用純C語言實(shí)現(xiàn)貪吃蛇游戲
本文實(shí)例為大家分享了C語言實(shí)現(xiàn)貪吃蛇游戲的具體代碼,供大家參考,具體內(nèi)容如下
在讀大學(xué)生一枚,五一期間用四天時(shí)間寫一個(gè)小游戲。
本貪吃蛇游戲代碼共計(jì)531行,開發(fā)環(huán)境是VS,游戲分為兩種模式,標(biāo)準(zhǔn)模式和超大地圖模式,詳細(xì)看以下源代碼,并進(jìn)入游戲體驗(yàn)具體內(nèi)容。
//貪吃蛇
#include<stdio.h>
#include<windows.h>
#include<time.h>
#include<conio.h>
//游戲窗口
#define FrameX 5
#define FrameY 5
#define Frame_width 20
#define Frame_height 20
#define FrameX2 3
#define FrameY2 3
#define Frame_width2 55
#define Frame_height2 47
//全局變量
int i, j, p, q, m;int a[2];
//蛇的結(jié)構(gòu)體
struct Snack{
int x[200];
//蛇的X坐標(biāo);
int y[200];
//蛇的Y坐標(biāo);
int count;
//蛇吃食物的數(shù)量;
int length;
//蛇身體的長度;
int speed;
//蛇移動(dòng)的速度;
};
//食物的結(jié)構(gòu)
struct Food{
int x;
//食物的X坐標(biāo);
int y;
//食物的Y坐標(biāo);
};
//光標(biāo)的位置
void gotoxy(HANDLE hOut, int x, int y){ COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(hOut, pos);}
//游戲菜單
void menu(){
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
void over_game();
void start_game();
void start_game2();
int n;
gotoxy(hOut, 50, 14);
printf(" 超貪吃的蛇");
gotoxy(hOut, 50, 16);
printf("正常游戲模式【1】");
gotoxy(hOut, 50, 17);
printf("超大地圖模式【2】");
gotoxy(hOut, 50, 18);
printf(" 結(jié)束游戲【3】");
scanf_s("%d", &n);
switch(n)
{
case 1:
system("cls");
start_game();
over_game();
break;
case 2:
system("cls");
start_game2();
over_game();
break;
case 3:
system("cls");
over_game();
break;
default:
printf("你的輸入有誤,請(qǐng)重新輸入!");
menu();
break;
}}
//制作游戲窗口2
void make_frame2()
{
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
//定義顯示器句柄變量
gotoxy(hOut, 24, 13);
//定義障礙物
printf("#");
gotoxy(hOut, 14, 23);
printf("#");
gotoxy(hOut, 35, 20);
//定義障礙物
printf("#");
gotoxy(hOut, 40, 35);
printf("#");
gotoxy(hOut, 70, 6);
//定義障礙物
printf("#");
gotoxy(hOut, 80, 16);
printf("#");
gotoxy(hOut, 60, 45);
//定義障礙物
printf("#");
gotoxy(hOut, 28, 8);
printf("#");
for (i = 0; i < 2*Frame_width2+1;i++)
{ gotoxy(hOut, FrameX2 + i, FrameY2);
//上邊框
printf("-"); gotoxy(hOut, FrameX2 + i, Frame_height2+FrameY2);
//下邊框
printf("-"); }
for (i = 0; i < Frame_height2-1; i++)
{ gotoxy(hOut, FrameX2, FrameY2 + i+1);
//左邊框
printf("|");
gotoxy(hOut, FrameX2+2*Frame_width2, FrameY2 + i+1);
//右邊框
printf("|"); }}
//制作游戲窗口
void make_frame()
{
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
//定義顯示器句柄變量
gotoxy(hOut, 24, 13);
//定義障礙物
printf("#");
gotoxy(hOut, 14, 23);
printf("#");
for (i = 0; i < 2 * Frame_width + 1; i++)
{ gotoxy(hOut, FrameX + i, FrameY);
//上邊框
printf("-");
gotoxy(hOut, FrameX + i, Frame_height + FrameY);
//下邊框
printf("-"); }
for (i = 0; i < Frame_height - 1; i++)
{ gotoxy(hOut, FrameX, FrameY + i + 1);
//左邊框
printf("|");
gotoxy(hOut, FrameX + 2 * Frame_width, FrameY + i + 1);
//右邊框
printf("|"); }}
//初始化蛇
void intt_snack(struct Snack* snack)
{
snack->x[0] = FrameX + 5;
//蛇的橫坐標(biāo);
snack->y[0] = FrameY + 6;
