JavaScript仿小米輪播圖效果
本文是自己仿寫的小米輪播圖的寫法,通過透明度改變進(jìn)行輪播的,新手,寫的可能不是很好,有啥不合理的情況,望提出,指正,全部的代碼放最下面
有很多寫法重復(fù),有空的時(shí)候,我把重復(fù)的代碼封裝一下
關(guān)于透明度漸變的動(dòng)畫效果
比如 delayOpacity(OliArray[pre],0,-0.1); 就是將OliArray[pre]這個(gè)對(duì)象的透明度轉(zhuǎn)換成0,速度為0.1
function delayOpacity(obj,target,speed){
clearInterval(timer);
timer = setInterval(function(){
var old = getComputedStyle(obj,null)['opacity'];
var newVal = +old + +speed;//+是將字符串轉(zhuǎn)變成number類型
if(parseInt(speed)>0 && newVal>=target){
newVal = 1;
}
if(parseInt(speed)<0 && newVal<=target){
newVal = 0;
}
obj.style.opacity = newVal;//每次將新的值賦值給該對(duì)象的透明度,產(chǎn)生漸變效果
if(newVal==target){
clearInterval(timer);//當(dāng)透明度的值和目標(biāo)中的透明度的值一樣的時(shí)候,將定時(shí)器關(guān)閉
}
},100);
}
關(guān)于自動(dòng)輪播的方法
我的輪播有四張,但是寫了五張圖片,第五張和第一張圖片是一樣的,目的是為了透明度轉(zhuǎn)換的比較合理,不會(huì)突然從最后一張變到第一張
全局變量 next代表輪播圖將要切換的那一張,pre代表輪播圖目前的這張
function autoPlay(){
autoTimer = setInterval(function(){
next++;
pre++;
next %= OliArray.length;
pre %= OliArray.length;
if(pre==OliArray.length-1){
pre = 0;
}
for(let i=0;i<OliArray.length;i++){
if(i!=next){
OliArray[i].style.zIndex = 0;
/*解決點(diǎn)擊前幾張圖片時(shí),之后自動(dòng)輪播沒有切換效果的問題,
由于后面的圖片顯示的效果在前面的圖片之上,所以如果在播放到第三張圖片時(shí),
點(diǎn)擊第一張圖片后,自動(dòng)輪播時(shí),因?yàn)榈谌龔垐D片的顯示在第二張圖片之上
所以從第一張到第二張,是沒有動(dòng)畫效果,且圖片一直停在第三張
所以要把將要顯示的圖片的層級(jí)設(shè)置為1,其他圖片的層級(jí)設(shè)置為0*/
}
if(i!=pre)
OliArray[i].style.opacity = 0;
if(i!=OliArray.length-1){
PointerArray[i].className = ""; //這個(gè)是點(diǎn)擊時(shí),除點(diǎn)擊的那個(gè)原點(diǎn)外,其他的激活的樣式清空
}
}
OliArray[next].style.zIndex=1;
delayOpacity(OliArray[pre],0,-0.1);//將上一張的透明度由1變成0
delayOpacity(OliArray[next],1,0.1);//將要顯示的圖片的透明度由0變成1
if(next==OliArray.length-1) {
next = 0;
OliArray[next].style.opacity = 1;//到最后一張圖片的時(shí)候,立即切換到第一張,相對(duì)于假裝輪播到第一張了,因?yàn)橛脩舻难劬]有那么亮
}
PointerArray[next].className = "active";
},3000);
}
關(guān)于點(diǎn)擊上一張圖片
prevBanner.onclick = function(){
//將自動(dòng)輪播的定時(shí)器清空
clearInterval(autoTimer);
pre = next;//此時(shí)的pre就是原來切換到的那張圖片
next = next-1>=0? next-1:OliArray.length-2;//next就是上一張,要切換的圖片
for(let i=0;i<OliArray.length;i++){
if(i!=next){
OliArray[i].style.zIndex = 0;
}
if(i!=pre)
OliArray[i].style.opacity = 0;
if(i!=OliArray.length-1){
PointerArray[i].className = "";
}
}
OliArray[next].style.zIndex = 1;
delayOpacity(OliArray[pre],0,-0.1);
delayOpacity(OliArray[next],1,0.1);
if(next==OliArray.length-1) {
next = 0;
OliArray[next].style.opacity = 1;
}
PointerArray[next].className = "active";
pre = next - 1;
//開啟自動(dòng)輪播
autoPlay();
}
關(guān)于點(diǎn)擊下一張
和自動(dòng)輪播有點(diǎn)像,但是沒有定時(shí)器(這里我覺得可以封裝函數(shù)來寫,以后改一下)
nextBanner.onclick = function(){
//將自動(dòng)輪播的定時(shí)器清空
clearInterval(autoTimer);
next++;
pre++;
next %= OliArray.length;
pre %= OliArray.length;
if(pre==OliArray.length-1){
pre = 0;
}
for(let i=0;i<OliArray.length;i++){
if(i!=next){
OliArray[i].style.zIndex = 0;
}
if(i!=pre)
OliArray[i].style.opacity = 0;
if(i!=OliArray.length-1){
PointerArray[i].className = "";
}
}
OliArray[next].style.zIndex = 1;
