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C#如何連接使用Zookeeper

 更新時(shí)間:2021年06月24日 10:30:45   作者:沒有星星的夏季  
Zookeeper作為分布式的服務(wù)框架,雖然是java寫的,但是強(qiáng)大的C#也可以連接使用。而現(xiàn)在主要有兩個(gè)插件可供使用,分別是ZooKeeperNetEx和Zookeeper.Net,個(gè)人推薦使用ZooKeeperNetEx做開發(fā),本文也已介紹ZooKeeperNetEx為主

  Zookeeper作為分布式的服務(wù)框架,雖然是java寫的,但是強(qiáng)大的C#也可以連接使用。

  C#要連接使用Zookeeper,需要借助第三方插件,而現(xiàn)在主要有兩個(gè)插件可供使用,分別是ZooKeeperNetEx和Zookeeper.Net
  Zookeeper.Net好像是是Apache官方提供的,但是5年沒更新了,也就是說(shuō)他依賴于.net framework,因此無(wú)法在.net core項(xiàng)目中使用

  ZooKeeperNetEx是從java改過(guò)來(lái)的,因此里面的一些習(xí)慣是java風(fēng)格的,但是好像有人在提供更新維護(hù),支持最新的Zookeeper特性,而且擺脫了對(duì).net framework的依賴,所以個(gè)人推薦使用ZooKeeperNetEx做開發(fā),本文也已介紹ZooKeeperNetEx為主  

  新建一個(gè)控制臺(tái)項(xiàng)目,在nuget中搜索ZooKeeperNetEx,并安裝最新版

   在Program的Main方法:  

using org.apache.zookeeper;
using org.apache.zookeeper.data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace AspNetCore.ZookeeperConsole
{
    class Program
    {
        static void Main(string[] args)
        {
            //Zookeeper連接字符串,采用host:port格式,多個(gè)地址之間使用逗號(hào)(,)隔開
            string connectionString = "192.168.209.133:2181,192.168.209.133:2181,192.168.209.133:2181";
            //會(huì)話超時(shí)時(shí)間,單位毫秒
            int sessionTimeOut = 10000;
            //異步監(jiān)聽
            var watcher = new MyWatcher("ConnectWatcher");
            //連接
            ZooKeeper zooKeeper = new ZooKeeper(connectionString, sessionTimeOut, watcher);
            Thread.Sleep(1000);//停一秒,等待連接完成
            while (zooKeeper.getState() == ZooKeeper.States.CONNECTING)
            {
                Console.WriteLine("等待連接完成...");
                Thread.Sleep(1000);
            }

            var state = zooKeeper.getState();
            if (state != ZooKeeper.States.CONNECTED && state != ZooKeeper.States.CONNECTEDREADONLY)
            {
                Console.WriteLine("連接失?。? + state);
                Console.ReadKey();
                return;
            }

            //創(chuàng)建znode節(jié)點(diǎn)
            {
                var data = Encoding.UTF8.GetBytes("hello world");
                List<ACL> acl = ZooDefs.Ids.OPEN_ACL_UNSAFE;//創(chuàng)建節(jié)點(diǎn)時(shí)的acl權(quán)限,也可以使用下面的自定義權(quán)限
                //List<ACL> acl = new List<ACL>() {
                //    new ACL((int)ZooDefs.Perms.READ, new Id("ip", "127.0.0.1")),
                //    new ACL((int)(ZooDefs.Perms.READ | ZooDefs.Perms.WRITE), new Id("auth", "id:pass"))
                //};
                CreateMode createMode = CreateMode.PERSISTENT;
                zooKeeper.createAsync("/mynode", data, acl, createMode).Wait();
                Console.WriteLine("完成創(chuàng)建節(jié)點(diǎn)");
            }

            //節(jié)點(diǎn)是否存在
            {
                var exists = zooKeeper.existsAsync("/mynode", new MyWatcher("ExistsWatcher")).GetAwaiter().GetResult();
                Console.WriteLine("節(jié)點(diǎn)是否存在:" + exists);
            }

            //獲取節(jié)點(diǎn)數(shù)據(jù)
            {
                var dataResult = zooKeeper.getDataAsync("/mynode", new MyWatcher("GetWatcher")).GetAwaiter().GetResult();
                var value = Encoding.UTF8.GetString(dataResult.Data);
                Console.WriteLine("完成讀取節(jié)點(diǎn):" + value);
            }

            //設(shè)置節(jié)點(diǎn)數(shù)據(jù)
            {
                var data = Encoding.UTF8.GetBytes("hello world again");
                zooKeeper.setDataAsync("/mynode", data);
                Console.WriteLine("設(shè)置節(jié)點(diǎn)數(shù)據(jù)");
            }

            //重新獲取節(jié)點(diǎn)數(shù)據(jù)
            {
                var dataResult = zooKeeper.getDataAsync("/mynode", new MyWatcher("GetWatcher")).GetAwaiter().GetResult();
                var value = Encoding.UTF8.GetString(dataResult.Data);
                Console.WriteLine("重新獲取節(jié)點(diǎn)數(shù)據(jù):" + value);
            }

            //移除節(jié)點(diǎn)
            {
                zooKeeper.deleteAsync("/mynode").Wait();
                Console.WriteLine("移除節(jié)點(diǎn)");
            }

            Console.WriteLine("完成");
            Console.ReadKey();
        }
    }

    class MyWatcher : Watcher
    {
        public string Name { get; private set; }

        public MyWatcher(string name)
        {
            this.Name = name;
        }

        public override Task process(WatchedEvent @event)
        {
            var path = @event.getPath();
            var state = @event.getState();

            Console.WriteLine($"{Name} recieve: Path-{path}     State-{@event.getState()}    Type-{@event.get_Type()}");
            return Task.FromResult(0);
        }
    }
}

  運(yùn)行后顯示結(jié)果:

    這個(gè)簡(jiǎn)單的例子是使用ZooKeeperNetEx操作的簡(jiǎn)單例子,下面具體介紹

  ZooKeeperNetEx連接Zookeeper只需要實(shí)例化ZooKeeper對(duì)象即可  

   //Zookeeper連接字符串,采用host:port格式,多個(gè)地址之間使用逗號(hào)(,)隔開
   string connectionString = "192.168.209.133:2181,192.168.209.133:2181,192.168.209.133:2181";
   //會(huì)話超時(shí)時(shí)間,單位毫秒
   int sessionTimeOut = 10000;
   //異步監(jiān)聽
   var watcher = new MyWatcher("ConnectWatcher");
   //連接
   ZooKeeper zooKeeper = new ZooKeeper(connectionString, sessionTimeOut, watcher);

  實(shí)例化過(guò)程中至少需要三個(gè)參數(shù)

  連接字符串(connectstring):host:port形式,多個(gè)地址之間使用英文逗號(hào)隔開

  會(huì)話超時(shí)時(shí)間(sessionTimeout):當(dāng)會(huì)話中,Zookeeper超過(guò)此時(shí)間未響應(yīng),則表示會(huì)話超時(shí)

  監(jiān)聽器(watcher):這個(gè)連接過(guò)程中可以注冊(cè)一個(gè)監(jiān)聽器,當(dāng)連接過(guò)程中出現(xiàn)狀態(tài)改變時(shí),會(huì)通知到監(jiān)聽器

  ZooKeeper對(duì)象實(shí)例化過(guò)程中會(huì)異步的去連接Zookeeper,所以例子中才有一個(gè)while循環(huán)來(lái)判斷狀態(tài)  

   Thread.Sleep(1000);//停一秒,等待連接完成
   while (zooKeeper.getState() == ZooKeeper.States.CONNECTING)
   {
       Console.WriteLine("等待連接完成...");
       Thread.Sleep(1000);
   }

   而Zookeeper的連接狀態(tài)有6種:  

