JS 非圖片動態(tài)loading效果實現(xiàn)代碼
更新時間:2010年04月09日 13:34:08 作者:
功能說明:譬如在按某個button時,顯示消息"Loading”,然后每隔一秒后后面加上".",至一定數(shù)量的"."時如:"Loading...",再重置此消息為"Loading",繼續(xù)動態(tài)顯示,直至按鈕事件處理完成。
代碼如下:
首先實現(xiàn)該功能的js對象LoadingMsg:
var Class = {
create: function() {
return function() { this.init.apply(this,arguments); }
}
}
var LoadingMsg = Class.create();
LoadingMsg.prototype = {
init: function(spanId, spanMsg) {
this.intervalID = -10000;
this.spanId = spanId;
this.spanMsg = spanMsg;
this.timespan = 1000;
this.pointNum = 3;
this.initPointMsg = "...";
},
Loading: function() {
var maxLength = this.spanMsg.length + this.pointNum;
var currentSpanMsg = document.getElementById(this.spanId).innerHTML;
if (currentSpanMsg.length < maxLength) {
document.getElementById(this.spanId).innerHTML += ".";
}
else {
document.getElementById(this.spanId).innerHTML = this.spanMsg;
}
},
Start: function() {
document.getElementById(this.spanId).innerHTML = this.spanMsg + this.initPointMsg;
var callObj = this;
this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
},
End: function() {
document.getElementById(this.spanId).innerHTML = "";
clearInterval(this.intervalID);
}
}
關(guān)鍵點:
如果把
var callObj = this;
this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
寫成:
this.intervalID = setInterval(this.Loading, this.timespan);
在執(zhí)行Loading方法時則會報找不到this.spanMsg的錯誤。
因為在setInterval里的第一個參數(shù)里的this是windows對象,而不是LoadingMsg對象。windows.setInterval嘛。
應(yīng)用該方法:
<body>
<input type="button" value="Start" onclick="javascript:StartLoading();" />
<span id="spanId" style="color:Red"></span>
<br />
<input type="button" value="End" onclick="javascript:EndLoading();" />
<br /><br />
<script type="text/javascript">
var loadingMsgObj = new LoadingMsg("spanId","loading");
function StartLoading() {
loadingMsgObj.Start();
}
function EndLoading() {
loadingMsgObj.End();
}
</script>
</body>
來源于prototype.js里經(jīng)典創(chuàng)建Js對象的
var Class = {
create: function() {
return function() { this.init.apply(this,arguments); }
}
}
var LoadingMsg = Class.create();
在Class.create()的時候做了2件事,1個是創(chuàng)建了LoadingMsg的對象,即var LoadingMsg = function() {};
另外一件事就是調(diào)用LoadingMsg的init方法,初始化LoadingMsg里的靜態(tài)私有變量,相當(dāng)于c#里的構(gòu)造函數(shù)作用。
如果你覺得這很裝逼的話,如果你更喜歡簡單樸實的女孩子的話,也可以改寫LoadingMsg對象:
var LoadingMsg = function() { };
LoadingMsg.prototype = {
init: function(spanId, spanMsg) {
this.intervalID = -10000;
this.spanId = spanId;
this.spanMsg = spanMsg;
this.timespan = 1000;
this.pointNum = 3;
this.initPointMsg = "...";
},
Loading: function() {
var maxLength = this.spanMsg.length + this.pointNum;
var currentSpanMsg = document.getElementById(this.spanId).innerHTML;
if (currentSpanMsg.length < maxLength) {
document.getElementById(this.spanId).innerHTML += ".";
}
else {
document.getElementById(this.spanId).innerHTML = this.spanMsg;
}
},
Start: function(spanId, spanMsg) {
this.init(spanId, spanMsg);
document.getElementById(this.spanId).innerHTML = this.spanMsg + this.initPointMsg;
var callObj = this;
this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
},
End: function() {
document.getElementById(this.spanId).innerHTML = "";
clearInterval(this.intervalID);
}
}
所不同的是把init的過程調(diào)到Start時執(zhí)行,因此調(diào)用的時候也就變成了
var loadingMsgObj = new LoadingMsg();
function StartLoading() {
loadingMsgObj.Start("spanId", "loading");
}
從面向?qū)ο蟮牧?xí)慣上來說,我個人還是傾向第一種寫法,在實例化對象的時候即傳入?yún)?shù),而不是執(zhí)行對象方法的時候傳入?yún)?shù)。
另外關(guān)于setInterval方法傳參數(shù)時,如果參數(shù)是簡單的string,可以
setInterval("DisplayXYZ('xyz')",1000);
如果參數(shù)是對象,
則可以setInterval(function(){DisplayXYZ(obj);},1000);
LoadingMsg還是主要用在Ajax中,應(yīng)用于執(zhí)行時間可能較長的場景,在發(fā)送請求后loadingMsgObj.Start(),在成功獲取響應(yīng)時loadingMsgObj.End()。
