C#如何連接使用Zookeeper
Zookeeper作為分布式的服務(wù)框架,雖然是java寫的,但是強(qiáng)大的C#也可以連接使用。
C#要連接使用Zookeeper,需要借助第三方插件,而現(xiàn)在主要有兩個(gè)插件可供使用,分別是ZooKeeperNetEx和Zookeeper.Net
Zookeeper.Net好像是是Apache官方提供的,但是5年沒更新了,也就是說(shuō)他依賴于.net framework,因此無(wú)法在.net core項(xiàng)目中使用
ZooKeeperNetEx是從java改過(guò)來(lái)的,因此里面的一些習(xí)慣是java風(fēng)格的,但是好像有人在提供更新維護(hù),支持最新的Zookeeper特性,而且擺脫了對(duì).net framework的依賴,所以個(gè)人推薦使用ZooKeeperNetEx做開發(fā),本文也已介紹ZooKeeperNetEx為主
新建一個(gè)控制臺(tái)項(xiàng)目,在nuget中搜索ZooKeeperNetEx,并安裝最新版
在Program的Main方法:
using org.apache.zookeeper; using org.apache.zookeeper.data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace AspNetCore.ZookeeperConsole { class Program { static void Main(string[] args) { //Zookeeper連接字符串,采用host:port格式,多個(gè)地址之間使用逗號(hào)(,)隔開 string connectionString = "192.168.209.133:2181,192.168.209.133:2181,192.168.209.133:2181"; //會(huì)話超時(shí)時(shí)間,單位毫秒 int sessionTimeOut = 10000; //異步監(jiān)聽 var watcher = new MyWatcher("ConnectWatcher"); //連接 ZooKeeper zooKeeper = new ZooKeeper(connectionString, sessionTimeOut, watcher); Thread.Sleep(1000);//停一秒,等待連接完成 while (zooKeeper.getState() == ZooKeeper.States.CONNECTING) { Console.WriteLine("等待連接完成..."); Thread.Sleep(1000); } var state = zooKeeper.getState(); if (state != ZooKeeper.States.CONNECTED && state != ZooKeeper.States.CONNECTEDREADONLY) { Console.WriteLine("連接失?。? + state); Console.ReadKey(); return; } //創(chuàng)建znode節(jié)點(diǎn) { var data = Encoding.UTF8.GetBytes("hello world"); List<ACL> acl = ZooDefs.Ids.OPEN_ACL_UNSAFE;//創(chuàng)建節(jié)點(diǎn)時(shí)的acl權(quán)限,也可以使用下面的自定義權(quán)限 //List<ACL> acl = new List<ACL>() { // new ACL((int)ZooDefs.Perms.READ, new Id("ip", "127.0.0.1")), // new ACL((int)(ZooDefs.Perms.READ | ZooDefs.Perms.WRITE), new Id("auth", "id:pass")) //}; CreateMode createMode = CreateMode.PERSISTENT; zooKeeper.createAsync("/mynode", data, acl, createMode).Wait(); Console.WriteLine("完成創(chuàng)建節(jié)點(diǎn)"); } //節(jié)點(diǎn)是否存在 { var exists = zooKeeper.existsAsync("/mynode", new MyWatcher("ExistsWatcher")).GetAwaiter().GetResult(); Console.WriteLine("節(jié)點(diǎn)是否存在:" + exists); } //獲取節(jié)點(diǎn)數(shù)據(jù) { var dataResult = zooKeeper.getDataAsync("/mynode", new MyWatcher("GetWatcher")).GetAwaiter().GetResult(); var value = Encoding.UTF8.GetString(dataResult.Data); Console.WriteLine("完成讀取節(jié)點(diǎn):" + value); } //設(shè)置節(jié)點(diǎn)數(shù)據(jù) { var data = Encoding.UTF8.GetBytes("hello world again"); zooKeeper.setDataAsync("/mynode", data); Console.WriteLine("設(shè)置節(jié)點(diǎn)數(shù)據(jù)"); } //重新獲取節(jié)點(diǎn)數(shù)據(jù) { var dataResult = zooKeeper.getDataAsync("/mynode", new MyWatcher("GetWatcher")).GetAwaiter().GetResult(); var value = Encoding.UTF8.GetString(dataResult.Data); Console.WriteLine("重新獲取節(jié)點(diǎn)數(shù)據(jù):" + value); } //移除節(jié)點(diǎn) { zooKeeper.deleteAsync("/mynode").Wait(); Console.WriteLine("移除節(jié)點(diǎn)"); } Console.WriteLine("完成"); Console.ReadKey(); } } class MyWatcher : Watcher { public string Name { get; private set; } public MyWatcher(string name) { this.Name = name; } public override Task process(WatchedEvent @event) { var path = @event.getPath(); var state = @event.getState(); Console.WriteLine($"{Name} recieve: Path-{path} State-{@event.getState()} Type-{@event.get_Type()}"); return Task.FromResult(0); } } }
運(yùn)行后顯示結(jié)果:
這個(gè)簡(jiǎn)單的例子是使用ZooKeeperNetEx操作的簡(jiǎn)單例子,下面具體介紹
ZooKeeperNetEx連接Zookeeper只需要實(shí)例化ZooKeeper對(duì)象即可
//Zookeeper連接字符串,采用host:port格式,多個(gè)地址之間使用逗號(hào)(,)隔開 string connectionString = "192.168.209.133:2181,192.168.209.133:2181,192.168.209.133:2181"; //會(huì)話超時(shí)時(shí)間,單位毫秒 int sessionTimeOut = 10000; //異步監(jiān)聽 var watcher = new MyWatcher("ConnectWatcher"); //連接 ZooKeeper zooKeeper = new ZooKeeper(connectionString, sessionTimeOut, watcher);
實(shí)例化過(guò)程中至少需要三個(gè)參數(shù)
連接字符串(connectstring):host:port形式,多個(gè)地址之間使用英文逗號(hào)隔開
會(huì)話超時(shí)時(shí)間(sessionTimeout):當(dāng)會(huì)話中,Zookeeper超過(guò)此時(shí)間未響應(yīng),則表示會(huì)話超時(shí)
監(jiān)聽器(watcher):這個(gè)連接過(guò)程中可以注冊(cè)一個(gè)監(jiān)聽器,當(dāng)連接過(guò)程中出現(xiàn)狀態(tài)改變時(shí),會(huì)通知到監(jiān)聽器