  //ZooKeeper.States的枚舉
  CONNECTING = 0,  //連接中
  CONNECTED = 1,   //已連接
  CONNECTEDREADONLY = 2,  //已連接,但是只能只讀訪問(wèn)
  CLOSED = 3,    //已關(guān)閉連接
  AUTH_FAILED = 4,    //認(rèn)證失敗
  NOT_CONNECTED = 5  //未連接

  當(dāng)應(yīng)用連接到Zookeeper時(shí),一般都是讀取數(shù)據(jù),所以主需要只讀連接就可以滿足的,不過(guò)具體還是要看需求。

  當(dāng)在指定的會(huì)話時(shí)間內(nèi)未成功連接時(shí),則會(huì)導(dǎo)致連接超時(shí),因?yàn)檫@個(gè)過(guò)程是異步的,所以需要一個(gè)監(jiān)聽器來(lái)接收。

  監(jiān)聽器其實(shí)是org.apache.zookeeper.Watcher的一個(gè)子類,這個(gè)需要開發(fā)者去繼承實(shí)現(xiàn)它的process方法,比如上面的例子中我們就簡(jiǎn)單的實(shí)現(xiàn)

    class MyWatcher : Watcher
    {
        public string Name { get; private set; }

        public MyWatcher(string name)
        {
            this.Name = name;
        }

        public override Task process(WatchedEvent @event)
        {
            var path = @event.getPath();
            var state = @event.getState();

            Console.WriteLine($"{Name} recieve: Path-{path}     State-{@event.getState()}    Type-{@event.get_Type()}");
            return Task.FromResult(0);
        }
    }

  這里僅僅只是簡(jiǎn)單的輸出節(jié)點(diǎn)路徑、監(jiān)聽事件響應(yīng)狀態(tài)和監(jiān)聽事件類型  

  //監(jiān)聽事件響應(yīng)狀態(tài),Watcher.Event.KeeperState的枚舉
  Expired = -112,    //連接超時(shí)
  Disconnected = 0,    //連接斷開
  SyncConnected = 3,    //已同步連接
  AuthFailed = 4,    //認(rèn)證失敗
  ConnectedReadOnly = 5    //只讀連接  //監(jiān)聽事件類型,Watcher.Event.EventType的枚舉  None = -1,    //非節(jié)點(diǎn)操作事件
  NodeCreated = 1,    //創(chuàng)建節(jié)點(diǎn)事件
  NodeDeleted = 2,    //刪除節(jié)點(diǎn)事件
  NodeDataChanged = 3,    //節(jié)點(diǎn)數(shù)據(jù)改變
  NodeChildrenChanged = 4    //子節(jié)點(diǎn)發(fā)生改變

  為什么要有監(jiān)聽器?監(jiān)聽器就類似一個(gè)回調(diào),當(dāng)發(fā)生某個(gè)事件時(shí),我們的應(yīng)用可能需要進(jìn)行相應(yīng)的處理,如當(dāng)連接斷開時(shí),由于監(jiān)聽器的存在,我們可以讓我們的應(yīng)用程序重新與Zookeeper建立連接。

  ZooKeeperNetEx創(chuàng)建znode節(jié)點(diǎn)使用的是createAsync異步方法,傳入4個(gè)參數(shù),分別是

  節(jié)點(diǎn)路徑(path)::創(chuàng)建的節(jié)點(diǎn)路徑

  節(jié)點(diǎn)數(shù)據(jù)(data):節(jié)點(diǎn)數(shù)據(jù),它是一個(gè)字節(jié)數(shù)組,可以通過(guò)編碼將字符串轉(zhuǎn)化為字符數(shù)組

  ACL權(quán)限(acl):ACL權(quán)限,可以使用已定義好的,也可以使用自定義,如:  

  //已經(jīng)定義好的,ZooDefs.Ids的枚舉    
  OPEN_ACL_UNSAFE:完全開放
  CREATOR_ALL_ACL:創(chuàng)建該znode的連接擁有所有權(quán)限
  READ_ACL_UNSAFE:所有的客戶端都可讀

  自定義方式如:  

    List<ACL> acl = new List<ACL>() {
      new ACL((int)ZooDefs.Perms.READ, new Id("ip", "127.0.0.1")),
      new ACL((int)(ZooDefs.Perms.READ | ZooDefs.Perms.WRITE), new Id("auth", "id:pass"))
    };

  節(jié)點(diǎn)類型(createMode):節(jié)點(diǎn)類型有4種,分別是CreateMode類的4個(gè)靜態(tài)字段  

    PERSISTENT:持久化節(jié)點(diǎn)
    PERSISTENT_SEQUENTIAL:持久化有序節(jié)點(diǎn)
    EPHEMERAL:臨時(shí)節(jié)點(diǎn)(連接斷開自動(dòng)刪除)
    EPHEMERAL_SEQUENTIAL:臨時(shí)有序節(jié)點(diǎn)(連接斷開自動(dòng)刪除)

  createAsync異步方法會(huì)返回實(shí)際創(chuàng)建的znode路徑,貌似沒什么用(在創(chuàng)建順序節(jié)點(diǎn)時(shí)會(huì)用到,當(dāng)一個(gè)新的znode被創(chuàng)建為一個(gè)順序節(jié)點(diǎn)時(shí),ZooKeeper通過(guò)將10位的序列號(hào)附加到原始名稱來(lái)設(shè)置znode的路徑)

  上面這個(gè)是ZooKeeperNetEx創(chuàng)建znode節(jié)點(diǎn)的方法,而對(duì)znode的其他操作的參數(shù)就很簡(jiǎn)單了,這里就不在重述,需要具體操作才能理解,一個(gè)簡(jiǎn)單的介紹如下: 

    //刪除znode節(jié)點(diǎn)
    public Task deleteAsync(string path, int version = -1);
    //指定的znode節(jié)點(diǎn)是否存在
    public Task<Stat> existsAsync(string path, Watcher watcher);
    public Task<Stat> existsAsync(string path, bool watch = false);
    //獲取znode節(jié)點(diǎn)數(shù)據(jù)
    public Task<DataResult> getDataAsync(string path, bool watch = false);
    public Task<DataResult> getDataAsync(string path, Watcher watcher);
    //設(shè)置指定znode節(jié)點(diǎn)的數(shù)據(jù)
    public Task<Stat> setDataAsync(string path, byte[] data, int version = -1);
    //獲取指定znode節(jié)點(diǎn)的子節(jié)點(diǎn),注意,監(jiān)聽器是注冊(cè)給當(dāng)前節(jié)點(diǎn)的,而非子節(jié)點(diǎn)
    public Task<ChildrenResult> getChildrenAsync(string path, Watcher watcher);
    public Task<ChildrenResult> getChildrenAsync(string path, bool watch = false);

  可以比較一下上一節(jié)介紹的zkCli對(duì)znode節(jié)點(diǎn)的操作就很容易理解了。

  另外,需要注意的是,existsAsync方法、getDataAsync方法和getChildrenAsync方法可以在指定的znode注冊(cè)一個(gè)監(jiān)聽器,setDataAsync方法卻沒有這個(gè)注冊(cè)功能,這個(gè)是因?yàn)閆ookeeper注冊(cè)的監(jiān)聽器只會(huì)響應(yīng)一次,當(dāng)需要再次響應(yīng)時(shí),需要重新注冊(cè),這時(shí)就可以調(diào)用existsAsync方法或者getDataAsync方法或者getChildrenAsync方法進(jìn)行重新注冊(cè)了!