//蛇的縱坐標(biāo);
snack->speed = 200;
//蛇的速度
snack->length = 3;
//蛇的長度;
snack->count = 0;
for (i = 1; i < snack->length; i++)
{
snack->x[i] = snack->x[i - 1]+2;
snack->y[i] = snack->y[i - 1];
}
}
//初始化蛇2
void intt_snack2(struct Snack* snack)
{ snack->x[0] = FrameX2 + 5;
//蛇的橫坐標(biāo);
snack->y[0] = FrameY2 + 6;
//蛇的縱坐標(biāo);
snack->speed = 200;
//蛇的速度;
snack->length = 3;
//蛇的長度;
snack->count = 0;
for (i = 1; i < snack->length; i++)
{ snack->x[i] = snack->x[i - 1] + 2;
snack->y[i] = snack->y[i - 1]; }}
//移動(dòng)蛇
void move_snack(HANDLE hOut,struct Snack* snack)
{ gotoxy(hOut, snack->x[0], snack->y[0]); printf(" ");
//清除蛇尾;
for (i = 1; i < snack->length; i++)
{
snack->x[i - 1] = snack->x[i];
snack->y[i - 1] = snack->y[i];
}}
//打印蛇
void print_snack(HANDLE hOut, struct Snack* snack)
{
for (i = 0; i < snack->length; i++)
{
gotoxy(hOut, snack->x[i], snack->y[i]);
if (i == 0)
{
printf("*");
}
else if
(i < snack->length - 1)
{
printf("0");
}
else
{
printf("@");
}
}
}
//打印食物
void print_food(HANDLE hOut, struct Snack*snack,struct Food* food){ srand((unsigned)time(0));
while (1)
{
food->x = rand() % 2*Frame_width+1; food->y = rand() % Frame_height;
if (food->x == 0 || food->y == 0) { continue; }
food->x = food->x+FrameX;
food->y = food->y + FrameY;
for (i = 0; i < snack->length; i++)
{
if (food->x == snack->x[i] && food->y == snack->y[i])
{
break;
}
}
if (i == snack->length)
{
gotoxy(hOut, food->x, food->y);
printf("$");
break;
}
}
}
//打印食物2
void print_food2(HANDLE hOut, struct Snack* snack, struct Food* food)
{ srand((unsigned)time(0));
while (1)
{
food->x = (rand() % (3*Frame_width2 + 1))+FrameX2;
food->y = (rand() % Frame_height2)+FrameY2;
if (food->x == 0 || food->y == 0)
{
continue;
}
for (i = 0; i < snack->length; i++)
{
if (food->x == snack->x[i] && food->y == snack->y[i])
{
break;
}
}
if (i == snack->length)
{
gotoxy(hOut, food->x, food->y); printf("$");
break;
}
}
}
//吃食物
void eat_food(HANDLE hOut, struct Snack *snack, struct Food *food)
{ if (snack->x[snack->length-1] == food->x && snack->y[snack->length-1] == food->y)
{ snack->length++;
for (i = snack->length; i >= 1; i--)
{ snack->x[i] = snack->x[i - 1];
snack->y[i] =snack->y[i - 1]; } snack->x[0] = a[0];
snack->y[0] = a[1]; print_food(hOut,snack,food);
snack->count++; if (snack->count % 5 == 0) snack->speed -= 20; }}
//穿墻
void through_wall(HANDLE hOut, struct Snack* snack, char ch)
{ if (ch == 72 && snack->y[snack->length - 1] == FrameY)
{ snack->y[snack->length - 1] =Frame_height+4;
//如果蛇在上框且向上移動(dòng),穿墻
} if (ch == 80 && snack->y[snack->length - 1] == FrameY + Frame_height)
{ snack->y[snack->length - 1] = FrameY+1;
//如果蛇在下框且向下移動(dòng),穿墻
} if (ch == 75 && snack->x[snack->length - 1] == FrameX-1)
{ snack->x[snack->length - 1] =2*Frame_width + FrameX-1;
//如果蛇在左框且向左移動(dòng),穿墻
} if (ch == 77 && snack->x[snack->length - 1] == 2*Frame_width+FrameX+1)
