C語言版實現(xiàn)三子棋游戲
如何用C語言來實現(xiàn)三子棋(井字棋),供大家參考,具體內(nèi)容如下
大致思路如下
1.先打印出菜單供用戶進行游戲還是退出游戲
2.編寫打印棋盤的函數(shù)
3.編寫用戶和電腦下棋的函數(shù)
4.最后對玩家或用戶下棋后進行判斷輸贏
貼張勝利的圖片

實現(xiàn)打印菜單的函數(shù)
void menu()
{
printf("******************************************\n");
printf("************* 1. play *************\n");
printf("************* 2.exit *************\n");
printf("******************************************\n");
}
主函數(shù)的實現(xiàn)
int main()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
printf("請選擇>");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出\n");
break;
case 1:
game();
break;
default:
printf("輸入錯誤,");
break;
}
} while (input);
return 0;
}
根據(jù)用戶的選擇是玩游戲還是退出,玩完一局后也可以在玩一局
game函數(shù)的實現(xiàn)
void game()
{
char board[ROW][COL];
//初始化棋盤
InitBoard(board, ROW, COL);
//打印棋盤
PrinBoard(board, ROW, COL);
char flag = 0;
//下棋
while (1)
{
PlayMove(board, ROW, COL);
PrinBoard(board, ROW, COL);
//判斷當前狀態(tài)
flag = IsWin(board, ROW, COL);
if (flag != 'c')
break;
//電腦下棋
CompMove(board, ROW, COL);
PrinBoard(board, ROW, COL);
//判斷當前狀態(tài)
flag = IsWin(board, ROW, COL);
if (flag != 'c')
break;
}
if (flag == '*')
printf("恭喜玩家獲勝\n");
else if (flag == '#')
printf("恭喜電腦獲勝\n");
else
printf("平局啦\n");
}
在每次玩家或電腦下完棋后都應該進行判斷,判斷當前棋盤的狀態(tài).
打印棋盤
首先應先打印棋盤,而且在每次下完棋后也應在打印一下棋盤
void PrinBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
判斷函數(shù)
IsWin函數(shù)應該有四種狀態(tài)分別為:玩家贏(*)、電腦贏(#)、平局(d)和繼續(xù)©。
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判斷行
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col - 1; j++)
{
if (board[i][j] == ' ' || board[i][j] != board[i][j + 1])
break;
}
if (j == col - 1)
return board[i][j - 1];
}
//判斷列
for (i = 0; i < col; i++)
{
int j = 0;
for (j = 0; j < row - 1; j++)
{
if (board[j][i] == ' ' || board[j][i] != board[j + 1][i])
break;
}
if (j == row - 1)
return board[j][i];
}
//右斜
for (i = 0; i < row - 1; i++)
{
if (board[i][i] == ' ' || board[i][i] != board[i + 1][i + 1])
break;
}
if (i == row - 1)
return board[i][i];
int x = 1, y = col - 2;
while (x < row&&y >= 0)
{
if (board[x][y] == ' ' || board[x][y] != board[x - 1][y + 1])
break;
x++;
y--;
}
if (x == row && y < 0)
return board[x - 1][y + 1];
//判斷是否平局
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 'c';
}
}
//平局
return 'd';
}
下棋函數(shù)
電腦下棋時通過時間戳來生成隨機數(shù),并判斷當前位置是否合法。每次下完棋后應該對棋盤進行判斷,通過調用函數(shù)IsWin根據(jù)返回值,判斷是繼續(xù)還是跳出。
void PlayMove(char board[ROW][COL], int row, int col)
{
printf("請玩家下棋>");
while (1)
{
int x, y;
printf("輸入您要下的位置");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//判斷當前位置是否有棋子
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("此位置重復\n");
}
else
printf("此坐標不合法,超出棋盤大小\n");
}
}
void CompMove(char board[ROW][COL], int row, int col)
{
printf("電腦下棋>\n");
printf("\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
到這各個函數(shù)的實現(xiàn)已完成。
完整代碼如下
text.c
#include"game.h"
void menu()
{
printf("******************************************\n");
printf("************* 1. play *************\n");
printf("************* 2.exit *************\n");
printf("******************************************\n");
}
void game()
{
char board[ROW][COL];
//初始化棋盤
InitBoard(board, ROW, COL);
//打印棋盤
PrinBoard(board, ROW, COL);
char flag = 0;
//下棋
while (1)
{
PlayMove(board, ROW, COL);
PrinBoard(board, ROW, COL);
//判斷當前狀態(tài)
flag = IsWin(board, ROW, COL);
if (flag != 'c')
break;
//電腦下棋
CompMove(board, ROW, COL);
PrinBoard(board, ROW, COL);
//判斷當前狀態(tài)
flag = IsWin(board, ROW, COL);
if (flag != 'c')
break;
}
if (flag == '*')
printf("恭喜玩家獲勝\n");
else if (flag == '#')
printf("恭喜電腦獲勝\n");
else
printf("平局啦\n");
}
int main()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
printf("請選擇>");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出\n");
break;
case 1:
game();
break;
default:
printf("輸入錯誤,");
break;
}
} while (input);
return 0;
}
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrinBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayMove(char board[ROW][COL], int row, int col)
{
printf("請玩家下棋>\n");
while (1)
{
int x, y;
printf("輸入您要下的位置");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//判斷當前位置是否有棋子
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("此位置重復\n");
}
else
printf("此坐標不合法,超出棋盤大小\n");
}
}
void CompMove(char board[ROW][COL], int row, int col)
{
printf("電腦下棋>\n");
printf("\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判斷行
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col - 1; j++)
{
if (board[i][j] == ' ' || board[i][j] != board[i][j + 1])
break;
}
if (j == col - 1)
return board[i][j - 1];
}
//判斷列
for (i = 0; i < col; i++)
{
int j = 0;
for (j = 0; j < row - 1; j++)
{
if (board[j][i] == ' ' || board[j][i] != board[j + 1][i])
break;
}
if (j == row - 1)
return board[j][i];
}
//右斜
for (i = 0; i < row - 1; i++)
{
if (board[i][i] == ' ' || board[i][i] != board[i + 1][i + 1])
break;
}
if (i == row - 1)
return board[i][i];
int x = 1, y = col - 2;
while (x < row&&y >= 0)
{
if (board[x][y] == ' ' || board[x][y] != board[x - 1][y + 1])
break;
x++;
y--;
}
if (x == row && y < 0)
return board[x - 1][y + 1];
//判斷是否平局
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 'c';
}
}
//平局
return 'd';
}
game.h
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
enum
{
ROW = 3,
COL = 3
};
void InitBoard(char board[ROW][COL], int row, int col);
void PrinBoard(char board[ROW][COL], int row, int col);
void PlayMove(char board[ROW][COL], int row, int col);
void CompMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
以上就是本文的全部內(nèi)容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。
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