  上一節(jié)說(shuō)到ACL權(quán)限不僅可以在創(chuàng)建是給予,在創(chuàng)建后也可以修改,ZookeeperNetEx操作znode的ACL權(quán)限使用的方法如下:  

    //獲取ACL權(quán)限
    public Task<ACLResult> getACLAsync(string path);
    //設(shè)置ACL權(quán)限
    public Task<Stat> setACLAsync(string path, List<ACL> acl, int aclVersion = -1);

  說(shuō)到ACL,自然就會(huì)認(rèn)證存在,ZookeeperNetEx添加認(rèn)證使用的是addAuthInfo方法  

    public void addAuthInfo(string scheme, byte[] auth);

  其中scheme就是我們上一節(jié)介紹的那幾種: 

   world:默認(rèn)模式,所有客戶端都擁有指定的權(quán)限。world下只有一個(gè)id選項(xiàng),就是anyone,通常組合寫法為world:anyone:[permissons];
   auth:只有經(jīng)過(guò)認(rèn)證的用戶才擁有指定的權(quán)限。通常組合寫法為auth:user:password:[permissons],使用這種模式時(shí),你需要先進(jìn)行登錄,之后采用auth模式設(shè)置權(quán)限時(shí),user和password都將使用登錄的用戶名和密碼;比如:
   digest:只有經(jīng)過(guò)認(rèn)證的用戶才擁有指定的權(quán)限。通常組合寫法為digest:user:BASE64(SHA1(password)):[permissons],這種形式下的密碼必須通過(guò)SHA1和BASE64進(jìn)行雙重加密;
   ip:限制只有特定IP的客戶端才擁有指定的權(quán)限。通常組成寫法為ip:182.168.0.168:[permissions];
   super:代表超級(jí)管理員,擁有所有的權(quán)限,需要修改Zookeeper啟動(dòng)腳本進(jìn)行配置。

  auth是認(rèn)證數(shù)據(jù),如果沒有則可以是空的字節(jié)數(shù)組,如:

    //world模式認(rèn)證
    zk.addAuthInfo("world",new byte[0]);
    //auth模式認(rèn)證
    byte[] auth=Encoding.UTF8.GetBytes("id:pass")
    zk.addAuthInfo("auth",new byte[0]);
    //digest模式認(rèn)證
    byte[] auth=Encoding.UTF8.GetBytes("加密后的字符串")
    zk.addAuthInfo("digest",new byte[0]);

  ZookeeperNetEx關(guān)閉會(huì)話使用的是closeAsync方法,調(diào)用這個(gè)方法之后,當(dāng)前連接對(duì)象ZooKeeper就不能再訪問(wèn)了

    public Task closeAsync();

  其他常用方法就不介紹了,一般時(shí)候基本上也用不上。

  簡(jiǎn)單封裝

  真實(shí)項(xiàng)目中,我們連接Zookeeper多數(shù)只是為了創(chuàng)建znode節(jié)點(diǎn),讀取數(shù)據(jù)等等操作,一般不會(huì)去設(shè)置ACL等權(quán)限,甚至連認(rèn)證都可能不會(huì)用到,為了更好使用ZookeeperNetEx,我做了一層簡(jiǎn)單的封裝,用以滿足常見的CRUD操作,同時(shí)也讓它更符合我們.net開發(fā)的一些習(xí)慣。

using org.apache.zookeeper;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Collections.Concurrent;
using System.Threading;
using System.Text;
using org.apache.zookeeper.data;
using org.apache.utils;
using System.Diagnostics;

namespace AspNetCore.ZookeeperConsole
{

    /// <summary>
    /// Zookeeper輔助類
    /// </summary>
    public class ZookeeperHelper : Watcher, IDisposable
    {
        /// <summary>
        /// Zookeeper路徑分隔符
        /// </summary>
        string sep = "/";
        /// <summary>
        /// Zookeeper訪問(wèn)對(duì)象
        /// </summary>
        ZooKeeper zookeeper;
        /// <summary>
        /// Zookeeper集群地址
        /// </summary>
        string[] address;
        /// <summary>
        /// 路徑監(jiān)控節(jié)點(diǎn)列表
        /// </summary>
        ConcurrentDictionary<string, NodeWatcher> nodeWatchers = new ConcurrentDictionary<string, NodeWatcher>();
        /// <summary>
        /// 節(jié)點(diǎn)的默認(rèn)權(quán)限
        /// </summary>
        List<ACL> defaultACL = ZooDefs.Ids.OPEN_ACL_UNSAFE;
        /// <summary>
        /// 默認(rèn)的監(jiān)聽器
        /// </summary>
        DefaultWatcher defaultWatcher;
        /// <summary>
        /// 監(jiān)控定時(shí)器
        /// </summary>
        System.Timers.Timer timer;
        /// <summary>
        /// 同步鎖
        /// </summary>
        AutoResetEvent are = new AutoResetEvent(false);
        /// <summary>
        /// 是否正常關(guān)閉
        /// </summary>
        bool isClose = false;


        /// <summary>
        /// 回話超時(shí)時(shí)間
        /// </summary>
        public int SessionTimeout { get; set; } = 10000;
        /// <summary>
        /// 當(dāng)前路徑
        /// </summary>
        public string CurrentPath { get; private set; }
        /// <summary>
        /// 是否已連接Zookeeper
        /// </summary>
        public bool Connected { get { return zookeeper != null && (zookeeper.getState() == ZooKeeper.States.CONNECTED || zookeeper.getState() == ZooKeeper.States.CONNECTEDREADONLY); } }
        /// <summary>
        /// Zookeeper是否有寫的權(quán)限
        /// </summary>
        public bool CanWrite { get { return zookeeper != null && zookeeper.getState() == ZooKeeper.States.CONNECTED; } }
        /// <summary>
        /// 數(shù)據(jù)編碼
        /// </summary>
        public Encoding Encoding { get; set; } = Encoding.Default;
        /// <summary>
        /// 釋放時(shí)發(fā)生
        /// </summary>
        public event Action OnDisposing;
        /// <summary>
        /// 在重新連接時(shí)發(fā)生
        /// </summary>
        public event Action OnConnected;

        /// <summary>
        /// 構(gòu)造函數(shù)
        /// </summary>
        /// <param name="address">集群地址(host:prot)</param>
        public ZookeeperHelper(params string[] address) : this(address, "")
        {
        }
        /// <summary>
        /// 構(gòu)造函數(shù)
        /// </summary>
        /// <param name="address">集群地址(host:prot)</param>
        /// <param name="root">初始化根路經(jīng)</param>
        public ZookeeperHelper(string[] address, string root)
        {
            this.address = address.ToArray();
            CurrentPath = string.IsNullOrWhiteSpace(root) ? sep : root;

            SetLogger(new ZookeeperLogger());

            timer = new System.Timers.Timer();
            timer.Interval = 5000;
            timer.Elapsed += Timer_Elapsed;
        }

        /// <summary>
        /// Zookeeper的日志設(shè)置
        /// </summary>
        /// <param name="log"></param>
        public static void SetLogger(ZookeeperLogger log)
        {
            ZooKeeper.LogLevel = log.LogLevel;
            ZooKeeper.LogToFile = log.LogToFile;
            ZooKeeper.LogToTrace = log.LogToTrace;
            ZooKeeper.CustomLogConsumer = log;
        }

        #region 私有方法
        /// <summary>
        /// 定時(shí)器
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            timer.Enabled = false;

            if (Monitor.TryEnter(timer))//每次只能一個(gè)線程進(jìn)去
            {
                if (!isClose)
                {
                    //Thread.Sleep(SessionTimeout);
                    if (!Connected)
                    {
                        try
                        {
                            zookeeper?.closeAsync();
                            are.Reset();
                            zookeeper = new ZooKeeper(string.Join(",", address), SessionTimeout, defaultWatcher);
                            if (are.WaitOne(SessionTimeout) && Connected)//會(huì)話未超時(shí),表示成功連接
                            {
                                //掛載監(jiān)聽器
                                foreach (var key in nodeWatchers.Keys)
                                {
                                    NodeWatcher watcher;
                                    if (nodeWatchers.TryGetValue(key, out watcher))
                                    {
                                        WatchAsync(key, watcher, true).Wait();
                                    }
                                }
                                OnConnected?.Invoke();
                                Monitor.Exit(timer);
                                return;
                            }
                        }
                        catch { }
                        timer.Enabled = true;
                    }
                }