delayOpacity(OliArray[pre],0,-0.1);
delayOpacity(OliArray[next],1,0.1);
if(next==OliArray.length-1) {
next = 0;
OliArray[next].style.opacity = 1;
}
PointerArray[next].className = "active";
//開啟自動(dòng)輪播
autoPlay();
}
關(guān)于點(diǎn)擊某個(gè)原點(diǎn),切換到該原點(diǎn)的圖片
for(let i=0;i<PointerArray.length;i++){
PointerArray[i].onclick = function(){
//將自動(dòng)輪播的定時(shí)器清空
clearInterval(autoTimer);
for(let j=0;j<OliArray.length;j++){
if(j!=i){
OliArray[j].style.zIndex = 0;
}
if(j!=next)
OliArray[j].style.opacity = 0;
if(j!=OliArray.length-1){
PointerArray[j].className = "";
}
}
OliArray[i].style.zIndex=1;
delayOpacity(OliArray[next],0,-0.1);
delayOpacity(OliArray[i],1,0.1);
PointerArray[i].className = "active";
pre = i - 1 == 0? OliArray.length-1:i-1;
next = i;
//開啟自動(dòng)輪播
autoPlay();
}
}
html部分
<div class="banner-wapper">
<div class="container">
<div class="banner">
<ul class="img-list">
<li>
<a href="#">
<img src="./img/1.jpg" alt="">
</a>
</li>
<li>
<a href="#">
<img src="./img/2.jpg" alt="">
</a>
</li>
<li>
<a href="#">
<img src="./img/3.jpg" alt="">
</a>
</li>
<li>
<a href="#">
<img src="./img/4.jpg" alt="">
</a>
</li>
<li>
<a href="#">
<img src="./img/1.jpg" alt="">
</a>
</li>
</ul>
<div class="pointer">
<a href="javascript:;"></a>
<a href="javascript:;"></a>
<a href="javascript:;"></a>
<a href="javascript:;"></a>
</div>
<div class="prev-next">
<a class="prev" href="javascript:;"></a>
<a class="next" href="javascript:;"></a>
</div>
</div>
</div>
</div>
CSS部分
.banner{
position: relative;
height: 460px;
}
.banner .img-list li{
position: absolute;
opacity: 0;
}
.banner-wapper .banner a img{
width: 1226px;
height: 460px;
vertical-align: top;
}
.banner .img-list li:nth-child(1){
opacity: 1;
}
.pointer{
z-index: 2;
position: absolute;
right: 30px;
bottom: 20px;
}
.pointer a{
float: left;
width: 6px;
height: 6px;
border: 2px rgba(255, 255, 255, 0.4) solid;
box-sizing: content-box;
margin: 0 4px;
border-radius: 50%;
background: rgba(0, 0, 0, 0.4);
}
.pointer a:hover,
.pointer .active{
border-color:rgba(0, 0, 0, 0.4);
background-color: rgba(255, 255, 255, 0.4);
}
.prev-next a{
width: 41px;
height: 69px;
position: absolute;
top: 0;
bottom: 0;
margin: auto 0;
background-image: url(../img/icon-slides.png);
}
.prev-next .prev{
z-index: 2;
left: 234px;
background-position: -84px 50%;
}
.prev-next .prev:hover{
background-position: 0 0;
}
.prev-next .next{
z-index: 2;
right: 0;
background-position: -125px 50%;
}
.prev-next .next:hover{
background-position: -42px 50%;
}
js部分
window.onload = function(){
var Oul = document.getElementsByClassName("img-list")[0];
var OliArray = Oul.getElementsByTagName("li");
var pointer = document.getElementsByClassName("pointer")[0];
var PointerArray = pointer.getElementsByTagName("a");
var nextBanner = document.getElementsByClassName("next")[0];
var prevBanner = document.getElementsByClassName("prev")[0];
var timer,autoTimer, next = 0,pre = OliArray.length-1;
PointerArray[0].className = "active";
autoPlay();
// 點(diǎn)擊輪播