{ snack->x[snack->length - 1] = FrameX+1;
//如果蛇在右框且向右移動(dòng),穿墻
}}
//穿墻2
void through_wall2(HANDLE hOut, struct Snack* snack, char ch)
{ if (ch == 72 && snack->y[snack->length - 1] == FrameY2)
{ snack->y[snack->length - 1] = Frame_height2 + 4;
//如果蛇在上框且向上移動(dòng),穿墻
} if (ch == 80 && snack->y[snack->length - 1] == FrameY2 + Frame_height2)
{ snack->y[snack->length - 1] = FrameY2 + 1;
//如果蛇在下框且向下移動(dòng),穿墻
} if (ch == 75 && snack->x[snack->length - 1] == FrameX2 - 1)
{ snack->x[snack->length - 1] = 2 * Frame_width2 + FrameX2 - 1;
//如果蛇在左框且向左移動(dòng),穿墻
} if (ch == 77 && snack->x[snack->length - 1] == 2 * Frame_width2 + FrameX2 + 1)
{ snack->x[snack->length - 1] = FrameX2 + 1;
//如果蛇在右框且向右移動(dòng),穿墻
}}
//判斷蛇是否死亡
int snack_die(struct Snack *snack){
for (i = 0; i < snack->length - 1; i++)
{ if (snack->x[snack->length - 1] == snack->x[i] && snack->y[snack->length - 1] == snack->y[i])
return 0;
if (snack->x[snack->length - 1] == 24 && snack->y[snack->length - 1] == 13)
return 0;
if (snack->x[snack->length - 1] == 14 && snack->y[snack->length - 1] == 23)
return 0; }
return 1;}
//判斷蛇是否死亡2
int snack_die2(struct Snack* snack)
{ for (i = 0; i < snack->length - 1; i++)
{ if (snack->x[snack->length - 1] == snack->x[i] && snack->y[snack->length - 1] == snack->y[i])
return 0;
if (snack->x[snack->length - 1] == 24 && snack->y[snack->length - 1] == 13)
return 0;
if (snack->x[snack->length - 1] == 14 && snack->y[snack->length - 1] == 23)
return 0;
if (snack->x[snack->length - 1] == 35 && snack->y[snack->length - 1] == 20)
return 0;
if (snack->x[snack->length - 1] == 40 && snack->y[snack->length - 1] == 35)
return 0;
if (snack->x[snack->length - 1] == 70 && snack->y[snack->length - 1] == 6)
return 0;
if (snack->x[snack->length - 1] == 80 && snack->y[snack->length - 1] == 16)
return 0;
if (snack->x[snack->length - 1] == 60 && snack->y[snack->length - 1] == 45)
return 0;
if (snack->x[snack->length - 1] == 28 && snack->y[snack->length - 1] == 8)
return 0; }
return 1;}
//開始游戲
void start_game(){ unsigned char ch = 77;
//定義用于接收鍵盤輸入的字符變量
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
//定義顯示器句柄變量
struct Snack s, * snack = &s;
struct Food f, * food = &f; make_frame(); intt_snack(snack);
print_food(hOut,snack, food);
while (1)
{ a[0] = snack->x[0];
//記住蛇尾的橫坐標(biāo)
a[1] = snack->y[0];
//記住蛇尾的豎坐標(biāo)
j = 0;
if (_kbhit())
{
/* 判斷是否按下鍵盤,如果按下,ch接收鍵盤輸入 */
ch = _getch();
if (_kbhit())
{
/* 如果長按鍵盤,則加速 */
Sleep(20);
j = 1; } }
switch (ch)
{
case 72:
{
/* 向上移動(dòng) */
move_snack(hOut, snack);
//移動(dòng)蛇
snack->y[snack->length - 1] -= 1;
//蛇頭的豎坐標(biāo)向上移,即減1
break;
}
case 80:
{
/* 向下移動(dòng) */
move_snack(hOut, snack);
//移動(dòng)蛇
snack->y[snack->length - 1] += 1;
//蛇頭的豎坐標(biāo)向下移,即加1
break;
}
case 75: {
/* 向左移動(dòng) */
move_snack(hOut, snack);
//移動(dòng)蛇
snack->x[snack->length - 1] -= 2;
