C#實現(xiàn)簡單的飛行棋游戲
更新時間:2021年07月21日 11:32:19 作者:vickyθ
這篇文章主要為大家詳細(xì)介紹了C#實現(xiàn)簡單的飛行棋游戲,文中示例代碼介紹的非常詳細(xì),具有一定的參考價值,感興趣的小伙伴們可以參考一下
本文實例為大家分享了C#實現(xiàn)簡單飛行棋游戲的具體代碼,供大家參考,具體內(nèi)容如下
下面展示 完整代碼:
namespace 飛行棋 { class Program { public static int[] Maps = new int[100]; public static int[] PlayerPos = new int[2]; public static string[] PlayerName = new string[2]; public static bool[] Flags = new bool[2];//初值為false static void Main(string[] args) { GameStart(); Mes(); Console.Clear(); GameStart(); Console.WriteLine("{0}的士兵用A表示\n{1}的士兵用A表示", PlayerName[0], PlayerName[1]); InitailMap(); DrawMap(); while (PlayerPos[0] < 99 && PlayerPos[1] < 99) { for (int i = 0; i < 2; i++) { if (!Flags[i]) PlayGame(i); else Flags[i] = false; if (PlayerPos[i] >= 99) Console.WriteLine("玩家{0}勝利",PlayerName[i]); } } Win(); Console.ReadKey(); } /// <summary> /// 游戲開始提示 /// </summary> public static void GameStart() { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("************************"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("*********飛行棋*********"); Console.ForegroundColor = ConsoleColor.Magenta; Console.WriteLine("************************"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("************************"); } /// <summary> /// 玩家信息輸入 /// </summary> public static void Mes() { Console.WriteLine("請輸入玩家A的姓名"); PlayerName[0] = Console.ReadLine(); while (PlayerName[0] == " ") { Console.WriteLine("玩家姓名不能為空,請重新輸入玩家A的姓名"); PlayerName[0] = Console.ReadLine(); } Console.WriteLine("請輸入玩家B的姓名"); PlayerName[1] = Console.ReadLine(); while (PlayerName[1] == " " || PlayerName[0] == PlayerName[1]) { if (PlayerName[1] == " ") Console.WriteLine("玩家姓名不能為空,請重新輸入"); else Console.WriteLine("兩個玩家姓名不能保持一致,請重新輸入玩家B的姓名"); PlayerName[0] = Console.ReadLine(); } } /// <summary> /// 初始化地圖 /// </summary> public static void InitailMap() { int[] luckyturn = { 6, 23, 40, 55, 69, 83 }; int[] landMine = { 5, 13, 17, 33, 38, 50, 55, 80, 94 }; int[] pause = { 9, 27, 60, 93 }; int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; foreach (int i in luckyturn) Maps[i] = 1; foreach (int i in landMine) Maps[i] = 2; foreach (int i in pause) Maps[i] = 3; foreach (int i in timeTunnel) Maps[i] = 4; } /// <summary> /// 實現(xiàn)數(shù)字與特殊字符的轉(zhuǎn)換 /// </summary> public static void DrawMap() { int i; Console.WriteLine("幸運圓盤:①\t炸彈:★\t暫停:▲\t時空隧道:﹌"); #region 第一橫行 for (i = 0; i < 30; i++) Console.Write(Draw(i)); Console.WriteLine(); #endregion #region 第一豎行 for (; i <35; i++) { for(int j = 0; j < 29; j++) Console.Write(" "); Console.WriteLine(Draw(i)); } #endregion #region 第二橫行 for (i = 64; i >= 35; i--) Console.Write(Draw(i)); Console.WriteLine(); #endregion #region 第二豎行 for (i=65; i < 70; i++) { Console.WriteLine(Draw(i)); //Console.WriteLine(); } #endregion #region 第三橫行 for (; i<100; i++) Console.Write(Draw(i)); #endregion Console.WriteLine(); } /// <summary> /// 將數(shù)組轉(zhuǎn)換為特殊字符 /// </summary> /// <param name="i"></param> /// <returns></returns> public static string Draw(int i) { string str=" "; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i) { Console.ForegroundColor = ConsoleColor.DarkRed; str = "<>"; } else if (PlayerPos[0] == i) { Console.ForegroundColor = ConsoleColor.DarkRed; str = "A"; } else if (PlayerPos[1] == i) { Console.ForegroundColor = ConsoleColor.DarkRed; str = "B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.Yellow; str="▅"; break; case 1: Console.ForegroundColor = ConsoleColor.Blue; str = "①"; break;//幸運圓盤 case 2: Console.ForegroundColor = ConsoleColor.Cyan; str = "★"; break;//地雷 case 3: Console.ForegroundColor = ConsoleColor.Gray; str = "▲"; break;//暫停 case 4: Console.ForegroundColor = ConsoleColor.Green; str = "﹌"; break;//時空隧道 } } return str; } /// <summary> /// 游戲進行代碼段 /// </summary> /// <param name="playerNumber"></param> public static void PlayGame(int playerNumber) { Random r = new Random(); Console.WriteLine("{0}按任意鍵開始擲骰子", PlayerName[playerNumber]); Console.ReadKey(true); int n = r.Next(1,7); Console.WriteLine("{0}擲出了{1}", PlayerName[playerNumber], n); PlayerPos[playerNumber] += n; ChangePos(); Console.ReadKey(true); Console.WriteLine("{0}按任意鍵開始行動", PlayerName[playerNumber]); Console.ReadKey(true); Console.WriteLine("{0}行動結(jié)束", PlayerName[playerNumber]); Console.ReadKey(true); if (PlayerPos[playerNumber] == PlayerPos[1- playerNumber]) { Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}后退六格", PlayerName[playerNumber], PlayerName[1- playerNumber], PlayerName[1- playerNumber]); PlayerPos[1] -= 6; Console.ReadKey(true); } else { switch (Maps[PlayerPos[playerNumber]]) { case 0: Console.WriteLine("玩家{0}正常", PlayerName[playerNumber]); Console.ReadKey(true); break; case 1: Console.WriteLine("玩家{0}踩到了幸運圓盤,有以下兩個選擇:1.雙方交換位置,2.對方后退六格",PlayerName[playerNumber]); while (true) { string input = Console.ReadLine(); if (input == "1") { Console.WriteLine("玩家{0}選擇交換位置", PlayerName[playerNumber]); Console.ReadKey(true); int temp; temp = PlayerPos[playerNumber]; PlayerPos[playerNumber] = PlayerPos[1- playerNumber]; PlayerPos[1- playerNumber] = temp; Console.WriteLine("交換成功,按任意鍵繼續(xù)游戲"); Console.ReadKey(true); break; } else if (input == "2") { Console.WriteLine("玩家{0}選擇轟炸對方", PlayerName[playerNumber]); Console.ReadKey(true); PlayerPos[1- playerNumber] -= 6; Console.ReadKey(true); break; } else { Console.WriteLine("只能輸入1或者2"); Console.ReadKey(true); } } break; case 2: Console.WriteLine("玩家{0}踩到了地雷,退六格", PlayerName[playerNumber]); Console.ReadKey(true); PlayerPos[playerNumber] -= 6; break; case 3: Console.WriteLine("玩家{0}踩到了暫停,暫停一回合", PlayerName[playerNumber]); Flags[playerNumber] = true; Console.ReadKey(true); break; case 4: Console.WriteLine("玩家{0}踩到了時空隧道,前進十格", PlayerName[playerNumber]); PlayerPos[playerNumber] += 10; Console.ReadKey(true); break; } } ChangePos(); Console.Clear(); DrawMap(); } /// <summary> /// 當(dāng)玩家坐標(biāo)發(fā)生改變時調(diào)用 /// </summary> public static void ChangePos() { if (PlayerPos[0] < 0) PlayerPos[0] = 0; if (PlayerPos[0] > 99) PlayerPos[0] = 99; if (PlayerPos[1] < 0) PlayerPos[1] = 0; if (PlayerPos[1] > 99) PlayerPos[1] = 99; } public static void Win() { Console.WriteLine("Virectory"); } } }
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
相關(guān)文章
C# 運用params修飾符來實現(xiàn)變長參數(shù)傳遞的方法
一般來說,參數(shù)個數(shù)都是固定的,定義為集群類型的參數(shù)可以實現(xiàn)可變數(shù)目參數(shù)的目的,但是.NET提供了更靈活的機制來實現(xiàn)可變數(shù)目參數(shù),這就是使用params修飾符2013-09-09C#雙向鏈表LinkedList排序?qū)崿F(xiàn)方法
這篇文章主要介紹了C#雙向鏈表LinkedList排序?qū)崿F(xiàn)方法,涉及C#雙向鏈表的定義與排序技巧,具有一定參考借鑒價值,需要的朋友可以參考下2015-08-08Silverlight文件上傳下載實現(xiàn)方法(下載保存)
這篇文章主要介紹了Silverlight文件上傳下載實現(xiàn)方法(下載保存) ,需要的朋友可以參考下2015-11-11淺析JAVA中過濾器、監(jiān)聽器、攔截器的區(qū)別
本文通過代碼分析和文字說明的方式給大家淺析JAVA中過濾器、監(jiān)聽器、攔截器的區(qū)別,感興趣的朋友一起看下吧2015-09-09