C語(yǔ)言版實(shí)現(xiàn)三子棋游戲
如何用C語(yǔ)言來(lái)實(shí)現(xiàn)三子棋(井字棋),供大家參考,具體內(nèi)容如下
大致思路如下
1.先打印出菜單供用戶進(jìn)行游戲還是退出游戲
2.編寫(xiě)打印棋盤(pán)的函數(shù)
3.編寫(xiě)用戶和電腦下棋的函數(shù)
4.最后對(duì)玩家或用戶下棋后進(jìn)行判斷輸贏
貼張勝利的圖片
實(shí)現(xiàn)打印菜單的函數(shù)
void menu() { printf("******************************************\n"); printf("************* 1. play *************\n"); printf("************* 2.exit *************\n"); printf("******************************************\n"); }
主函數(shù)的實(shí)現(xiàn)
int main() { int input; srand((unsigned int)time(NULL)); do { menu(); printf("請(qǐng)選擇>"); scanf("%d", &input); switch (input) { case 0: printf("退出\n"); break; case 1: game(); break; default: printf("輸入錯(cuò)誤,"); break; } } while (input); return 0; }
根據(jù)用戶的選擇是玩游戲還是退出,玩完一局后也可以在玩一局
game函數(shù)的實(shí)現(xiàn)
void game() { char board[ROW][COL]; //初始化棋盤(pán) InitBoard(board, ROW, COL); //打印棋盤(pán) PrinBoard(board, ROW, COL); char flag = 0; //下棋 while (1) { PlayMove(board, ROW, COL); PrinBoard(board, ROW, COL); //判斷當(dāng)前狀態(tài) flag = IsWin(board, ROW, COL); if (flag != 'c') break; //電腦下棋 CompMove(board, ROW, COL); PrinBoard(board, ROW, COL); //判斷當(dāng)前狀態(tài) flag = IsWin(board, ROW, COL); if (flag != 'c') break; } if (flag == '*') printf("恭喜玩家獲勝\n"); else if (flag == '#') printf("恭喜電腦獲勝\n"); else printf("平局啦\n"); }
在每次玩家或電腦下完棋后都應(yīng)該進(jìn)行判斷,判斷當(dāng)前棋盤(pán)的狀態(tài).
打印棋盤(pán)
首先應(yīng)先打印棋盤(pán),而且在每次下完棋后也應(yīng)在打印一下棋盤(pán)
void PrinBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (int j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } } printf("\n"); } }
判斷函數(shù)
IsWin函數(shù)應(yīng)該有四種狀態(tài)分別為:玩家贏(*)、電腦贏(#)、平局(d)和繼續(xù)©。
char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //判斷行 for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col - 1; j++) { if (board[i][j] == ' ' || board[i][j] != board[i][j + 1]) break; } if (j == col - 1) return board[i][j - 1]; } //判斷列 for (i = 0; i < col; i++) { int j = 0; for (j = 0; j < row - 1; j++) { if (board[j][i] == ' ' || board[j][i] != board[j + 1][i]) break; } if (j == row - 1) return board[j][i]; } //右斜 for (i = 0; i < row - 1; i++) { if (board[i][i] == ' ' || board[i][i] != board[i + 1][i + 1]) break; } if (i == row - 1) return board[i][i]; int x = 1, y = col - 2; while (x < row&&y >= 0) { if (board[x][y] == ' ' || board[x][y] != board[x - 1][y + 1]) break; x++; y--; } if (x == row && y < 0) return board[x - 1][y + 1]; //判斷是否平局 for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { if (board[i][j] == ' ') return 'c'; } } //平局 return 'd'; }
下棋函數(shù)
電腦下棋時(shí)通過(guò)時(shí)間戳來(lái)生成隨機(jī)數(shù),并判斷當(dāng)前位置是否合法。每次下完棋后應(yīng)該對(duì)棋盤(pán)進(jìn)行判斷,通過(guò)調(diào)用函數(shù)IsWin根據(jù)返回值,判斷是繼續(xù)還是跳出。
void PlayMove(char board[ROW][COL], int row, int col) { printf("請(qǐng)玩家下棋>"); while (1) { int x, y; printf("輸入您要下的位置"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { //判斷當(dāng)前位置是否有棋子 if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else printf("此位置重復(fù)\n"); } else printf("此坐標(biāo)不合法,超出棋盤(pán)大小\n"); } } void CompMove(char board[ROW][COL], int row, int col) { printf("電腦下棋>\n"); printf("\n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } }
到這各個(gè)函數(shù)的實(shí)現(xiàn)已完成。
完整代碼如下
text.c
#include"game.h" void menu() { printf("******************************************\n"); printf("************* 1. play *************\n"); printf("************* 2.exit *************\n"); printf("******************************************\n"); } void game() { char board[ROW][COL]; //初始化棋盤(pán) InitBoard(board, ROW, COL); //打印棋盤(pán) PrinBoard(board, ROW, COL); char flag = 0; //下棋 while (1) { PlayMove(board, ROW, COL); PrinBoard(board, ROW, COL); //判斷當(dāng)前狀態(tài) flag = IsWin(board, ROW, COL); if (flag != 'c') break; //電腦下棋 CompMove(board, ROW, COL); PrinBoard(board, ROW, COL); //判斷當(dāng)前狀態(tài) flag = IsWin(board, ROW, COL); if (flag != 'c') break; } if (flag == '*') printf("恭喜玩家獲勝\n"); else if (flag == '#') printf("恭喜電腦獲勝\n"); else printf("平局啦\n"); } int main() { int input; srand((unsigned int)time(NULL)); do { menu(); printf("請(qǐng)選擇>"); scanf("%d", &input); switch (input) { case 0: printf("退出\n"); break; case 1: game(); break; default: printf("輸入錯(cuò)誤,"); break; } } while (input); return 0; }
game.c
#include"game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void PrinBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (int j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } } printf("\n"); } } void PlayMove(char board[ROW][COL], int row, int col) { printf("請(qǐng)玩家下棋>\n"); while (1) { int x, y; printf("輸入您要下的位置"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { //判斷當(dāng)前位置是否有棋子 if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else printf("此位置重復(fù)\n"); } else printf("此坐標(biāo)不合法,超出棋盤(pán)大小\n"); } } void CompMove(char board[ROW][COL], int row, int col) { printf("電腦下棋>\n"); printf("\n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //判斷行 for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col - 1; j++) { if (board[i][j] == ' ' || board[i][j] != board[i][j + 1]) break; } if (j == col - 1) return board[i][j - 1]; } //判斷列 for (i = 0; i < col; i++) { int j = 0; for (j = 0; j < row - 1; j++) { if (board[j][i] == ' ' || board[j][i] != board[j + 1][i]) break; } if (j == row - 1) return board[j][i]; } //右斜 for (i = 0; i < row - 1; i++) { if (board[i][i] == ' ' || board[i][i] != board[i + 1][i + 1]) break; } if (i == row - 1) return board[i][i]; int x = 1, y = col - 2; while (x < row&&y >= 0) { if (board[x][y] == ' ' || board[x][y] != board[x - 1][y + 1]) break; x++; y--; } if (x == row && y < 0) return board[x - 1][y + 1]; //判斷是否平局 for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { if (board[i][j] == ' ') return 'c'; } } //平局 return 'd'; }
game.h
#pragma once #define _CRT_SECURE_NO_WARNINGS #include<stdio.h> #include<time.h> #include<stdlib.h> enum { ROW = 3, COL = 3 }; void InitBoard(char board[ROW][COL], int row, int col); void PrinBoard(char board[ROW][COL], int row, int col); void PlayMove(char board[ROW][COL], int row, int col); void CompMove(char board[ROW][COL], int row, int col); char IsWin(char board[ROW][COL], int row, int col);
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