ZooKeeper對(duì)象實(shí)例化過(guò)程中會(huì)異步的去連接Zookeeper,所以例子中才有一個(gè)while循環(huán)來(lái)判斷狀態(tài)
Thread.Sleep(1000);//停一秒,等待連接完成 while (zooKeeper.getState() == ZooKeeper.States.CONNECTING) { Console.WriteLine("等待連接完成..."); Thread.Sleep(1000); }
而Zookeeper的連接狀態(tài)有6種:
//ZooKeeper.States的枚舉 CONNECTING = 0, //連接中 CONNECTED = 1, //已連接 CONNECTEDREADONLY = 2, //已連接,但是只能只讀訪問(wèn) CLOSED = 3, //已關(guān)閉連接 AUTH_FAILED = 4, //認(rèn)證失敗 NOT_CONNECTED = 5 //未連接
當(dāng)應(yīng)用連接到Zookeeper時(shí),一般都是讀取數(shù)據(jù),所以主需要只讀連接就可以滿足的,不過(guò)具體還是要看需求。
當(dāng)在指定的會(huì)話時(shí)間內(nèi)未成功連接時(shí),則會(huì)導(dǎo)致連接超時(shí),因?yàn)檫@個(gè)過(guò)程是異步的,所以需要一個(gè)監(jiān)聽器來(lái)接收。
監(jiān)聽器其實(shí)是org.apache.zookeeper.Watcher的一個(gè)子類,這個(gè)需要開發(fā)者去繼承實(shí)現(xiàn)它的process方法,比如上面的例子中我們就簡(jiǎn)單的實(shí)現(xiàn)
class MyWatcher : Watcher { public string Name { get; private set; } public MyWatcher(string name) { this.Name = name; } public override Task process(WatchedEvent @event) { var path = @event.getPath(); var state = @event.getState(); Console.WriteLine($"{Name} recieve: Path-{path} State-{@event.getState()} Type-{@event.get_Type()}"); return Task.FromResult(0); } }
這里僅僅只是簡(jiǎn)單的輸出節(jié)點(diǎn)路徑、監(jiān)聽事件響應(yīng)狀態(tài)和監(jiān)聽事件類型
//監(jiān)聽事件響應(yīng)狀態(tài),Watcher.Event.KeeperState的枚舉 Expired = -112, //連接超時(shí) Disconnected = 0, //連接斷開 SyncConnected = 3, //已同步連接 AuthFailed = 4, //認(rèn)證失敗 ConnectedReadOnly = 5 //只讀連接 //監(jiān)聽事件類型,Watcher.Event.EventType的枚舉 None = -1, //非節(jié)點(diǎn)操作事件 NodeCreated = 1, //創(chuàng)建節(jié)點(diǎn)事件 NodeDeleted = 2, //刪除節(jié)點(diǎn)事件 NodeDataChanged = 3, //節(jié)點(diǎn)數(shù)據(jù)改變 NodeChildrenChanged = 4 //子節(jié)點(diǎn)發(fā)生改變
為什么要有監(jiān)聽器?監(jiān)聽器就類似一個(gè)回調(diào),當(dāng)發(fā)生某個(gè)事件時(shí),我們的應(yīng)用可能需要進(jìn)行相應(yīng)的處理,如當(dāng)連接斷開時(shí),由于監(jiān)聽器的存在,我們可以讓我們的應(yīng)用程序重新與Zookeeper建立連接。
ZooKeeperNetEx創(chuàng)建znode節(jié)點(diǎn)使用的是createAsync異步方法,傳入4個(gè)參數(shù),分別是
節(jié)點(diǎn)路徑(path)::創(chuàng)建的節(jié)點(diǎn)路徑
節(jié)點(diǎn)數(shù)據(jù)(data):節(jié)點(diǎn)數(shù)據(jù),它是一個(gè)字節(jié)數(shù)組,可以通過(guò)編碼將字符串轉(zhuǎn)化為字符數(shù)組
ACL權(quán)限(acl):ACL權(quán)限,可以使用已定義好的,也可以使用自定義,如:
//已經(jīng)定義好的,ZooDefs.Ids的枚舉 OPEN_ACL_UNSAFE:完全開放 CREATOR_ALL_ACL:創(chuàng)建該znode的連接擁有所有權(quán)限 READ_ACL_UNSAFE:所有的客戶端都可讀
自定義方式如:
List<ACL> acl = new List<ACL>() { new ACL((int)ZooDefs.Perms.READ, new Id("ip", "127.0.0.1")), new ACL((int)(ZooDefs.Perms.READ | ZooDefs.Perms.WRITE), new Id("auth", "id:pass")) };
節(jié)點(diǎn)類型(createMode):節(jié)點(diǎn)類型有4種,分別是CreateMode類的4個(gè)靜態(tài)字段
PERSISTENT:持久化節(jié)點(diǎn) PERSISTENT_SEQUENTIAL:持久化有序節(jié)點(diǎn) EPHEMERAL:臨時(shí)節(jié)點(diǎn)(連接斷開自動(dòng)刪除) EPHEMERAL_SEQUENTIAL:臨時(shí)有序節(jié)點(diǎn)(連接斷開自動(dòng)刪除)
createAsync異步方法會(huì)返回實(shí)際創(chuàng)建的znode路徑,貌似沒什么用(在創(chuàng)建順序節(jié)點(diǎn)時(shí)會(huì)用到,當(dāng)一個(gè)新的znode被創(chuàng)建為一個(gè)順序節(jié)點(diǎn)時(shí),ZooKeeper通過(guò)將10位的序列號(hào)附加到原始名稱來(lái)設(shè)置znode的路徑)
上面這個(gè)是ZooKeeperNetEx創(chuàng)建znode節(jié)點(diǎn)的方法,而對(duì)znode的其他操作的參數(shù)就很簡(jiǎn)單了,這里就不在重述,需要具體操作才能理解,一個(gè)簡(jiǎn)單的介紹如下:
//刪除znode節(jié)點(diǎn) public Task deleteAsync(string path, int version = -1); //指定的znode節(jié)點(diǎn)是否存在 public Task<Stat> existsAsync(string path, Watcher watcher); public Task<Stat> existsAsync(string path, bool watch = false); //獲取znode節(jié)點(diǎn)數(shù)據(jù) public Task<DataResult> getDataAsync(string path, bool watch = false); public Task<DataResult> getDataAsync(string path, Watcher watcher); //設(shè)置指定znode節(jié)點(diǎn)的數(shù)據(jù) public Task<Stat> setDataAsync(string path, byte[] data, int version = -1); //獲取指定znode節(jié)點(diǎn)的子節(jié)點(diǎn),注意,監(jiān)聽器是注冊(cè)給當(dāng)前節(jié)點(diǎn)的,而非子節(jié)點(diǎn) public Task<ChildrenResult> getChildrenAsync(string path, Watcher watcher); public Task<ChildrenResult> getChildrenAsync(string path, bool watch = false);
可以比較一下上一節(jié)介紹的zkCli對(duì)znode節(jié)點(diǎn)的操作就很容易理解了。
另外,需要注意的是,existsAsync方法、getDataAsync方法和getChildrenAsync方法可以在指定的znode注冊(cè)一個(gè)監(jiān)聽器,setDataAsync方法卻沒有這個(gè)注冊(cè)功能,這個(gè)是因?yàn)閆ookeeper注冊(cè)的監(jiān)聽器只會(huì)響應(yīng)一次,當(dāng)需要再次響應(yīng)時(shí),需要重新注冊(cè),這時(shí)就可以調(diào)用existsAsync方法或者getDataAsync方法或者getChildrenAsync方法進(jìn)行重新注冊(cè)了!