//蛇頭的橫坐標(biāo)向左移,即減2
break;
}
case 77:
{
/* 向右移動(dòng) */
move_snack(hOut, snack);
//移動(dòng)蛇
snack->x[snack->length - 1] += 2;
//蛇頭的橫坐標(biāo)向右移,即加2
break; } }
through_wall(hOut, snack, ch);
eat_food(hOut, snack, food);
//吃食物
print_snack(hOut, snack);
//打印蛇
if (snack_die(snack) == 0)
{
/* 游戲結(jié)束條件:1.蛇碰到自身 2.按Esc鍵 3.速度為50ms */
gotoxy(hOut, 15, 15);
printf("Game Over"); Sleep(1000);
break;
}
if(j == 0)
{
Sleep(snack->speed);
//延遲時(shí)間
}
else
{
Sleep(10);
}
}
}
void start_game2(){ unsigned char ch = 77;
//定義用于接收鍵盤輸入的字符變量
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
//定義顯示器句柄變量
struct Snack s, * snack = &s; struct Food f, * food = &f;
make_frame2();
intt_snack2(snack);
print_food(hOut, snack, food);
while (1) { a[0] = snack->x[0];
//記住蛇尾的橫坐標(biāo)
a[1] = snack->y[0];
//記住蛇尾的豎坐標(biāo)
j = 0; if (_kbhit())
{
/* 判斷是否按下鍵盤,如果按下,ch接收鍵盤輸入 */
ch = _getch();
if (_kbhit()) {
/* 如果長按鍵盤,則加速 */
Sleep(20); j = 1; } }
switch (ch) {
case 72: {
/* 向上移動(dòng) */
move_snack(hOut, snack);
//移動(dòng)蛇
snack->y[snack->length - 1] -= 1;
//蛇頭的豎坐標(biāo)向上移,即減1
break;
} case 80: {
/* 向下移動(dòng) */
move_snack(hOut, snack);
//移動(dòng)蛇
snack->y[snack->length - 1] += 1;
//蛇頭的豎坐標(biāo)向下移,即加1
break; } case 75: {
/* 向左移動(dòng) */
move_snack(hOut, snack);
//移動(dòng)蛇
snack->x[snack->length - 1] -= 2;
//蛇頭的橫坐標(biāo)向左移,即減2
break; } case 77: {
/* 向右移動(dòng) */
move_snack(hOut, snack);
//移動(dòng)蛇
snack->x[snack->length - 1] += 2;
//蛇頭的橫坐標(biāo)向右移,即加2
break; } }
through_wall2(hOut, snack, ch);
eat_food(hOut, snack, food);
//吃食物
print_snack(hOut, snack);
//打印蛇
if (snack_die2(snack) == 0)
{
/* 游戲結(jié)束條件:1.蛇碰到自身 2.按Esc鍵 3.速度為50ms */
gotoxy(hOut, 30, 18);
printf("Game Over");
Sleep(1000);
break; }
if (j == 0) { Sleep(snack->speed);
//延遲時(shí)間
}
else { Sleep(10); } }}
void choose()
{ HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
void start_game();
void start_game2();
void over_game();
int n;
gotoxy(hOut, 10, 20);
printf("Continue [1]");
gotoxy(hOut, 30, 20);
printf("Continue [2]");
gotoxy(hOut, 50, 20);
printf("Exit [3]");
gotoxy(hOut, 70, 20);
printf("選擇:");
scanf_s("%d", &n);
switch (n)
{ case 1: system("cls");
start_game();
over_game();
break;
case 2:
system("cls");
start_game2();
over_game();
break;
case 3:
exit(0);
break;
default:
printf("※※您的輸入有誤,請(qǐng)重新輸入※※");
system("pause >nul"); over_game();
choose(); break; }}
/******結(jié)束菜單*******************************************************************/
void over_game()
{
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
system("cls");
printf("\n\n\n\n\n\n\n\n\t\t\t\t游戲結(jié)束\n\n\n");
choose();
system("pause");
}
void main(){
menu();
start_game();
//開始游戲
start_game2();
//開始游戲
over_game();
//結(jié)束游戲
}
以上就是本文的全部內(nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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