                Monitor.Exit(timer);
            }
        }
        /// <summary>
        /// 檢查連接是否正常
        /// </summary>
        private void CheckConnection()
        {
            if (!Connected)
            {
                throw new Exception("fail to connect to the server:" + string.Join(",", address));
            }
        }
        /// <summary>
        /// 檢查是否具有寫的權(quán)限
        /// </summary>
        private void CheckWriten()
        {
            if (!CanWrite)
            {
                throw new Exception("this connection is in readonly mode");
            }
        }
        /// <summary>
        /// 連接數(shù)據(jù)成Zookeeper的路徑格式
        /// </summary>
        /// <param name="paths">路徑</param>
        /// <returns>連接后的路徑</returns>
        private string Combine(params string[] paths)
        {
            List<string> list = new List<string>();
            foreach (var path in paths)
            {
                var ps = path.Split(new string[] { "/", "\\" }, StringSplitOptions.RemoveEmptyEntries);
                foreach (var p in ps)
                {
                    if (p == ".")//當(dāng)前路徑
                    {
                        continue;
                    }
                    else if (p == "..")//回退
                    {
                        if (list.Count == 0)
                        {
                            throw new ArgumentOutOfRangeException("path is out of range");
                        }

                        list.RemoveAt(list.Count - 1);
                    }
                    else
                    {
                        list.Add(p);
                    }
                }
            }

            return sep + string.Join(sep, list.ToArray());
        }
        /// <summary>
        /// 使用指定的分隔符連接路徑
        /// </summary>
        /// <param name="sep">分隔符</param>
        /// <param name="paths">路徑</param>
        /// <returns>連接后的路徑</returns>
        private string MakePathName(string sep, params string[] paths)
        {
            List<string> list = new List<string>();
            foreach (var path in paths)
            {
                var ps = path.Split(new string[] { "/", "\\" }, StringSplitOptions.RemoveEmptyEntries);
                list.AddRange(ps);
            }

            return string.Join(sep, list.ToArray());
        }
        /// <summary>
        /// 獲取絕對(duì)路徑
        /// </summary>
        /// <param name="path">路徑</param>
        /// <param name="isAbsolute">路徑是否是絕對(duì)路徑</param>
        /// <returns>絕對(duì)路徑</returns>
        private string GetAbsolutePath(string path, bool isAbsolute)
        {
            if (!isAbsolute)
            {
                path = Combine(CurrentPath, path);
            }
            else
            {
                path = Combine(path);
            }
            return path;
        }
        #endregion

        /// <summary>
        /// 連接Zookeeper
        /// </summary>
        /// <returns>成功連接返回true,否則返回false</returns>
        public bool Connect()
        {
            if (Connected)
            {
                return true;
            }
            if (zookeeper == null)
            {
                lock (this)
                {
                    defaultWatcher = defaultWatcher ?? new DefaultWatcher(this, are);
                    are.Reset();
                    zookeeper = new ZooKeeper(string.Join(",", address), SessionTimeout, defaultWatcher);
                    are.WaitOne(SessionTimeout);
                }
            }
            if (!Connected)
            {
                return false;
            }
            OnConnected?.Invoke();

            return true;
        }
        /// <summary>
        /// 關(guān)閉連接
        /// </summary>
        public void Close()
        {
            isClose = true;
            if (Connected)
            {
                zookeeper.closeAsync().Wait();
            }

        }
        /// <summary>
        /// 監(jiān)控回調(diào)
        /// </summary>
        /// <param name="event">回調(diào)事件</param>
        /// <returns>異步</returns>
        public async override Task process(WatchedEvent @event)
        {
            ZookeeperEvent ze = new ZookeeperEvent(@event);