上一節(jié)說(shuō)到ACL權(quán)限不僅可以在創(chuàng)建是給予,在創(chuàng)建后也可以修改,ZookeeperNetEx操作znode的ACL權(quán)限使用的方法如下:
//獲取ACL權(quán)限 public Task<ACLResult> getACLAsync(string path); //設(shè)置ACL權(quán)限 public Task<Stat> setACLAsync(string path, List<ACL> acl, int aclVersion = -1);
說(shuō)到ACL,自然就會(huì)認(rèn)證存在,ZookeeperNetEx添加認(rèn)證使用的是addAuthInfo方法
public void addAuthInfo(string scheme, byte[] auth);
其中scheme就是我們上一節(jié)介紹的那幾種:
world:默認(rèn)模式,所有客戶端都擁有指定的權(quán)限。world下只有一個(gè)id選項(xiàng),就是anyone,通常組合寫法為world:anyone:[permissons]; auth:只有經(jīng)過(guò)認(rèn)證的用戶才擁有指定的權(quán)限。通常組合寫法為auth:user:password:[permissons],使用這種模式時(shí),你需要先進(jìn)行登錄,之后采用auth模式設(shè)置權(quán)限時(shí),user和password都將使用登錄的用戶名和密碼;比如: digest:只有經(jīng)過(guò)認(rèn)證的用戶才擁有指定的權(quán)限。通常組合寫法為digest:user:BASE64(SHA1(password)):[permissons],這種形式下的密碼必須通過(guò)SHA1和BASE64進(jìn)行雙重加密; ip:限制只有特定IP的客戶端才擁有指定的權(quán)限。通常組成寫法為ip:182.168.0.168:[permissions]; super:代表超級(jí)管理員,擁有所有的權(quán)限,需要修改Zookeeper啟動(dòng)腳本進(jìn)行配置。
auth是認(rèn)證數(shù)據(jù),如果沒有則可以是空的字節(jié)數(shù)組,如:
//world模式認(rèn)證 zk.addAuthInfo("world",new byte[0]); //auth模式認(rèn)證 byte[] auth=Encoding.UTF8.GetBytes("id:pass") zk.addAuthInfo("auth",new byte[0]); //digest模式認(rèn)證 byte[] auth=Encoding.UTF8.GetBytes("加密后的字符串") zk.addAuthInfo("digest",new byte[0]);
ZookeeperNetEx關(guān)閉會(huì)話使用的是closeAsync方法,調(diào)用這個(gè)方法之后,當(dāng)前連接對(duì)象ZooKeeper就不能再訪問(wèn)了
public Task closeAsync();
其他常用方法就不介紹了,一般時(shí)候基本上也用不上。
簡(jiǎn)單封裝
真實(shí)項(xiàng)目中,我們連接Zookeeper多數(shù)只是為了創(chuàng)建znode節(jié)點(diǎn),讀取數(shù)據(jù)等等操作,一般不會(huì)去設(shè)置ACL等權(quán)限,甚至連認(rèn)證都可能不會(huì)用到,為了更好使用ZookeeperNetEx,我做了一層簡(jiǎn)單的封裝,用以滿足常見的CRUD操作,同時(shí)也讓它更符合我們.net開發(fā)的一些習(xí)慣。
using org.apache.zookeeper; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Collections.Concurrent; using System.Threading; using System.Text; using org.apache.zookeeper.data; using org.apache.utils; using System.Diagnostics; namespace AspNetCore.ZookeeperConsole { /// <summary> /// Zookeeper輔助類 /// </summary> public class ZookeeperHelper : Watcher, IDisposable { /// <summary> /// Zookeeper路徑分隔符 /// </summary> string sep = "/"; /// <summary> /// Zookeeper訪問(wèn)對(duì)象 /// </summary> ZooKeeper zookeeper; /// <summary> /// Zookeeper集群地址 /// </summary> string[] address; /// <summary> /// 路徑監(jiān)控節(jié)點(diǎn)列表 /// </summary> ConcurrentDictionary<string, NodeWatcher> nodeWatchers = new ConcurrentDictionary<string, NodeWatcher>(); /// <summary> /// 節(jié)點(diǎn)的默認(rèn)權(quán)限 /// </summary> List<ACL> defaultACL = ZooDefs.Ids.OPEN_ACL_UNSAFE; /// <summary> /// 默認(rèn)的監(jiān)聽器 /// </summary> DefaultWatcher defaultWatcher; /// <summary> /// 監(jiān)控定時(shí)器 /// </summary> System.Timers.Timer timer; /// <summary> /// 同步鎖 /// </summary> AutoResetEvent are = new AutoResetEvent(false); /// <summary> /// 是否正常關(guān)閉 /// </summary> bool isClose = false; /// <summary> /// 回話超時(shí)時(shí)間 /// </summary> public int SessionTimeout { get; set; } = 10000; /// <summary> /// 當(dāng)前路徑 /// </summary> public string CurrentPath { get; private set; } /// <summary> /// 是否已連接Zookeeper /// </summary> public bool Connected { get { return zookeeper != null && (zookeeper.getState() == ZooKeeper.States.CONNECTED || zookeeper.getState() == ZooKeeper.States.CONNECTEDREADONLY); } } /// <summary> /// Zookeeper是否有寫的權(quán)限 /// </summary> public bool CanWrite { get { return zookeeper != null && zookeeper.getState() == ZooKeeper.States.CONNECTED; } } /// <summary> /// 數(shù)據(jù)編碼 /// </summary> public Encoding Encoding { get; set; } = Encoding.Default; /// <summary> /// 釋放時(shí)發(fā)生 /// </summary> public event Action OnDisposing; /// <summary> /// 在重新連接時(shí)發(fā)生 /// </summary> public event Action OnConnected; /// <summary> /// 構(gòu)造函數(shù) /// </summary> /// <param name="address">集群地址(host:prot)</param> public ZookeeperHelper(params string[] address) : this(address, "") { } /// <summary> /// 構(gòu)造函數(shù) /// </summary> /// <param name="address">集群地址(host:prot)</param> /// <param name="root">初始化根路經(jīng)</param> public ZookeeperHelper(string[] address, string root) { this.address = address.ToArray(); CurrentPath = string.IsNullOrWhiteSpace(root) ? sep : root; SetLogger(new ZookeeperLogger()); timer = new System.Timers.Timer(); timer.Interval = 5000; timer.Elapsed += Timer_Elapsed; } /// <summary> /// Zookeeper的日志設(shè)置 /// </summary> /// <param name="log"></param> public static void SetLogger(ZookeeperLogger log) { ZooKeeper.LogLevel = log.LogLevel; ZooKeeper.LogToFile = log.LogToFile; ZooKeeper.LogToTrace = log.LogToTrace; ZooKeeper.CustomLogConsumer = log; } #region 私有方法 /// <summary> /// 定時(shí)器 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { timer.Enabled = false; if (Monitor.TryEnter(timer))//每次只能一個(gè)線程進(jìn)去 { if (!isClose) { //Thread.Sleep(SessionTimeout); if (!Connected) { try { zookeeper?.closeAsync(); are.Reset(); zookeeper = new ZooKeeper(string.Join(",", address), SessionTimeout, defaultWatcher); if (are.WaitOne(SessionTimeout) && Connected)//會(huì)話未超時(shí),表示成功連接 { //掛載監(jiān)聽器 foreach (var key in nodeWatchers.Keys) { NodeWatcher watcher; if (nodeWatchers.TryGetValue(key, out watcher)) { WatchAsync(key, watcher, true).Wait(); } } OnConnected?.Invoke(); Monitor.Exit(timer); return; } } catch { } timer.Enabled = true; } } Monitor.Exit(timer); } } /// <summary> /// 檢查連接是否正常 /// </summary> private void CheckConnection() { if (!Connected) { throw new Exception("fail to connect to the server:" + string.Join(",", address)); } } /// <summary> /// 檢查是否具有寫的權(quán)限 /// </summary> private void CheckWriten() { if (!CanWrite) { throw new Exception("this connection is in readonly mode"); } } /// <summary> /// 連接數(shù)據(jù)成Zookeeper的路徑格式 /// </summary> /// <param name="paths">路徑</param> /// <returns>連接后的路徑</returns> private string Combine(params string[] paths) { List<string> list = new List<string>(); foreach (var path in paths) { var ps = path.Split(new string[] { "/", "\\" }, StringSplitOptions.RemoveEmptyEntries); foreach (var p in ps) { if (p == ".")