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JavaScript canvas實(shí)現(xiàn)動(dòng)態(tài)點(diǎn)線效果

 更新時(shí)間:2021年08月17日 09:51:37   作者:xiaolidan00  
這篇文章主要為大家詳細(xì)介紹了JavaScript canvas實(shí)現(xiàn)動(dòng)態(tài)點(diǎn)線效果,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文實(shí)例為大家分享了JavaScript canvas實(shí)現(xiàn)動(dòng)態(tài)點(diǎn)線效果的具體代碼,供大家參考,具體內(nèi)容如下

效果預(yù)覽

1.實(shí)現(xiàn)效果

  • 畫彩色點(diǎn)
  • 相近的點(diǎn)產(chǎn)生連線
  • 點(diǎn)線運(yùn)動(dòng),遇到邊界反彈
  • 選中點(diǎn),可拖動(dòng)點(diǎn)改變位置*

2.具體實(shí)現(xiàn)

初始化相關(guān)變量

var c = document.getElementById("myCanvas");
      //設(shè)置canvas大小
      c.height = document.body.offsetHeight;
      c.width = document.body.offsetWidth;
      //canvas跟隨窗口大小
      window.onresize = function() {
        c.height = document.body.offsetHeight;
        c.width = document.body.offsetWidth;
      };

      var theCanvas = c.getContext("2d");
      var pointList = []; //存儲(chǔ)points
      var anim = null;
      var selectPoint = null;

構(gòu)造對(duì)象存儲(chǔ)相關(guān)點(diǎn)線數(shù)據(jù)

var PointLine = function(canvas, x, y, r, color) {
        this.theCanvas = canvas;
        this.x = x;
        this.y = y;
        this.r = r;
        this.color = color; //點(diǎn)顏色
        this.speed = 5; //點(diǎn)移動(dòng)速度
        //移動(dòng)方向
        this.direction = parseInt(Math.random() * 1000) % 4; //0 -x 1 x 2-y 3 y
        this.drawPoint = function() {
          this.theCanvas.beginPath();
          this.theCanvas.fillStyle = this.color;
          this.theCanvas.arc(this.x, this.y, this.r, 0, 360);
          this.theCanvas.fill();
        };
        //檢查是否出界,若出界就改變?yōu)榉捶较?
        this.checkX = function(x) {
          if (x - this.r <= 0) {
            this.x = this.r;
            this.direction = 1;
          } else if (x + this.r >= this.theCanvas.canvas.width) {
            this.x = this.theCanvas.canvas.width - this.r;
            this.direction = 0;
          } else this.x = x;
        };
        this.checkY = function(y) {
          if (y - this.r <= 0) {
            this.y = this.r;
            this.direction = 3;
          } else if (y + this.r >= this.theCanvas.canvas.height) {
            this.y = this.theCanvas.canvas.height - this.r;
            this.direction = 2;
          } else this.y = y;
        };
        //移動(dòng)點(diǎn)
        this.movePoints = function() {
          if (this.direction == 0) {
            this.checkX(this.x - parseInt(Math.random() * this.speed));
          } else if (this.direction == 1) {
            this.checkX(this.x + parseInt(Math.random() * this.speed));
          } else if (this.direction == 2) {
            this.checkY(this.y - parseInt(Math.random() * this.speed));
          } else if (this.direction == 3) {
            this.checkY(this.y + parseInt(Math.random() * this.speed));
          }
        };
        return this;
      };

畫兩點(diǎn)間連線

//兩點(diǎn)間連線
function drawLine(start, end) {
        theCanvas.strokeStyle = "rgba(204,204,204,0.5)";
        theCanvas.beginPath();
        theCanvas.moveTo(start.x, start.y);
        theCanvas.lineTo(end.x, end.y);
        theCanvas.stroke();
      }
      //兩點(diǎn)之間距離
      function getDistance(p1, p2) {
        return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
      }
      var minDistance = parseInt(0.1 * theCanvas.canvas.height);
      minDistance = minDistance * minDistance; //連線的最短距離
      //一點(diǎn)與其他點(diǎn)連線
      function drawLinkLine(p1) {
        for (var j = 0; j < pointList.length; j++) {
          var p2 = pointList[j];
          if (p2.x == p1.x && p2.y == p1.y) continue;

          var line = getDistance(p1, p2);
          if (line < minDistance && line > 0) {
            drawLine(p1, p2);
          }
        }
      }