            if (!string.IsNullOrEmpty(ze.Path))
            {
                NodeWatcher watcher;
                if (nodeWatchers.TryGetValue(ze.Path, out watcher))
                {
                    if (watcher != null)
                    {
                        try
                        {
                            watcher.Process(ze);
                        }
                        catch { }
                        await WatchAsync(ze.Path, watcher, true);//重新監(jiān)控
                    }
                }
            }
        }
        /// <summary>
        /// 修改當(dāng)前目錄地址
        /// </summary>
        /// <param name="path"></param>
        public void ChangeDirectory(string path)
        {
            this.CurrentPath = Combine(path);
        }
        /// <summary>
        /// 切換到相對(duì)目錄下
        /// </summary>
        /// <param name="path"></param>
        public void Goto(string path)
        {
            this.CurrentPath = Combine(this.CurrentPath, path);
        }
        /// <summary>
        /// 使用認(rèn)證
        /// </summary>
        /// <param name="scheme">認(rèn)證類型</param>
        /// <param name="auth">認(rèn)證數(shù)據(jù)</param>
        public void Authorize(AuthScheme scheme, string auth = "")
        {
            CheckConnection();
            zookeeper.addAuthInfo(scheme.ToString().ToLower(), Encoding.GetBytes(auth));
        }
        #region 監(jiān)聽與取消
        /// <summary>
        /// 對(duì)當(dāng)前路徑添加監(jiān)控
        /// </summary>
        /// <param name="delegate">監(jiān)控</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool> WatchAsync(WatcherEvent @delegate)
        {
            return await WatchAsync(CurrentPath, @delegate, true);
        }
        /// <summary>
        /// 對(duì)當(dāng)前路徑添加監(jiān)控
        /// </summary>
        /// <param name="watcher">監(jiān)控</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool> WatchAsync(NodeWatcher watcher)
        {
            return await WatchAsync(CurrentPath, watcher, true);
        }
        /// <summary>
        /// 對(duì)指定路徑添加監(jiān)控
        /// </summary>
        /// <param name="path">節(jié)點(diǎn)路徑</param>
        /// <param name="delegate">監(jiān)控</param>
        /// <param name="isAbsolutePath">是否絕對(duì)路徑</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool> WatchAsync(string path, WatcherEvent @delegate, bool isAbsolutePath = false)
        {
            var array = await WatchManyAsync(new string[] { path }, @delegate, isAbsolutePath);
            return array.FirstOrDefault();
        }
        /// <summary>
        /// 對(duì)指定路徑添加監(jiān)控
        /// </summary>
        /// <param name="path">節(jié)點(diǎn)路徑</param>
        /// <param name="watcher">監(jiān)控</param>
        /// <param name="isAbsolutePath">是否絕對(duì)路徑</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool> WatchAsync(string path, NodeWatcher watcher, bool isAbsolutePath = false)
        {
            var array = await WatchManyAsync(new string[] { path }, watcher, isAbsolutePath);
            return array.FirstOrDefault();
        }
        /// <summary>
        /// 監(jiān)控多個(gè)路徑,但是不包括子路徑
        /// </summary>
        /// <param name="paths">節(jié)點(diǎn)路徑</param>
        /// <param name="delegate">監(jiān)控</param>
        /// <param name="isAbsolutePath">是否絕對(duì)路徑</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool[]> WatchManyAsync(string[] paths, WatcherEvent @delegate, bool isAbsolutePath = false)
        {
            var watcher = new NodeWatcher();
            watcher.AllTypeChanged += @delegate;
            return await WatchManyAsync(paths, watcher, isAbsolutePath);
        }
        /// <summary>
        /// 監(jiān)控多個(gè)路徑,但是不包括子路徑
        /// </summary>
        /// <param name="paths">節(jié)點(diǎn)路徑</param>
        /// <param name="watcher">監(jiān)控</param>
        /// <param name="isAbsolutePath">是否絕對(duì)路徑</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool[]> WatchManyAsync(string[] paths, NodeWatcher watcher, bool isAbsolutePath = false)
        {
            CheckConnection();
            List<bool> list = new List<bool>();
            foreach (var path in paths)
            {
                try
                {
                    var p = GetAbsolutePath(path, isAbsolutePath);
                    if (await zookeeper.existsAsync(p, this) != null)
                    {
                        nodeWatchers[p] = watcher;
                        list.Add(true);
                    }
                    else
                    {
                        nodeWatchers.TryRemove(p, out _);
                        list.Add(false);
                    }
                }
                catch
                {
                    list.Add(false);
                }
            }
            return list.ToArray();
        }
        /// <summary>
        /// 監(jiān)控當(dāng)前路徑,包括子路徑
        /// </summary>
        /// <param name="delegate">監(jiān)控</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool> WatchAllAsync(WatcherEvent @delegate)
        {
            return await WatchAllAsync(CurrentPath, @delegate, true);
        }
        /// <summary>
        /// 監(jiān)控當(dāng)前路徑,包括子路徑
        /// </summary>
        /// <param name="watcher">監(jiān)控</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool> WatchAllAsync(NodeWatcher watcher)
        {
            return await WatchAllAsync(CurrentPath, watcher, true);
        }
        /// <summary>
        /// 監(jiān)控指定路徑,包括子路徑
        /// </summary>
        /// <param name="path">節(jié)點(diǎn)路徑</param>
        /// <param name="delegate">監(jiān)控</param>
        /// <param name="isAbsolutePath">是否絕對(duì)路徑</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool> WatchAllAsync(string path, WatcherEvent @delegate, bool isAbsolutePath = false)
        {
            var array = await WatchAllAsync(new string[] { path }, @delegate, isAbsolutePath);
            return array.FirstOrDefault();
        }
        /// <summary>
        /// 監(jiān)控指定路徑,包括子路徑
        /// </summary>
        /// <param name="path">節(jié)點(diǎn)路徑</param>
        /// <param name="watcher">監(jiān)控</param>
        /// <param name="isAbsolutePath">是否絕對(duì)路徑</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool> WatchAllAsync(string path, NodeWatcher watcher, bool isAbsolutePath = false)
        {
            var array = await WatchAllAsync(new string[] { path }, watcher, isAbsolutePath);
            return array.FirstOrDefault();
        }
        /// <summary>
        /// 監(jiān)控所有路徑,包括子路徑
        /// </summary>
        /// <param name="paths">節(jié)點(diǎn)路徑</param>
        /// <param name="delegate">監(jiān)控</param>
        /// <param name="isAbsolutePath">是否絕對(duì)路徑</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool[]> WatchAllAsync(string[] paths, WatcherEvent @delegate, bool isAbsolutePath = false)
        {
            var watcher = new NodeWatcher();
            watcher.AllTypeChanged += @delegate;
            return await WatchAllAsync(paths, watcher, isAbsolutePath);
        }
        /// <summary>
        /// 監(jiān)控所有路徑,包括子路徑
        /// </summary>
        /// <param name="paths">節(jié)點(diǎn)路徑</param>
        /// <param name="watcher">監(jiān)控</param>
        /// <param name="isAbsolutePath">是否絕對(duì)路徑</param>
        /// <returns>異步,true表示成功,false表示失敗</returns>
        public async Task<bool[]> WatchAllAsync(string[] paths, NodeWatcher watcher, bool isAbsolutePath = false)
        {
            CheckConnection();
            List<bool> list = new List<bool>();
            foreach (var path in paths)
            {
                try
                {
                    var p = GetAbsolutePath(path, isAbsolutePath);
                    if (await zookeeper.existsAsync(p, this) != null)
                    {
                        nodeWatchers[p] = watcher;
                        list.Add(true);

                        var result = await zookeeper.getChildrenAsync(p);
                        await WatchAllAsync(result.Children.Select(c => Combine(p, c)).ToArray(), watcher, true);
                    }
                    else
                    {
                        nodeWatchers.TryRemove(p, out _);
                        list.Add(false);
                    }
                }
                catch
                {
                    list.Add(false);
                }
            }

            return list.ToArray();
        }
        /// <summary>
        /// 取消多個(gè)指定路徑上的監(jiān)控
        /// </summary>
        /// <param name="path">節(jié)點(diǎn)路徑</param>
        /// <param name="isAbsolutePath">是否絕對(duì)路徑</param>
        /// <returns>異步</returns>
        public async Task CancelAsync(string path, bool isAbsolutePath = true)
        {
            await CancelAsync(new string[] { path }, isAbsolutePath);
        }
        /// <summary>
        /// 取消多個(gè)指定路徑上的監(jiān)控
        /// </summary>
        /// <param name="path">節(jié)點(diǎn)路徑</param>
        /// <param name="isAbsolutePath">是否絕對(duì)路徑</param>
        /// <returns>異步</returns>
        public async Task CancelAsync(string[] paths, bool isAbsolutePath = true)
        {
            foreach (var path in paths)
            {
                var p = GetAbsolutePath(path, isAbsolutePath);
                nodeWatchers.TryRemove(p, out _);
                await Task.CompletedTask;
            }
        }
        /// <summary>
        /// 獲取指定路徑上的監(jiān)控
        /// </summary>
        /// <param name="path">節(jié)點(diǎn)路徑</param>
        /// <param name="isAbsolutePath">是否絕對(duì)路徑</param>
        /// <returns>存在則返回監(jiān)控對(duì)象,否則返回null</returns>
        public NodeWatcher GetWatcher(string path, bool isAbsolutePath = true)
        {
            path = GetAbsolutePath(path, isAbsolutePath);
            NodeWatcher watcher;
            if (nodeWatchers.TryGetValue(path, out watcher))
            {
                return watcher;
            }

