Java多線程之Worker Thread模式
一.Worker Thread模式
Worker的意思是工作的人,在Worker Thread模式中,工人線程Worker thread會(huì)逐個(gè)取回工作并進(jìn)行處理,當(dāng)所有工作全部完成后,工人線程會(huì)等待新的工作到來(lái)。
Worker Thread模式也被成為Background Thread(背景線程)模式,另外,如果從保存多個(gè)工人線程的場(chǎng)所這一點(diǎn)看,我們也可以稱這種模式為Thread Pool模式。
二 .Worker Thread模式中的角色
1.Client(委托者)
創(chuàng)建表示工作請(qǐng)求的Request并將其傳遞給Channel。在示例程序中,ClientThread相當(dāng)于該角色。
2.Channel(通信線路)
Channel角色接受來(lái)自于Client的Request,并將其傳遞給Worker。在示例程序中,Channel相當(dāng)于該角色。
3.Worker(工人)
Worker角色從Channel中獲取Request,并進(jìn)行工作,當(dāng)一項(xiàng)工作完成后,它會(huì)繼續(xù)去獲取另外的Request,在示例程序中,WorkerThread相當(dāng)于該角色。
4.Request(請(qǐng)求)
Request角色是表示工作的角色,Request角色中保存了進(jìn)行工作所必須的信息,在示例程序中,Request相當(dāng)于該角色。
三.Worker Thread使用場(chǎng)景
想象一個(gè)場(chǎng)景,一個(gè)工廠在生產(chǎn)玩具,在一個(gè)車間里,有幾個(gè)工人,每次生產(chǎn)部件準(zhǔn)備好車間外的人就將部件放到車間的一個(gè)桌子上,工人每次做完一個(gè)玩具就從桌子上取部件。在這里,注意到,部件并不是直接交給工人的,另外一點(diǎn),工人并不是做完一個(gè)部件就回家換個(gè)新人,后者在現(xiàn)實(shí)有點(diǎn)滑稽,但是在程序中卻對(duì)應(yīng)一個(gè)典型的線程使用方法:線程池。
所謂線程池,就是對(duì)線程的復(fù)用,當(dāng)線程執(zhí)行完任務(wù)之后就繼續(xù)取其他任務(wù)執(zhí)行,而不是銷毀啟動(dòng)新線程執(zhí)行其他任務(wù)。因?yàn)榫€程的啟動(dòng)對(duì)于系統(tǒng)性能開(kāi)銷比較大,所以這樣對(duì)于系統(tǒng)性能的提高很有好處。
四.Worker Thread模式程序示例
首先是請(qǐng)求,即玩具的部件
public class Request {
private final String name;
private final int number;
public Request(String name, int number) {
this.name = name;
this.number = number;
}
public void execute(){
System.out.println(Thread.currentThread().getName()+" executed "+this);
}
@Override
public String toString() {
return "Request=> " + "No." + number + " Name." + name;
}
}
也就是擁有name和number并且execute的時(shí)候打印出字段的一個(gè)簡(jiǎn)單類。
ClientThread,負(fù)責(zé)將請(qǐng)求放入RequestQueue中,即將部件放到桌子上。
public class ClientThread extends Thread {
private static final Random random = new Random(System.currentTimeMillis());
private final Channel channel;
public ClientThread(String name, Channel channel) {
super(name);
this.channel = channel;
}
@Override
public void run() {
try {
for (int i = 0; true; i++) {
Request request = new Request(getName(),i);
this.channel.put(request);
Thread.sleep(random.nextInt(1_000));
}
} catch (Exception e) {
}
}
}
Channel類,可以當(dāng)做車間
public class Channel {
private final static int MAX_REQUEST = 100;
private final Request[] requestQueue;
private final WorkerThread[] workerPool;
private int head;
private int tail;
private int count;
public Channel(int workers) {
this.requestQueue = new Request[MAX_REQUEST];
this.head = 0;
this.tail = 0;
this.count = 0;
this.workerPool = new WorkerThread[workers];
this.init();
}
private void init() {
for (int i = 0; i < workerPool.length; i++) {
workerPool[i] = new WorkerThread("Worker-" + i, this);
}
}
/**
* push switch to start all of worker to work
*/
public void startWorker() {
Arrays.asList(workerPool).forEach(WorkerThread::start);
// List<WorkerThread> workerThreads = Arrays.asList(workerPool);
//
// workerThreads.stream().forEach(WorkerThread::start);
}