//當(dāng)前路徑 { continue; } else if (p == "..")//回退 { if (list.Count == 0) { throw new ArgumentOutOfRangeException("path is out of range"); } list.RemoveAt(list.Count - 1); } else { list.Add(p); } } } return sep + string.Join(sep, list.ToArray()); } /// <summary> /// 使用指定的分隔符連接路徑 /// </summary> /// <param name="sep">分隔符</param> /// <param name="paths">路徑</param> /// <returns>連接后的路徑</returns> private string MakePathName(string sep, params string[] paths) { List<string> list = new List<string>(); foreach (var path in paths) { var ps = path.Split(new string[] { "/", "\\" }, StringSplitOptions.RemoveEmptyEntries); list.AddRange(ps); } return string.Join(sep, list.ToArray()); } /// <summary> /// 獲取絕對(duì)路徑 /// </summary> /// <param name="path">路徑</param> /// <param name="isAbsolute">路徑是否是絕對(duì)路徑</param> /// <returns>絕對(duì)路徑</returns> private string GetAbsolutePath(string path, bool isAbsolute) { if (!isAbsolute) { path = Combine(CurrentPath, path); } else { path = Combine(path); } return path; } #endregion /// <summary> /// 連接Zookeeper /// </summary> /// <returns>成功連接返回true,否則返回false</returns> public bool Connect() { if (Connected) { return true; } if (zookeeper == null) { lock (this) { defaultWatcher = defaultWatcher ?? new DefaultWatcher(this, are); are.Reset(); zookeeper = new ZooKeeper(string.Join(",", address), SessionTimeout, defaultWatcher); are.WaitOne(SessionTimeout); } } if (!Connected) { return false; } OnConnected?.Invoke(); return true; } /// <summary> /// 關(guān)閉連接 /// </summary> public void Close() { isClose = true; if (Connected) { zookeeper.closeAsync().Wait(); } } /// <summary> /// 監(jiān)控回調(diào) /// </summary> /// <param name="event">回調(diào)事件</param> /// <returns>異步</returns> public async override Task process(WatchedEvent @event) { ZookeeperEvent ze = new ZookeeperEvent(@event); if (!string.IsNullOrEmpty(ze.Path)) { NodeWatcher watcher; if (nodeWatchers.TryGetValue(ze.Path, out watcher)) { if (watcher != null) { try { watcher.Process(ze); } catch { } await WatchAsync(ze.Path, watcher, true);//重新監(jiān)控 } } } } /// <summary> /// 修改當(dāng)前目錄地址 /// </summary> /// <param name="path"></param> public void ChangeDirectory(string path) { this.CurrentPath = Combine(path); } /// <summary> /// 切換到相對(duì)目錄下 /// </summary> /// <param name="path"></param> public void Goto(string path) { this.CurrentPath = Combine(this.CurrentPath, path); } /// <summary> /// 使用認(rèn)證 /// </summary> /// <param name="scheme">認(rèn)證類型</param> /// <param name="auth">認(rèn)證數(shù)據(jù)</param> public void Authorize(AuthScheme scheme, string auth = "") { CheckConnection(); zookeeper.addAuthInfo(scheme.ToString().ToLower(), Encoding.GetBytes(auth)); } #region 監(jiān)聽與取消 /// <summary> /// 對(duì)當(dāng)前路徑添加監(jiān)控 /// </summary> /// <param name="delegate">監(jiān)控</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool> WatchAsync(WatcherEvent @delegate) { return await WatchAsync(CurrentPath, @delegate, true); } /// <summary> /// 對(duì)當(dāng)前路徑添加監(jiān)控 /// </summary> /// <param name="watcher">監(jiān)控</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool> WatchAsync(NodeWatcher watcher) { return await WatchAsync(CurrentPath, watcher, true); } /// <summary> /// 對(duì)指定路徑添加監(jiān)控 /// </summary> /// <param name="path">節(jié)點(diǎn)路徑</param> /// <param name="delegate">監(jiān)控</param> /// <param name="isAbsolutePath">是否絕對(duì)路徑</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool> WatchAsync(string path, WatcherEvent @delegate, bool isAbsolutePath = false) { var array = await WatchManyAsync(new string[] { path }, @delegate, isAbsolutePath); return array.FirstOrDefault(); } /// <summary> /// 對(duì)指定路徑添加監(jiān)控 /// </summary> /// <param name="path">節(jié)點(diǎn)路徑</param> /// <param name="watcher">監(jiān)控</param> /// <param name="isAbsolutePath">是否絕對(duì)路徑</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool> WatchAsync(string path, NodeWatcher watcher, bool isAbsolutePath = false) { var array = await WatchManyAsync(new string[] { path }, watcher, isAbsolutePath); return array.FirstOrDefault(); } /// <summary> /// 監(jiān)控多個(gè)路徑,但是不包括子路徑 /// </summary> /// <param name="paths">節(jié)點(diǎn)路徑</param> /// <param name="delegate">監(jiān)控</param> /// <param name="isAbsolutePath">是否絕對(duì)路徑</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool[]> WatchManyAsync(string[] paths, WatcherEvent @delegate, bool isAbsolutePath = false) { var watcher = new NodeWatcher(); watcher.AllTypeChanged += @delegate; return await WatchManyAsync(paths, watcher, isAbsolutePath); } /// <summary> /// 監(jiān)控多個(gè)路徑,但是不包括子路徑 /// </summary> /// <param name="paths">節(jié)點(diǎn)路徑</param> /// <param name="watcher">監(jiān)控</param> /// <param name="isAbsolutePath">是否絕對(duì)路徑</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool[]> WatchManyAsync(string[] paths, NodeWatcher watcher, bool isAbsolutePath = false) { CheckConnection(); List<bool> list = new List<bool>(); foreach (var path in paths) { try { var p = GetAbsolutePath(path, isAbsolutePath); if (await zookeeper.existsAsync(p, this) != null) { nodeWatchers[p] = watcher; list.Add(true); } else { nodeWatchers.TryRemove(p, out _); list.Add(false); } } catch { list.Add(false); } } return list.ToArray(); } /// <summary> /// 監(jiān)控當(dāng)前路徑,包括子路徑 /// </summary> /// <param name="delegate">監(jiān)控</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool> WatchAllAsync(WatcherEvent @delegate) { return await WatchAllAsync(CurrentPath, @delegate, true); } /// <summary> /// 監(jiān)控當(dāng)前路徑,包括子路徑 /// </summary> /// <param name="watcher">監(jiān)控</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool> WatchAllAsync(NodeWatcher watcher) { return await WatchAllAsync(CurrentPath, watcher, true); } /// <summary> /// 監(jiān)控指定路徑,包括子路徑 /// </summary> /// <param name="path">節(jié)點(diǎn)路徑</param> /// <param name="delegate">監(jiān)控</param> /// <param name="isAbsolutePath">是否絕對(duì)路徑</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool> WatchAllAsync(string path, WatcherEvent @delegate, bool isAbsolutePath = false) { var array = await WatchAllAsync(new string[] { path }, @delegate, isAbsolutePath); return array.FirstOrDefault(); } /// <summary> /// 監(jiān)控指定路徑,包括子路徑 /// </summary> /// <param name="path">節(jié)點(diǎn)路徑</param> /// <param name="watcher">監(jiān)控</param> /// <param name="isAbsolutePath">是否絕對(duì)路徑</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool> WatchAllAsync(string path, NodeWatcher watcher, bool isAbsolutePath = false) { var array = await WatchAllAsync(new string[] { path }, watcher, isAbsolutePath); return array.FirstOrDefault(); } /// <summary> /// 監(jiān)控所有路徑,包括子路徑 /// </summary> /// <param name="paths">節(jié)點(diǎn)路徑</param> /// <param name="delegate">監(jiān)控</param> /// <param name="isAbsolutePath">是否絕對(duì)路徑</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool[]> WatchAllAsync(string[] paths, WatcherEvent @delegate, bool isAbsolutePath = false) { var watcher = new NodeWatcher(); watcher.AllTypeChanged += @delegate; return await WatchAllAsync(paths, watcher, isAbsolutePath); } /// <summary> /// 監(jiān)控所有路徑,包括子路徑 /// </summary> /// <param name="paths">節(jié)點(diǎn)路徑</param> /// <param name="watcher">監(jiān)控</param> /// <param name="isAbsolutePath">是否絕對(duì)路徑</param> /// <returns>異步,true表示成功,false表示失敗</returns> public async Task<bool[]> WatchAllAsync(string[] paths, NodeWatcher watcher, bool isAbsolutePath = false) { CheckConnection(); List<bool> list = new List<bool>(); foreach (var path in paths) { try { var p = GetAbsolutePath(path, isAbsolutePath); if (await zookeeper.existsAsync(p, this) != null) { nodeWatchers[p] = watcher; list.Add(true); var result = await zookeeper.getChildrenAsync(p); await WatchAllAsync(result.Children.Select(c => Combine(p, c)).ToArray(), watcher, true); } else { nodeWatchers.TryRemove(p, out _); list.Add(false); } } catch { list.Add(false); } } return list.ToArray(); } /// <summary> /// 取消多個(gè)指定路徑上的監(jiān)控 /// </summary> /// <param name="path">節(jié)點(diǎn)路徑</param> /// <param name="isAbsolutePath">是否絕對(duì)路徑</param> /// <returns>異步</returns> public async Task CancelAsync(string path, bool isAbsolutePath = true) { await CancelAsync(new string[] { path }, isAbsolutePath); } /// <summary> /// 取消多個(gè)指定路徑上的監(jiān)控 /// </summary> /// <param name="path">節(jié)點(diǎn)路徑</param> /// <param name="isAbsolutePath">是否絕對(duì)路徑</param> /// <returns>異步</returns> public async Task CancelAsync(string[] paths, bool isAbsolutePath = true) { foreach (var path in paths) { var p = GetAbsolutePath(path, isAbsolutePath); nodeWatchers.TryRemove(p, out _); await Task.CompletedTask; } } /// <summary> /// 獲取指定路徑上的監(jiān)控 /// </summary> /// <param name="path">節(jié)點(diǎn)路徑</param> /// <param name="isAbsolutePath">是否絕對(duì)路徑</param> /// <returns>存在則返回監(jiān)控對(duì)象,否則返回null</returns> public NodeWatcher GetWatcher(string path, bool isAbsolutePath = true) { path = GetAbsolutePath(path, isAbsolutePath); NodeWatcher watcher; if (nodeWatchers.TryGetValue(path, out watcher)) { return watcher; } return null; } #endregion #region 基本數(shù)據(jù)操作 /// <summary> /// 當(dāng)前節(jié)點(diǎn)是否存在 /// </summary> /// <returns>存在返回true,否則返回false</returns> public bool Exists() { return ExistsAsync().GetAwaiter().GetResult(); } /// <summary> /// 指定節(jié)點(diǎn)是否存在(相對(duì)當(dāng)前節(jié)點(diǎn)) /// </summary> /// <param name="path">節(jié)點(diǎn)路徑</param> /// <returns>存在返回true,否則返回false</returns> public bool Exists(string path) { return ExistsAsync(path).GetAwaiter().GetResult(); } /// <summary> /// 指定節(jié)點(diǎn)是否存在 /// </summary> /// <param name="absolutePath">絕對(duì)路徑</param> /// <returns>存在返回true,否則返回false</returns> public bool ExistsByAbsolutePath(string absolutePath) { return ExistsByAbsolutePathAsync(absolutePath).GetAwaiter().GetResult(); } /// <summary> /// 當(dāng)前節(jié)點(diǎn)是否存在 /// </summary> /// <returns>異步,存在返回true,否則返回false</returns> public async Task<bool> ExistsAsync() { return await ExistsByAbsolutePathAsync(CurrentPath); } /// <summary> /// 指定節(jié)點(diǎn)是否存在(相對(duì)當(dāng)前節(jié)點(diǎn)) /// </summary> /// <param name="path">節(jié)點(diǎn)路徑</param> /// <returns>異步,存在返回true,否則返回false</returns> public async Task<bool> ExistsAsync(string path) { path = Combine(CurrentPath, path); return await ExistsByAbsolutePathAsync(path); } /// <summary> /// 指定節(jié)點(diǎn)是否存在 /// </summary> /// <param name="absolutePath">絕對(duì)路徑</param> /// <returns>異步,存在返回true,否則返回false</returns> public async Task<bool> ExistsByAbsolutePathAsync(string absolutePath) { absolutePath = Combine(absolutePath); return await zookeeper.existsAsync(absolutePath, false) != null; } /// <summary> /// 添加或者修改當(dāng)前路徑上的數(shù)據(jù) /// </summary> /// <param