            return null;
        }
        #endregion
        #region 基本數(shù)據(jù)操作
        /// <summary>
        /// 當(dāng)前節(jié)點(diǎn)是否存在
        /// </summary>
        /// <returns>存在返回true,否則返回false</returns>
        public bool Exists()
        {
            return ExistsAsync().GetAwaiter().GetResult();
        }
        /// <summary>
        /// 指定節(jié)點(diǎn)是否存在(相對(duì)當(dāng)前節(jié)點(diǎn))
        /// </summary>
        /// <param name="path">節(jié)點(diǎn)路徑</param>
        /// <returns>存在返回true,否則返回false</returns>
        public bool Exists(string path)
        {
            return ExistsAsync(path).GetAwaiter().GetResult();
        }
        /// <summary>
        /// 指定節(jié)點(diǎn)是否存在
        /// </summary>
        /// <param name="absolutePath">絕對(duì)路徑</param>
        /// <returns>存在返回true,否則返回false</returns>
        public bool ExistsByAbsolutePath(string absolutePath)
        {
            return ExistsByAbsolutePathAsync(absolutePath).GetAwaiter().GetResult();
        }
        /// <summary>
        /// 當(dāng)前節(jié)點(diǎn)是否存在
        /// </summary>
        /// <returns>異步,存在返回true,否則返回false</returns>
        public async Task<bool> ExistsAsync()
        {
            return await ExistsByAbsolutePathAsync(CurrentPath);
        }
        /// <summary>
        /// 指定節(jié)點(diǎn)是否存在(相對(duì)當(dāng)前節(jié)點(diǎn))
        /// </summary>
        /// <param name="path">節(jié)點(diǎn)路徑</param>
        /// <returns>異步,存在返回true,否則返回false</returns>
        public async Task<bool> ExistsAsync(string path)
        {
            path = Combine(CurrentPath, path);
            return await ExistsByAbsolutePathAsync(path);
        }
        /// <summary>
        /// 指定節(jié)點(diǎn)是否存在
        /// </summary>
        /// <param name="absolutePath">絕對(duì)路徑</param>
        /// <returns>異步,存在返回true,否則返回false</returns>
        public async Task<bool> ExistsByAbsolutePathAsync(string absolutePath)
        {
            absolutePath = Combine(absolutePath);
            return await zookeeper.existsAsync(absolutePath, false) != null;
        }
        /// <summary>
        /// 添加或者修改當(dāng)前路徑上的數(shù)據(jù)
        /// </summary>
        /// <param name="value">數(shù)據(jù)</param>
        /// <param name="persistent">是否持久節(jié)點(diǎn)</param>
        /// <param name="sequential">是否順序節(jié)點(diǎn)</param>
        /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns>
        public string SetData(string value, bool persistent = false, bool sequential = false)
        {
            return SetDataAsync(value, persistent, sequential).GetAwaiter().GetResult();
        }
        /// <summary>
        /// 添加或者修改指定相對(duì)路徑上的數(shù)據(jù)
        /// </summary>
        /// <param name="path">相對(duì)路徑</param>
        /// <param name="value">數(shù)據(jù)</param>
        /// <param name="persistent">是否持久節(jié)點(diǎn)</param>
        /// <param name="sequential">是否順序節(jié)點(diǎn)</param>
        /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns>
        public string SetData(string path, string value, bool persistent = false, bool sequential = false)
        {
            return SetDataAsync(path, value, persistent, sequential).GetAwaiter().GetResult();
        }
        /// <summary>
        /// 添加或者修改指定絕對(duì)路徑上的數(shù)據(jù)
        /// </summary>
        /// <param name="absolutePath">絕對(duì)路徑</param>
        /// <param name="value">數(shù)據(jù)</param>
        /// <param name="persistent">是否持久節(jié)點(diǎn)</param>
        /// <param name="sequential">是否順序節(jié)點(diǎn)</param>
        /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns>
        public string SetDataByAbsolutePath(string absolutePath, string value, bool persistent = false, bool sequential = false)
        {
            return SetDataByAbsolutePathAsync(absolutePath, value, persistent, sequential).GetAwaiter().GetResult();
        }
        /// <summary>
        /// 添加或者修改當(dāng)前路徑上的數(shù)據(jù)
        /// </summary>
        /// <param name="value">數(shù)據(jù)</param>
        /// <param name="persistent">是否持久節(jié)點(diǎn)</param>
        /// <param name="sequential">是否順序節(jié)點(diǎn)</param>
        /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns>
        public async Task<string> SetDataAsync(string value, bool persistent = false, bool sequential = false)
        {
            return await SetDataByAbsolutePathAsync(CurrentPath, value, persistent, sequential);
        }
        /// <summary>
        /// 添加或者修改指定相對(duì)路徑上的數(shù)據(jù)
        /// </summary>
        /// <param name="path">相對(duì)路徑</param>
        /// <param name="value">數(shù)據(jù)</param>
        /// <param name="persistent">是否持久節(jié)點(diǎn)</param>
        /// <param name="sequential">是否順序節(jié)點(diǎn)</param>
        /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns>
        public async Task<string> SetDataAsync(string path, string value, bool persistent = false, bool sequential = false)
        {
            path = Combine(CurrentPath, path);
            return await SetDataByAbsolutePathAsync(path, value, persistent, sequential);
        }
        /// <summary>
        /// 添加或者修改指定絕對(duì)路徑上的數(shù)據(jù)
        /// </summary>
        /// <param name="absolutePath">絕對(duì)路徑</param>
        /// <param name="value">數(shù)據(jù)</param>
        /// <param name="persistent">是否持久節(jié)點(diǎn)</param>
        /// <param name="sequential">是否順序節(jié)點(diǎn)</param>
        /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns>
        public async Task<string> SetDataByAbsolutePathAsync(string absolutePath, string value, bool persistent = false, bool sequential = false)
        {
            CheckConnection();
            CheckWriten();

            absolutePath = Combine(absolutePath);
            if (await zookeeper.existsAsync(absolutePath, false) == null)
            {
                absolutePath = await zookeeper.createAsync(absolutePath, Encoding.GetBytes(value), defaultACL, persistent ?
                    sequential ? CreateMode.PERSISTENT_SEQUENTIAL : CreateMode.PERSISTENT :
                    sequential ? CreateMode.EPHEMERAL_SEQUENTIAL : CreateMode.EPHEMERAL);
            }
            else
            {
                await zookeeper.setDataAsync(absolutePath, Encoding.GetBytes(value));
            }
            return absolutePath.Split(new string[] { sep }, StringSplitOptions.RemoveEmptyEntries).LastOrDefault();
        }
        /// <summary>
        /// 獲取指定相對(duì)路徑上的數(shù)據(jù)
        /// </summary>
        /// <param name="path">相對(duì)路徑</param>
        /// <returns>相對(duì)路徑上的數(shù)據(jù)</returns>
        public string GetData(string path)
        {
            return GetDataAsync(path).GetAwaiter().GetResult();
        }
        /// <summary>
        /// 獲取指定絕對(duì)路徑上的數(shù)據(jù)
        /// </summary>
        /// <param name="absolutePath">絕對(duì)路徑</param>
        /// <returns>相對(duì)路徑上的數(shù)據(jù)</returns>
        public string GetDataByAbsolutePath(string absolutePath)
        {
            return GetDataByAbsolutePathAsync(absolutePath).GetAwaiter().GetResult();
        }
        /// <summary>
        /// 獲取指定相對(duì)路徑上的數(shù)據(jù)
        /// </summary>
        /// <param name="path">相對(duì)路徑</param>
        /// <returns>相對(duì)路徑上的數(shù)據(jù)</returns>
        public async Task<string> GetDataAsync(string path)
        {
            path = Combine(CurrentPath, path);
            return await GetDataByAbsolutePathAsync(path);
        }
        /// <summary>
        /// 獲取指定絕對(duì)路徑上的數(shù)據(jù)
        /// </summary>
        /// <param name="absolutePath">絕對(duì)路徑</param>
        /// <returns>絕對(duì)路徑上的數(shù)據(jù)</returns>
        public async Task<string> GetDataByAbsolutePathAsync(string absolutePath)
        {
            CheckConnection();
            absolutePath = Combine(absolutePath);
            if (await zookeeper.existsAsync(absolutePath, false) == null)
            {
                return "";
            }
            var data = await zookeeper.getDataAsync(absolutePath, false);
            return Encoding.GetString(data.Data);
        }
        /// <summary>
        /// 獲取指定節(jié)點(diǎn)及其字節(jié)點(diǎn)的所有值,使用路徑做鍵返回字典型
        /// </summary>
        /// <param name="sep"></param>
        /// <returns></returns>
        public async Task<IDictionary<string, string>> GetDictionaryAsync(string sep = ":")
        {
            CheckConnection();
            Dictionary<string, string> dict = new Dictionary<string, string>();
            async Task action(string path)
            {
                try
                {
                    var result = await zookeeper.getChildrenAsync(path, false);
                    string name = MakePathName(sep, path);
                    dict[name] = await GetDataByAbsolutePathAsync(path);
                    foreach (var child in result.Children)
                    {
                        var p = Combine(path, child);
                        await action(p);
                    }
                }
                catch (Exception ex)
                {