首先實現(xiàn)該功能的js對象LoadingMsg:
復(fù)制代碼 代碼如下:
var Class = {
create: function() {
return function() { this.init.apply(this,arguments); }
}
}
var LoadingMsg = Class.create();
LoadingMsg.prototype = {
init: function(spanId, spanMsg) {
this.intervalID = -10000;
this.spanId = spanId;
this.spanMsg = spanMsg;
this.timespan = 1000;
this.pointNum = 3;
this.initPointMsg = "...";
},
Loading: function() {
var maxLength = this.spanMsg.length + this.pointNum;
var currentSpanMsg = document.getElementById(this.spanId).innerHTML;
if (currentSpanMsg.length < maxLength) {
document.getElementById(this.spanId).innerHTML += ".";
}
else {
document.getElementById(this.spanId).innerHTML = this.spanMsg;
}
},
Start: function() {
document.getElementById(this.spanId).innerHTML = this.spanMsg + this.initPointMsg;
var callObj = this;
this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
},
End: function() {
document.getElementById(this.spanId).innerHTML = "";
clearInterval(this.intervalID);
}
}
關(guān)鍵點:
如果把
復(fù)制代碼 代碼如下:
var callObj = this;
this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
寫成:
復(fù)制代碼 代碼如下:
this.intervalID = setInterval(this.Loading, this.timespan);
在執(zhí)行Loading方法時則會報找不到this.spanMsg的錯誤。
因為在setInterval里的第一個參數(shù)里的this是windows對象,而不是LoadingMsg對象。windows.setInterval嘛。
應(yīng)用該方法:
復(fù)制代碼 代碼如下:
<body>
<input type="button" value="Start" onclick="javascript:StartLoading();" />
<span id="spanId" style="color:Red"></span>
<br />
<input type="button" value="End" onclick="javascript:EndLoading();" />
<br /><br />
<script type="text/javascript">
var loadingMsgObj = new LoadingMsg("spanId","loading");
function StartLoading() {
loadingMsgObj.Start();
}
function EndLoading() {
loadingMsgObj.End();
}
</script>
</body>
來源于prototype.js里經(jīng)典創(chuàng)建Js對象的
復(fù)制代碼 代碼如下:
var Class = {
create: function() {
return function() { this.init.apply(this,arguments); }
}
}
var LoadingMsg = Class.create();
在Class.create()的時候做了2件事,1個是創(chuàng)建了LoadingMsg的對象,即var LoadingMsg = function() {};
另外一件事就是調(diào)用LoadingMsg的init方法,初始化LoadingMsg里的靜態(tài)私有變量,相當(dāng)于c#里的構(gòu)造函數(shù)作用。
如果你覺得這很裝逼的話,如果你更喜歡簡單樸實的女孩子的話,也可以改寫LoadingMsg對象:
復(fù)制代碼 代碼如下:
var LoadingMsg = function() { };
LoadingMsg.prototype = {
init: function(spanId, spanMsg) {
this.intervalID = -10000;
this.spanId = spanId;
this.spanMsg = spanMsg;
this.timespan = 1000;
this.pointNum = 3;
this.initPointMsg = "...";
},
Loading: function() {
var maxLength = this.spanMsg.length + this.pointNum;
var currentSpanMsg = document.getElementById(this.spanId).innerHTML;
if (currentSpanMsg.length < maxLength) {
document.getElementById(this.spanId).innerHTML += ".";
}
else {
document.getElementById(this.spanId).innerHTML = this.spanMsg;
}
},
Start: function(spanId, spanMsg) {
this.init(spanId, spanMsg);
document.getElementById(this.spanId).innerHTML = this.spanMsg + this.initPointMsg;
var callObj = this;
this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
},
End: function() {
document.getElementById(this.spanId).innerHTML = "";
clearInterval(this.intervalID);
}
}
所不同的是把init的過程調(diào)到Start時執(zhí)行,因此調(diào)用的時候也就變成了
復(fù)制代碼 代碼如下:
var loadingMsgObj = new LoadingMsg();
function StartLoading() {
loadingMsgObj.Start("spanId", "loading");
}
從面向?qū)ο蟮牧?xí)慣上來說,我個人還是傾向第一種寫法,在實例化對象的時候即傳入?yún)?shù),而不是執(zhí)行對象方法的時候傳入?yún)?shù)。
另外關(guān)于setInterval方法傳參數(shù)時,如果參數(shù)是簡單的string,可以
setInterval("DisplayXYZ('xyz')",1000);
如果參數(shù)是對象,
則可以setInterval(function(){DisplayXYZ(obj);},1000);
LoadingMsg還是主要用在Ajax中,應(yīng)用于執(zhí)行時間可能較長的場景,在發(fā)送請求后loadingMsgObj.Start(),在成功獲取響應(yīng)時loadingMsgObj.End()。
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