unity實現(xiàn)簡單計算器
更新時間:2021年08月08日 15:06:59 作者:BackyStone
這篇文章主要為大家詳細(xì)介紹了unity實現(xiàn)簡單計算器,文中示例代碼介紹的非常詳細(xì),具有一定的參考價值,感興趣的小伙伴們可以參考一下
本文實例為大家分享了unity實現(xiàn)簡單計算器的具體代碼,供大家參考,具體內(nèi)容如下
using System.Text; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using System; public class Calculator : MonoBehaviour { public Text SpendText; private StringBuilder spendPrice;//初始金額 private string rmbSymbol; private float totalPrice, spendPrices;//總和,初始金額 private bool isFirstDecrease;//避免減為零后的第二次起不能為負(fù) private bool? isPlusOrDecrease, countType;//點擊加減符號,點擊等號 public Button PointButton; private int count;//限制最大輸入數(shù) private void Start() { spendPrice = new StringBuilder(); totalPrice = 0; spendPrices = 0; rmbSymbol = "<size='50'>¥</size> "; isPlusOrDecrease = null;//true為加,false為減 countType = null;//true為加,false為減 isFirstDecrease = true; count = 0; } public void PointButtonController(bool type) { PointButton.interactable = type; } public void InputNumber(int num) { //按鈕 switch (num) { case 0: if (count < 11) { count++; spendPrice.Append("0"); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); } break; case 1: if (count < 11) { count++; spendPrice.Append("1"); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); } break; case 2: if (count < 11) { count++; spendPrice.Append("2"); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); } break; case 3: if (count < 11) { count++; spendPrice.Append("3"); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); } break; case 4: if (count < 11) { count++; spendPrice.Append("4"); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); } break; case 5: if (count < 11) { count++; spendPrice.Append("5"); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); } break; case 6: if (count < 11) { count++; spendPrice.Append("6"); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); } break; case 7: if (count < 11) { count++; spendPrice.Append("7"); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); } break; case 8: if (count < 11) { count++; spendPrice.Append("8"); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); } break; case 9: if (count < 11) { count++; spendPrice.Append("9"); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); } break; case 10: if (count < 11) { count += 2; spendPrice.Append("00"); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); } break; case 11://加 isPlusOrDecrease = true; countType = true; count = 0; if (!spendPrice.ToString().Equals("")) { if ((totalPrice + float.Parse(spendPrice.ToString()) < 99999999999) && !totalPrice.ToString().Contains("E")) { PointButtonController(true); if (totalPrice != 0)//避免第一次點擊加號時沒反應(yīng) { TotalCount(); } CountNum(); } else { count = 0; PointButtonController(true); totalPrice = 0; spendPrice.Clear(); SpendText.DOText(rmbSymbol, 0); isFirstDecrease = true; } } break; case 12://減 isPlusOrDecrease = false; countType = false; count = 0; if (!spendPrice.ToString().Equals("")) { if ((totalPrice + float.Parse(spendPrice.ToString()) < 99999999999) && !totalPrice.ToString().Contains("E")) { PointButtonController(true); if (totalPrice != 0)//避免第一次點擊減號時沒反應(yīng) { TotalCount(); } CountNum(); } else { count = 0; PointButtonController(true); totalPrice = 0; spendPrice.Clear(); SpendText.DOText(rmbSymbol, 0); isFirstDecrease = true; } } break; case 13://點 PointButtonController(false); spendPrice.Append("."); SpendText.DOText(rmbSymbol + spendPrice.ToString(), 0.1f); break; case 14://等號 count = 0; if (!spendPrice.ToString().Equals("")) { if ((totalPrice + float.Parse(spendPrice.ToString()) < 9999999999) && !totalPrice.ToString().Contains("E")) { PointButtonController(true); TotalCount(); } else { count = 0; PointButtonController(true); totalPrice = 0; spendPrice.Clear(); SpendText.DOText(rmbSymbol, 0); isFirstDecrease = true; } } break; case 15://清零 count = 0; PointButtonController(true); totalPrice = 0; spendPrice.Clear(); SpendText.DOText(rmbSymbol, 0); isFirstDecrease = true; break; default: break; } } public void CountNum() { if (spendPrice.ToString().StartsWith("0") || spendPrice.ToString().Equals(""))//去除開始的無效零 { if (spendPrice.ToString().TrimStart('0') == "" || spendPrice.ToString().TrimStart('0').TrimEnd('0') == ".")//0000,00.00,0.,.0 { spendPrices = 0; } else { spendPrices = float.Parse((float.Parse(spendPrice.ToString().TrimStart('0'))).ToString("f2")); } } else { spendPrices = float.Parse((float.Parse(spendPrice.ToString())).ToString("f2")); } if (isPlusOrDecrease == true && totalPrice != 0 && spendPrices != 0) { totalPrice += spendPrices; spendPrice.Clear(); SpendText.DOText(rmbSymbol + totalPrice.ToString(), 0.1f); isPlusOrDecrease = null; } else if (isPlusOrDecrease == true && totalPrice == 0 && spendPrices != 0 && spendPrices != 0) { totalPrice = spendPrices; spendPrice.Clear(); } if (isPlusOrDecrease == false && totalPrice == 0 && spendPrices != 0 && isFirstDecrease) { totalPrice = spendPrices; spendPrice.Clear(); isFirstDecrease = false; } else if (isPlusOrDecrease == false && spendPrices != 0) { totalPrice -= spendPrices; spendPrice.Clear(); SpendText.DOText(rmbSymbol + totalPrice.ToString(), 0.1f); isPlusOrDecrease = null; } } public void TotalCount() { if (spendPrice.ToString().StartsWith("0") || spendPrice.ToString().Equals("")) { if (spendPrice.ToString().TrimStart('0') == "" || spendPrice.ToString().TrimStart('0').TrimEnd('0') == ".") { spendPrices = 0; } else { spendPrices = float.Parse((float.Parse(spendPrice.ToString().TrimStart('0'))).ToString("f2")); } } else { spendPrices = float.Parse((float.Parse(spendPrice.ToString())).ToString("f2")); } if (spendPrices != 0) { if (countType == true) { totalPrice += spendPrices; } else if (countType == false) { totalPrice -= spendPrices; } spendPrice.Clear(); SpendText.DOText(rmbSymbol + totalPrice.ToString(), 0.1f); countType = null; } } //將科學(xué)計數(shù)法轉(zhuǎn)化為普通數(shù)字 private Decimal ChangeDataToD(string strData) { Decimal dData = 0.0M; if (strData.Contains("E")) { dData = Decimal.Parse(strData, System.Globalization.NumberStyles.Float); } return dData; } }
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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