                }
            }

            await action(CurrentPath);
            return dict;
        }

        /// <summary>
        /// 獲取子節(jié)點(diǎn)
        /// </summary>
        /// <param name="path">相對(duì)路徑</param>
        /// <param name="order">是否按時(shí)間排序</param>
        /// <returns>子節(jié)點(diǎn)數(shù)組(節(jié)點(diǎn)路徑不含父節(jié)點(diǎn)路徑)</returns>
        public async Task<string[]> GetChildrenAsync(string path, bool order = false)
        {
            path = Combine(CurrentPath, path);
            return await GetChildrenByAbsolutePathAsync(path, order);
        }
        /// <summary>
        /// 獲取指定路徑絕對(duì)路徑下的子節(jié)點(diǎn)
        /// </summary>
        /// <param name="absolutePath">絕對(duì)路徑</param>
        /// <param name="order">是否按時(shí)間排序</param>
        /// <returns>子節(jié)點(diǎn)數(shù)組(節(jié)點(diǎn)路徑不含父節(jié)點(diǎn)路徑)</returns>
        public async Task<string[]> GetChildrenByAbsolutePathAsync(string absolutePath, bool order = false)
        {
            var result = await zookeeper.getChildrenAsync(absolutePath, false);
            if (!order)
            {
                return result.Children.ToArray();
            }

            List<(string, long)> list = new List<(string, long)>();
            foreach (var child in result.Children)
            {
                var p = Combine(absolutePath, child);
                var stat = await zookeeper.existsAsync(p, false);
                if (stat != null)
                {
                    list.Add((child, stat.getCtime()));
                }
            }

            return list.OrderBy(l => l.Item2).Select(l => l.Item1).ToArray();
        }
        /// <summary>
        /// 移除當(dāng)前路徑節(jié)點(diǎn)
        /// </summary>
        public void Delete()
        {
            DeleteAsync().Wait();
        }
        /// <summary>
        /// 移除相對(duì)當(dāng)前的指定路徑節(jié)點(diǎn)及子節(jié)點(diǎn)
        /// </summary>
        /// <param name="path">相對(duì)路徑</param>
        public void Delete(string path)
        {
            DeleteAsync(path).Wait();
        }
        /// <summary>
        /// 移除指定絕對(duì)路徑節(jié)點(diǎn)及子節(jié)點(diǎn)
        /// </summary>
        /// <param name="absolutePath">絕對(duì)路徑</param>
        public void DeleteByAbsolutePath(string absolutePath)
        {
            DeleteByAbsolutePathAsync(absolutePath).Wait();
        }
        /// <summary>
        /// 移除當(dāng)前路徑節(jié)點(diǎn)
        /// </summary>
        public async Task DeleteAsync()
        {
            await DeleteByAbsolutePathAsync(CurrentPath);
        }
        /// <summary>
        /// 移除相對(duì)當(dāng)前的指定路徑節(jié)點(diǎn)及子節(jié)點(diǎn)
        /// </summary>
        /// <param name="path">相對(duì)路徑</param>
        public async Task DeleteAsync(string path)
        {
            path = Combine(CurrentPath, path);
            await DeleteByAbsolutePathAsync(path);
        }
        /// <summary>
        /// 移除指定絕對(duì)路徑節(jié)點(diǎn)及子節(jié)點(diǎn)
        /// </summary>
        /// <param name="absolutePath">絕對(duì)路徑</param>
        public async Task DeleteByAbsolutePathAsync(string absolutePath)
        {
            if (await ExistsByAbsolutePathAsync(absolutePath))
            {
                var children = await GetChildrenByAbsolutePathAsync(absolutePath);
                foreach (var child in children)
                {
                    var path = Combine(absolutePath, child);
                    await DeleteByAbsolutePathAsync(path);
                }

                absolutePath = Combine(absolutePath);
                await zookeeper.deleteAsync(absolutePath);
            }
        }
        #endregion
        /// <summary>
        /// 釋放資源
        /// </summary>
        public void Dispose()
        {
            OnDisposing?.Invoke();
            Close();
            timer?.Dispose();
            nodeWatchers?.Clear();
            are?.Dispose();
            GC.Collect();
        }


        /// <summary>
        /// 默認(rèn)的監(jiān)聽器,用于初始化使用
        /// </summary>
        public class DefaultWatcher : Watcher
        {
            /// <summary>
            /// waithandle同步
            /// </summary>
            EventWaitHandle ewh;
            /// <summary>
            /// 輔助類
            /// </summary>
            ZookeeperHelper zookeeperHelper;

            public DefaultWatcher(ZookeeperHelper zookeeperHelper, EventWaitHandle ewh)
            {
                this.ewh = ewh;
                this.zookeeperHelper = zookeeperHelper;
            }
            /// <summary>
            /// 回調(diào)
            /// </summary>
            /// <param name="event">監(jiān)聽事件對(duì)象</param>
            /// <returns></returns>
            public override Task process(WatchedEvent @event)
            {
                var state = @event.getState();
                if (state == Event.KeeperState.ConnectedReadOnly || state == Event.KeeperState.SyncConnected)//連接時(shí)
                {
                    ewh.Set();
                }
                else if ((state == Event.KeeperState.Expired) && !zookeeperHelper.isClose)//回話過(guò)期重新建立連接
                {
                    zookeeperHelper.timer.Enabled = true;
                }


                return Task.FromResult(1);
            }
        }
    }
    /// <summary>
    /// 認(rèn)證類型
    /// </summary>
    public enum AuthScheme
    {
        /// <summary>
        /// 下面只有一個(gè)id,叫anyone,world:anyone代表任何人,zookeeper中對(duì)所有人有權(quán)限的結(jié)點(diǎn)就是屬于world:anyone類型的。創(chuàng)建節(jié)點(diǎn)的默認(rèn)權(quán)限。有唯一的id是anyone授權(quán)的時(shí)候的模式為 world:anyone:rwadc 表示所有人都對(duì)這個(gè)節(jié)點(diǎn)有rwadc的權(quán)限
        /// </summary>
        World = 0,
        /// <summary>
        ///不需要id,只要是通過(guò)authentication的user都有權(quán)限(zookeeper支持通過(guò)kerberos來(lái)進(jìn)行authencation, 也支持username/password形式的authentication)
        /// </summary>
        Auth = 1,
        /// <summary>
        /// 它對(duì)應(yīng)的id為username:BASE64(SHA1(password)),它需要先通過(guò)加密過(guò)的username:password形式的authentication。
        /// </summary>
        Digest = 2,
        /// <summary>
        ///它對(duì)應(yīng)的id為客戶機(jī)的IP地址,設(shè)置的時(shí)候可以設(shè)置一個(gè)ip段,比如ip:192.168.1.0/16。
        /// </summary>
        Ip = 3,
        /// <summary>
        /// 在這種scheme情況下,對(duì)應(yīng)的id擁有超級(jí)權(quán)限,可以做任何事情(cdrwa)
        /// </summary>
        Super = 4
    }
    /// <summary>
    /// Zookeeper事件數(shù)據(jù)
    /// </summary>
    public class ZookeeperEvent
    {
        public ZookeeperEvent(WatchedEvent @event)
        {
            switch (@event.getState())
            {
                case Watcher.Event.KeeperState.AuthFailed: State = EventState.AuthFailed; break;
                case Watcher.Event.KeeperState.ConnectedReadOnly: State = EventState.ConnectedReadOnly; break;
                case Watcher.Event.KeeperState.Disconnected: State = EventState.Disconnected; break;
                case Watcher.Event.KeeperState.Expired: State = EventState.Expired; break;
                case Watcher.Event.KeeperState.SyncConnected: State = EventState.SyncConnected; break;
            }

            switch (@event.get_Type())
            {
                case Watcher.Event.EventType.NodeChildrenChanged: Type = EventType.NodeChildrenChanged; break;
                case Watcher.Event.EventType.NodeCreated: Type = EventType.NodeCreated; break;
                case Watcher.Event.EventType.NodeDataChanged: Type = EventType.NodeDataChanged; break;
                case Watcher.Event.EventType.NodeDeleted: Type = EventType.NodeDeleted; break;
                case Watcher.Event.EventType.None: Type = EventType.None; break;
            }

