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Android仿微信通話背景的高斯模糊效果

 更新時(shí)間:2021年06月19日 10:42:32   作者:無(wú)緣公子  
目前的應(yīng)用市場(chǎng)上,使用毛玻璃效果的APP隨處可見(jiàn),比如用過(guò)微信語(yǔ)音聊天的人可以發(fā)現(xiàn),語(yǔ)音聊天頁(yè)面就使用了高斯模糊效果。本文就使用Android仿寫一個(gè)這樣的效果

先看下效果圖:

仔細(xì)觀察上圖,我們可以發(fā)現(xiàn),背景圖以用戶頭像為模板,對(duì)其進(jìn)行了高斯模糊,并把它作為整個(gè)頁(yè)面的背景色。

關(guān)于Android如何快速實(shí)現(xiàn)高斯模糊(毛玻璃效果),網(wǎng)上一堆相關(guān)介紹, 下面直接給出網(wǎng)上模糊化工具類(已驗(yàn)證可行):

import android.graphics.Bitmap;

/**
 * 快速模糊化工具
 */
public class FastBlur {

    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
    }
}

那么,我們使用這個(gè)工具類,就可以高仿微信聊天頁(yè)面了么?答案是NO。

我們先看下直接使用該工具類能實(shí)現(xiàn)的效果:

我們可以看出來(lái),通過(guò)該工具類,能實(shí)現(xiàn)圖片的毛玻璃效果,可是并不理想,因?yàn)槲⑿诺谋尘邦伾担覀兡:玫降膱D片顏色偏淡。效果有些不盡如人意。了解ios的人,或許知道,ios實(shí)現(xiàn)高斯模糊有直接的api:UIBlurEffectStyleExtraLight、UIBlurEffectStyleLight 、UIBlurEffectStyleDark,而UIBlurEffectStyleDark就可以直接實(shí)現(xiàn)比較暗的毛玻璃效果。那放在android這邊,該如何辦呢?

我這里采用的是“曲線求國(guó)”的策略,要想背景色偏暗,我們使用FrameLayout布局,在其中添加一個(gè)比較暗的一層View,就可以實(shí)現(xiàn)啦。

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:fitsSystemWindows="true"
    android:orientation="vertical">

    <ImageView
        android:id="@+id/imgBg"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:adjustViewBounds="true"
        android:maxHeight="1500dp"
        android:maxWidth="1000dp"
        android:scaleType="centerCrop" />

    <ImageView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="#90000000" />

    <RelativeLayout
        android:id="@+id/rootView"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:fitsSystemWindows="true"
        android:orientation="vertical">


        <ImageView
            android:id="@+id/imgUserHead"
            android:layout_width="100dp"
            android:layout_height="100dp"
            android:layout_centerHorizontal="true"
            android:layout_marginTop="80dp"
            android:scaleType="fitXY"
            android:src="@mipmap/ic_launcher" />

        <TextView
            android:id="@+id/textUserName"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_below="@id/imgUserHead"
            android:layout_centerHorizontal="true"
            android:layout_marginTop="30dp"
            android:gravity="center_horizontal"
            android:text="靜音"
            android:textColor="#ffffff"
            android:textSize="24dp" />
            
    </RelativeLayout>
</FrameLayout>

上面代碼中,可以看到,我們添加了這么一個(gè)ImageView:

 <ImageView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="#90000000" />

如此這般,便是可以實(shí)現(xiàn)真正的高仿啦。

最重實(shí)現(xiàn)的效果圖如下:

源碼地址:

https://github.com/zuiwuyuan/FastBlur_VoiceChat

到這里就結(jié)束啦。

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