public synchronized void put(Request request) {
while (count >= requestQueue.length) {
try {
this.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
this.requestQueue[tail] = request;
this.tail = (tail + 1) % requestQueue.length;
this.count++;
this.notifyAll();
}
public synchronized Request take() {
while (count <= 0) {
try {
this.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
Request request = this.requestQueue[head];
this.head = (this.head + 1) % this.requestQueue.length;
this.count--;
this.notifyAll();
return request;
}
}
Requestqueue可以當(dāng)做桌子,是一個(gè)數(shù)量有限的請(qǐng)求隊(duì)列。threadPool是一個(gè)工人線程的數(shù)組,這就是一個(gè)線程池。在這里提供了putRequest和takeRequest方法,分別是往請(qǐng)求隊(duì)列放入請(qǐng)求和取出請(qǐng),這里使用了上一篇博文講到的生產(chǎn)者消費(fèi)者模式 java多線程設(shè)計(jì)模式之消費(fèi)者生產(chǎn)者模式。確保了WorkerThread和ClientThread之間可以友好合作。
工人線程:
public class WorkerThread extends Thread {
private static final Random random = new Random(System.currentTimeMillis());
private final Channel channel;
public WorkerThread(String name, Channel channel) {
super(name);
this.channel = channel;
}
@Override
public void run() {
while (true) {
channel.take().execute();
try {
Thread.sleep(random.nextInt(1_000));
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
這里就是一個(gè)不斷從請(qǐng)求隊(duì)列中取出請(qǐng)求然后執(zhí)行請(qǐng)求的過(guò)程,保證了工人線程的復(fù)用,并不會(huì)執(zhí)行完一個(gè)請(qǐng)求任務(wù)就銷毀。
最后是Main:
public class WorkerClient {
public static void main(String[] args) {
final Channel channel = new Channel(5);
channel.startWorker();
new ClientThread("Alex", channel).start();
new ClientThread("Jack", channel).start();
new ClientThread("William", channel).start();
}
}
結(jié)果:
Worker-4 executed Request=> No.0 Name.Alex
Worker-2 executed Request=> No.0 Name.Jack
Worker-3 executed Request=> No.0 Name.William
Worker-4 executed Request=> No.1 Name.Jack
Worker-0 executed Request=> No.1 Name.William
Worker-3 executed Request=> No.2 Name.Jack
Worker-2 executed Request=> No.1 Name.Alex
Worker-4 executed Request=> No.2 Name.William
Worker-1 executed Request=> No.3 Name.Jack
Worker-3 executed Request=> No.2 Name.Alex
Worker-4 executed Request=> No.3 Name.William
Worker-0 executed Request=> No.4 Name.Jack
Worker-0 executed Request=> No.3 Name.Alex
Worker-1 executed Request=> No.5 Name.Jack
Worker-3 executed Request=> No.4 Name.William
Worker-1 executed Request=> No.6 Name.Jack
Worker-2 executed Request=> No.4 Name.Alex
Worker-3 executed Request=> No.7 Name.Jack
Worker-0 executed Request=> No.5 Name.William
Worker-1 executed Request=> No.5 Name.Alex
Worker-4 executed Request=> No.8 Name.Jack
Worker-2 executed Request=> No.6 Name.Alex
Worker-0 executed Request=> No.7 Name.Alex
Worker-4 executed Request=> No.8 Name.Alex
Worker-2 executed Request=> No.6 Name.William
省略...
可以看出線程執(zhí)行任務(wù)的線程就是WorkerThread1,2,3,4,5五個(gè),它們不斷執(zhí)行來(lái)自ClientThread Alex,Jack,William的請(qǐng)求任務(wù)。
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