生成隨機(jī)點(diǎn)

//生產(chǎn)隨機(jī)顏色
      function randColor() {
        return (
          "rgb(" +
          [
            Math.floor(Math.random() * 255),
            Math.floor(Math.random() * 255),
            Math.floor(Math.random() * 255)
          ].join(",") +
          ")"
        );
      }
//生成隨機(jī)點(diǎn)
      function createPoint() {
        var x = parseInt(Math.random() * theCanvas.canvas.width);
        var y = parseInt(Math.random() * theCanvas.canvas.height);
        var r = 5 + parseInt(Math.random() * 20);
        if (x - r < 0) x = r;
        else if (x + r > theCanvas.canvas.width) x = theCanvas.canvas.width - r;

        if (y - r < 0) x = r;
        else if (y + r > theCanvas.canvas.height)
          y = theCanvas.canvas.height - r;
        return new PointLine(theCanvas, x, y, r, randColor());
      }
      //生成100個(gè)隨機(jī)點(diǎn)線
      for (var i = 0; i < 100; i++) {
        pointList.push(createPoint());
      }

兼容瀏覽器canvas動(dòng)畫幀

//啟用動(dòng)畫
      function canvasAnimation() {
        return (
          window.requestAnimationFrame ||
          window.webkitRequestAnimationFrame ||
          window.mozRequestAnimationFrame ||
          window.msRequestAnimationFrame ||
          function(callback, element) {
            var self = this,
              start,
              finish;
            window.setTimeout(function() {
              start = +new Date();
              callback(start);
              finish = +new Date();
              self.timeout = 1000 / 60 - (finish - start);
            }, self.timeout);
          }
        );
      }
      //取消動(dòng)畫
      function canvasCancleAnim() {
        return (
          window.cancelAnimationFrame ||
          window.webkitCancelAnimationFrame ||
          window.mozCancelAnimationFrame ||
          window.mosCancelAnimationFrame ||
          window.clearTimeout
        );
      }

開始動(dòng)畫

//循環(huán)執(zhí)行canvas動(dòng)畫
function start() {
        anim = canvasAnimation()(this.start);
        //清空canvas
        theCanvas.clearRect(
          0,
          0,
          theCanvas.canvas.width,
          theCanvas.canvas.height
        );
        //畫點(diǎn)線
        for (var i = 0; i < this.pointList.length; i++) {
          var p = pointList[i];
          drawLinkLine(p);
          p.drawPoint();
          if (selectPoint && selectPoint == p) continue;
          p.movePoints();
        }
      }

      //開始動(dòng)畫
      start();

選中點(diǎn)進(jìn)行拖動(dòng)

//px坐標(biāo)轉(zhuǎn)canvas坐標(biāo)
function windowToCanvas(canvas, x, y) {
        var bbox = canvas.getBoundingClientRect();
        return {
          x: x - bbox.left * (canvas.width / bbox.width),
          y: y - bbox.top * (canvas.height / bbox.height)
        };
      }
      //設(shè)置動(dòng)作,按下選中點(diǎn)
      
      theCanvas.canvas.onmousedown = function(e) {
       
        var loc = windowToCanvas(theCanvas.canvas, e.clientX, e.clientY);      
        for (var i = 0; i < pointList.length; i++) {
          var p = pointList[i];
         
          if (getDistance(p, loc)<100) {
            selectPoint = p;
            break;
          }
        }
      };
      //移動(dòng)點(diǎn)
      theCanvas.canvas.onmousemove = function(e) {
        if (selectPoint) {
          var loc = windowToCanvas(theCanvas.canvas, e.clientX, e.clientY);
          selectPoint.x = loc.x;
          selectPoint.y = loc.y;
         
        }
      };
      //取消選中點(diǎn)
      theCanvas.canvas.onmouseup = function(e) {
        selectPoint = null;
       
      };

以上就是本文的全部內(nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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