 3:printf("當(dāng)前尾巴痕跡 < · "); break;
}
gotoxy(34, 16);
switch (map)//地圖選擇
{
case -1:printf("當(dāng)前地圖難度 特別版2 >"); break;
case 0:printf("當(dāng)前地圖難度 < 特別版1 >"); break;
case 1:printf("當(dāng)前地圖難度 < 普通 >"); break;
case 2:printf("當(dāng)前地圖難度 < 困難 >"); break;
case 3:printf("當(dāng)前地圖難度 < 地獄 >"); break;
case 4:printf("當(dāng)前地圖難度 < 傳說 "); break;
}
gotoxy(70, 22);
printf("確定并返回菜單");
for (i = 0; i < 7; i++)
{
gotoxy(31, 8 + 2 * i);
printf(" ");
}
gotoxy(67, 22);
printf(" ");
switch (set_flag)
{
case 1:gotoxy(31, 8); break;
case 2:gotoxy(31, 10); break;
case 3:gotoxy(31, 12); break;
case 4:gotoxy(31, 14); break;
case 5:gotoxy(31, 16); break;
case 6:gotoxy(67, 22); break;
}
printf("★");
return;
}
void setup()//設(shè)置操作(改變?nèi)肿兞浚?
{
frame(2);
set_flag=1;
gotoxy(30, 3);
printf(" ■■◆ 游戲設(shè)置 ◆■■");
gotoxy(26, 4);
printf("■■■■■■ ■■■■■■");
setup2();
fflush(stdin);
while (1)
{
if (GetAsyncKeyState(VK_DOWN))//下
{
if (set_flag == 6)
set_flag = 1;
else set_flag++;
}
if (GetAsyncKeyState(VK_UP))//上
{
if (set_flag == 1)
set_flag = 6;
else set_flag--;
}
if (GetAsyncKeyState(VK_LEFT))//左
{
switch (set_flag)
{
case 1: if (org_len > 2)
org_len--; break;
case 2: if (speed < 150)
speed += 50; break;
case 3: if (changespeed == 5)
changespeed = 0;break;
case 4: if (tail > 1)
tail--;break;
case 5: if (map > -1)
map--;break;
case 6: break;
}
}
if (GetAsyncKeyState(VK_RIGHT))//右
{
switch (set_flag)
{
case 1: if (org_len < 7)
org_len++;break;
case 2: if (speed > 50)
speed -= 50;break;
case 3: if (changespeed == 0)
changespeed = 5;break;
case 4: if (tail < 3)
tail++;break;
case 5: if (map < 4)
map++;break;
case 6:break;
}
}
setup2();
if ((GetAsyncKeyState(VK_RETURN)&0x0D)&&set_flag==6)
{
ii = 5;
return;
}
Sleep(175);
}
return;
}
void instructions()//游戲說明
{
system("cls");
frame(2);
gotoxy(10, 3);
printf("游戲說明:");
gotoxy(18, 5);
printf("一條蛇在封閉空間里,空間內(nèi)隨機(jī)出現(xiàn)一個食物,通過按鍵盤四個光標(biāo)");
gotoxy(18, 7);
printf("鍵↑←↓→控制蛇向上下左右四個方向移動來獲取食物食物,當(dāng)食物被");
gotoxy(18, 9);
printf("吃掉,蛇身體長一節(jié),同時記10分,接著又出現(xiàn)新的食物,如果蛇撞到");
gotoxy(18, 11);
printf("墻或蛇頭撞到自己身體或撞到障礙物,游戲結(jié)束。");
gotoxy(18, 15);
printf("溫馨提示:游戲過程中,可按Shift鍵加速,但不能同時按方向鍵,也");
gotoxy(18, 17);
printf(" 可以按空格鍵來暫停游戲。 ");
gotoxy(60, 20);
printf("按確認(rèn)鍵返回主菜單");
gotoxy(3, 23);
printf("當(dāng)前游戲版本 V1.0");
while (1)//按確認(rèn)鍵返回主菜單
{
Sleep(100);
(void)_getch();
if (GetAsyncKeyState(VK_RETURN))//確認(rèn)
{
ii = 5;
break;
}
}
}
void end()//游戲退出
{
frame(2);
gotoxy(44, 12);
printf("游戲已退出");
gotoxy(0, 26);
}
main()//游戲框架
{
frame(2);
loading();
while (ii == 1 || ii == 2 || ii == 3||ii==5)
{
system("cls");
Sleep(200);
menu(ii);
chose();
switch (ii)
{
case 1:game(); break;
case 2:setup(); break;
case 3:instructions(); break;
case 4:break;
case 5:ii = 1; continue;
}
}
end();
}
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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