name="value">數(shù)據(jù)</param> /// <param name="persistent">是否持久節(jié)點(diǎn)</param> /// <param name="sequential">是否順序節(jié)點(diǎn)</param> /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns> public string SetData(string value, bool persistent = false, bool sequential = false) { return SetDataAsync(value, persistent, sequential).GetAwaiter().GetResult(); } /// <summary> /// 添加或者修改指定相對(duì)路徑上的數(shù)據(jù) /// </summary> /// <param name="path">相對(duì)路徑</param> /// <param name="value">數(shù)據(jù)</param> /// <param name="persistent">是否持久節(jié)點(diǎn)</param> /// <param name="sequential">是否順序節(jié)點(diǎn)</param> /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns> public string SetData(string path, string value, bool persistent = false, bool sequential = false) { return SetDataAsync(path, value, persistent, sequential).GetAwaiter().GetResult(); } /// <summary> /// 添加或者修改指定絕對(duì)路徑上的數(shù)據(jù) /// </summary> /// <param name="absolutePath">絕對(duì)路徑</param> /// <param name="value">數(shù)據(jù)</param> /// <param name="persistent">是否持久節(jié)點(diǎn)</param> /// <param name="sequential">是否順序節(jié)點(diǎn)</param> /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns> public string SetDataByAbsolutePath(string absolutePath, string value, bool persistent = false, bool sequential = false) { return SetDataByAbsolutePathAsync(absolutePath, value, persistent, sequential).GetAwaiter().GetResult(); } /// <summary> /// 添加或者修改當(dāng)前路徑上的數(shù)據(jù) /// </summary> /// <param name="value">數(shù)據(jù)</param> /// <param name="persistent">是否持久節(jié)點(diǎn)</param> /// <param name="sequential">是否順序節(jié)點(diǎn)</param> /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns> public async Task<string> SetDataAsync(string value, bool persistent = false, bool sequential = false) { return await SetDataByAbsolutePathAsync(CurrentPath, value, persistent, sequential); } /// <summary> /// 添加或者修改指定相對(duì)路徑上的數(shù)據(jù) /// </summary> /// <param name="path">相對(duì)路徑</param> /// <param name="value">數(shù)據(jù)</param> /// <param name="persistent">是否持久節(jié)點(diǎn)</param> /// <param name="sequential">是否順序節(jié)點(diǎn)</param> /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns> public async Task<string> SetDataAsync(string path, string value, bool persistent = false, bool sequential = false) { path = Combine(CurrentPath, path); return await SetDataByAbsolutePathAsync(path, value, persistent, sequential); } /// <summary> /// 添加或者修改指定絕對(duì)路徑上的數(shù)據(jù) /// </summary> /// <param name="absolutePath">絕對(duì)路徑</param> /// <param name="value">數(shù)據(jù)</param> /// <param name="persistent">是否持久節(jié)點(diǎn)</param> /// <param name="sequential">是否順序節(jié)點(diǎn)</param> /// <returns>znode節(jié)點(diǎn)名,不包含父節(jié)點(diǎn)路徑</returns> public async Task<string> SetDataByAbsolutePathAsync(string absolutePath, string value, bool persistent = false, bool sequential = false) { CheckConnection(); CheckWriten(); absolutePath = Combine(absolutePath); if (await zookeeper.existsAsync(absolutePath, false) == null) { absolutePath = await zookeeper.createAsync(absolutePath, Encoding.GetBytes(value), defaultACL, persistent ? sequential ? CreateMode.PERSISTENT_SEQUENTIAL : CreateMode.PERSISTENT : sequential ? CreateMode.EPHEMERAL_SEQUENTIAL : CreateMode.EPHEMERAL); } else { await zookeeper.setDataAsync(absolutePath, Encoding.GetBytes(value)); } return absolutePath.Split(new string[] { sep }, StringSplitOptions.RemoveEmptyEntries).LastOrDefault(); } /// <summary> /// 獲取指定相對(duì)路徑上的數(shù)據(jù) /// </summary> /// <param name="path">相對(duì)路徑</param> /// <returns>相對(duì)路徑上的數(shù)據(jù)</returns> public string GetData(string path) { return GetDataAsync(path).GetAwaiter().GetResult(); } /// <summary> /// 獲取指定絕對(duì)路徑上的數(shù)據(jù) /// </summary> /// <param name="absolutePath">絕對(duì)路徑</param> /// <returns>相對(duì)路徑上的數(shù)據(jù)</returns> public string GetDataByAbsolutePath(string absolutePath) { return GetDataByAbsolutePathAsync(absolutePath).GetAwaiter().GetResult(); } /// <summary> /// 獲取指定相對(duì)路徑上的數(shù)據(jù) /// </summary> /// <param name="path">相對(duì)路徑</param> /// <returns>相對(duì)路徑上的數(shù)據(jù)</returns> public async Task<string> GetDataAsync(string path) { path = Combine(CurrentPath, path); return await GetDataByAbsolutePathAsync(path); } /// <summary> /// 獲取指定絕對(duì)路徑上的數(shù)據(jù) /// </summary> /// <param name="absolutePath">絕對(duì)路徑</param> /// <returns>絕對(duì)路徑上的數(shù)據(jù)</returns> public async Task<string> GetDataByAbsolutePathAsync(string absolutePath) { CheckConnection(); absolutePath = Combine(absolutePath); if (await zookeeper.existsAsync(absolutePath, false) == null) { return ""; } var data = await zookeeper.getDataAsync(absolutePath, false); return Encoding.GetString(data.Data); } /// <summary> /// 獲取指定節(jié)點(diǎn)及其字節(jié)點(diǎn)的所有值,使用路徑做鍵返回字典型 /// </summary> /// <param name="sep"></param> /// <returns></returns> public async Task<IDictionary<string, string>> GetDictionaryAsync(string sep = ":") { CheckConnection(); Dictionary<string, string> dict = new Dictionary<string, string>(); async Task action(string path) { try { var result = await zookeeper.getChildrenAsync(path, false); string name = MakePathName(sep, path); dict[name] = await GetDataByAbsolutePathAsync(path); foreach (var child in result.Children) { var p = Combine(path, child); await action(p); } } catch (Exception ex) { } } await action(CurrentPath); return dict; } /// <summary> /// 獲取子節(jié)點(diǎn) /// </summary> /// <param name="path">相對(duì)路徑</param> /// <param