            Path = @event.getPath();
        }
        /// <summary>
        /// 當(dāng)前連接狀態(tài)
        /// </summary>
        public EventState State { get; private set; }
        /// <summary>
        /// 事件類型
        /// </summary>
        public EventType Type { get; private set; }
        /// <summary>
        /// 事件路徑
        /// </summary>
        public string Path { get; private set; }

        /// <summary>
        /// 連接狀態(tài)
        /// </summary>
        public enum EventState
        {/// <summary>
         /// 超時(shí)
         /// </summary>
            Expired = -112,
            /// <summary>
            /// 連接已斷開
            /// </summary>
            Disconnected = 0,
            /// <summary>
            /// 已建立連接
            /// </summary>
            SyncConnected = 3,
            /// <summary>
            /// 認(rèn)證失敗
            /// </summary>
            AuthFailed = 4,
            /// <summary>
            /// 已建立連接,但是只支持只讀模式
            /// </summary>
            ConnectedReadOnly = 5
        }
        /// <summary>
        /// 時(shí)間類型
        /// </summary>
        public enum EventType
        {
            /// <summary>
            /// 空類型,如:建立連接時(shí)
            /// </summary>
            None = -1,
            /// <summary>
            /// 節(jié)點(diǎn)創(chuàng)建時(shí)
            /// </summary>
            NodeCreated = 1,
            /// <summary>
            /// 節(jié)點(diǎn)刪除時(shí)
            /// </summary>
            NodeDeleted = 2,
            /// <summary>
            /// 節(jié)點(diǎn)數(shù)據(jù)改變時(shí)
            /// </summary>
            NodeDataChanged = 3,
            /// <summary>
            /// 節(jié)點(diǎn)增加子節(jié)點(diǎn)時(shí)
            /// </summary>
            NodeChildrenChanged = 4
        }
    }
    /// <summary>
    /// 監(jiān)控對(duì)象
    /// </summary>
    public class NodeWatcher
    {
        /// <summary>
        /// 節(jié)點(diǎn)創(chuàng)建時(shí)調(diào)用事件
        /// </summary>
        public event WatcherEvent NodeCreated;
        /// <summary>
        /// 節(jié)點(diǎn)刪除時(shí)調(diào)用事件
        /// </summary>
        public event WatcherEvent NodeDeleted;
        /// <summary>
        /// 節(jié)點(diǎn)數(shù)據(jù)改變時(shí)調(diào)用事件
        /// </summary>
        public event WatcherEvent NodeDataChanged;
        /// <summary>
        /// 節(jié)點(diǎn)增加子節(jié)點(diǎn)時(shí)調(diào)用事件
        /// </summary>
        public event WatcherEvent NodeChildrenChanged;
        /// <summary>
        /// 不區(qū)分類型,所有的類型都會(huì)調(diào)用
        /// </summary>
        public event WatcherEvent AllTypeChanged;

        /// <summary>
        /// 觸發(fā),執(zhí)行事件
        /// </summary>
        /// <param name="event"></param>
        public void Process(ZookeeperEvent @event)
        {
            try
            {
                switch (@event.Type)
                {
                    case ZookeeperEvent.EventType.NodeChildrenChanged:
                        NodeChildrenChanged?.Invoke(@event);
                        break;
                    case ZookeeperEvent.EventType.NodeCreated:
                        NodeCreated?.Invoke(@event);
                        break;
                    case ZookeeperEvent.EventType.NodeDeleted:
                        NodeDeleted?.Invoke(@event);
                        break;
                    case ZookeeperEvent.EventType.NodeDataChanged:
                        NodeDataChanged?.Invoke(@event);
                        break;
                }

                AllTypeChanged?.Invoke(@event);
            }
            catch { }
        }
    }
    /// <summary>
    /// 監(jiān)控事件委托
    /// </summary>
    /// <param name="event"></param>
    public delegate void WatcherEvent(ZookeeperEvent @event);
    /// <summary>
    /// Zookeeper默認(rèn)日志記錄
    /// </summary>
    public class ZookeeperLogger : ILogConsumer
    {
        /// <summary>
        /// 是否記錄日志到文件
        /// </summary>
        public bool LogToFile { get; set; } = false;
        /// <summary>
        /// 是否記錄堆棧信息
        /// </summary>
        public bool LogToTrace { get; set; } = true;
        /// <summary>
        /// 日志級(jí)別
        /// </summary>
        public TraceLevel LogLevel { get; set; } = TraceLevel.Warning;

        /// <summary>
        /// 日志記錄
        /// </summary>
        /// <param name="severity"></param>
        /// <param name="className"></param>
        /// <param name="message"></param>
        /// <param name="exception"></param>
        public virtual void Log(TraceLevel severity, string className, string message, Exception exception)
        {
            Console.WriteLine(string.Format("Level:{0}  className:{1}   message:{2}", severity, className, message));
            Console.WriteLine(exception.StackTrace);
        }
    }
}

  簡(jiǎn)單的使用例子: 

using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;

namespace AspNetCore.ZookeeperConsole
{
    class Program
    {
        static void Main(string[] args)
        {
            //Zookeeper連接字符串,采用host:port格式,多個(gè)地址之間使用逗號(hào)(,)隔開
            string[] address = new string[] { "192.168.209.133:2181", "192.168.209.133:2181", "192.168.209.133:2181" };
            //會(huì)話超時(shí)時(shí)間,單位毫秒
            int sessionTimeOut = 10000;

            ZookeeperHelper zookeeperHelper = new ZookeeperHelper(address, "/");
            zookeeperHelper.SessionTimeout = sessionTimeOut;
            zookeeperHelper.Connect();//發(fā)起連接
            while (!zookeeperHelper.Connected)
            {
                Thread.Sleep(1000); //停一秒,等待連接完成
            }

            //創(chuàng)建znode節(jié)點(diǎn)
            {
                zookeeperHelper.SetData("/mynode", "hello world", true, false);
                Console.WriteLine("完成創(chuàng)建節(jié)點(diǎn)");
            }

            //節(jié)點(diǎn)是否存在
            {
                var exists = zookeeperHelper.Exists("/mynode");
                Console.WriteLine("節(jié)點(diǎn)是否存在:" + exists);
            }

            //添加監(jiān)聽器
            {
                zookeeperHelper.WatchAsync("/mynode", (e) =>
                {
                    Console.WriteLine($"recieve: Path-{e.Path}     State-{e.State}    Type-{e.Type}");
                }).Wait();
            }

            //獲取節(jié)點(diǎn)數(shù)據(jù)
            {                
                var value = zookeeperHelper.GetData("/mynode");
                Console.WriteLine("完成讀取節(jié)點(diǎn):" + value);
            }

            //設(shè)置節(jié)點(diǎn)數(shù)據(jù)
            {
                zookeeperHelper.SetData("/mynode", "hello world again");
                Console.WriteLine("設(shè)置節(jié)點(diǎn)數(shù)據(jù)");
            }

            //重新獲取節(jié)點(diǎn)數(shù)據(jù)
            {
                var value = zookeeperHelper.GetData("/mynode");
                Console.WriteLine("重新獲取節(jié)點(diǎn)數(shù)據(jù):" + value);
            }

            //移除節(jié)點(diǎn)
            {
                zookeeperHelper.Delete("/mynode");
                Console.WriteLine("移除節(jié)點(diǎn)");
            }

            Console.WriteLine("完成");
            Console.ReadKey();

        }
    }
}

  執(zhí)行結(jié)果: 

以上就是C#如何連接使用Zookeeper的詳細(xì)內(nèi)容,更多關(guān)于C# 連接使用Zookeeper的資料請(qǐng)關(guān)注腳本之家其它相關(guān)文章!

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