for(let i=0;i<PointerArray.length;i++){
PointerArray[i].onclick = function(){
//將自動(dòng)輪播的定時(shí)器清空
clearInterval(autoTimer);
for(let j=0;j<OliArray.length;j++){
if(j!=i){
OliArray[j].style.zIndex = 0;
}
if(j!=next)
OliArray[j].style.opacity = 0;
if(j!=OliArray.length-1){
PointerArray[j].className = "";
}
}
// console.log(pre,next,i)
OliArray[i].style.zIndex=1;
delayOpacity(OliArray[next],0,-0.1);
delayOpacity(OliArray[i],1,0.1);
PointerArray[i].className = "active";
pre = i - 1 == 0? OliArray.length-1:i-1;
next = i;
//開啟自動(dòng)輪播
autoPlay();
}
}
// 點(diǎn)擊下一張
nextBanner.onclick = function(){
//將自動(dòng)輪播的定時(shí)器清空
clearInterval(autoTimer);
next++;
pre++;
next %= OliArray.length;
pre %= OliArray.length;
if(pre==OliArray.length-1){
pre = 0;
}
for(let i=0;i<OliArray.length;i++){
if(i!=next){
OliArray[i].style.zIndex = 0;
}
if(i!=pre)
OliArray[i].style.opacity = 0;
if(i!=OliArray.length-1){
PointerArray[i].className = "";
}
}
OliArray[next].style.zIndex = 1;
delayOpacity(OliArray[pre],0,-0.1);
delayOpacity(OliArray[next],1,0.1);
if(next==OliArray.length-1) {
next = 0;
OliArray[next].style.opacity = 1;
}
PointerArray[next].className = "active";
//開啟自動(dòng)輪播
autoPlay();
}
//點(diǎn)擊上一張
prevBanner.onclick = function(){
//將自動(dòng)輪播的定時(shí)器清空
clearInterval(autoTimer);
pre = next;
next = next-1>=0? next-1:OliArray.length-2;
for(let i=0;i<OliArray.length;i++){
if(i!=next){
OliArray[i].style.zIndex = 0;
}
if(i!=pre)
OliArray[i].style.opacity = 0;
if(i!=OliArray.length-1){
PointerArray[i].className = "";
}
}
OliArray[next].style.zIndex = 1;
delayOpacity(OliArray[pre],0,-0.1);
delayOpacity(OliArray[next],1,0.1);
if(next==OliArray.length-1) {
next = 0;
OliArray[next].style.opacity = 1;
}
PointerArray[next].className = "active";
pre = next - 1;
//開啟自動(dòng)輪播
autoPlay();
}
// 自動(dòng)輪播
function autoPlay(){
autoTimer = setInterval(function(){
next++;
pre++;
next %= OliArray.length;
pre %= OliArray.length;
if(pre==OliArray.length-1){
pre = 0;
}
for(let i=0;i<OliArray.length;i++){
if(i!=next){
OliArray[i].style.zIndex = 0;
}
if(i!=pre)
OliArray[i].style.opacity = 0;
if(i!=OliArray.length-1){
PointerArray[i].className = "";
}
}
OliArray[next].style.zIndex=1;
delayOpacity(OliArray[pre],0,-0.1);
delayOpacity(OliArray[next],1,0.1);
if(next==OliArray.length-1) {
next = 0;
OliArray[next].style.opacity = 1;
}
PointerArray[next].className = "active";
},3000);
}
function delayOpacity(obj,target,speed){
clearInterval(timer);
timer = setInterval(function(){
var old = getComputedStyle(obj,null)['opacity'];
// console.log(getComputedStyle(obj,null)['opacity'])
var newVal = +old + +speed;
// console.log(obj,newVal)
if(parseInt(speed)>0 && newVal>=target){
newVal = 1;
}
if(parseInt(speed)<0 && newVal<=target){
newVal = 0;
}
obj.style.opacity = newVal;
// console.log(getComputedStyle(obj,null)['opacity'])
if(newVal==target){
clearInterval(timer);
}
},100);
}
}
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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