name="order">是否按時(shí)間排序</param> /// <returns>子節(jié)點(diǎn)數(shù)組(節(jié)點(diǎn)路徑不含父節(jié)點(diǎn)路徑)</returns> public async Task<string[]> GetChildrenAsync(string path, bool order = false) { path = Combine(CurrentPath, path); return await GetChildrenByAbsolutePathAsync(path, order); } /// <summary> /// 獲取指定路徑絕對(duì)路徑下的子節(jié)點(diǎn) /// </summary> /// <param name="absolutePath">絕對(duì)路徑</param> /// <param name="order">是否按時(shí)間排序</param> /// <returns>子節(jié)點(diǎn)數(shù)組(節(jié)點(diǎn)路徑不含父節(jié)點(diǎn)路徑)</returns> public async Task<string[]> GetChildrenByAbsolutePathAsync(string absolutePath, bool order = false) { var result = await zookeeper.getChildrenAsync(absolutePath, false); if (!order) { return result.Children.ToArray(); } List<(string, long)> list = new List<(string, long)>(); foreach (var child in result.Children) { var p = Combine(absolutePath, child); var stat = await zookeeper.existsAsync(p, false); if (stat != null) { list.Add((child, stat.getCtime())); } } return list.OrderBy(l => l.Item2).Select(l => l.Item1).ToArray(); } /// <summary> /// 移除當(dāng)前路徑節(jié)點(diǎn) /// </summary> public void Delete() { DeleteAsync().Wait(); } /// <summary> /// 移除相對(duì)當(dāng)前的指定路徑節(jié)點(diǎn)及子節(jié)點(diǎn) /// </summary> /// <param name="path">相對(duì)路徑</param> public void Delete(string path) { DeleteAsync(path).Wait(); } /// <summary> /// 移除指定絕對(duì)路徑節(jié)點(diǎn)及子節(jié)點(diǎn) /// </summary> /// <param name="absolutePath">絕對(duì)路徑</param> public void DeleteByAbsolutePath(string absolutePath) { DeleteByAbsolutePathAsync(absolutePath).Wait(); } /// <summary> /// 移除當(dāng)前路徑節(jié)點(diǎn) /// </summary> public async Task DeleteAsync() { await DeleteByAbsolutePathAsync(CurrentPath); } /// <summary> /// 移除相對(duì)當(dāng)前的指定路徑節(jié)點(diǎn)及子節(jié)點(diǎn) /// </summary> /// <param name="path">相對(duì)路徑</param> public async Task DeleteAsync(string path) { path = Combine(CurrentPath, path); await DeleteByAbsolutePathAsync(path); } /// <summary> /// 移除指定絕對(duì)路徑節(jié)點(diǎn)及子節(jié)點(diǎn) /// </summary> /// <param name="absolutePath">絕對(duì)路徑</param> public async Task DeleteByAbsolutePathAsync(string absolutePath) { if (await ExistsByAbsolutePathAsync(absolutePath)) { var children = await GetChildrenByAbsolutePathAsync(absolutePath); foreach (var child in children) { var path = Combine(absolutePath, child); await DeleteByAbsolutePathAsync(path); } absolutePath = Combine(absolutePath); await zookeeper.deleteAsync(absolutePath); } } #endregion /// <summary> /// 釋放資源 /// </summary> public void Dispose() { OnDisposing?.Invoke(); Close(); timer?.Dispose(); nodeWatchers?.Clear(); are?.Dispose(); GC.Collect(); } /// <summary> /// 默認(rèn)的監(jiān)聽器,用于初始化使用 /// </summary> public class DefaultWatcher : Watcher { /// <summary> /// waithandle同步 /// </summary> EventWaitHandle ewh; /// <summary> /// 輔助類 /// </summary> ZookeeperHelper zookeeperHelper; public DefaultWatcher(ZookeeperHelper zookeeperHelper, EventWaitHandle ewh) { this.ewh = ewh; this.zookeeperHelper = zookeeperHelper; } /// <summary> /// 回調(diào) /// </summary> /// <param name="event">監(jiān)聽事件對(duì)象</param> /// <returns></returns> public override Task process(WatchedEvent @event) { var state = @event.getState(); if (state == Event.KeeperState.ConnectedReadOnly || state == Event.KeeperState.SyncConnected)//連接時(shí) { ewh.Set(); } else if ((state == Event.KeeperState.Expired) && !zookeeperHelper.isClose)//回話過(guò)期重新建立連接 { zookeeperHelper.timer.Enabled = true; } return Task.FromResult(1); } } } /// <summary> /// 認(rèn)證類型 /// </summary> public enum AuthScheme { /// <summary> /// 下面只有一個(gè)id,叫anyone,world:anyone代表任何人,zookeeper中對(duì)所有人有權(quán)限的結(jié)點(diǎn)就是屬于world:anyone類型的。創(chuàng)建節(jié)點(diǎn)的默認(rèn)權(quán)限。有唯一的id是anyone授權(quán)的時(shí)候的模式為 world:anyone:rwadc 表示所有人都對(duì)這個(gè)節(jié)點(diǎn)有rwadc的權(quán)限 /// </summary> World = 0, /// <summary> ///不需要id,只要是通過(guò)authentication的user都有權(quán)限(zookeeper支持通過(guò)kerberos來(lái)進(jìn)行authencation, 也支持username/password形式的authentication) /// </summary> Auth = 1, /// <summary> /// 它對(duì)應(yīng)的id為username:BASE64(SHA1(password)),它需要先通過(guò)加密過(guò)的username:password形式的authentication。 /// </summary> Digest = 2, /// <summary> ///它對(duì)應(yīng)的id為客戶機(jī)的IP地址,設(shè)置的時(shí)候可以設(shè)置一個(gè)ip段,比如ip:192.168.1.0/16。 /// </summary> Ip = 3, /// <summary> /// 在這種scheme情況下,對(duì)應(yīng)的id擁有超級(jí)權(quán)限,可以做任何事情(cdrwa) /// </summary> Super = 4 } /// <summary> /// Zookeeper事件數(shù)據(jù) /// </summary> public class ZookeeperEvent { public ZookeeperEvent(WatchedEvent @event) { switch (@event.getState()) { case Watcher.Event.KeeperState.AuthFailed: State = EventState.AuthFailed; break; case Watcher.Event.KeeperState.ConnectedReadOnly: State = EventState.ConnectedReadOnly; break; case Watcher.Event.KeeperState.Disconnected: State = EventState.Disconnected; break; case Watcher.Event.KeeperState.Expired: State = EventState.Expired; break; case Watcher.Event.KeeperState.SyncConnected: State = EventState.SyncConnected; break; } switch (@event.get_Type()) { case Watcher.Event.EventType.NodeChildrenChanged: Type = EventType.NodeChildrenChanged; break; case Watcher.Event.EventType.NodeCreated: Type = EventType.NodeCreated; break; case Watcher.Event.EventType.NodeDataChanged: Type = EventType.NodeDataChanged; break; case Watcher.Event.EventType.NodeDeleted: Type = EventType.NodeDeleted; break; case Watcher.Event.EventType.None: Type = EventType.None; break; } Path = @event.getPath(); } /// <summary> /// 當(dāng)前連接狀態(tài) /// </summary> public EventState State { get; private set; } /// <summary> /// 事件類型 /// </summary> public EventType Type { get; private set; } /// <summary> /// 事件路徑 /// </summary> public string Path { get; private set; } /// <summary> /// 連接狀態(tài) /// </summary> public enum EventState {/// <summary> /// 超時(shí) /// </summary> Expired = -112, /// <summary> /// 連接已斷開 /// </summary> Disconnected = 0, /// <summary> /// 已建立連接 /// </summary> SyncConnected = 3, /// <summary> /// 認(rèn)證失敗 /// </summary> AuthFailed = 4, /// <summary> /// 已建立連接,但是只支持只讀模式 /// </summary> ConnectedReadOnly = 5 } /// <summary> /// 時(shí)間類型 /// </summary> public enum EventType { /// <summary> /// 空類型,如:建立連接時(shí) /// </summary> None = -1, /// <summary> /// 節(jié)點(diǎn)創(chuàng)建時(shí) /// </summary> NodeCreated = 1, /// <summary> /// 節(jié)點(diǎn)刪除時(shí) /// </summary> NodeDeleted = 2, /// <summary> /// 節(jié)點(diǎn)數(shù)據(jù)改變時(shí) /// </summary> NodeDataChanged = 3, /// <summary> /// 節(jié)點(diǎn)增加子節(jié)點(diǎn)時(shí) /// </summary> NodeChildrenChanged = 4 } } /// <summary> /// 監(jiān)控對(duì)象 /// </summary> public class NodeWatcher { /// <summary> /// 節(jié)點(diǎn)創(chuàng)建時(shí)調(diào)用事件 /// </summary> public event WatcherEvent NodeCreated; /// <summary> /// 節(jié)點(diǎn)刪除時(shí)調(diào)用事件 /// </summary> public event WatcherEvent NodeDeleted; /// <summary> /// 節(jié)點(diǎn)數(shù)據(jù)改變時(shí)調(diào)用事件 /// </summary> public event WatcherEvent NodeDataChanged; /// <summary> /// 節(jié)點(diǎn)增加子節(jié)點(diǎn)時(shí)調(diào)用事件 /// </summary> public event WatcherEvent NodeChildrenChanged; /// <summary> /// 不區(qū)分類型,所有的類型都會(huì)調(diào)用 /// </summary> public event WatcherEvent AllTypeChanged; /// <summary> /// 觸發(fā),執(zhí)行事件 /// </summary> /// <param name="event"></param> public void Process(ZookeeperEvent @event) { try { switch (@event.Type) { case ZookeeperEvent.EventType.NodeChildrenChanged: NodeChildrenChanged?.Invoke(@event); break; case ZookeeperEvent.EventType.NodeCreated: NodeCreated?.Invoke(@event); break; case ZookeeperEvent.EventType.NodeDeleted: NodeDeleted?.Invoke(@event); break; case ZookeeperEvent.EventType.NodeDataChanged: NodeDataChanged?.Invoke(@event); break; } AllTypeChanged?.Invoke(@event); } catch { } } } /// <summary> /// 監(jiān)控事件委托 /// </summary> /// <param name="event"></param> public delegate void WatcherEvent(ZookeeperEvent @event); /// <summary> /// Zookeeper默認(rèn)日志記錄 /// </summary> public class ZookeeperLogger : ILogConsumer { /// <summary> /// 是否記錄日志到文件 /// </summary> public bool LogToFile { get; set; } = false; /// <summary> /// 是否記錄堆棧信息 /// </summary> public bool LogToTrace { get; set; } = true; /// <summary> /// 日志級(jí)別 /// </summary> public TraceLevel LogLevel { get; set; } = TraceLevel.Warning; /// <summary> /// 日志記錄 /// </summary> /// <param name="severity"></param> /// <param name="className"></param> /// <param name="message"></param> /// <param name="exception"></param> public virtual void Log(TraceLevel severity, string className, string message, Exception exception) { Console.WriteLine(string.Format("Level:{0} className:{1} message:{2}", severity, className, message)); Console.WriteLine(exception.StackTrace); } } }
簡(jiǎn)單的使用例子:
using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace AspNetCore.ZookeeperConsole { class Program { static void Main(string[] args) { //Zookeeper連接字符串,采用host:port格式,多個(gè)地址之間使用逗號(hào)(,)隔開 string[] address = new string[] { "192.168.209.133:2181", "192.168.209.133:2181", "192.168.209.133:2181" }; //會(huì)話超時(shí)時(shí)間,單位毫秒 int sessionTimeOut = 10000; ZookeeperHelper zookeeperHelper = new ZookeeperHelper(address, "/"); zookeeperHelper.SessionTimeout = sessionTimeOut; zookeeperHelper.Connect();//發(fā)起連接 while (!zookeeperHelper.Connected) { Thread.Sleep(1000); //停一秒,等待連接完成 } //創(chuàng)建znode節(jié)點(diǎn) { zookeeperHelper.SetData("/mynode", "hello world", true, false); Console.WriteLine("完成創(chuàng)建節(jié)點(diǎn)"); } //節(jié)點(diǎn)是否存在 { var exists = zookeeperHelper.Exists("/mynode"); Console.WriteLine("節(jié)點(diǎn)是否存在:" + exists); } //添加監(jiān)聽器 { zookeeperHelper.WatchAsync("/mynode", (e) => { Console.WriteLine($"recieve: Path-{e.Path} State-{e.State} Type-{e.Type}"); }).Wait(); } //獲取節(jié)點(diǎn)數(shù)據(jù) { var value = zookeeperHelper.GetData("/mynode"); Console.WriteLine("完成讀取節(jié)點(diǎn):" + value); } //設(shè)置節(jié)點(diǎn)數(shù)據(jù) { zookeeperHelper.SetData("/mynode", "hello world again"); Console.WriteLine("設(shè)置節(jié)點(diǎn)數(shù)據(jù)"); } //重新獲取節(jié)點(diǎn)數(shù)據(jù) { var value = zookeeperHelper.GetData("/mynode"); Console.WriteLine("重新獲取節(jié)點(diǎn)數(shù)據(jù):" + value); } //移除節(jié)點(diǎn) { zookeeperHelper.Delete("/mynode"); Console.WriteLine("移除節(jié)點(diǎn)"); } Console.WriteLine("完成"); Console.ReadKey(); } } }
執(zhí)行結(jié)果:
以上就是C#如何連接使用Zookeeper的詳細(xì)內(nèi)容,更多關(guān)于C# 連接使用Zookeeper的資料請(qǐng)關(guān)注腳本之家其它相關(guān)文章!
相關(guān)文章
C#實(shí)現(xiàn)漢字轉(zhuǎn)拼音(多音字)功能詳解
這篇文章主要為大家詳細(xì)介紹了如何利用C#實(shí)現(xiàn)漢字轉(zhuǎn)拼音(支持多音字)的功能,文中的示例代碼講解詳細(xì),對(duì)我們學(xué)習(xí)C#有一定的幫助,感興趣的小伙伴可以跟隨小編一起了解一下2023-02-02Unity3D實(shí)現(xiàn)攝像機(jī)鏡頭移動(dòng)并限制角度
這篇文章主要為大家詳細(xì)介紹了Unity3D實(shí)現(xiàn)攝像機(jī)鏡頭移動(dòng)并限制角度,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下2020-05-05C#對(duì)XML文件的各種操作實(shí)現(xiàn)方法
C#對(duì)XML文件的各種操作實(shí)現(xiàn)方法,需要的朋友可以參考一下2013-04-04C# Winform 分頁(yè)功能的實(shí)現(xiàn)
本文主要介紹了C# Winform 分頁(yè)功能的實(shí)現(xiàn),文中通過(guò)示例代碼介紹的非常詳細(xì),對(duì)大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價(jià)值,需要的朋友們下面隨著小編來(lái)一起學(xué)習(xí)學(xué)習(xí)吧2022-06-06c#后臺(tái)線程訪問(wèn)前臺(tái)控件并顯示信息示例
這篇文章主要介紹了c#后臺(tái)線程訪問(wèn)前臺(tái)控件并顯示信息示例,需要的朋友可以參考下2014-03-03